Which ingame settings did you use? Resolution?
Sorry, 1080p, all settings maxed except Geometry Detail at Low. I was also forcing SMAA with the SweetFX injector, which could've caused the dip to 54, I don't know.
Which ingame settings did you use? Resolution?
Sorry, 1080p, all settings maxed except Geometry Detail at Low. I was also forcing SMAA with the SweetFX injector, which could've caused the dip to 54, I don't know.
It could go either way.Because it was a new engine that wasn't optimized properly. Not just a default standard of a new generation.
Just because we enter a new generation we don't just start at zero and have to deal with that again. Engines have progressed you know, tons of improved iterations for better performance, optimization and visual fidelity.
Who says there won't be a new "leap forward" game with another revolutionary engine that's not optimized in the future?
It could go either way.
I'm hoping that Unreal Engine 4 and other next generation technologies can deliver something we haven't seen before. Bringing PC hardware to its knees shows progress.
Maybe I'm just being optimistic but I want to see a massive leap forward in visual fidelity.
I think you're misunderstanding here.
When those types of games are made again, buying a new PC won't magically solve your issues.
When Crysis was first released the absolutely most powerful hardware money could buy was incapable of delivering what you ask. It was impossible to build a PC that could run the game at its highest settings while maintaining a consistent 60 fps. When games are released with those types of requirements you won't be able to simply go build a new PC.
The complaints are about the game dropping under 60fps, not 30fps (which the 360 does quite a bit).As someone with a 3570k and HD6870, am I better off buying this on 360? Sounds like as of now I won't even be able to enable reflections off a wet street. I'd rather play the optimized version with all the effects turned on if that's the case, even if textures and resolution suffers a bit as a result.
The complaints are about the game dropping under 60fps, not 30fps (which the 360 does quite a bit).
CPU/clock?I locked the game at 30fps through the .ini file, turned geometry detail to low, turned off reflections, turned off headlight shadows.
It STILL gets fps dips and hitches.
This is on a 660ti @1080p
I made a couple of changes in Inspector that may have made a difference based on a suggestion someone made on Guru3D, or I might've just gotten lucky with my session, but here's a FRAPS benchmark I just did.
Frames, Time (ms), Min, Max, Avg
46735, 780535, 54, 61, 59.876
The only times it ever dropped below 60fps were for a brief second when it seemed like it might be streaming in new areas, but that was just a slight judder to 59fps, and the other time was one specific intersection on the east side of the map that would dip to 54 every time I approached it.
Here's what my profile looks like. I swear it was the smoothest it's ever been.
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Someone else give it a try.
Honestly I didn't notice any change in performance here, I still get the same random framerate stutters when Reflections are set to High depending on the location I'm in. (GTX 480 / i7 920 @ 3.6ghz / 1920x1080).
Some objects render at wrong depth Some effects render incorrectly Go To: Settings/Graphics Motion Blur=None Shadow Level=None Headlight Shadows=Off
That's a shame. It seems to have helped me out. Maybe a placebo effect, though.
I noticed this at the bottom of the profile in Inspector.
![]()
It says:
Interesting.
My settings. Keeps a glass smooth solid 60 with the occasional second or two in the 50s in the dense part of the city. i5-750 @ 3.0 GHz, 5850. Playing at 1280x1024. Might be able to crank the resolution up but it's a CRT so it doesn't make a huge difference anyway.High res textures: On
Motion blur: High
Shadow Detail: Medium
Headlight Shadows: Off
Ambient Occlusion: Off
Reflection detail: Medium (solid 60fps if I change to Medium but then I lose road reflections).
VFX Detail: High
Geometry Detail: Low
Light Scattering: On
Looks like Criterion and EA require at least 10 DXDiag reports in order to fix the frame rate issue: http://answers.ea.com/t5/Need-for-S...-Drops-in-NFS-Most-Wanted-PC/m-p/182476#M1086
From the EA forums:
Hello everyone,
The studio is currently investigating the frame rate issue you reported in this thread and would like to ask you for further information.
In order to examine the issue the studio would really appreciate if you could provide the DxDiag of your computer.
The Dxdiag (Direct X Diagnostic Report) provides valuable information that are actually useful to analyse this specific situation.
<snip>
The team would need approximately 10 DxDiag reports.
Thank you all in advance!
I already have my CPU at 4.8ghz and ky 6970 OC'd to 580 levels of performance. Gonna have to look into these settings.I'm using these settings at 1920x1080
High res textures: On
Motion blur: High
Shadow Detail: Medium
Headlight Shadows: Off
Ambient Occlusion: Medium
Reflection detail: Medium
VFX Detail: High
Geometry Detail: Low
Light Scattering: On
The thing that solved it for me was overclocking my CPU from 4.0 to 4.5 GHz. There are still occasional moments when you might see a quick dip under 60 but it is very rare and occurred in HP as well.
I don't get it. Every single person, regardless of their CPU/GPU, has extreme frame rate problems with this game.
Yet, Criterion don't see it, and need DXDIAGs? Just walk down to QA and play it on three different systems. It's like they're dragging their feet.
I wouldn't say I'm having extreme frame rate problems. I just capped it at 30fps in the config file to stop it from stuttering and since then I've really been enjoying the game. Up to 87% done in single player now.I don't get it. Every single person, regardless of their CPU/GPU, has extreme frame rate problems with this game.
Yet, Criterion don't see it, and need DXDIAGs? Just walk down to QA and play it on three different systems. It's like they're dragging their feet.
Criterion are a quality developer but who knows if they are handling the PC game. The request for DxDiag is a little strange but I have confidence the game will be fixed. I think Hot Pursuit took 5 patches to get running as intended 8) The joys of modern gaming!So the update is... they have enough DxDiag dumps? They sound almost as good as Codemasters.
I wouldn't say I'm having extreme frame rate problems. I just capped it at 30fps in the config file to stop it from stuttering and since then I've really been enjoying the game. Up to 87% done in single player now.
I'm not excusing Criterion's lack of effort with the PC game of course, nor am I dismissing people's complaints. It's obvious the game should be running better than it is, and it would be nice to have played through what I have with 60fps (which I'm sure should be possible on mine and many other systems).
A consistent 30fps is perfectly playable. Just ask any guy who is playing the game on console.That IS an extreme framerate problem!
A consistent 30fps is perfectly playable. Just ask any guy who is playing the game on console.
Are you sure? I haven't noticed any input lag. I play the PS3 version too and, on PC, it feels just as responsive.On consoles, the controls are updated at 60fps even though the game is displayed at 30. If you cap your framerate to 30 on PC, your controls are capped at 30 as well, so you get a worse experience due to more input lag.
The game has negative CFX scaling. You're going to have to disable a card and drop some settings to get that 60.i5 2500k 4.5 ghz
XFX 6850 Crossfire
Can't maintain a stable FPS. Shame.
As per all shitty console ports :/The game has negative CFX scaling. You're going to have to disable a card and drop some settings to get that 60.
Are you sure? I haven't noticed any input lag. I play the PS3 version too and, on PC, it feels just as responsive.
Yeah I have it capped with the LockTo30 command in the ini file.I'm talking out of my ass here but, there's an ini setting that caps the framerate to 30. Maybe that setting does the same as the console versions? whereas using any other type of frame limiting (like Nvidia's "Adaptive Vsync - Half Refresh Rate" setting) causes input lag.
It may be just as responsive as the PS3 version, but that version has 100ms of engine input lag before it even hits the display.Yeah I have it capped with the LockTo30 command in the ini file.
You are wrong in thinking this Shaneus. I bought on launch from Amazon and its been money well spent. I reckon Most Wanted looks much better that HP however what we need a patch to fix the frame rate issues and some way of getting rid of the jaggies.Man, I'm so, so tempted... but I honestly don't see any quality oozing out of this title compared to the other Criterion next-gen jobbies like HP and BOP.
Like all Criteron games - drift-centric whereby one uses the brakes or handbrake to initiate a slide and using a combination of throttle and steering to manage the slip angle. It's sublime arcade fun and a great change from GSC 2012, nKP and pCARS.What's the driving model most similar to? HP? BOP? Something else?
tryed to play today all i got was a black screen at boot. Went to Origin and checked instalation, had a new download of 250mb+ ... new patch? new cars? lol... well seems like my game is running a lot smooth now. Any comment?