Need For Speed Most Wanted - PC Performance Thread

Sorry, 1080p, all settings maxed except Geometry Detail at Low. I was also forcing SMAA with the SweetFX injector, which could've caused the dip to 54, I don't know.

Ok we're heading there then. When the game is 60fps on a 670/680 at 2560x1440 and most setting max barring a couple ones then I'll get the game. So keep working that voodoo whoever is at it.
 
As someone with a 3570k and HD6870, am I better off buying this on 360? Sounds like as of now I won't even be able to enable reflections off a wet street. I'd rather play the optimized version with all the effects turned on if that's the case, even if textures and resolution suffers a bit as a result.
 
Because it was a new engine that wasn't optimized properly. Not just a default standard of a new generation.

Just because we enter a new generation we don't just start at zero and have to deal with that again. Engines have progressed you know, tons of improved iterations for better performance, optimization and visual fidelity.
It could go either way.

I'm hoping that Unreal Engine 4 and other next generation technologies can deliver something we haven't seen before. Bringing PC hardware to its knees shows progress.

Maybe I'm just being optimistic but I want to see a massive leap forward in visual fidelity.
 
Who says there won't be a new "leap forward" game with another revolutionary engine that's not optimized in the future?

Common sense. Next generation is going to be expensive, this was one of the last generations where it was feasible to make grand engines with lots of teething issues that only caters for a small segment of the gaming market. There's a reason why the next big step is simultaneous development across more platforms in a single editor like CryEngine is now offering or enormous versatility combined with years of optimization. See the Frostbite2 engine, only reason that was green lit is because it's an engine meant for multiple games across all platforms.

The next generation of consoles won't surpass what higher-end computers are offering, the snapshot has already been made. So the goal post will move forward but we will also enter a generation where optimization and broad compatibility is key.

It could go either way.

I'm hoping that Unreal Engine 4 and other next generation technologies can deliver something we haven't seen before. Bringing PC hardware to its knees shows progress.

Maybe I'm just being optimistic but I want to see a massive leap forward in visual fidelity.

You won't see that massive leap you're hoping for. While we will see a big leap from the usual Sub-HD / barely-30FPS mess that consoles offer these days, much of the newly found power will be used to either bump up the resolution or the framerate. THEN they can use the excess power to increase the graphical fidelity. As I mentioned above, high-end computers today are already more powerful than what consoles will be when they release, feel free to quote me on that.

So already now a lot of users have equal or more power.

The only thing that will change is the margins of performance. We'll get better utilization due to the moved goal post which means instead of using all our excess power to just downsample and AA the hell out of our games, it'll be used on the games and with a moderate amount of AA at 60FPS. That means we'll already be ahead of what the consoles can offer. Teething issues will occur, it won't be perfect but I'm confident.

We will however see one performance black hole, just like we did this generation: Low-quality ports. They might be able to bring our PCs to our knees but for completely different reasons.

But that's just my opinion. I have no worries about the next generation nor that I will struggle to run games.
 
I think you're misunderstanding here.

When those types of games are made again, buying a new PC won't magically solve your issues.

When Crysis was first released the absolutely most powerful hardware money could buy was incapable of delivering what you ask. It was impossible to build a PC that could run the game at its highest settings while maintaining a consistent 60 fps. When games are released with those types of requirements you won't be able to simply go build a new PC.

I don't have a problem with turning some effects down, often you barely see the difference if it's not resolution or FSAA. Take Crysis f.e. even today you can't play it at a constant 60FPS with everything maxed out (by using a reasonable system).
 
As someone with a 3570k and HD6870, am I better off buying this on 360? Sounds like as of now I won't even be able to enable reflections off a wet street. I'd rather play the optimized version with all the effects turned on if that's the case, even if textures and resolution suffers a bit as a result.
The complaints are about the game dropping under 60fps, not 30fps (which the 360 does quite a bit).
 
The complaints are about the game dropping under 60fps, not 30fps (which the 360 does quite a bit).

I locked the game at 30fps through the .ini file, turned geometry detail to low, turned off reflections, turned off headlight shadows.

It STILL gets fps dips and hitches.

This is on a 660ti @1080p
 
I made a couple of changes in Inspector that may have made a difference based on a suggestion someone made on Guru3D, or I might've just gotten lucky with my session, but here's a FRAPS benchmark I just did.

Frames, Time (ms), Min, Max, Avg
46735, 780535, 54, 61, 59.876

The only times it ever dropped below 60fps were for a brief second when it seemed like it might be streaming in new areas, but that was just a slight judder to 59fps, and the other time was one specific intersection on the east side of the map that would dip to 54 every time I approached it.

Here's what my profile looks like. I swear it was the smoothest it's ever been.

untitledn7fi7.jpg


Someone else give it a try.

Honestly I didn't notice any change in performance here, I still get the same random framerate stutters when Reflections are set to High depending on the location I'm in. (GTX 480 / i7 920 @ 3.6ghz / 1920x1080).


High res textures: On
Motion blur: High
Shadow Detail: Medium
Headlight Shadows: On
Ambient Occlusion: Off
Reflection detail: High (solid 60fps if I change to Medium but then I lose road reflections).
VFX Detail: High
Geometry Detail: Low
Light Scattering: On
 
Geometry Detail changes the LodScaling value in the games config file. It doesn't make any noticeable visual change to the games geometry and, I think, it's broken and what might be causing the framerate issues.
 
Honestly I didn't notice any change in performance here, I still get the same random framerate stutters when Reflections are set to High depending on the location I'm in. (GTX 480 / i7 920 @ 3.6ghz / 1920x1080).

That's a shame. It seems to have helped me out. Maybe a placebo effect, though.

I noticed this at the bottom of the profile in Inspector.

untitledkculf.jpg


It says:

Some objects render at wrong depth Some effects render incorrectly Go To: Settings/Graphics Motion Blur=None Shadow Level=None Headlight Shadows=Off

Interesting.
 
High res textures: On
Motion blur: High
Shadow Detail: Medium
Headlight Shadows: Off
Ambient Occlusion: Off
Reflection detail: Medium (solid 60fps if I change to Medium but then I lose road reflections).
VFX Detail: High
Geometry Detail: Low
Light Scattering: On
My settings. Keeps a glass smooth solid 60 with the occasional second or two in the 50s in the dense part of the city. i5-750 @ 3.0 GHz, 5850. Playing at 1280x1024. Might be able to crank the resolution up but it's a CRT so it doesn't make a huge difference anyway.

Don't know if its performance related, but does anyone feel like there's input lag? Or is that just the handling?
 
Looks like Criterion and EA require at least 10 DXDiag reports in order to fix the frame rate issue: http://answers.ea.com/t5/Need-for-S...-Drops-in-NFS-Most-Wanted-PC/m-p/182476#M1086

From the EA forums:

Hello everyone,

The studio is currently investigating the frame rate issue you reported in this thread and would like to ask you for further information.

In order to examine the issue the studio would really appreciate if you could provide the DxDiag of your computer.

The Dxdiag (Direct X Diagnostic Report) provides valuable information that are actually useful to analyse this specific situation.

<snip>

The team would need approximately 10 DxDiag reports.

Thank you all in advance!
 
Looks like Criterion and EA require at least 10 DXDiag reports in order to fix the frame rate issue: http://answers.ea.com/t5/Need-for-S...-Drops-in-NFS-Most-Wanted-PC/m-p/182476#M1086

From the EA forums:

Hello everyone,

The studio is currently investigating the frame rate issue you reported in this thread and would like to ask you for further information.

In order to examine the issue the studio would really appreciate if you could provide the DxDiag of your computer.

The Dxdiag (Direct X Diagnostic Report) provides valuable information that are actually useful to analyse this specific situation.

<snip>

The team would need approximately 10 DxDiag reports.

Thank you all in advance!

This is good news, sadly we probably wont see any improvement for a while, and even if we do I don't expect it to be much better.
 
I'm using these settings at 1920x1080

High res textures: On
Motion blur: High
Shadow Detail: Medium
Headlight Shadows: Off
Ambient Occlusion: Medium
Reflection detail: Medium
VFX Detail: High
Geometry Detail: Low
Light Scattering: On

The thing that solved it for me was overclocking my CPU from 4.0 to 4.5 GHz. There are still occasional moments when you might see a quick dip under 60 but it is very rare and occurred in HP as well.
I already have my CPU at 4.8ghz and ky 6970 OC'd to 580 levels of performance. Gonna have to look into these settings.
 
I don't get it. Every single person, regardless of their CPU/GPU, has extreme frame rate problems with this game.

Yet, Criterion don't see it, and need DXDIAGs? Just walk down to QA and play it on three different systems. It's like they're dragging their feet.
 
I don't get it. Every single person, regardless of their CPU/GPU, has extreme frame rate problems with this game.

Yet, Criterion don't see it, and need DXDIAGs? Just walk down to QA and play it on three different systems. It's like they're dragging their feet.

Yup. I can confirm that even on my i7 3930k @ 4.6ghz, SandyBridge Motherboard, 32gb Memory @ 2400mhz, and running on the Nvidia 680 DirectCUII Top, the frame rate is still all over the place. Sometimes it runs at 60fps, other times 70fps, sometimes is drops down to 35fps and hovers at 45-50fps. Ultimately, it's completely inconsistent and I know my GPU and CPU is not maxed out. It's just poor optimization considering there there aren't that much visual different for when you change the settings. Honestly, I think NFS The Run looks better than this game on my PC but that's another subject.
 
running this game on a laptop with i5 and gt525m.
running at lowest setting but there is delay between pressing the keys and getting the response even thought the frame rate are above 30.is there any solution to this problem
 
I don't get it. Every single person, regardless of their CPU/GPU, has extreme frame rate problems with this game.

Yet, Criterion don't see it, and need DXDIAGs? Just walk down to QA and play it on three different systems. It's like they're dragging their feet.
I wouldn't say I'm having extreme frame rate problems. I just capped it at 30fps in the config file to stop it from stuttering and since then I've really been enjoying the game. Up to 87% done in single player now.

I'm not excusing Criterion's lack of effort with the PC game of course, nor am I dismissing people's complaints. It's obvious the game should be running better than it is, and it would be nice to have played through what I have with 60fps (which I'm sure should be possible on mine and many other systems).
 
Update from EA: http://answers.ea.com/t5/Need-for-S...-Drops-in-NFS-Most-Wanted-PC/m-p/193812#M1445

DxDiags posted are already being analyzed by the team. Initially we needed 10 reports but as long as this investigation is in progress there is no contraindication on keep posting additional reports if you want. However we can confirm that the team has now the required information.

trickeh2k. Issues posted here in the forum have been notified and reported. The development team may intervene here in the forum and post some messages, time to time, however most of the time the community team will relay the different updates and information.

We would like to thank the entire community for sharing information, tips or details on what they noticed on the different topics (not just only in this thread). I also want to thank players who provided their DxDiag for the development team.

We will make sure to update topics/threads as soon as we have more information.
 
So the update is... they have enough DxDiag dumps? They sound almost as good as Codemasters.
Criterion are a quality developer but who knows if they are handling the PC game. The request for DxDiag is a little strange but I have confidence the game will be fixed. I think Hot Pursuit took 5 patches to get running as intended 8) The joys of modern gaming!
 
I wouldn't say I'm having extreme frame rate problems. I just capped it at 30fps in the config file to stop it from stuttering and since then I've really been enjoying the game. Up to 87% done in single player now.

I'm not excusing Criterion's lack of effort with the PC game of course, nor am I dismissing people's complaints. It's obvious the game should be running better than it is, and it would be nice to have played through what I have with 60fps (which I'm sure should be possible on mine and many other systems).

That IS an extreme framerate problem!
 
So still nothing? I haven't progressed in the game at all because of it.

Guess I'll wait a few months and come back.
 
A consistent 30fps is perfectly playable. Just ask any guy who is playing the game on console.

On consoles, the controls are updated at 60fps even though the game is displayed at 30. If you cap your framerate to 30 on PC, your controls are capped at 30 as well, so you get a worse experience due to more input lag.
 
On consoles, the controls are updated at 60fps even though the game is displayed at 30. If you cap your framerate to 30 on PC, your controls are capped at 30 as well, so you get a worse experience due to more input lag.
Are you sure? I haven't noticed any input lag. I play the PS3 version too and, on PC, it feels just as responsive.
 
Are you sure? I haven't noticed any input lag. I play the PS3 version too and, on PC, it feels just as responsive.

I'm talking out of my ass here but, there's an ini setting that caps the framerate to 30. Maybe that setting does the same as the console versions? whereas using any other type of frame limiting (like Nvidia's "Adaptive Vsync - Half Refresh Rate" setting) causes input lag.
 
I'm talking out of my ass here but, there's an ini setting that caps the framerate to 30. Maybe that setting does the same as the console versions? whereas using any other type of frame limiting (like Nvidia's "Adaptive Vsync - Half Refresh Rate" setting) causes input lag.
Yeah I have it capped with the LockTo30 command in the ini file.
 
If I had to moan about lag it would be the sluggish UI. Sometimes, straight after an event, I want to press start to hit retry or do something else on the menu screens, but instead I have to wait around for the game to show me what mods my car has or what have you before it'll give me control back. But I'm not going to moan about it - anymore than I just have - because, like this input lag I can't discern but keep hearing about, it's impact on my enjoying the game has been nonexistent.
 
Man, I'm so, so tempted... but I honestly don't see any quality oozing out of this title compared to the other Criterion next-gen jobbies like HP and BOP.

What's the driving model most similar to? HP? BOP? Something else?
 
Man, I'm so, so tempted... but I honestly don't see any quality oozing out of this title compared to the other Criterion next-gen jobbies like HP and BOP.
You are wrong in thinking this Shaneus. I bought on launch from Amazon and its been money well spent. I reckon Most Wanted looks much better that HP however what we need a patch to fix the frame rate issues and some way of getting rid of the jaggies.

What's the driving model most similar to? HP? BOP? Something else?
Like all Criteron games - drift-centric whereby one uses the brakes or handbrake to initiate a slide and using a combination of throttle and steering to manage the slip angle. It's sublime arcade fun and a great change from GSC 2012, nKP and pCARS.
 
Jesus H monkeyballs... played this at my mates place who has an even better rig than me and it's a joke.

1) I take back that I said it didn't look that impressive, in game and in motion it does look pretty awesome.

2) The performance was atrocious drops to ~45 almost regardless of settings, the majority of the settings have minimal visual and framerate impact. Going from low to high resolution bumped the framerate down maybe 5 fps. Turning off ao, light scattering and setting geometry detail to low netted us 2-3 fps ._.

His gear :

3570k @4.2
680 stock

Guess I'll have him lock it at 30.
 
Yeah, I picked it up once I realised I had $5 Amazon credit for MW from when I bought The Run. It looks really fucking good, but it refuses to sit on a flat 60. Around 30% CPU and GPU usage (across all three GPUs) yet there's still stuttering.

It's exactly the same thing that happened with Saint's Row 3. No fucking idea how a PC running at 5GHz can't run this smoothly.
 
tryed to play today all i got was a black screen at boot. Went to Origin and checked instalation, had a new download of 250mb+ ... new patch? new cars? lol... well seems like my game is running a lot smooth now. Any comment?
 
tryed to play today all i got was a black screen at boot. Went to Origin and checked instalation, had a new download of 250mb+ ... new patch? new cars? lol... well seems like my game is running a lot smooth now. Any comment?

I didn't get any updates.
 
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