solid2snake
Banned
Dark Octave said:Does this mean Uncharted II will look like something straight out of a CGI movie?
CGI in combination with PS3 should be a forbidden meme.
Dark Octave said:Does this mean Uncharted II will look like something straight out of a CGI movie?
Metalmurphy said:As expected this thread turned into shit fast.
You cannot really max-out programmable GPU that easily for the simple reason that better and smarter shading algorithms are being invented every now and then. Some things that were not even thought of, or some things that used to be too expensive can be approximated or optimized to run acceptably.captscience said:He's probably referring to just SPU usage with that percentage. I'm sure they've more or less maxed out the RSX.
I don't think they use the edge tools at all, the developed their own set of tools, according to Mike Acton at Insomniac.Kittonwy said:Sometimes I wonder how much of the Edge tools Insomniac uses, Uncharted does lighting and shadowing better than just about every game on the PS3.![]()
I don't remember, I swear!gregor7777 said:
rofl, exactly.Dante said:
I'll give you a simple analogy - would you expect a F1 driver to achieve the perfect lap time in his first lap?Draft said:Sarcastic nothing. 40%? How long have they been coding on this thing? Coming up on 3 years now? Bullshit.
Why do I want hardware that even the best coders can't tap 50% of the power from? I mean I can understand being a little inefficient. I don't expect perfection. But sub 50%? They should have sold me the thing for $250 with another $250 to be paid as tools improve.
Thats pretty disappointing.kaching said:That's threespeech putting their own spin on what Lemarchand said and doing a bad job of it.
EviLore said:Use some of that 60-70% for *VSYNC* next time.
Done.dark10x said:Yep. This is one team that actually backs up their statements.
In this case, however, I would prefer they focus more on improving performance. Uncharted is a beautiful game, but a locked framerate with vertical sync enabled would have really enhanced it. If they can introduce minor improvements to the visuals and improve performance at the same time that would be fantastic.
Uncharted 2, what else? And they will be adding in water puzzlesElbrain said:Well what ever they do next I want to see! I do wonder what they are doing.
Richard: Splash effects are one example which can, and will, be improved. We had some really great technology which didnt make it into this version of the game way back when. It pretty much dealt with the interaction between the water and objects. You were actually able to effect how the water flowed as well as the ability to start and stop where the water comes from. This means changing the environment and having the water react accordingly. You can imagine the game play possibilities with something like that.
That is one example of some of the possibilities we intended with the water. Really we want the water to be as much a part of the game play as it is a visual effect. Hopefully we can incorporate some of this in a future project.
All three Jak games were 60FPS. Jak 2 and Jak 3 had tearing, but were rendering progressive frames at 2x vertical resolution of Jak 1 (among tons of other visual improvements, cloth physics etc...).Chiggs said:Wasn't the framerate cut in half, though? Or am I thinking of Jak 3?
I'd be surprised if Uncharted 2 didn't look better then Rage. I already think KZ2 looks better based on what I've seen....Just sayin![]()
deepbrown said:Done.
Uncharted 2, what else?
What? Some of the gameplay videos of Rage don't look all that hot, like that buggy racing.zoukka said:lolololololololol
Marconelly said:You cannot really max-out programmable GPU that easily for the simple reason that better and smarter shading algorithms are being invented every now and then. Some things that were not even thought of, or some things that used to be too expensive can be approximated or optimized to run acceptably.
For example, one thing that ND can do is add the motion vectored object based blur that KZ2 uses.
I do know. And they haven't.Elbrain said:You never know man they might have switched it up.
He's probably talking about SPU or bus usage with those percents, yes. But consider that to the human eye, difference with no motion blur whatsoever, and the kind of motion blur used in KZ2, would probably amount to a bigger than 2x better difference. That's just one effect alone, but it means a lot to someone looking at it even though it may not be mathematically taxing hardware anywhere near 2x as much.captscience said:If this were the case though, these GPU advances still wouldn't represent the sort of sea change that a quote like 30-40 percent power use would suggest.
I can however envision significant strides in SPU usage as it still remains somewhat exotic compared to the relative known quantity of the RSX.
It's hard to find good pictures of J&D but that was in part because the game was so difficult to capture well being rendered in interlaced 640x224 resolution. They increased the vertical resolution 2x for the sequels to the full 640x448 frame while keeping the framerate nearly as stable 60FPS.-viper- said:How much better looking is Jak 2 than Jak and Daxter? Anyone willing to post pics?
If they can estimate how much they can improve their code by, and how much power they would be able to get if they were to do so, then there's no reason they cant put a percentage to it. But it's not very accurate.Projectjustice said:I hate when devs spew crap like this. Its so 90s.:lol
Marconelly said:What? Some of the gameplay videos of Rage don't look all that hot, like that buggy racing.
I wouldn't expect him to spend 70% of the time driving through grass and slamming into barriers either.-viper- said:I'll give you a simple analogy - would you expect a F1 driver to achieve the perfect lap time in his first lap?
No you wouldn't.
Niks said:Man I really hate that gif.
Funny as hell, but damn the person who was giving the kid some lemon.
:lol
deepbrown said:I do know. And they haven't.
Kittonwy said:Can't wait to see UNCHARTED2 !!!222!!! in action.![]()
They're still by far the best developers on the PS3 in terms of everything from gameplay/art/tech/writing. Sometimes I wonder how much of the Edge tools Insomniac uses, Uncharted does lighting and shadowing better than just about every game on the PS3.![]()
Dark Octave said:Does this mean Uncharted II will look like something straight out of a CGI movie?
Draft said:I wouldn't expect him to spend 70% of the time driving through grass and slamming into barriers either.
tanod said:Uncharted 1 (in-game model)
tanod said:Here's your basis of comparison:
How is it good? Why can they only use 30%? Doesn't that seem awfully low to you? Like, less than a third of the systems resources are available? The rest are locked away by an incredibly complex architecture that even the greatest coders in the business can't understand?Dante said:You do realize Uncharted is a very pretty game? And you do realize he's saying it will only improve? How is this bad?
Kittonwy said:Why don't you go bitch and whine about how Tecmo couldn't get self-shadowing to work on a console that's supposedly easier to tap?![]()
Naughty Dog got just about every current console tech feature at the time into Uncharted and the point is they still have room to improve, it's their first-generation game afterall.![]()
konrad77 said:I don't think they use the edge tools at all, the developed their own set of tools, according to Mike Acton at Insomniac.
TTP said:It would be nice if they release a new Jak game episodically a la Quest for Booty while dedicating most of their staff to Uncharted or whatever.
Pein said:jak 4 please
Seiken said:God of War 2, my friend. God of War 2. That shit looks current gen sometimes.
Draft said:How is it good? Why can they only use 30%? Doesn't that seem awfully low to you? Like, less than a third of the systems resources are available? The rest are locked away by an incredibly complex architecture that even the greatest coders in the business can't understand?
How does that even happen? Someone designed the thing. It wasn't found in an Antarctic ice flow or the bottom of a Mayan temple. Why is the hardware so mysterious? Isn't there like... a manual?
woops *goes to independently dig for in-game shot*solid2snake said:that's CG buddy.
dark10x said:Yep. This is one team that actually backs up their statements.
In this case, however, I would prefer they focus more on improving performance. Uncharted is a beautiful game, but a locked framerate with vertical sync enabled would have really enhanced it. If they can introduce minor improvements to the visuals and improve performance at the same time that would be fantastic.
Marconelly said:What? Some of the gameplay videos of Rage don't look all that hot, like that buggy racing.
Dante said:I don't know, I'd be far more upset if they came out and said
"hey we've basically tapped out the PS3 hardware, don't expect Uncharted 2 to look much better"
Keep in mind, they also probably would have it at 30FPS in that case (FTOD was 60 after all)Kittonwy said:Mike Action is awesome.
But I think they would have been able to do HDR+Self-shadowing in Ratchet FTOD had they used Edge Tools.
tanod said:woops *goes to independently dig for in-game shot*
well, this is actually very accurate........... stil a great looking game in motion.tanod said:There:
IGN screens = artifacty mess though
Your ignorance regarding game development is mindblowing.Draft said:How is it good? Why can they only use 30%? Doesn't that seem awfully low to you? Like, less than a third of the systems resources are available? The rest are locked away by an incredibly complex architecture that even the greatest coders in the business can't understand?
How does that even happen? Someone designed the thing. It wasn't found in an Antarctic ice flow or the bottom of a Mayan temple. Why is the hardware so mysterious? Isn't there like... a manual?
Zophar said:Your ignorance regarding game development is mindblowing.
thuway said:Is it possible the next Uncharted will be longer? I almost feel as if the first game had a long period of time dedicated to creating the engine. It would really like to see the second game employ puzzles, co-op, and a 15 hour adventure.
Slightly OT: I really hope they fix the shooting mechanic. It seemed like some bullets didn't even connect while the enemy was in a hit animation.
JCreasy said:Would you guys be totally opposed to the second Uncharted having a different characters?
They could pull a Final Fantasy where each sequel gets a new cast.
I say this only because Drake and that girl (whatever her name is, I'm sorry, she's pretty forgettable), were kind of bland to me.
Plus, the series is called Uncharted, making it easier to bill anyone they want in the sub-head, even a new more exciting character . . .
That's actually not accurate at allAlways-honest said:well, this is actually very accurate........... stil a great looking game in motion.