The main base does send out choppers and helicopters, but only at high active combat readiness. It also sends jeeps with soldiers from other bases. Not sure why you think this part is somehow unfinished? Also they will sometimes send a four man team outside the main base perimeter if they have the manpower. There's even a guy in charge who will be like "on me" and if they take awhile to get there he will mumble they're slacking. At that point they'll go pretty far afield and issue orders to split up. That said, them mostly sticking to bases and outposts is clearly by design. They wanted the zone in-between sandboxes to be a safe staging-zone. Got a combat alert? Run like hell out of the base and into the wilderness. If the player makes it they're rewarded with the end of the alert and can make a new plan or phantom cigar back to normal if they have it. This is clearly to keep an alert from being overly punishing. Also, if your objective is in the base you have to go back in anyway so it makes sense to keep the majority of the defenses there. I don't think technical ability has anything to do with it. It's not hard to spawn a tank to follow your position, GTA has done that for years.
Oh and major bases have a shitload of enemies, go back and count how many are in OKBzero if you don't believe me. If it's not at least 43 I'd be shocked.
I don't agree fully. Take Mission 45
for example. You will experience things in this mission that you won't find in any other mission/sideop.
Tanks are only active in missions. In side-ops they just stand around and will only shot at you and drive a short distance when alert is triggered, try it out.
You won't find Bradley-Type Tanks that deploy infantry in other missions or free-roam the way it is done in mission 45.
I'm not shitting on the game- it's my GOTY so far (F**k the Witcher3). But it should have been possible to create some of that mission 45 madness in free-roam similar to GTAs 5/6 star level.
I'm just saying it's too easy to escape an alert situation, because the enemy is often underpowered. And I haven't seen choppers and jeeps coming from the main base in a long time, simply because it's way too easy to shut down alert status by killing everyone.
All I was asking for was that the enemy needs some more manpower to put you in "hot" situations more often.
Also, the density of soldiers is higher in Camp Omega compared to Russian Main Base and OKB Zero, meaning enemy soldiers simply have to guard a smaller area in GZ, which makes it easier for the AI to exert pressure on the player, since you couldn't escape into the wilderness in GZ.