• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

name a narrative or gameplay flaw with a game you really love. Spoilers in topic just to be safe.

Fire Emblem three houses: Why couldn't Rhea be the House Lord for Church Route? for that matter, in church route during the war phase, the conversation border should have shifted back to white from the red black eagles colors.

Stellar Blade should have save slots


PS360 version of OG Catherine should still exist to buy on PSN and Switch and other consoles for people who don't care about the changes made in Full Body.
 

LectureMaster

Gold Member
Weapon durability in BotW.
maxresdefault.jpg
 
Last edited:

kevboard

Member
this is a game design flaw with nearly every modern game: Button Prompts...
they simply shouldn't exist. the amount of times any controller button label is on screen should be kept to the absolute possible minimum.

the only type of game where button labels on screen are not necessarily bad are arcade style games, as they are meant to be fast and easily digestible
 
Last edited:

Kataploom

Gold Member
Sekiro Dragonrot is against the game philosophy, why are they punishing you for dying if the game literally encourage iterative gameplay by trying->dying->trying again, until learning and beating the challenge? For extend, any mechanic that punishes you for dying in a game where difficulty and perseveration is bad design.
 

diffusionx

Gold Member
Sekiro Dragonrot is against the game philosophy, why are they punishing you for dying if the game literally encourage iterative gameplay by trying->dying->trying again, until learning and beating the challenge? For extend, any mechanic that punishes you for dying in a game where difficulty and perseveration is bad design.
the effect of Dragonrot is so subtle and so easy to cure that it's really not a big deal. And I like it just for the story.
 

Kataploom

Gold Member
the effect of Dragonrot is so subtle and so easy to cure that it's really not a big deal. And I like it just for the story.
I know, yet I didn't know the consequences of it, so it made really anxious every time, not knowing if it would effect anything important. Still what bothers me is punishing me for what the game asks you to do, it's like police coming to arrest me because I commited the horrible crime of breathing to stay alive
 

diffusionx

Gold Member
I know, yet I didn't know the consequences of it, so it made really anxious every time, not knowing if it would effect anything important. Still what bothers me is punishing me for what the game asks you to do, it's like police coming to arrest me because I commited the horrible crime of breathing to stay alive
Does the game ask you to do it? Yes you can resurrect if you die but you dont trigger dragonrot in those case - only in "true death."
 

poppabk

Cheeks Spread for Digital Only Future
Last of Us - the stupid gas mask bits
Uncharted 4 - maybe it's explained later in the game or earlier in the series, but they have access to a plane and seemingly travel across the globe with ease - why not fly his brother to somewhere remote and have him live out his life there?
 

Robb

Gold Member
I really don’t understand why there’s no option to pre-set gear in BotW/TotK. There’s a million menus but I can’t put on a full setup of clothing and instead have to pick headgear, then a shirt, and then pants separately every single time?

Seems like such an obvious inclusion in a game where you are actually forced to switch gear very often due to temperature changes imo..
 
Bloodborne & Demon Souls: The health items don't replenish at save points. Like, sure, i got good, but it would have made the games so much better if I didn't have to farm for health items.
 

Roberts

Member
Grounded is just about my favourite game ever but I would never call its platforming sections great. Also, if they ever make a sequel, they should work on improving combat.
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
I don't like being able to save anywhere in the latest Shin Megami Tensei game, takes away a lot of the tension.

Dragon's Dogma 2 not releasing with and still not having a hard mode is lame.
 
Last edited:

Lorianus

Member
The background explanations behind the Reapers in Mass Effect 3 takes away every bit of mystery that they had, lovecraftian beings only work in mystery so we can speculate about them in our minds.
 

Guilty_AI

Gold Member
Most retro shooters get really repetitive towards the end, especially classic ones like Doom or Heretic. However its just a matter of the era these games were made so i don't judge that aspect too much.
 
I see the first Quake as one of the best FPS of all time, but I think the spawn monster is more annoying and less memorable than the others. Fortunately it was a rare enemy.

I like the more presence of naked zombies in the original RE1 than the remake. And they made the Yawn easier for some reason.

Vampire the Masquerade Bloodlines is one of my favourite RPGs and I know it could be more polished.

Alisa is a superb survival horror game and every fan of the genre should play it...but not because the story.

Max Payne is a masterpiece of its genre, but the nightmare sections could have less (bad) plataforming.

My favourite Far Cry is the first one, the 2004 game. But I know the story isn't good and one of the monsters has a little too much range.
 

Warspite

Member
The ending of Crysis,

You are basically the only survivors out of 10's of thousands from a task force, you sit there thinking the events over as you fly away from the island but then all of a sudden the games claims you know how to beat the aliens and you fly back to the island to triumphant music.

It may as well have had the Team America theme playing for how out nowhere it comes
 

Trilobit

Member
RDR2: Missions and world felt oddly at odds with each other. I absolutely loved the game and riding around, but once a mission starts it too often feels silly and over-the-top. I wish they would have gone for a more mature and grounded experience. One that would have felt more connected with the realistic world. A pet peeve is that the climate has zero affect on you, which is unfortunate as you can get a variety of clothes for different seasons and it would have been a fun little gameplay bonus.

Wind Waker: I wish I would have felt like more was on the line. Twilight Princess engrossed me more in the story, but I loved everything else more about WW. If they'd make a sequel that of course has that same animated adventure movie feel, but with a little more edge and spice then I'd be able to die happy. Just having it take itself a bit more seriously. Oh, and as the side-mission in WW were so amazing I was bummed that there weren't more of them, but it seemed like a rushed game in some aspects so that's probably why.

Breath of the Wild: The world lacked secrets and organic side-missions. WW had a part where you'd sneak into a house and take pictures. And a little island with a secret dungeon. It felt like you were actually exploring a real world. I'd want more of that because once you'd explored the wonderful world in BotW and filled in the world-map, there wasn't really anything to do. No little nooks and crannies with little surprises. And whilst the narrative was serviceable and I enjoyed the minimalistic approach, I'd have preferred a more robust and fleshed out story.
 
Last edited:
Sekiro Dragonrot is against the game philosophy, why are they punishing you for dying if the game literally encourage iterative gameplay by trying->dying->trying again, until learning and beating the challenge? For extend, any mechanic that punishes you for dying in a game where difficulty and perseveration is bad design.
This is what pissed me off about Dark Souls 2 so much, even if there were limited items in game to mitigate it.
 

Kataploom

Gold Member
This is what pissed me off about Dark Souls 2 so much, even if there were limited items in game to mitigate it.
The only thing stopping me from playing DS2 is that mechanic lol But I've read that enemies are balanced with minimum max HP so I guess it's ok, problem is not knowing and getting anxious for the wrong reasons which is what harms the experience lol
 
I really don’t understand why there’s no option to pre-set gear in BotW/TotK. There’s a million menus but I can’t put on a full setup of clothing and instead have to pick headgear, then a shirt, and then pants separately every single time?

Seems like such an obvious inclusion in a game where you are actually forced to switch gear very often due to temperature changes imo..
This is why I miss the old formula of not needing a million different items, many of them temporary. a few outfits, a few weapons, streamlined, simple, effective, done. Like how the 3ds version of Ocarina fixed the metal boots issue for the water temple.
 

Zacfoldor

Member
Bug room in SH2
is just a stupid puzzle. GoaT easily but that one puzzle is damn stupid.

Also, Wukong badly needed a map when I went thru the game. Badly. The lack of map didn't help anything in this case, but I do understand and approve of MOST other games not having a map. Something about the Wukong design really leant itself to needing a map and it just felt like they didn't have time to add one before release, not like it was an intentional decision.

Probably added hours to my playthru that were not fun hours. Other than that the game was amazing.

In rebirth, get rid of all forced animations and just let me be free. I should be able to move my character at any point I'm not interacting with something, yet I often find myself paused momentarily to let the game, I dunno, prevent me from moving early. I'm not sure if people do this to stretch out the game or if they just think that me moving when I want to would make the game look wonky to a non-gamer, but I'm so over the a game ending a conversation, then waiting a second, then letting me move. Or my chocobo hitting a tree, then having to manually turn or wait a second before I can run off again. Just let me be free. DO NOT PAUSE MY MOVEMENT. Square is the worst offender but there are many others. Valve has it right, I should never not be controlling my dude.
 
Last edited:

Kataploom

Gold Member
I really don’t understand why there’s no option to pre-set gear in BotW/TotK. There’s a million menus but I can’t put on a full setup of clothing and instead have to pick headgear, then a shirt, and then pants separately every single time?

Seems like such an obvious inclusion in a game where you are actually forced to switch gear very often due to temperature changes imo..
I thought it was a given in TOTK, then I found out there was no option, they preferred to make the stupid "talk to companions to accidentally trigger skills and to not be able to use them when you actually need them"... Sorry, I meant "Talk to companions to trigger skills"
 

Digity

Member
Last of Us - the stupid gas mask bits
Uncharted 4 - maybe it's explained later in the game or earlier in the series, but they have access to a plane and seemingly travel across the globe with ease - why not fly his brother to somewhere remote and have him live out his life there?

Drakes brother was never in any danger. Sam made the whole thing up.
 
Final Fantasy 8's combat system. It's needlessly convoluted, but once you take the time to understand it, it's easy to become OP.

So the game is either really hard, if you choose not to learn it, or you do take the time to learn it, and it becomes super easy. No in-between.
 
Top Bottom