cormack12
Gold Member
The role will focus on in-game initiatives to increase revenue and conversion while maintaining a strong player-first value system.
Source: https://www.naughtydog.com/greenhouse/job/2937118?gh_jid=2937118
Embark on Naughty Dog’s newest adventure – the studio’s first standalone multiplayer game! We’re seeking to bring the same level of ambition and quality of our signature, story-driven games to this unique multiplayer project, so we are looking for an experienced, creative, and collaborative Monetization Designer to help us build an incredible, player-friendly economy. This position will have the opportunity to be highly innovative and make their mark by developing a best-in-class economy system from the ground up.
Responsibilities:
Think we can assume it's going to be a live service game from this. I'm not realyl sure what is currently monetised in Uncharted, is it just like emotes and dances and stuff. I know the original factions had weapon packs/bundles that people thought were pay 2 win. Happy to see the first sentence (bolded) though. I assume game mechanics are going to be things like intro/outro emotes, maybe assassination animations, skins etc. Still not sure whether this will be a free to play game either.
They also recruited back in March for similar
Source: https://www.naughtydog.com/greenhouse/job/2937118?gh_jid=2937118
Embark on Naughty Dog’s newest adventure – the studio’s first standalone multiplayer game! We’re seeking to bring the same level of ambition and quality of our signature, story-driven games to this unique multiplayer project, so we are looking for an experienced, creative, and collaborative Monetization Designer to help us build an incredible, player-friendly economy. This position will have the opportunity to be highly innovative and make their mark by developing a best-in-class economy system from the ground up.
Responsibilities:
- Design sustainable monetization systems in line with the game’s vision, collaborating with key stakeholders to ensure these systems are integrated into the core gameplay features
- Promote a holistic monetization strategy with the goal of improving retention, increasing in-game revenue and lifetime value, while respecting the player experience
- Coordinate with the Design and Art teams to develop a strategic and opportunistic plan for the creation of in-game items and driving regular updates to the in-game store
- Collaborate across the broader development team to maintain the game economy for the life of the game
- Stay up to date and provide competitive analysis on current and emerging monetization trends, taking a primary role in raising the overall knowledge level in the design team for monetization best practices
- Collaborate with in- and out-of-house Analytics teams to collect and analyze economic, engagement, and monetization data; build reports on performance, then suggest and implement new strategies and optimize existing offerings
- Develop taxonomy, guidelines, and best practices for monetization for others to follow based on studio and game values, ethical and legal standards, and industry best practices
- Collaborate with operational teams to maximize post-launch/live campaign and content efforts
- Analyze gameplay mechanics to identify opportunities that will have a positive impact on monetization
- Create game economy simulations and evaluate their performance & their impact on player experience
Think we can assume it's going to be a live service game from this. I'm not realyl sure what is currently monetised in Uncharted, is it just like emotes and dances and stuff. I know the original factions had weapon packs/bundles that people thought were pay 2 win. Happy to see the first sentence (bolded) though. I assume game mechanics are going to be things like intro/outro emotes, maybe assassination animations, skins etc. Still not sure whether this will be a free to play game either.
They also recruited back in March for similar