Beetle Saturn in RA. You still need the Saturn bios in the RA system folder as with most cores. Bin/cue is most common for Saturn (whether with multiple Track bin files or just 1).I am not having any luck trying to run Saturn games on Retroarch. Which is the best emulator and which format do I have to rip the games for them to be recognized once I scan them?
If Sega Saturn is beloved for anything today, it’s arcade shoot-em-ups. This console represents the last stand for the venerable genre, which would fall out of fashion as Sony disrupted and transformed the videogame industry. By the end of Generation Five, the very word “arcade” was seen as an insult, a put down, rendered obsolete in the face of modern adventure games like Resident Evil, Tomb Raider, Metal Gear Solid and Final Fantasy.
Largely because of this, these shooters have a timeless quality to them, like dinosaurs preserved in mud the moment the asteroid smashes the ground. It’s a time capsule to a world forever lost in time.
Diehard fans who lament Sega’s departure from the hardware business and dreams of a “Dreamcast 2” completely miss the point. The company was doomed. I repeat: Sega was doomed. There’s no way the company could have survived the Sony onslaught, to say nothing of Microsoft transforming the PC gaming market and planning their own home console (you knew this was coming the second Windows 95 was announced). They don’t have the money, they don’t control their own manufacturing, and they don’t have any guaranteed blockbuster hits.
Nintendo could release a Pokémon game that’s nothing more than an eight-second animated clip of Pikachu scratching his butt and belching out letters of the alphabet. It would sell 20 million copies immediately. Sega has nothing like this.
T-Rex, meet Mister Space Rock, creator of Trinitron, Walkman, Betamax and DVD.
Enjoy your spaceship shooters, kids. Momento Mori.
Sega was never going to beat Sony, true. I've always wondered how that generation would go had Sony not entered the market.
My thoughts are that the Nintendo 64 globally would have outsold the Sega Saturn, but not to the point where Sega has rush out the Dreamcast.
It’s been 25 years!
The original Baroque by Sting Entertainment came out in 1998 for the Sega Saturn and in 1999 for the PS1 It was an absolutely gorgeous, grotesque, surreal, brain-screwing horror action RPG that masterfully concocted Roguelike, dungeon crawler and survival horror elements into a sublime masterpiece that feels like a Shin Megami Tensei fever dream on acid.
Sadly, it was never officially translated outside of Japan. (Only the 2008 remake for the Wii and PS2 got that honor)
But, a few months ago, thanks to the valiant efforts of the ROM-hacking community, we’ve finally blessed with a masterful English fan-translation. So let’s celebrate the long-overdue Renaissance (pun intended) of a forgotten and neglected horror masterpiece!
Chapters
00:00 Part 1: Attack and Dethrone God
06:25 Sponsor
08:01 Part 2: Dungeon Master
18:12 Part 3: Digital Devils
29:07 Part 4: The Rogue to Redemption
37:28 Credits & Indie Showcase
You raise some really good points.There’s a bit of speculation on where the videogame market would have gone had Sony not invaded with PlayStation. Given that the US industry was in a severe slump 1993-96, turning around only after the launch of Nintendo 64, it’s quite possible that the slump would have continued indefinitely, if not leading into another 1983-style crash.
From the technology standpoint, Sony essentially skipped a console generation with PSX. It was expected that quality real-time polygon graphics were not feasible until the turn of the century, as that tech was very expensive and very difficult to sell for a mass market price, which in those days was $149.
If there is no PSX, the industry tech curve continues along as it had, and Sega’s Saturn Mk.I gets released, the one intended to compete with Atari Jaguar. Nintendo wouldn’t have felt compelled to rush after the Silicon Graphics board in order to compete, and so their console would be weaker than what became N64.
The problem is that long downturn, where gamers were growing tired of saturated genres and wanted something new and revolutionary. After all, they were being promised that for several years with the rose of CD-ROM and multimedia. Without a PlayStation to champion advanced 3D polygon worlds, who else is going to provide the Next Big Thing? Another 2D Arcade generation would have failed, as we can see from sales of 2D videogames dying Gen-5. I don’t think another five years of Donkey Kong Country would have kept things afloat.
And so both Nintendo and Sega would produce entirely different home consoles, as they both scrambled to catch up to Sony, all without breaking the bank. Nintendo could hit that $149 price point with N64, but it required stripping the hardware down to the bone, resulting in those infamous hardware bottlenecks and painfully low frame rates. Sega, however, could not sell Saturn for less than $300 without taking losses, and the ensuing price war by Sony—$299 in September 95, $199 in June 96, $149 in March 97–absolutely destroyed the company. This is why everybody in the company not named Hayao Nakayama wanted out of the hardware business.
In a PSX-free world, Sega’s console would be much cheaper to produce. They wouldn’t be losing $100 or more on the sale of every console, and that might have ensured their survival, if only for a little while longer. But they still had cash flow problems and were barely breaking even with Genesis, despite their success in grabbing half the market away from Nintendo. And they still had the software problem of no popular hits. Sonic was burning itself out (look at sales of Sonic 3 and Sonic & Knuckles as proof), and the Sega Sports brand was a shambles.
The big mystery in all this: Microsoft. They’re still creating Windows 95 and eyeing the living room as their future conquest, as that’s the eternal dream of the digital future. Only now there is no Sony to oppose them. Does that mean Xbox arrives in the late 90s? How do they break into the JP market? Could they consolidate their brand globally the way Sony did? Could they win the support of Western software teams?
And what happens to 3DO and their 64-but M2 console? Does Matsushita release it or do they balk? They never seemed interested in the dream of the “set top box,” but perhaps they felt they couldn’t compete against Sony? Probably not. They weren’t infected with that 1960s utopian dream of the computerized future the way Bill Gates and Steve Jobs were infected.
Basically, there is a power vacuum that is waiting for a large tech giant like Sony to take over. I honestly can’t imagine they’re not entering the market. To put it bluntly, Sony built the PlayStation so they could sell DVDs and Blu-Rays. Without them, MS becomes the most likely candidate, but they have enormous challenges to overcome, particularly the Asian market. Both Sega and Nintendo’s Gen-5 consoles would be notably weaker than Saturn and N64, largely 2D based with limited 3D abilities (think Sega Model 1). Consumers were burning out on the established 2D videogames and wanted something new, but such tech is too expensive to sell at a mass market price, unless you have a major tech giant with an advanced 3D polygon board and billions to spend.
Anyway, a lot of rambling from me. Basically, if Sony PlayStation didn’t exist, we’d have to invent it.
Princess Crown fan translation thread on romhacking.net finally locked by the moderators (a couple days after my first post there made for that reason). I really hope one of the talented/dedicated translation groups picks it up whether that dude finally admits it's not happening from his end or not.
https://www.romhacking.net/forum/index.php?topic=15979.msg441586#msg441586
I actually had another reply pending responding to the guy that quoted me saying I wasn't sure if the mods would approve that as my first post but I guess everyone knows it's true anyway and suggesting to lock the thread since if it actually releases a demo or the full thing a new one can be made.
You raise some really good points.
On the other hand though, no PlayStation means the Sega Saturn is the most powerful console in 1995 which makes that £400 price point look more justified. Games like Tomb Raider and Resident Evil might have ended up as exclusives too.
Guess it'd just be more of what the 16-bit era is until a bigger player enters the picture.
I have a response for this, but since I can tell you're sick of this topic, I won't say anything unless you want to take it to PMs.This topic was brought up in a similar recent NeoGAF thread, and every time Sega is mentioned, all anybody ever wants to talk about is how the company collapsed and how they could somehow still remain in the hardware business today. Short, Short Version: Sega was doomed and there is virtually nothing that could have been done about it. Sega, Atari, Commodore and Spectrum were the dinosaurs. Sony was the asteroid.
Essentially, what happened was that Sony skipped a console generation. PlayStation was significantly more advanced than where the traditional technology curve was going, and it was only possible because the company was worth $60 billion and could afford to spend enormous amounts of money to build that brand. They could take large losses on hardware without breaking a sweat, while Sega's losses on hardware nearly killed them. Heck, by all rights, the company should have gone bankrupt by 2001, and was only saved because Isao Okawa, chairman of the board at CSK invested $500 million of his own personal fortune in order to keep Sega afloat. And, let's be honest, this only happened because he was dying of cancer.
If there was no Sony PlayStation, then Sega's Generation Five console would have used the original "Jupiter" design, which would have been closer to Atari Jaguar in terms of performance, with very powerful 2D capabilities and some impressive 3D polygon capabilities, although not quite at the level of Virtua Racing and Virtua Fighter (Model 2 would have been unattainable).
This is all counterfactual, so it's impossible to know how things would have turned out. It's important to note that the US videogame industry was undergoing a severe contraction after 1993, as consumers were becoming bored with aging genres and the market was becoming oversaturated. Gamers wanted something new, something they had never seen before, and yet another console cycle that refines the old 8-bit paradigm of platformers and brawlers wouldn't likely cut it. Simply offering Streets of Rage With a New Hat would not turn the tide. Gamers wanted the new paradigm shift, and none of the older dinosaurs had the money and resources to make that happen.
The stage was perfectly set for Sony to completely sweep away the old order, not just offer new advanced technology, but also redefine the very notion of videogames, moving away from arcades and towards expansive, immersive cinematic worlds. But that shift required at least a couple billion dollars to build, and Sega never had that kind of money. Enter Sony, a consumer electronics giant worth $60 billion. Enter Microsoft, a software behemoth worth more money than God. The dinosaurs were doomed, all of them.
The only major player from the old days to survive was Nintendo, and that was because 1) the company was sitting on billions in cash reserves, 2) they had arguably the single greatest game designer in Shigeru Miyamoto, and 3) they had the most fiercely loyal fans in the world. Nintendo raised a whole generation of children and those kids weren't going anywhere. Even today, nobody commands that level of loyalty.
Anyway, that's enough of this long shpiel. Sega was never going to survive as a hardware company. Best to appreciate what they gave us and enjoy their great consoles for what they were. You have a Saturn and Dreamcast, you don't need anything else in life. You're fine.
Saturn Shiro posted a list of the Pal releases USA never got and I must say I always ignored Krazy Ivan as a random shovelware but after looking up some footage because of this list it might be worth checking out even if it won't be among the very best mech/vehicle combat games on the system.
Since it's not Pal optimized as the list says I thought maybe it's viable to get the Japanese version instead of Pal but apparently it's been dubbed to Japanese as you will see in the second videoEvery Saturn PAL Game That Didn’t Release in North America
PAL gamers traditionally have been seen as an oppressed group when it comes to missing out on video games that are released in other territories — cough North America cough. So often, they’ve…www.segasaturnshiro.com
It's also on PC and PlayStation but it's not some MechWarrior classic I wanna get on the former and while the PlayStation version has the expected advantages the game was apparently somewhat decenty tweaked and enhanced for Saturn with more mechy inertia, spookier darker atmosphere etc.
Death Crimson holds a special distinction among the Sega Saturn library. In the 2000 Sega Saturn Magazine readers’ poll, it ranked dead last, but in the following years achieved a cult status among diehard fans as a “so bad, it’s good” retro classic.
Bad Game Hall of Fame has a comprehensive look at this game and the subculture that emerged in Japan, including fan get-togethers and live concerts by Death Crimson composer Kunitaka Watanabe, who is just the sort of cheerful eccentric one would expect.
My personal favorite story would be the “Death Saturn,” where fans superglue the CD tray shut with Death Crimson inside, making it the only videogame you can play on the console. You have to enjoy that level of perverse devotion.
In movies, there is a space for “so bad, it’s good” cinema, whether it be midnight screenings of The Room or Rocky Horror Picture Show, or freewheeling riffing comedies like Mystery Science Theater 3000. This sort of fan devotion to videogame trash, however, does not exist, aside from very rare instances such as Death Crimson fandom in Japan. Personally, I think we are missing out on enjoying the cheesy thrills of videogame trash. Heck, my devotion to Atari Corp is largely due to their silly Ed Wood style of gaming: Ninja Golf, Todd’s Adventures in Slime World, the Atari Jaguar.
There’s “bad” because a game’s art design and game mechanics are broken. Then there’s “bad” where the design achieves a certain weird charm, born purely out of sincere love, and Death Crimson has that in spades.
Check out the article and bookmark that website. It’s a treasure trove of retro gaming goodness, err, badness.
I can't believe I forgot the most obvious one:Since I already did My Uncle From Another World, I'm just gonna go all out with the Sega Saturn being in the anime.
Neon Genesis Evangelion (1996)
In probably the most famous reference, Asuka played Virtua Fighter in 2015, a true retro gamer!
Dragon Ball GT: A Hero's Legacy (1997)
Goku Jr. owns a Sega Saturn. Wonder if he played DBZ Legends.
Duradura (2010)
The main character owns a Sega Saturn with NiGHTS into Dreams.
Ben-To (2011)
Protagonist is a big Virtua Fighter 2 and brings it to his school hang out in several episodes.
Hi Score Girl (2018)
Protagonist is a big fighting game fan and chooses to buy a Sega Saturn over PlayStation due to Virtua Fighter.
My Uncle From Another World (2022)
And what we had earlier, My Uncle From Another World.
Crazy how much cultural impact Sega Saturn had in its homeland.
This is it — a new Sega Saturn English localization is blasting off tomorrow when we release our Stellar Assault SS patch LIVE during the Shiro Show! The livestream begins 6 p.m. EDT Friday at https://youtube.com/@SEGASATURNSHIRO — be there when we launch!
Galaxy Force 2 represents the near peak of Sega sprite-based arcade games, one of those towering technical achievements that could only be experienced in the arcades. There were a number of home ports, but none of them could hold a candle to the original. Even the mighty Commodore Amiga was not strong enough to do this videogame justice.
The arcade is an absolute beast, running on Sega’s proprietary Y board, which utilized four Motorola 68000 CPUs to push an unbelievable number of 2D sprites to create its 3D worlds. The final result is the culmination of Sega’s SuperScaler efforts dating back to Space Harrier. And it still looks amazing.
Obviously, Sony and Nintendo had no chance of equaling these sprite visuals, and that is a clear win for Sega. Unfortunately, 3D polygons had completely taken over, and despite their Generation Five limitations, that’s the look that kids wanted. And so poor Sega was caught in a lurch, looking technically advanced but also behind the times. And that’s a rea tragedy for all the great arcade games from the period that would never find a home release.
"Here's an updated video of my Tomb Raider II project for the Saturn, that shows all three E3 levels running on the TR1 engine. I put it on hold for nearly half a year and have recently started getting back into it again. Since my previous video, object conversion has been finalized and a few modifications have been made to the engine. You'll also notice that some sound effects have been updated.
"Enemy behavior was originally not something within the scope of this project, but I've learned a lot about the engine since then and I'm confident that at least partially functioning enemies should be doable (through code injection). I'm also going to implement the fly cheat to allow easier access to inaccessible areas. I might even see if I can get Lara's braid to work. Overall, I have great plans for this project and see huge potential to make this a neat little experience for the Saturn players."