Here are some little tricks that might help some of you rookie alien players out there:
-Constantly look at the map. I binded the map to the middle click button on my mouse for this. It will help you learn the maps, which is essential, and it also makes you so much more aware of the enemies strategic vulnerabilities and where you need to defend.
-Use your upgrades every time you spawn unless timing is absolutely essential
-It's better to run back to the hive to heal than it is to suicide in when your hp is low. When you die you give the opposing team resources, and it takes a while to spawn anyway.
-When rushing an opponents base or secondary base, there is an ideal order in which to destroy buildings. Generally you want to go for the observatory first so that they can't beacon the team back to defend, also it is a low hp building. Even if they respond quickly and beacon, they have just wasted 10 resources and given your entire team a massive opportunity to take out another, now-undefended location. Next is the phase gate so that they can't come back one at a time, and finally the power so that when they arrive on foot you have the advantage of being in the dark.
-Vortex is an underrated fade skill in the beta. Go into an outpost with a few buddies, vortex the phase gate continually so that no reinforcements can get in and you will suddenly have an entire room to yourself.
-Skulks are useful throughout the entire game. Though they have a very small amount of health, their bite has massive dps which helps against buildings. Hit undefended resource nodes as much as you can. Also if you are attacking a resource point and a marine comes in, you can hide behind the extractor and keep attacking it for a while. just keep at the opposite side of the building for as long as you can. I have killed countless extractors thanks to this technique.
-Skulks also gain speed if you wall jump, which is when you jump against a wall and then jump back whilst moving forward. You can maintain this speed boost by continuing to jump. This also works after leaping.
-Parasite, the skulks secondary ability, is your friend. Use it vigorously, just watch how much energy you have.
-Lerk's have a poison bite which deals damage over time, but can't kill. Lerk's gas ability does a little bit of damage, but i find it is primarily more useful as a way of obscuring the vision of a group of marines whilst the skulks go to town. Press shift as a lerk to cling to any surface.
-When you have a large train of exosuitscoming your way, a counter-attack is often better than trying to defend, as exosuits cannot beacon or use phase gates. Once they do beacon the non-exosuited marines back to spawn, suddenly there is noone left to weld the ones with the suits.
that's all for now, may pop in again for some marine stuff