N64 graphics still look gorgeous almost 30 years later

I lost the source but exchanging vdp2 for polygons

Panzer Dragoon 1 requires between 500,000 and 1 million polygons to be rendered in real time , I'm happy to know that with great effort using turbo3d the N64 reaches half of the requirements.

that's why Sega marketed 500,000 polygons per second, when the true maximum is 120,000 pps aka 60,000 quads polygons.
 
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That's where the very core of the experience is found when playing Tekken 2 : in the floor texture. Should have called the game Floor Texture 2.

We've been talking about graphics for over 17 pages now. The entire thread is about graphics.

You're the one who brought up Tekken 2 and asked how it would look.

Are you seriously mentally ill or something?
 
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I see you're sad, that's the function of vdp2, to make N64 fans cry.
Like i said, troll.

Also, it's funny because the N64 is very good at rendering big flat surfaces with few polygons because of perspective correction.

It's the PS1 that has to waste polygons for such things so you are even trolling the wrong crowd.
 
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I just have to say, people are allowed to have their own opinions. Graphics are highly subjective. It's okay if you have poor taste. If you want to bash on Wave Race 64 in 2026, knock yourselves out. The game still looks good to me, the water is still impressive.

I do question anyone who comments negatively on Wave Race 64 and doesn't give it respect for the amazing experienced it offered in 1996. It was ground breaking, awe inspiring. and from memory there was nothing like it at the time. The music, the graphics, the water. Amazing experience.

Anyone who says otherwise, wasn't there.
Wave Race 64 is one of the biggest tech achievements console-wise from that generation. Even today, the water effects are amazing and the fog bending works so well for the atmosphere, unlike some people say, it aged greatly.

Yes, the music is top notch, love the option theme.

 
Also, it's funny because the N64 is very good at rendering big flat surfaces with few polygons because of perspective correction.
but not without costs, almost everything in pd is done for free in vdp2 only the models are done in vdp1, the transition from this to real 3d would be very harmful to the n64, we have an example of this in sf64, I'm absolutely certain that an N64 version would be uglier and slower, especially in pd zwei. That's the challenge for Kaze.
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What would Banjo-Kazooie have looked like on the Saturn?
But that's being a little silly. Games that are made for the ground up for hardware always tend to have issues with porting to another system, even more powerful ones
Raiden Silvergun wouldn't have looked or sounded half as good on the N64 and well Treasure even gave up on the PS1 port after a couple of months.

I still think mind, had EDIOS not done a deal with SONY. N64 might have had the best version of Tomb Raider for Gfx and controls
 
But that's being a little silly. Games that are made for the ground up for hardware always tend to have issues with porting to another system, even more powerful ones
Raiden Silvergun wouldn't have looked or sounded half as good on the N64 and well Treasure even gave up on the PS1 port after a couple of months.
Is it more or less silly than asking how would Tekken 3 look on the N64? I just responded with the same energy to show how stupid these questions are.

but not without costs, almost everything in pd is done for free in vdp2 only the models are done in vdp1, the transition from this to real 3d would be very harmful to the n64, we have an example of this in sf64, I'm absolutely certain that an N64 version would be uglier and slower, especially in pd zwei. That's the challenge for Kaze.
Starfox runs faster than PD.

Also, Kaze is busy trying to make the N64 catch up with next gen consoles. I don't think he is interested to prove it can do an average looking Saturn launch game.
 
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Is it more or less silly than asking how would Tekken 3 look on the N64? I just responded with the same energy to show how stupid these questions are.
I would imagine the N64 would have issues with the screen res and maybe textures. Its not like the N64 ever had a Vs fighter to rival that of the Saturn or PS1 for GFX.
I think the N64 bigger strength was for games with bigger open worlds and far more freedom in 3D to what the PS1 and Saturn could handle


All I know is this mix of Saturn's Polygons and VDP2 systems would find though to beat in a port

 
Yes, these games would have been a great fit for the N64 in my opinion. I feel like the content is totally manageable in a cartridge, just remove the videos.
removing the videos, how many megabytes are left in Tomb Raider?
 
Its not like the N64 ever had a Vs fighter to rival that of the Saturn or PS1 for GFX.
I think Mace The Dark Age is comparable because it has just as detailed characters or more, plus very detailed and dense 3D arenas with a lot of 3D objects and structures.

It does all that at a lower frame rate and the animations are not as graceful but what if Namco programmers took over to improve it?

I agree about Radient Silvergun though. That game uses the Saturn in very specific ways. Kinda like the Mode 7 on SNES.
 
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I think Mace The Dark Age is comparable because it has just as detailed characters or more, plus very detailed and dense 3D arenas with a lot of 3D objects and structures.

It does all that at a lower frame rate and the animations are not as graceful but what if Namco programmers took over to improve it?

I agree about Radient Silvergun though. That game uses the Saturn in very specific ways. Kinda like the Mode 7 on SNES.
It's the screen res that hurst N64 games so much IMO. I actually think Killer Instinct Gold is the better looking game and one of the best looking Vs fighters

When a game is made from the ground up to push a system, it tends to lose out on a port; I think Blast Corps on the PS1 or Saturn wouldn't be good
 
I would expect the size to be pretty comparable to a ton of FPS that made it to the N64.
Well, i mounted the CD myself and there's a folder called "FMV", which is 246MB. The rest of the files are 29MB. The whole game takes up half of the disk.
 
IMO, Doom 64 is the real winner of FPS games during that gen. It's the game that has aged better than any other and suffers no regressions by the N64's odd hardware.

There is not as much blur, the textures look great, there is no fog/pop-up, the frame rate is rock solid and the engine is pushed more than any other DOOM engine game with additional complexity and lighting while even the PS1 port (which usually gets all the praise) is still based on the simplified Atari Jaguar maps while still running slower, looking worse and even having some odd things like the maps being stretched horizontally and the elevators and doors moving at half the frame rate of the rest of the game (something i bet nobody here has ever heard, right?).
Oh yeah, Doom 64 is perhaps one of the best aging games from that generation for today's standards.

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It doesn't have the wide open 3D environments of Turok and GoldenEye, but the sprite-based character models, items, and weapons have aged far better than the dated early 3D character models from that generation.
But that's being a little silly. Games that are made for the ground up for hardware always tend to have issues with porting to another system, even more powerful ones
Raiden Silvergun wouldn't have looked or sounded half as good on the N64 and well Treasure even gave up on the PS1 port after a couple of months.

I still think mind, had EDIOS not done a deal with SONY. N64 might have had the best version of Tomb Raider for Gfx and controls
Eidos was dumb not to support the N64 properly. They even outsourced publishing for both Fighting Force and Gex: Enter the Gecko (though they handled Gex 3 themselves later). It really felt like they had some kind of bias against Nintendo, since Tomb Raider — and even the later games — could have easily been ported to the N64.
 
Oh yeah, Doom 64 is perhaps one of the best aging games from that generation for today's standards.

Doom-64-119.jpg

Doom-64-095.jpg

Doom-64-227.jpg

Doom-64-134.jpg

It doesn't have the wide open 3D environments of Turok and GoldenEye, but the sprite-based character models, items, and weapons have aged far better than the dated early 3D character models from that generation.

Eidos was dumb not to support the N64 properly. They even outsourced publishing for both Fighting Force and Gex: Enter the Gecko (though they handled Gex 3 themselves later). It really felt like they had some kind of bias against Nintendo, since Tomb Raider — and even the later games — could have easily been ported to the N64.
But SONY paid them over $100 million, so not that dumb
 
I would expect the size to be pretty comparable to a ton of FPS that made it to the N64.
I've found information that a modern, compressed version with 240x160 assets might fit on 32MB. Perhaps an N64 version without videos would fit on a 32MB cartridge, but the 32MB cartridge was released in 1998, I think.
 
Oh yeah, Doom 64 is perhaps one of the best aging games from that generation for today's standards.

Doom-64-119.jpg

Doom-64-095.jpg

Doom-64-227.jpg

Doom-64-134.jpg

It doesn't have the wide open 3D environments of Turok and GoldenEye, but the sprite-based character models, items, and weapons have aged far better than the dated early 3D character models from that generation.

Eidos was dumb not to support the N64 properly. They even outsourced publishing for both Fighting Force and Gex: Enter the Gecko (though they handled Gex 3 themselves later). It really felt like they had some kind of bias against Nintendo, since Tomb Raider — and even the later games — could have easily been ported to the N64.


Another example of a game you can upscale and it looks amazing. N64 has more of those examples despite having a much smaller fraction of games.
 
I've found information that a modern, compressed version with 240x160 assets might fit on 32MB. Perhaps an N64 version without videos would fit on a 32MB cartridge, but the 32MB cartridge was released in 1998, I think.
The game is 29MB without FMVs. It would fit on a 32MB cart without compressing anything.
 
Oh yeah, Doom 64 is perhaps one of the best aging games from that generation for today's standards.

Doom-64-119.jpg

Doom-64-095.jpg

Doom-64-227.jpg

Doom-64-134.jpg

It doesn't have the wide open 3D environments of Turok and GoldenEye, but the sprite-based character models, items, and weapons have aged far better than the dated early 3D character models from that generation.

Eidos was dumb not to support the N64 properly. They even outsourced publishing for both Fighting Force and Gex: Enter the Gecko (though they handled Gex 3 themselves later). It really felt like they had some kind of bias against Nintendo, since Tomb Raider — and even the later games — could have easily been ported to the N64.

the only real criticism I have towards Doom 64 is that you can't unbind moving forwards and backwards from the stick, because if you play it with modern sytle controls (dpad for movement, stick for camera) you can accidentally move forward and backwards when you don't want to if you're not cautious.

other than that, a timeless game.
 
It's weird nobody is talking about the most beautiful games on the N64 : Jet Force Gemini. It even had widescreen option and dolby surround !


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Stunning art direction, great distance view, big fields, lots of ennemies on screen, enormous bosses, snappy controls of the character, also JFG uses all XYZ axes because you can reach heights with the jetpack or with FLOYD.
Lots of destruction, physics with ants being dismembered and and their parts rolling on the ground or bumping against the walls.

Also featured a 2D arcade racing game Jeff & Barry, and a 3D Wipeout style game called Mizar 3D racer. On top of a 4 multiplayer mode such as deathmatches, capture the flag etc...

I wish this game wasn't stuck on N64 and Xbox...
 
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It's weird nobody is talking about the most beautiful games on the N64 : Jet Force Gemini. It even had widescreen option and dolby surround !


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jfg-017.jpg


Stunning art direction, great distance view, big fields, controlling of the character was snappy, also JFG uses all XYZ axes because you can reach heights with the jetpack or with FLOYD.
Lots of destruction, physics with ants being dismembered and and their parts rolling on the ground or bumping against the walls.

Also featured a 2D arcade racing game Jeff & Barry, and a 3D Wipeout style game called Mizar 3D racer. On top of a 4 multiplayer mode such as deathmatches, capture the flag etc...

I wish this game wasn't stuck on N64 and Xbox...
Tried the switch version but the controls are dreadful. It was ok on N64 but all we have on switch is the expert control option and button mapping (I want to decouple strafe and look from the same stick if possible). Do you get more control options in the menu if you buy the n64 controller?
 
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the only real criticism I have towards Doom 64 is that you can't unbind moving forwards and backwards from the stick, because if you play it with modern sytle controls (dpad for movement, stick for camera) you can accidentally move forward and backwards when you don't want to if you're not cautious.
Are you sure about that? I remember playing it with "solitare 1.2" style controls and i didn't have any issue.

Then again i played the PAL version. Maybe there's a difference?

Or maybe i remember it wrong and had the same issue as what you describe.


It's weird nobody is talking about the most beautiful games on the N64 : Jet Force Gemini. It even had widescreen option and dolby surround !
It also had an early version of Conker's shadow.

But IMO, this game's frame rate issues were more annoying than other RARE games.
 
It's weird nobody is talking about the most beautiful games on the N64 : Jet Force Gemini. It even had widescreen option and dolby surround !


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it has some good looking moments for sure.


Stunning art direction, great distance view, big fields, lots of ennemies on screen, enormous bosses, snappy controls of the character

wowowowowo... stop right there lol. there's nothing snappy about the controls in this game.
your character can't even do direction changes without forcing a circle motion, which can be very annoying in the few spots where you have to navigate over small platform or do actual platforming.

the control options are also too basic and both settings have issues.
 
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Duke Nukem 64 is another good example of well use of 3D enviroment with sprite-like models.

It's weird nobody is talking about the most beautiful games on the N64 : Jet Force Gemini. It even had widescreen option and dolby surround !


d90d7-jetforcegeminiscreen1.jpg


jfg-016.jpg


jfg-017.jpg


Stunning art direction, great distance view, big fields, lots of ennemies on screen, enormous bosses, snappy controls of the character, also JFG uses all XYZ axes because you can reach heights with the jetpack or with FLOYD.
Lots of destruction, physics with ants being dismembered and and their parts rolling on the ground or bumping against the walls.

Also featured a 2D arcade racing game Jeff & Barry, and a 3D Wipeout style game called Mizar 3D racer. On top of a 4 multiplayer mode such as deathmatches, capture the flag etc...

I wish this game wasn't stuck on N64 and Xbox.
I absolutely hated Jet Force Gemini — easily one of the most disappointing N64 games for me, especially after all the hype I had for it. But graphics-wise, it's still one of Rare's most impressive efforts on the system.

wowowowowo... stop right there lol. there's nothing snappy about the controls in this game.
your character can't even do direction changes without forcing a circle motion, which can be very annoying in the few spots where you have to navigate over small platform or do actual platforming.

the control options are also too basic and both settings have issues.
Yep.
 
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Tried the switch version but the controls are dreadful. It was ok on N64 but all we have on switch is the expert control option and button mapping (I want to decouple strafe and look from the same stick if possible). Do you get more control options in the menu if you buy the n64 controller?
It really is a game made for the N64 controller. Even on emulation, I have a hard time finding a good control scheme when playing with another controller than N64.
I didn't know it was on the Switch emulator ?
Nice but still not great, because it doesn't take all the QoL of the Xbox version unfortunately, and FPS remains the same, which tbh the game could use because it has many drops when destrcution / dismemberment is occuring.
I don't know about the control options in the Swithc emulator, but the original control scheme is great. Character control was very good, with strafing and shooting.
 
your character can't even do direction changes without forcing a circle motion, which can be very annoying in the few spots where you have to navigate over small platform or do actual platforming.
Yes it can, the character will just slide on the ground for a second, and then go back in the opposite direction, as you asked for.
I don't get the issue really.
 
Are you sure about that? I remember playing it with "solitare 1.2" style controls and i didn't have any issue.

Then again i played the PAL version. Maybe there's a difference?

Or maybe i remember it wrong and had the same issue as what you describe.

you can play it with dpad movement and stick aim. the issue is that you can not rebind the stick at all, and moving forward and backwards is bound to the stick, as well as turning left and right.

Doom 64 has no vertical aim so you don't need camera up and down on the stick, but having forward and backwards movement permanently bound to it can be annoying in heated moments where you might accidentally move the stick a bit too high up and down, making you move on accident.
 
Yes it can, the character will just slide on the ground for a second, and then go back in the opposite direction, as you asked for.
I don't get the issue really.

that's when you are in full sprint, not when you do slow adjustments. slow adjustments make the characters do circle motions.

I am literally playing it currently, and that's what annoyed me the most so far (well the aiming is also a tad crap tbh... a centered reticle would have been better imo)
 
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Duke Nukem 64 is another good example of well use of 3D enviroment with sprite-like models.


I absolutely hated Jet Force Gemini — easily one of the most disappointing N64 games for me, especially after all the hype I had for it. But graphics-wise, it's still one of Rare's most impressive efforts on the system.


Yep.
It's one of my prefered games on the system. Even of all time. I guess controls was a problem for some people, and yes it required some skills to be good at. The flow of the gameplay, the exploration, the (many) secrets, the music, all the weapons and their impact were top notch, the vistas... truly impressive in my opinion.
 
Wasn't a fan of Jet Force gameplay, but it had moments where its visuals looked amazing. The rest of the time it looked like a ps1 game to me.
 
that's when you are in full sprint, not when you do slow adjustments. slow adjustments make the characters do circle motions.

I am literally playing it currently, and that's what annoyed me the most so far (well the aiming is also a tad crap tbh... a centered reticle would have been better imo)
AH yes I remember that now. Honestly, it's a really small annoyance... Nitpicking at this point.
But the aiming with R button could have been better, or less sensitive yes. Sometimes it felt like you had to be hyper precise with the joysticks (you know those moments when there's 30 flying robots to kill lol).
 
Wasn't a fan of Jet Force gameplay, but it had moments where its visuals looked amazing. The rest of the time it looked like a ps1 game to me.
What does it have to do with a PS1 game honestly :messenger_tears_of_joy:

I mean, it's the complete opposite of your standard PS1 game on the graphic side.
 
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Winback is another criminally underrated N64 game.

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Not only are the graphics very impressive for the N64 (the game even received a PS2 version), but gameplay-wise it doesn't get nearly the recognition or credit it deserves. I'm not sure if it was the very first game to implement it, but it featured a cover system strikingly similar to what Gears of War would popularize years later — and this was long before Gears, and even before Metal Gear Solid 2 brought similar mechanics into the spotlight. In many ways, it was ahead of its time, but unfortunately it never got the acknowledgment it should have.

Not to mention the tension-building soundtrack, especially when your health is low — it really amplified the sense of urgency.

 
Winback is another criminally underrated N64 game.

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Not only are the graphics very impressive for the N64 (the game even received a PS2 version), but gameplay-wise it doesn't get nearly the recognition or credit it deserves. I'm not sure if it was the very first game to implement it, but it featured a cover system strikingly similar to what Gears of War would popularize years later — and this was long before Gears, and even before Metal Gear Solid 2 brought similar mechanics into the spotlight. In many ways, it was ahead of its time, but unfortunately it never got the acknowledgment it should have.

Not to mention the tension-building soundtrack, especially when your health is low — it really amplified the sense of urgency.


It was fun but I found it a bit clunky. Lived in MGS shadow but as you say scenario aside it was more like a very slow gears.
 
PLease show where the teleporting textures are, and their good resolution. Also how the PS1 did that texture filtering please ?
If you're trolling, you're just making a fool of yourself here.

Oh no I'm a fool in front of 14 people reliving the 5th gen console war! lmao.

I'm not trolling though.

I didn't mention wobbly textures or resolution. The quality after seeing Zelda and others, this still looked like an older N64 or even PS1 game in many areas. Not an exact match in any way, but reminded me of a ps1 game in quality, but with brighter colors. It was inconsistent too, more than any other big name N64 title. Some areas actually wowed me. "Why can't the whole game look like this?" even. I respect the ambition though.
 
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It's weird nobody is talking about the most beautiful games on the N64 : Jet Force Gemini. It even had widescreen option and dolby surround !
dolby surround/prologic are pretty interesting.
you get janky surround sound from 2-channel analog.

dolby surround makes 3-channel audio: front left, front right, and a single surround channel (all rear speakers play the same audio).
dolby prologic does that + a center channel.
(prologic II does more)

i used to think this tech was just an algorithm that took any ol' 2-channel audio and did it's best to fake surround sound.
turns out audio engineers actually encoded the stuff, so they had control over the individual channels.
i mean it's still analog 2-channel, so the engineers didnt have *that* much control... but still interesting.
 
Nintendo's own emulator is too crap to hope for something like that.

Best bet is to wait for a decompilation of the game and a PC port after that.

I was thinking/talking about a sequel. Wave Race 64 2 or something like that.

But Wave Race 64 native port in PC running at 60 fps 4K would be awesome.
 
Eternal darkness on n64 was really interesting. Full 3d, no 2d background., bad quality video on the web. I remember at the time of the first video on ign that was awesome for the n64.

 
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It was fun but I found it a bit clunky. Lived in MGS shadow but as you say scenario aside it was more like a very slow gears.
I don't think it was slow at all — in fact, I found it very fast-paced and action-packed. The comparison to MGS doesn't really hold up, since it barely relies on stealth and is much more focused on gunfights and direct action. What holds it back a bit is the linearity, the limited variety of weapons and items (nowhere near MGS levels), and the somewhat repetitive feel across most stages. Still, for what it aimed to be, it delivered an intense experience that often gets overlooked.
 
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