Need For Speed Most Wanted - PC Performance Thread

From what I can tell, the game is spreading the load of one card between multiple cards (if you're running multi-GPU). At least on my system, none of my cards was utilised more than 33% at it's peak, yet when disabling CFX completely it was working a single GPU to 100% almost the whole time the game was running.

So it's obviously not optimised to spread the workload appropriately (or something). I've never seen this before, but it'd explain why it never seems to hit a limit on either the GPUs or CPU cores.

Consequently, I found that I could get away with pulling back less graphical features to get a (fairly) flat 60fps out of the game by disabling Crossfire in the first place. Still have to pull detail back, just not as much as when running multiple cards.
 
Wish I had read up on the PC port before going with it instead of 360/PS3 on Black Friday. Couldn't believe when I fired it up and it started off around 40fps (3570k/670). Hopefully they patch this soon.
 
Wish I had read up on the PC port before going with it instead of 360/PS3 on Black Friday. Couldn't believe when I fired it up and it started off around 40fps (3570k/670). Hopefully they patch this soon.

You shouldn't be getting that kind of performance with those specs. The console version's under 30fps at times, too, I think, so PC's still the way to go.
 
No word of an update then? It astonishes me that I can't check the NFS:MW forums because there's no fucking section for NFS on the EA forums *at all*.
 
Wish I had read up on the PC port before going with it instead of 360/PS3 on Black Friday. Couldn't believe when I fired it up and it started off around 40fps (3570k/670). Hopefully they patch this soon.

I really can't understand comments like this. Even if it is 40fps, you are still playing at a higher framerate than you would on any of the consoles, in addition to running the game at a higher resolution with more detail. You can use the same controllers. You bought the game cheaper. In what way is it a bad choice of platform?
 
I think it's been patched, but at the time I thought the PS3 version was superior because it didn't feature the 360 version's random halts or the PC version's constant dropping of Autolog.
 
I really can't understand comments like this. Even if it is 40fps, you are still playing at a higher framerate than you would on any of the consoles, in addition to running the game at a higher resolution with more detail. You can use the same controllers. You bought the game cheaper. In what way is it a bad choice of platform?

The problem is that, while the fps is higher it's not consistent like it is on the consoles. If I remove the 30fps cap I get anywhere between 60 and 40-45 on my system and it just doesn't feel very nice to play at all when it begins to dip. It actually plays better with the framerate capped to 30.
 
The problem is that, while the fps is higher it's not consistent like it is on the consoles. If I remove the 30fps cap I get anywhere between 60 and 40-45 on my system and it just doesn't feel very nice to play at all when it begins to dip. It actually plays better with the framerate capped to 30.

You DO have the option to cap framerate at 30, so it will play the same as on consoles, but with better resolution and higher quality effects. I still fail to see how a console version is a better choice...
 
You DO have the option to cap framerate at 30, so it will play the same as on consoles, but with better resolution and higher quality effects. I still fail to see how a console version is a better choice...

Not quite, at least not for me. Even with the framerate cap on it still doesn't run as consistent on my PC as it does on my PS3 (don't know about 360, I've not played that version), though it's only minor dips here and there. I've not experimented with turning down the settings and I could probably get a solid framerate if I did but then it's going to look worse than the console versions. Some people, with systems above the minimum requirements and with the game on lowest settings, are saying they can't get the framerate to 30. The cap is useless for them.

Basically, that patch is needed. Now!
 
Not quite, at least not for me. Even with the framerate cap on it still doesn't run as consistent on my PC as it does on my PS3 (don't know about 360, I've not played that version), though it's only minor dips here and there. I've not experimented with turning down the settings and I could probably get a solid framerate if I did but then it's going to look worse than the console versions. Some people, with systems above the minimum requirements and with the game on lowest settings, are saying they can't get the framerate to 30. The cap is useless for them.

Basically, that patch is needed. Now!

Are you saying turning settings down from max would make it look worse than console versions? Because I'm pretty sure the console versions run everything at low, save for the reflections.
 
I don't run the game on max. I have AO and headlight shadows disabled. But yeah the PS3 version doesn't have hi res texures, nor headlight shadows. The geometry detail in the PC version is stuck on max, so that's making things look better too (to a framerate-crippling fault!) I'm pretty sure there's more going on than just reflections in the console version though. Because with everything set on lowest on PC the game looks pretty terrible for me, lacking the nice lighting effects you see in the PS3 version.
 
Those of you running multi-GPU: Are you finding that the total usage for all your cards totals up to 100%? On my 5850 I get 34% usage and 33% usage on each core of my 5970s. I can only assume that dual-GPU users are getting around 50/50 each.
 
This is probably entirely coincidental and me getting lucky for a while, but I installed the new 310.70 drivers from Nvidia and tried playing. Upon startup, I got the usual stuttering, but I know that some people had success by CTRL+ALT+DEL-ing to get the Task Manager and then returning to the game. I did this, and then ran a FRAPS benchmark for about ten minutes while driving around the city, being sure to include places I know the framerate always drops. Here's my results:

Frames, Time (ms), Min, Max, Avg
33522, 558717, 58, 61, 59.998

Max settings except Geometry at Low, and I was running injected SMAA, as well.

EDIT: Looking at the frame by frame recap, the 58 never actually even got recorded. It was 59-61 the entire time, just like it should be.
 
I tried alt-tab and fullscreen back into the game, then ctrl-alt-del and fullscreen back into the game. No luck for me. :( Hopefully that patch isn't too far away, and that it makes a difference. I'm not actually playing the game much now though. Finished single-player and I don't really like the online much. But it will still be nice to see it patched and running at a nice framerate with no stutter.
 
The camera hack mod has a disable HUD feature, apparently. I can't get the mod working though.

EDIT: got it working by setting the .exe to Vista compatibility.
 
Looks like they fixed the fps drops with the new dlc/patch. Can anyone else confirm this? I'm getting no drops now with headlight shadows disabled and everything else maxed.

This is on a GTX 670 and a 4,5ghz i5 2500K.

EDIT: Nope, still there :(
 
Looks like they fixed the fps drops with the new dlc/patch. Can anyone else confirm this? I'm getting no drops now with headlight shadows disabled and everything else maxed.

This is on a GTX 670 and a 4,5ghz i5 2500K.

Does the patch come up when you start the game? Asking for a download or something?
 
Looks like they fixed the fps drops with the new dlc/patch. Can anyone else confirm this? I'm getting no drops now with headlight shadows disabled and everything else maxed.

This is on a GTX 670 and a 4,5ghz i5 2500K.

EDIT: Nope, still there :(

I have the same specs as you. Everything on max and only got 3 slowdowns in the first city at specific places (50fps). This is minor in those ten minutes I was playing. Havent seen how the wether effects affects the fps and tunnels.
 
Origin updated mine automatically.

I'm not entirely sure about the performance issue yet, so far I've had it stutter just once in about 30-35min.
 
Game still slows down to 45fps on my i5 2500k @4.5 GHz and GTX 670. I did some comparisons between geometry detail at high and low and there is a difference (weren't they identical before?), but it's not big enough to warrant a 10fps drop IMO.
 
I think geometry detail, which is defined by the LOD command in the config file, was completely broken before this patch. Not sure about now. I'll finish this race I'm doing then I'll take a look. :P
 
Looks like they fixed the fps drops with the new dlc/patch. Can anyone else confirm this? I'm getting no drops now with headlight shadows disabled and everything else maxed.

This is on a GTX 670 and a 4,5ghz i5 2500K.

EDIT: Nope, still there :(
Thought so.

The big test for me has to be the Industrial area. There is a multistory building you can enter which always causes drops for me regardless of settings.
 
I think geometry detail, which is defined by the LOD command in the config file, was completely broken before this patch. Not sure about now. I'll finish this race I'm doing then I'll take a look. :P

Geometry Detail changes a lot of stuff. From the ground to the walls to the building and spire in the distance.

Low
nfs132012-12-1812-31-zoxtp.png


High
nfs132012-12-1812-31-42aon.png
 
I've compared the PC version with the PS3 version in the past and the latter does a lot more in the way of culling detail as you driver around. It feels like the PC version is stuck on some really high setting.

EDIT: difference between high and low geometry on my system is around 3fps. I guess it must be doing something then, however minute lol.

EDIT: just seen a drop of about 7fps on high in a different location.
 
So the patch still doesn't fix the slowdowns?

Ugh. I want to play this so bad. Maybe I'll just bite the bullet and buy the 360 SKU.
 
I want to play this so bad. Maybe I'll just bite the bullet and buy the 360 SKU.
Why go the ugly route? PC version is all round better than either of the console versions and worth waiting for. Plus the longer you wait, the cheaper Most Wanted will become 8)

I see no patch #2 details on the EA forums. The NFS13.exe file version changed from 1.1.0 to 1.2.0 and that's it thus far.
 
Couldn't you just lock it at 30fps?

Telling a PC gamer to lock a game at 30fps is equivalent to asking a pornstar to chop his left ball off.

We don't buy all this expensive hardware only to have to lock a RACING game at 30fps.

This aint Crysis 3. Sort it out EA. I want to play this game but I refuse to buy it until the performance issues are sorted.
 
I have played for three hours now and the framerate almost never dips. The only thing I had to turn down was reflection from high to medium. This will take away the wet look on the pavement and save about 5-10fps for me.

So everything on max except for reflection. Playing the game in 1080p.

System
GPU: Asus 670 OC
CPU: Intel i5-2500k OC 4.2Ghz
Memory: 8Gb
OS: Win7
 
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