http://sports.ign.com/articles/545/545658p1.html
Tim Tschirner: Obviously, we're getting to a point where we're limited by the current generation of hardware in terms of doing the full player differentiating and giving each player his own signatures, but what we're trying to do this year is make key players play exactly like they do in real life. They should be able to do the same moves. If you even watch someone else play, you should be able to watch T-Mac and tell the difference in the way he moves. Plus, with the addition of all of the Freestyle Air moves, the tip-ins and so on, it opens up a new area that you didn't have control of in the past. That's the whole idea about Freestyle. Do what you want, when you want it. I think the certain touches like the self alley-oop in the All-Star game also add to the fun.
Tim Tschirner: It's too bad that last year, when we put in the pro hop, we didn't really realize until after the game shipped that the pro hop was too powerful. Unfortunately, we just didn't have time to control it. It's a lesson well learned. We toned that down so you can still use it in certain situations, but the situation just has to be right. You have to have an open lane, otherwise you might pro hop right into someone else and lose the ball. We learned a lot from last year's game, and you won't be able to abuse the new Freestyle Air controls like people did the pro hop last year. That's one of the luxuries about having a new game every year. You're able to go in and fix things, not only correcting the problem , but really refining it to make it better. If you look at the take charge button. I think this year it's finally at the perfect level. It's really a risk/reward situation. You can try to take a charge, and sometimes you get called for it, sometimes you don't. You'll see players actually flop down in the game trying to get the call. I think it's finally at the right balance.
Tim Tschirner: We've also integrated the offseason into a calendar so it's no longer following a series of steps. It's really based on a calendar system. One other thing we changed, is now we generate the crop of upcoming rookies at the beginning of the season, that way you can scout them throughout the season, and you can gather information about them throughout the season. That's how it is in real life. It's not like all of a sudden you go to the draft and there are all of these new players you never heard of. You can go scout players from the U.S., from Asia, Africa, and from Europe, send scouts out to find out about certain aspects about their game like offense, defense, and athleticism. You spend your Dynasty points to scout the players, and the better the scouts you have, the more information you'll get back about the players. Before the draft, you can then bring in some of these players to play one-on-one against a player on your team. You can play as or against the rookie to check out his game and see if he's worthy of being drafted.
We have Nike, Reebok, and Adidas in the game, but only Nike's in the store. Everything from the Nike Shox Elite to the Air Force Max. We've also added a lounge area with a jukebox, a TV where you can watch some videos