Naughty Dog: "We’re probably only using 30 or 40 per cent of the power of the PS3"

Metalmurphy said:
As expected this thread turned into shit fast.

There's no other outcome. Really, try to imagine it. Hell, even Beyond 3D occasionally dives face first into the sewage when topics like these are made.
 
captscience said:
He's probably referring to just SPU usage with that percentage. I'm sure they've more or less maxed out the RSX.
You cannot really max-out programmable GPU that easily for the simple reason that better and smarter shading algorithms are being invented every now and then. Some things that were not even thought of, or some things that used to be too expensive can be approximated or optimized to run acceptably.

For example, one thing that ND can do is add the motion vectored object based blur that KZ2 uses. Even thought that effect was invented earlier (Crysis uses it), it was probably too expensive on RSX until someone at GG figured out what to do so it can run without significant performance penalty.
 
Kittonwy said:
Sometimes I wonder how much of the Edge tools Insomniac uses, Uncharted does lighting and shadowing better than just about every game on the PS3.
batman.gif
I don't think they use the edge tools at all, the developed their own set of tools, according to Mike Acton at Insomniac.
 
Draft said:
Sarcastic nothing. 40%? How long have they been coding on this thing? Coming up on 3 years now? Bullshit.

Why do I want hardware that even the best coders can't tap 50% of the power from? I mean I can understand being a little inefficient. I don't expect perfection. But sub 50%? They should have sold me the thing for $250 with another $250 to be paid as tools improve.
I'll give you a simple analogy - would you expect a F1 driver to achieve the perfect lap time in his first lap?

No you wouldn't.
 
I remember back when GT3 was in development and Polyphony got ahold of the then-new PS2 performance analyzer and found that GT3 was using 25% of the PS2.

So I looked into it and that 25% represented the time the system busses spent fully burdoned. And that actually makes some sense. But it's not a good number to discuss in a place like this.
 
dark10x said:
Yep. This is one team that actually backs up their statements.

In this case, however, I would prefer they focus more on improving performance. Uncharted is a beautiful game, but a locked framerate with vertical sync enabled would have really enhanced it. If they can introduce minor improvements to the visuals and improve performance at the same time that would be fantastic.
Done.

Elbrain said:
Well what ever they do next I want to see! I do wonder what they are doing.
Uncharted 2, what else? And they will be adding in water puzzles :D

Richard: Splash effects are one example which can, and will, be improved. We had some really great technology which didn’t make it into this version of the game way back when. It pretty much dealt with the interaction between the water and objects. You were actually able to effect how the water flowed as well as the ability to start and stop where the water comes from. This means changing the environment and having the water react accordingly. You can imagine the game play possibilities with something like that.

That is one example of some of the possibilities we intended with the water. Really we want the water to be as much a part of the game play as it is a visual effect. Hopefully we can incorporate some of this in a future project.

http://www.ripten.com/2008/01/21/ri...rt-style-water-and-the-advantages-of-blu-ray/
 
Chiggs said:
Wasn't the framerate cut in half, though? Or am I thinking of Jak 3?
All three Jak games were 60FPS. Jak 2 and Jak 3 had tearing, but were rendering progressive frames at 2x vertical resolution of Jak 1 (among tons of other visual improvements, cloth physics etc...).
 
Yeah there's always room for improvement, but those percentages look as hilarious as in the past. I think we really aren't going to get anything way over Uncharted this gen. Not counting the impact of art because team ICO:s next project will of course crush every game to date visually.


I'd be surprised if Uncharted 2 didn't look better then Rage. I already think KZ2 looks better based on what I've seen....Just sayin :)

lolololololololol
 
Marconelly said:
You cannot really max-out programmable GPU that easily for the simple reason that better and smarter shading algorithms are being invented every now and then. Some things that were not even thought of, or some things that used to be too expensive can be approximated or optimized to run acceptably.

For example, one thing that ND can do is add the motion vectored object based blur that KZ2 uses.

Interesting. Thanks for the info.

If this were the case though, these GPU advances still wouldn't represent the sort of sea change that a quote like 30-40 percent power use would suggest.

I can however envision significant strides in SPU usage as it still remains somewhat exotic compared to the relative known quantity of the RSX.
 
captscience said:
If this were the case though, these GPU advances still wouldn't represent the sort of sea change that a quote like 30-40 percent power use would suggest.

I can however envision significant strides in SPU usage as it still remains somewhat exotic compared to the relative known quantity of the RSX.
He's probably talking about SPU or bus usage with those percents, yes. But consider that to the human eye, difference with no motion blur whatsoever, and the kind of motion blur used in KZ2, would probably amount to a bigger than 2x better difference. That's just one effect alone, but it means a lot to someone looking at it even though it may not be mathematically taxing hardware anywhere near 2x as much.

-viper- said:
How much better looking is Jak 2 than Jak and Daxter? Anyone willing to post pics?
It's hard to find good pictures of J&D but that was in part because the game was so difficult to capture well being rendered in interlaced 640x224 resolution. They increased the vertical resolution 2x for the sequels to the full 640x448 frame while keeping the framerate nearly as stable 60FPS.

J&D:
http://media.ps2.ign.com/media/016/016447/imgs_1.html

Jak 2:
http://media.ps2.ign.com/media/535/535876/imgs_1.html

Jak 3:
http://media.ps2.ign.com/media/626/626995/imgs_1.html
 
Projectjustice said:
I hate when devs spew crap like this. Its so 90s.:lol
If they can estimate how much they can improve their code by, and how much power they would be able to get if they were to do so, then there's no reason they cant put a percentage to it. But it's not very accurate.
 
-viper- said:
I'll give you a simple analogy - would you expect a F1 driver to achieve the perfect lap time in his first lap?

No you wouldn't.
I wouldn't expect him to spend 70% of the time driving through grass and slamming into barriers either.
 
Niks said:
Man I really hate that gif.
Funny as hell, but damn the person who was giving the kid some lemon.
:lol

I used to think exactly like that and then I tried feeding my little boy green beans for the first time. I couldn't help but laugh when he made a similar face.
 
If anyone can squeeze every inch of power out of a console Naughty Dog is definitely your best bet. Today I showed off Uncharted to a friend and he couldn't believe his eyes, even after having beaten the game the graphics still wow me every time.

If you look at the jump between Jak & Daxter and Jak 3 you'll know that there is awesomeness on the way.
 
Kittonwy said:
Can't wait to see UNCHARTED2 !!!222!!! in action.
angry.gif


They're still by far the best developers on the PS3 in terms of everything from gameplay/art/tech/writing. Sometimes I wonder how much of the Edge tools Insomniac uses, Uncharted does lighting and shadowing better than just about every game on the PS3.
batman.gif

Uncharted does pretty much everything better than any console game currently.
 
Draft said:
I wouldn't expect him to spend 70% of the time driving through grass and slamming into barriers either.


You do realize Uncharted is a very pretty game? And you do realize he's saying it will only improve? How is this bad?
 
Dante said:
You do realize Uncharted is a very pretty game? And you do realize he's saying it will only improve? How is this bad?
How is it good? Why can they only use 30%? Doesn't that seem awfully low to you? Like, less than a third of the systems resources are available? The rest are locked away by an incredibly complex architecture that even the greatest coders in the business can't understand?

How does that even happen? Someone designed the thing. It wasn't found in an Antarctic ice flow or the bottom of a Mayan temple. Why is the hardware so mysterious? Isn't there like... a manual?
 
Kittonwy said:
Why don't you go bitch and whine about how Tecmo couldn't get self-shadowing to work on a console that's supposedly easier to tap?
serious.gif


Naughty Dog got just about every current console tech feature at the time into Uncharted and the point is they still have room to improve, it's their first-generation game afterall.
batman.gif

oooh nice

thank u kitton

you're like Tinactin for forums :)
 
konrad77 said:
I don't think they use the edge tools at all, the developed their own set of tools, according to Mike Acton at Insomniac.

Mike Action is awesome.

But I think they would have been able to do HDR+Self-shadowing in Ratchet FTOD had they used Edge Tools.
 
TTP said:
It would be nice if they release a new Jak game episodically a la Quest for Booty while dedicating most of their staff to Uncharted or whatever.

Ugh, hopefully not. Episodic gaming is pure trash. If they do a new Jak & Daxter game (a true adventure-platformer like the first), it better be a full product. Either that or let another studio like RaD make it while they focus on Uncharted 2.

Pein said:
jak 4 please

Jak 4 not so much. However, Jak & Daxter 2 is fully welcomed. Did we ever find out what the Jak & Daxter: The Lost Frontier is?

Seiken said:
God of War 2, my friend. God of War 2. That shit looks current gen sometimes.

Not even close. GoW2 looks fantastic for a PS2 game, but come on now...
 
Draft said:
How is it good? Why can they only use 30%? Doesn't that seem awfully low to you? Like, less than a third of the systems resources are available? The rest are locked away by an incredibly complex architecture that even the greatest coders in the business can't understand?

How does that even happen? Someone designed the thing. It wasn't found in an Antarctic ice flow or the bottom of a Mayan temple. Why is the hardware so mysterious? Isn't there like... a manual?

I don't know, I'd be far more upset if they came out and said

"hey we've basically tapped out the PS3 hardware, don't expect Uncharted 2 to look much better"
 
dark10x said:
Yep. This is one team that actually backs up their statements.

In this case, however, I would prefer they focus more on improving performance. Uncharted is a beautiful game, but a locked framerate with vertical sync enabled would have really enhanced it. If they can introduce minor improvements to the visuals and improve performance at the same time that would be fantastic.

Almost a whole year was wasted on completely redoing their engine and tools for Uncharted.
Anyone remember the 1up yours interview with Amy where she was talking about how they
didn't even get the engine really working for Uncharted till really late in the pipeline. The fact
that they were under that kind of crunch and manged to create this is absolutely insane.

unchar_4-1.jpg


Marconelly said:
What? Some of the gameplay videos of Rage don't look all that hot, like that buggy racing.

The buggy racing looooked Terrible, However, the character models and textures in RAGE look absolutely
staggering.

Dante said:
I don't know, I'd be far more upset if they came out and said

"hey we've basically tapped out the PS3 hardware, don't expect Uncharted 2 to look much better"

People getting this upset is absolutely comical. Especially considering the absolute leaps in visuals that
has accompanied every ND game to the next.
 
Kittonwy said:
Mike Action is awesome.

But I think they would have been able to do HDR+Self-shadowing in Ratchet FTOD had they used Edge Tools.
Keep in mind, they also probably would have it at 30FPS in that case (FTOD was 60 after all)
 
Draft said:
How is it good? Why can they only use 30%? Doesn't that seem awfully low to you? Like, less than a third of the systems resources are available? The rest are locked away by an incredibly complex architecture that even the greatest coders in the business can't understand?

How does that even happen? Someone designed the thing. It wasn't found in an Antarctic ice flow or the bottom of a Mayan temple. Why is the hardware so mysterious? Isn't there like... a manual?
Your ignorance regarding game development is mindblowing.
 
Would you guys be totally opposed to the second Uncharted having a different characters?

They could pull a Final Fantasy where each sequel gets a new cast.

I say this only because Drake and that girl (whatever her name is, I'm sorry, she's pretty forgettable), were kind of bland to me.

Plus, the series is called Uncharted, making it easier to bill anyone they want in the sub-head, even a new more exciting character . . .
 
Is it possible the next Uncharted will be longer? I almost feel as if the first game had a long period of time dedicated to creating the engine. I would really like to see the second game employ puzzles, co-op, and a 15 hour adventure.


Slightly OT: I really hope they fix the shooting mechanic. It seemed like some bullets didn't even connect while the enemy was in a hit animation.
 
thuway said:
Is it possible the next Uncharted will be longer? I almost feel as if the first game had a long period of time dedicated to creating the engine. It would really like to see the second game employ puzzles, co-op, and a 15 hour adventure.


Slightly OT: I really hope they fix the shooting mechanic. It seemed like some bullets didn't even connect while the enemy was in a hit animation.

I agree with that but unlike FarCry Instincts Predator, the headshots matter.
 
JCreasy said:
Would you guys be totally opposed to the second Uncharted having a different characters?

They could pull a Final Fantasy where each sequel gets a new cast.

I say this only because Drake and that girl (whatever her name is, I'm sorry, she's pretty forgettable), were kind of bland to me.

Plus, the series is called Uncharted, making it easier to bill anyone they want in the sub-head, even a new more exciting character . . .

If they wanted to continue the Indiana Jones motif, they'd just put Drake with a brand new cast of characters and near-zero continuity between the games. Serialized episodes
 
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