Sony Bend lays off 30% of their staff (40 people)

I dont think they can.. apparently the "leaders" of that project are gone .. they have to go with a new ip and by the looks of it the new manegement cant make the right decisions (as for the multiple posts and insights in this thread)
From what I reminded by the old past leaks Sony practically stopped Days gone 2 and "invite" them to start with a different project.
 
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Yet they're a staple in every Call of Duty.

New Dying Light was just shown.

ILL is being oogled over.

Onimusha is literally Japanese zombies.

Resident Evil is face fucking gamers every time a new one is announced.

State of Decay 3 is wanted by its fans.

That "fatigue" was an excuse for people being cunts, either ideological or brandtards. The horde gameplay design was fantastic and fresh and would have been insane in a sequel on more capable hardware.
There's no fatigue. He's just arguing bullshit on Sony's behalf to cover their ass, or something, in the same vain as the scene from Naked Gun in front of the exploding building telling onlookers to disperse.

I dont think they can.. apparently the "leaders" of that project are gone .. they have to go with a new ip and by the looks of it the new manegement cant make the right decisions (as for the multiple posts and insights in this thread)
They can. They just have to express the interest in working with them again and get in touch. I believe even Garvin or Ross said themselves they'd be back if they would be "asked to".
 
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Some people here are blaming Sony for this situation. I would like to remind you that it's not Sony that didn't want to make Days Gone 2. It was management of the studio. Also, it's not that Sony made an order for them to make a GaaS game. It's studio management that wanted to hop into Sony's live service bandwagon.
Maybe that is true. But from what I remember, it was Sony's decision to not release it.






 
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bend has given too many chances.
And all their projects had good quality and have been successful except this cancelled game.

As an example, Days Gone sold more than all their previous games combined. As a result, it got a PC port, a remaster and are working in a movie adaptation.

This will happen to more studios... bluepoint is probably onother that will skip the rest of the gen
Bluepoint isn't a lead development studio. They are a support team that works for other studios.

This generation they worked for Japan Studio in Demon's Souls, and after it moved away from remakes and remasters, to work in new games instead. The first one of them was SSM in GoWR, and after it in unknown new game(s) leaded by somebody else. Pretty likely will release a couple games more before this generation ends.

We'll look back on the PS5 generation as the time of the five billion dollar GaaS mistake and that's why there were barely any first party games. The worst part is that Sony has been rewarded for it over the last 5 years.
Five billion? Why don't you say 800 billions instead?
 
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And all their projects had good quality and have been successful except this cancelled game.

As an example, Days Gone sold more than all their previous games combined. As a result, it got a PC port, a remaster and are working in a movie adaptation.
And sadly for us, no sequel on PS5/Pro/PC hardware for those horde mobs and other new tricks.
 
And all their projects had good quality and have been successful except this cancelled game.

As an example, Days Gone sold more than all their previous games combined. As a result, it got a PC port, a remaster and are working in a movie adaptation.


Bluepoint isn't a lead development studio. They are a support team that works for other studios.

This generation they worked for Japan Studio in Demon's Souls, and after it moved away from remakes and remasters, to work in new games instead. The first one of them was SSM in GoWR, and after it in unknown new game(s) leaded by somebody else. Pretty likely will release a couple games more before this generation ends.
LoL what ?
Demons Souls remake was developed by Bluepoint with support of Japan Studios, they are credited as developers and their name is on the box.

They were reportedly developing a GOW gaas game now cancelled.

They are part of Sony First party studios and appear on the front of their Sony Studios logo .. different fro x-dev or nixxes for example.

So you're bullshitting as usual
 
And sadly for us, no sequel on PS5/Pro/PC hardware for those horde mobs and other new tricks.
We're seeing seeing games with PS4 SKU being announced for 2026. So 13 years after its release.

13 years after the PS5 release would be 2033. If they started a DG sequel this year, it could be a PS5/PS6 game released being optimistic around 2030. Maybe earlier if it's a shorter game.
 
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I don't think i've ever seen as mid of a game as Days Gone generate so much unending drama.

The game was the definition of a 7/10. It was not an underrated gem. It was a generic open world game in an already over-saturated genre. It would not surprise me that Bend grew disillusioned being relegated to a support studio for Naughty Dog, who created an infinitely better post-apocalyptic world in The Last of Us. And that game didn't need any sort of "well, um ackshually, snort, the reviewers were wrong" qualifiers attached to its name. Everyone knew it was quality.

Days Gone was also borderline broken on release requiring half a dozen patches to get into an acceptable state. It was a disgrace and since it was ancient history circa 2019, everyone forgets that. As the cherry on top, the histrionics from the director in the years to follow is one of the most embarrassing things i've seen grown men do in this medium to date - and I watched the Konami E3 2010 press conference live for fucks sake.

Sack everyone involved, ban any utterances of the game's name within Sony HQ ever again, and get on with making a new Syphon Filter. Thank you.
 
The thing with Media Molecule, Sony allows them to be a project experimentation studio.


Yet they just remastered it, are still having movie talks, and use Deacon in promos. Somehow, I doubt that FUD being spread.
Now they are. 3-4 years ago when this got highlighted, not so much.
 
Imagine a not retarded sony timeline where we already playing days gone 2. Im not sure if they gonna survive until their next game in 2030
Let's not skip the retarded timeline and go straight to the ultra alpha retard timeline 😜

But yeah we could have gotten games instead of no games
 
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We're seeing seeing games with PS4 SKU being announced for 2026. So 13 years after its release.

13 years after the PS5 release would be 2033. If they started a DG sequel this year, it could be a PS5/PS6 game released being optimistic around 2030. Maybe earlier if it's a shorter game.
Good thing, I'll be ready by then.
Aging Old Man GIF by A&E
 
And all their projects had good quality and have been successful except this cancelled game.
Are you aware that they struggled a lot to come up with something before Days Gone, right? (which had performance issues at release and had a mixed/lukewarm reception). This implies a lack of creative force behind the studio.
As an example, Days Gone sold more than all their previous games combined.
At that point, their previous games could be considered indie games.
As a result, it got a PC port,
As a result of having nothing to release.

a remaster and are working in a movie adaptation.
even Twisted Metal has a TV adaptation. 🤷‍♂️


But I will tell you this: maybe Days Gone's film adaptation can fully realize the IP's potential. As far as I know, World of War Z is the highest-grossing zombie movie (and most expensive) of all time. Let's pray this happens. another bitch slap to Neil Druckma´am would be glorious.
 
I don't think i've ever seen as mid of a game as Days Gone generate so much unending drama.

The game was the definition of a 7/10. It was not an underrated gem. It was a generic open world game in an already over-saturated genre. It would not surprise me that Bend grew disillusioned being relegated to a support studio for Naughty Dog, who created an infinitely better post-apocalyptic world in The Last of Us. And that game didn't need any sort of "well, um ackshually, snort, the reviewers were wrong" qualifiers attached to its name. Everyone knew it was quality.

Days Gone was also borderline broken on release requiring half a dozen patches to get into an acceptable state. It was a disgrace and since it was ancient history circa 2019, everyone forgets that. As the cherry on top, the histrionics from the director in the years to follow is one of the most embarrassing things i've seen grown men do in this medium to date - and I watched the Konami E3 2010 press conference live for fucks sake.

Sack everyone involved, ban any utterances of the game's name within Sony HQ ever again, and get on with making a new Syphon Filter. Thank you.
I'm genuinely curious, what made the open world in this case "generic" to you?

Btw, the game took a lot of cues from Syphon filter in its gameplay.
 
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Five billion? Why don't you say 800 billions instead?
Because 5 billion is more accurate than 800 billion?

  • 3.6 billion for Bungie
  • 400 million for Concord
  • 1 billion in years of wasted dev costs for Sony Bend, Naughty Dog, Bluepoint, Firesprite, and Haven. 1 billion is generous there, probably closer to 2 billion.
 
LoL what ?
Demons Souls remake was developed by Bluepoint with support of Japan Studios, they are credited as developers and their name is on the box.
Bluepoint never had a game director. The game director of the Demon's Souls remake was from the Japan Studio team.

They were reportedly developing a GOW gaas game now cancelled.
They never had any game director, any creative director, only have under half a dozen designers and never had anybody in GaaS specific task. Because as they and Sony said, they are a support team.

It's absolutely impossible that they could have been leading a GaaS title. If something, they could have worked as support team in a GoW GaaS leaded by somebody else.

They are part of Sony First party studios and appear on the front of their Sony Studios logo .. different fro x-dev or nixxes for example.
They are first party teams of PS Studios, just like XDEV or Nixxes. And like them they are not lead dev studios, Nixxes is another support team like Bluepoint, Valkyrie or PS Studios Creative Arts, and XDEV is their team in charge of managing "eXternal DEVelopment":

image.png


When they were the main developer of a remaster or remakes they developed (managed by XDEV since they were an external team, and overviewed/supported by the team in charge to that IP and was asking them that remaster/remake) yes, their logo was featured at the start of the title, or sometimes in the box. When working as support team in new games like in GoWR, no.

Btw, Nixxes also shows their logo in the ports and remasters they make:



So you're bullshitting as usual
Go fuck yourself, idiot
 
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Because 5 billion is more accurate than 800 billion?

  • 3.6 billion for Bungie
  • 400 million for Concord
  • 1 billion in years of wasted dev costs for Sony Bend, Naughty Dog, Bluepoint, Firesprite, and Haven. 1 billion is generous there, probably closer to 2 billion.
Lol, so it's the $3.6B from the Bungie acquisition + made up stuff.

Other than the Bungie acquisition:
  • That $400M budget for Concord was fake news, it's impossible. Its budget should have been somewhere around $150-200M
  • Bluepoint can't lead any GaaS because they are a support studio and never had anybody for the job positions releated to GaaS or to lead AAA games
  • Firesprite's Twisted Metal wasn't greenlighted, didn't enter production
  • Sony Bend supposedly spent almost 4 years in the supposedly cancelled new IP
  • ND spent 4 years in the cancelled TLOU Online
And to say that the $3.6B to acquire Bungie was a waste is pretty retarded, Destiny 2 keeps being a top 10 top grossing game in PC, and in console must be important too. Plus Concord got crazy numbers on its reveal and amount of people in Discord trying to get in the closed alpha, despite the narrative from the haters pretty likely will perform very well.
 
I don't think i've ever seen as mid of a game as Days Gone generate so much unending drama.

The game was the definition of a 7/10. It was not an underrated gem. It was a generic open world game in an already over-saturated genre. It would not surprise me that Bend grew disillusioned being relegated to a support studio for Naughty Dog, who created an infinitely better post-apocalyptic world in The Last of Us. And that game didn't need any sort of "well, um ackshually, snort, the reviewers were wrong" qualifiers attached to its name. Everyone knew it was quality.

Days Gone was also borderline broken on release requiring half a dozen patches to get into an acceptable state. It was a disgrace and since it was ancient history circa 2019, everyone forgets that. As the cherry on top, the histrionics from the director in the years to follow is one of the most embarrassing things i've seen grown men do in this medium to date - and I watched the Konami E3 2010 press conference live for fucks sake.

Sack everyone involved, ban any utterances of the game's name within Sony HQ ever again, and get on with making a new Syphon Filter. Thank you.
Days Gone is the furthest thing from generic, it set the way forward for all open worlds, which RDR2 started down on that path and GTAVI should top it.
 
The more Sony talent that can be freed from the corporate clutches the better. Door is wide open at Steam lads. You can actually make a game that you think is cool, rather than a virtual slot machine product.
 
Don't forget that dozens if not hundreds of college educated people on a California salary were paid a full-time wage to go work on Fairgame$ today. They'll do the same tomorrow.
 
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Lol, so it's the $3.6B from the Bungie acquisition + made up stuff.

Other than the Bungie acquisition:
  • That $400M budget for Concord was fake news, it's impossible. Its budget should have been somewhere around $150-200M
  • Bluepoint can't lead any GaaS because they are a support studio and never had anybody for the job positions releated to GaaS or to lead AAA games
  • Firesprite's Twisted Metal wasn't greenlighted, didn't enter production
  • Sony Bend supposedly spent almost 4 years in the supposedly cancelled new IP
  • ND spent 4 years in the cancelled TLOU Online
And to say that the $3.6B to acquire Bungie was a waste is pretty retarded, Destiny 2 keeps being a top 10 top grossing game in PC, and in console must be important too. Plus Concord got crazy numbers on its reveal and amount of people in Discord trying to get in the closed alpha, despite the narrative from the haters pretty likely will perform very well.
Even if you don't believe that Concord cost $400 million, there've still spent > $5 billion on GaaS to date.

$3.6 billion on Bungie + $2.13 billion into live service R&D (which is old news and probably significantly more at this point).

This isn't a hill worth dying on.
 
Hermen, you are extremely retarded in your decision making of who gets funding and who doesn't. Keep building recreation rooms with pool tables and arcade machines in every studio though, that's money well spent.
 
If I worked at Sony I'd ask for a transfer to Media Molecule. They're invincible.
still one of my favorite websites:
https://www.mediamolecule.com/

from the 'about' page:
The kitchen at the Molecule is an open, accepting, fluid place. We cook, we chat, and we socialise. We play ping-pong, we look out for each other, and we welcome friends, family, and visitors. We play music, we eat A LOT of cake, and we raise a glass. All this knits and binds us together.

so warm. much kind...
 
Sony have always had great studio management but Sony bend has been mismanaged so badly they are on verge of being shutdown, just letting studios do whatever they want is not always a good idea, Sony has such vast library of ip, why not put them on one of them, even a uncharted spin off game would have better then more zombie open world shooting games.
 
The mismanagement is astounding. Nobody wanted a dozen live service multiplayer games but noooooooooo they wouldn't listen. Now they've lost a billion dollars cancelling projects and shuttering studios
 
I don't think i've ever seen as mid of a game as Days Gone generate so much unending drama.

The game was the definition of a 7/10. It was not an underrated gem. It was a generic open world game in an already over-saturated genre. It would not surprise me that Bend grew disillusioned being relegated to a support studio for Naughty Dog, who created an infinitely better post-apocalyptic world in The Last of Us. And that game didn't need any sort of "well, um ackshually, snort, the reviewers were wrong" qualifiers attached to its name. Everyone knew it was quality.

Days Gone was also borderline broken on release requiring half a dozen patches to get into an acceptable state. It was a disgrace and since it was ancient history circa 2019, everyone forgets that. As the cherry on top, the histrionics from the director in the years to follow is one of the most embarrassing things i've seen grown men do in this medium to date - and I watched the Konami E3 2010 press conference live for fucks sake.

Sack everyone involved, ban any utterances of the game's name within Sony HQ ever again, and get on with making a new Syphon Filter. Thank you.
I agree with you, but I also think that Days Gone is a fun game. Not a masterpiece, but a fun game that could evolve in a sequel.
 
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