• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

NeoGAF's Essential Horror Games - 2016 Edition [Results]

Agreed. The comment about its design being inferior to Res Evil... oh dear... Its an absolute masterpiece.

In terms of actual gameplay systems, level designs, enemy placement, Silent Hill is absolutely 100% inferior to Resident Evil. The strengths of Silent Hill lie mostly with its unique and disturbing aesthetics.
 

MrS

Banned
Silent Hill is truly the king of horror gaming which makes it even sadder that we'll never see another good entry to the series again.

Having REmake and RE4 so high is pretty amusing. Neither of them are scary games, certainly not befitting of such high places on a list of essential horror games IMO. I'll admit that I laughed when I saw that Bloodborne placed higher than SH - you're using the term 'horror game' pretty loosely if you're classifying Bloodborne as such.
 

depths20XX

Member
In terms of actual gameplay systems, level designs, enemy placement, Silent Hill is absolutely 100% inferior to Resident Evil. The strengths of Silent Hill lie mostly with its unique and disturbing aesthetics.

Yup, gotta agree. I love Silent Hill 2 but there is almost no tension or threat when an enemy is on screen. What I found amazing about SH was it's atmosphere.
 
This is very true. IMO not a single Resident Evil is scary and none should be on the list.

I think myself and others who placed Resident Evil games on their lists did so because of the quality of the games and not because of how scary they are. B-horror is still horror and the games have thoroughly enjoyable atmosphere and some of the most creative gameplay scenarios for crafting tension, even if none of the games are nail bitingly scary, or disturbing in anyway. The one gimmick in REmake where the doorknob might break off at any minute forcing you to lose access to a shortcut, but you can't tell when, is a perfect example of this even if it's not 'scary'.
 

Wensih

Member
Silent Hill is kind of a weird jumble that becomes more of a repetitive comedy as the game pushes onwards. The school and hospital is pretty spooky, but then you fight a giant lizard and a giant moth. Are they suppose to be symbolic or is this just a 90's video game boss trope?
 
Yeah the second half of Silent Hill has its moments, but it absolutely falls off in quality after the hospital (well really it peaks after the school honestly).

I was pretty tired of running through nondescript,maze-like sewer tunnels being hounded by a river of excruciatingly annoying enemies the entire time.
 
Silent Hill is kind of a weird jumble that becomes more of a repetitive comedy as the game pushes onwards. The school and hospital is pretty spooky, but then you fight a giant lizard and a giant moth. Are they suppose to be symbolic or is this just a 90's video game boss trope?

It's actually symbolic. However, I found it great and unnerving throughout.

Am glad neither of those survival gimmick such as Amnesia or Outlast are not in the top 10 . They might be scary , but non are actually fun to play .

While Amnesia's copycats and particularly walking simulators like Slender fit that bill, to me Amnesia was actually still a good adventure game on its own.
 

Markitron

Is currently staging a hunger strike outside Gearbox HQ while trying to hate them to death
It would be nice if people discussed this list in terms of the quality of the games involved, rather than arguing over whether they are horror or not.

Horror, survival horror and scariness mean different things to different people.

Now that's a scary list.Although one of my favourites recently,SOMA,id place higher

I'm playing that right now and am finding the enemy encounters to be extremely tedious, everything else is great though.
 
In terms of actual gameplay systems, level designs, enemy placement, Silent Hill is absolutely 100% inferior to Resident Evil. The strengths of Silent Hill lie mostly with its unique and disturbing aesthetics.

Exactly this. I'll praise the original SH trilogy to high levels, not last because to me it's the scariest piece of fiction I've ever seen. However, Resident Evil is just superior in intriguing game design that's fun to play. It ultimately goes for a different atmosphere altogether though, but especially the REmake can be quite unsettling (even if because of completely different reasons than SH).
 

Aaron D.

Member
Great list.

Glad to see Alien: Isolation up there.

That is some of the most tense gaming I've experienced in forever. Still floored that Creative Assembly was able to capture the look, feel & tone of the ORIGINAL movie with such confident authenticity.

Feels like an absolute first in over 3 decades of Alien franchise games (where so many leaned heavily into Alien 2 action-movie tropes).
 

Carcetti

Member
All of those are fantastic games too. Although I would never consider FEAR or Until Dawn scary. Phenomenal games but not the scariest. FEAR is pretty much a great action game dripping with atmosphere rather than a great horror game. A couple of jump scares do not a horror game make.

It's interesting how subjective horror can be. I have a very weak spot for Ring style ghosts ever since I saw original Ringu in a super spooky midnight showing so F.E.A.R. was a nightmare from start to end. Until Dawn works for me since the characters are so well-realized and entertaining that I cared if they'd die or not, which I can't say for almost all characters in series like Silent Hill or Resi.
 

Clear

CliffyB's Cock Holster
In terms of actual gameplay systems, level designs, enemy placement, Silent Hill is absolutely 100% inferior to Resident Evil. The strengths of Silent Hill lie mostly with its unique and disturbing aesthetics.

No way. How can you compare a game based on pre-rendered flick-screen backdrops with a fully 3D title incorporating a bewildering array of different camera modes. Hell, SH even has a semi-hidden full FPS view.

What Team Silent were attempting was an order of magnitude more challenging than the RE team in pure design terms. Also I'd add that many things that are often described as aesthetic conceits in SH are actually well thought-out design concepts. The torch, the radio, that "everyman" Harry's aim isn't great unless he takes time to settle his shots, the auto-annotating map... loads of nifty and well thought out details like weapons actually containing descriptions of where you found them in their help text.

As to pure level design, just for the way the game transitions between "normal" and "dark" worlds is absolutely phenomenal, as is the nightmarish claustrophobia in the "nowhere" sections. Its also tremendously varied compared to Res Evil being basically a single location...

Let me just put it this way in closing. Res Evil I love, but lets face it its based on a load of fairly familiar horror-movie tropes and largely plays out as good, campy fun. SH1 plays it dead-straight and serious, is legitimately scary and unsettling, and is in many ways quite original and iconic. It says a lot to me that when Cristophe Gans' did his movie version, he chose to try and exactly emulate the spline-camera twists from the alleyway sequence at the opening of the game. That's a helluva tribute to the quality of a PS1-era game's faux-cinematography.
 
No way. How can you compare a game based on pre-rendered flick-screen backdrops with a fully 3D title incorporating a bewildering array of different camera modes. Hell, SH even has a semi-hidden full FPS view.

What Team Silent were attempting was an order of magnitude more challenging than the RE team in pure design terms. Also I'd add that many things that are often described as aesthetic conceits in SH are actually well thought-out design concepts. The torch, the radio, that "everyman" Harry's aim isn't great unless he takes time to settle his shots, the auto-annotating map... loads of nifty and well thought out details like weapons actually containing descriptions of where you found them in their help text.

As to pure level design, just for the way the game transitions between "normal" and "dark" worlds is absolutely phenomenal, as is the nightmarish claustrophobia in the "nowhere" sections. Its also tremendously varied compared to Res Evil being basically a single location...

Let me just put it this way in closing. Res Evil I love, but lets face it its based on a load of fairly familiar horror-movie tropes and largely plays out as good, campy fun. SH1 plays it dead-straight and serious, is legitimately scary and unsettling, and is in many ways quite original and iconic. It says a lot to me that when Cristophe Gans' did his movie version, he chose to try and exactly emulate the spline-camera twists from the alleyway sequence at the opening of the game. That's a helluva tribute to the quality of a PS1-era game's faux-cinematography.

Resident Evil has magnificent map layouts that allow for Metroidvania-esque exploration in a very encouraging way. RE2 or REmake have top notch level design. Especially the REmake enhances that with well thought-out survival mechanics. You need to carefully plan your moves, in particular when breaking doors and resurrecting zombies come into play.
Now, Silent Hill has an overdose of identical looking, symmetrical corridors, which all are oversaturated with doors that are mere decoration. While in a good RE game, literally every room has a unique feel to it (negating your point about variety, apart from the fact that even in RE1, the mansion is not all). SH is scarier and the other worlds are indeed particularly oppressive, but SH is also simply tedious to play in a couple of instances (i.e. getting lost/constant map checking because everything looks the same), while never reaching the gameplay heights of a great RE. Puzzles also feel even more random than in RE and certain key items are even easier to overlook in SH. That revolving door puzzle before the first boss in SH1 for example - give me a break, way to halt the tension for several minutes.
 

joms5

Member
Although I disagree with 1 or 2 being in the wrong order this list couldn't be better. All the right games are on this list.

Goes to show that those old Silent Hill games still have legs.

Well done Gaf. A great resource for horror fans!
 

Clear

CliffyB's Cock Holster
Resident Evil has magnificent map layouts that allow for Metroidvania-esque exploration in a very encouraging way. RE2 or REmake have top notch level design. Especially the REmake enhances that with well thought-out survival mechanics. You need to carefully plan your moves, in particular when breaking doors and resurrecting zombies come into play.
Now, Silent Hill has an overdose of identical looking, symmetrical corridors, which all are oversaturated with doors that are mere decoration. While in a good RE game, literally every room has a unique feel to it (negating your point about variety, apart from the fact that even in RE1, the mansion is not all). SH is scarier and the other worlds are indeed particularly oppressive, but SH is also simply tedious to play in a couple of instances (i.e. getting lost/constant map checking because everything looks the same), while never reaching the gameplay heights of a great RE. Puzzles also feel even more random than in RE and certain key items are even easier to overlook in SH. That revolving door puzzle before the first boss in SH1 for example - give me a break, way to halt the tension for several minutes.

Well for a start, lets agree on terms here. You seem to be folding in every "good" RE game in order to make your point against the original SH, which seems somewhat straw-mannish. I'm talking about PS1 SH versus PS1 RE primarily, although RE2 and RE3 are all mechanically and technically very close and thus share the same limitations.

Bottom line: Story, character, music, sound-design, invention, variety, atmosphere and sheer scaryness SH wins easily. RE2 is one of my favorites of all time and I give it massive credit for the "zapping" system and the whole Tyrant chase setup scenario, but lets be honest SH was and is a better horror game.

Running around in a square until somebody drops you a rocket launcher is tense, but its pretty campy. In SH even the UFO "bonus" stuff is played relatively straight and contributes to the atmosphere up until it delivers the gag payoff at the end. SH is subtle with its humour and genre references (street names and places), and even when it lifts the curtain like with the faux "out-takes" in the end CG it remains "in character".

Its a marvelously, robustly well considered piece of horror fiction. Not to say that its at all flawless as a game, but if you value horror as genre, nothing really comes close to its aggressive, oppressive, approach without tipping too hard towards monster-shooting action.
 
If you want to have any productive arguments about horror games, please throw the whole "it didn't scare me so it's not horror" reasoning out of the window.

Somewhat dumbed down version of the thesis from Noel Carrol's Philosophy of Horror basically sets out that as long as the main character of the story feels art-horror (to distinguish it from horror of, let's say, contracting HIV), then it is a horror game. So RE games do count.

In addition, I don't think much is gained by saying Silent Hill is a better horror game because it scares you more, or to go by Carrol's argument, that the main character is somehow more hysterical and scared. You really have to think through what kind of horror the game sets out to accomplish and how is that achieved: what kind of gameplay mechanics, what kind of narrative touches, visual design elements etc facilitate that goal.
 
Well for a start, lets agree on terms here. You seem to be folding in every "good" RE game in order to make your point against the original SH, which seems somewhat straw-mannish. I'm talking about PS1 SH versus PS1 RE primarily, although RE2 and RE3 are all mechanically and technically very close and thus share the same limitations.

Beginning right with the comparison in the OPs original quote, I was talking about both (classic) series in general, not each first entry.
 
Thanks for organizing this cj, I really enjoyed reading the voting thread and seeing the results. I didn't contribute because my experience with horror games is somewhat limited, but I was inspired to put several classic horror games on my to-buy list because of this.
 
Well for a start, lets agree on terms here. You seem to be folding in every "good" RE game in order to make your point against the original SH, which seems somewhat straw-mannish. I'm talking about PS1 SH versus PS1 RE primarily, although RE2 and RE3 are all mechanically and technically very close and thus share the same limitations.

Bottom line: Story, character, music, sound-design, invention, variety, atmosphere and sheer scaryness SH wins easily. RE2 is one of my favorites of all time and I give it massive credit for the "zapping" system and the whole Tyrant chase setup scenario, but lets be honest SH was and is a better horror game.

Running around in a square until somebody drops you a rocket launcher is tense, but its pretty campy. In SH even the UFO "bonus" stuff is played relatively straight and contributes to the atmosphere up until it delivers the gag payoff at the end. SH is subtle with its humour and genre references (street names and places), and even when it lifts the curtain like with the faux "out-takes" in the end CG it remains "in character".

Its a marvelously, robustly well considered piece of horror fiction. Not to say that its at all flawless as a game, but if you value horror as genre, nothing really comes close to its aggressive, oppressive, approach without tipping too hard towards monster-shooting action.

This is just what we are saying though, Silent Hill may be scarier and has more of an "original" aesthetic, but the gameplay functions of Resident Evil are more engaging. From resource management to planning routes through the meticulously designed maps, there is a level of engagement depth that isn't present in Silent Hill where you have an infinite inventory, horribly clunky combat (and not much incentive to even use combat with the practically endless hordes of enemies that chase you at times) and repetitious level design at times.

And so what if Resident Evil is campier? Camp doesn't mean it's bad. Even using prerrendered backgrounds and static camera angles gives Resident Evil 1-3 a very distinct and highly detailed atmosphere. It's not nearly as scary as Silent Hill, but it's just as good as Silent Hill in evoking atmosphere and having artistically rendered worlds to explore that are afforded further personality through the unique camera angles.

Silent Hill is undeniably the scarier game to me, and if that's all you value than sure it is the best horror game. But I view it more holistically, and I value gameplay systems and design in priority for ranking games as well as the aesthetic, and I value all sorts of different horror from b-movie body horror, to psychological horror, to cyberhorror, totally outside of their abilities to scare me.
 

exfixate

Member
Not a single mention of Clive Barker's Undying

All is right with the world. I have never, ever, ever found that game to be scary in the slightest, and I grit my teeth whenever I see it come up in typical "TEH SCARIEST GAMES EVAR" lists

You have made an enemy this day, BlazeHedgehog.

I really, really like that game.
 

Dusk Golem

A 21st Century Rockefeller
My stance on the Resident Evil vs Silent Hill discussion:

aoz8kgx8pzknypz7z38n.jpg


My stance on the 'Is Bloodborne/Resident Evil 4/Whatever a horror game:

Scariness is subjective, so in actuality Scary =/= Horror. Hell, there are things that scare us that are not horror. Horror in terms of entertainment media has created a life of its own over its course of creation by building on-top of itself. It has engulfed a number of seemingly unrelated things that create a withering mass of possibilities. Resident Evil 4 & Bloodborne are both action games, but so are many horror games. But they're both definitely horror games. Yes in Resident Evil 4 you shoot mad farmers until their heads explode (and possible plagas parasites burst out). But it plays like a more 'extreme' version of one of the older Resident Evil games as it were, and definitely tries on numerous occasions to make the player go through the unexpected, the morbid, and face intense odds, as well as scenes to tense up the player, scare them, and send them on an emotional rollercoaster. It is a Horror-Action game, which is still a horror game. Being an action game doesn't immediately mean it is also not a horror game.

Bloodborne is in a similar vein. It pulls from all sorts of horror literature, most notably Lovecraft, and deals with both the Van Helsing-esque vein of horror (which is also horror anyways), and the concepts of Cosmic Horror from Lovecraft. Gameplay puts you at odds even as a powerful being, and brings you along a dark and horror-inspired world to eventually deal with growing madness and chaos. It is an Action-RPG, but it relishes in is themes, atmosphere, monstrosities, and as a previous post explained, nails a lot of what it goes out to do.

I think Horror can be sometimes hard to define, but something important I think is audience response, creators intent, and the growing form of horror as an entertainment media, and all of the different tropes, subgenres, and styles that is has been created under it, others have then copied, imitated, been inspired by, and then gone forth and created works under the same demeanor. As such, the definition of what can be horror does grow, and it has many factors. I do thoroughly believe that Horror can be attached to anything, like comedy, but obviously not everything that has some horror traits are horror. This said, Resident Evil 4 / Bloodborne I think obviously pull a lot from horror, both have a lot of horror moments and pillars of survival, atmosphere, a dark world, which is put together through stand-out moments, and powerful characters in a chaotic and downfalled world of monstrosities.
 
What it boils down to is that horror isn't a genre, but rather an aesthetic descriptor. It doesn't matter if a game is an RPG, shooter, puzzle game, or whatever, it can still be a horror game as long as the visual, aural, or narrative components fit in with any number of a wide array of horror components, wether it's a fusion of gothic and Lovecraftian cosmic horror that pervaded Bloodborne, or the mix of Texas Chain Saw Massacre rural grittiness and John Carpenter body horror and campiness present in Resident Evil 4.
 

Neff

Member
I think myself and others who placed Resident Evil games on their lists did so because of the quality of the games and not because of how scary they are.

Personally, I find RE scarier than SH. SH I don't actually find scary at all. Eerie, disorienting and weird, sure, but not scary. But that's not a bad thing. It works for that series.

Bottom line: Story, character, music, sound-design, invention, variety, atmosphere and sheer scaryness SH wins easily.

The one thing Silent Hill has that RE doesn't is that an enormous amount of it takes place outdoors, during an ambiguously timeless, overcast, foggy day. The feeling of being in a mostly uninhabited, explorable town is as timeless as RE's 'escape from the mansion' mandate. It creates an atmosphere unique to the series, not only elegantly solving a draw distance problem but also creating a legitimately unnerving inability to see just what is or isn't in your immediate vicinity. It's really cool.

Otherwise, no way.
 

Clear

CliffyB's Cock Holster
This is just what we are saying though, Silent Hill may be scarier and has more of an "original" aesthetic, but the gameplay functions of Resident Evil are more engaging. From resource management to planning routes through the meticulously designed maps, there is a level of engagement depth that isn't present in Silent Hill where you have an infinite inventory, horribly clunky combat (and not much incentive to even use combat with the practically endless hordes of enemies that chase you at times) and repetitious level design at times.

Res Evil is a better action game because your character is more competent, but that's just part of the design. To me criticizing SH for that though is like trashing RE because Dead Space does the action aspects better still, and Bloodborne is on a whole other level...

Point being we're suddenly talking about combat gameplay, and that's kind of besides the point in Horror games, many notable examples of which feature minimal combat elements as the lethality of the foe(s) make it impractical. There's also the significant issue that the more familiar you get with enemies, they less scary and mysterious they are, and the more the game starts to feel like any other action title. The RE franchise perhaps more than any other has suffered badly because of this.

Mechanically RE never was anything special anyway; I'm sorry but inventory tetris and keeping an eye on your ammo and herb count is hardly deep strategy! Personally I always really respected the Fatal Frame series for its mechanics as they scaled really well as the pace of gameplay accelerated. That said, I must also admit that I really liked the hybrid RPG/action system of Parasite Eve2, although sadly you had to get really deep into the game to see it working to its fullest effect.
 

Dusk Golem

A 21st Century Rockefeller
I'll be honest, I didn't expect a Resident Evil vs Silent Hill debate.

To be honest, I like them both pretty much the same but for some different reasons. Firstly, one has to acknowledge that like, every main classic Resident Evil game came out before almost every main Silent Hill game, Resident Evil 1 & 2 both released before Silent Hill 1 ever came out, and there is no doubt Silent Hill wouldn't exist if it wasn't for Resident Evil. Resident Evil 3 & Code Veronica released before Silent Hill 2 in turn.

Next is to acknowledge that despite they have some similarities, they both are focused on very different sides of horror. Resident Evil is going for the B-Campy Zombie with evil corporation horror and characters in the military, Silent Hill is going psychological-horror David Lynch-esque surrealism and small town cult horror. Neither is really better, that all comes to personal taste.

For myself if I'll be honest, both Resident Evil and silent Hill don't normally scare me (with the exception of a few scenes here and there), but if I had to give it to one of them, I'd probably actually give it to Resident Evil. REmake did manage to scare me more than any title in the Silent Hill franchise. But then Silent Hill I think has better atmosphere and mood in most of its titles, and a more complex story which had better writing than Resident Evil. But then I think Resident Evil has better continuity which aids to make the hammy story, characters, and the like feel more alive and likable as we follow their digressions through the series and incidents in the games build on-top of each other better. But then Silent Hill I think has the advantage of being more surreal, with better art direction to make individual rooms and locations interesting and morbid. But then Resident Evil I think had better location layout, more interesting constructed corridors and rooms which allowed for multi-path planning, which was aided by the item inventory management so you really had to plan what you could carry, and what path to take to get to what location with increasingly dangerous odds on certain pathways. But then in Silent Hill, its setting being a town with multiple locations helped create a certain pacing yet centered feel and give that joy of exploring a mostly isolated and nightmarish town...

This could go on and on. I don't think anyone who prefers Resident Evil or Silent Hill is going to be turned on the other to be liked more because of certain elements, it's just whatever strikes heaviest within them. They're both great series with great games that despite it all, actually follow a funny similarity with their sequels despite their differences. But people need to realize there's a point where you get hyperbolic and start stating opinions as facts when it comes to this, and people can enjoy what they want.
 
I'm sorry but inventory tetris and keeping an eye on your ammo and herb count is hardly deep strategy! Personally I always really respected the Fatal Frame series for its mechanics as they scaled really well as the pace of gameplay accelerated.

That mixed with much more complex map layouts, intricate enemy placement and more engaging level progression through item/puzzle placement simply constitute a deeper gameplay experience than the copy/pasted corridors and streets of SH. All SH games would have been better with more diverse maps like RE and more profound level progression. I.e. if you had that with the world building of old SH, you'd have the bet horror game by far.
Your post also makes me question whether you've even played the REmake, which is the pinnacle of survival horror and in no way an action camp fest. Pretty sure no one's arguing about modern RE here.

What do they symbolize?

Read a wiki explaining the story.
 

Wensih

Member
Read a wiki explaining the story.

I did.

"Like the Twinfeeler, the Floatstinger’s appearance is reminiscent of the insect specimens hanging on the walls of Alessa Gillespie’s room."

"The incarnation and transfiguration of a great lizard that appears in a fairytale from the elementary school. It is interesting to note that the notes on the reception desk in the school state that at 5:00, “Flames render the silence, awakening the hungry beast.” That and the fact that the noise heard when the player activates the boiler (changing the clock tower to 5:00) is the exact same noise made by the Split Head. This would suggest that whenever Alessa heard the boiler when she was at school, she would imagine it to be the lizard from the fairy tale, causing its subsequent manifestation in her world."

That's not symbolism that's literalism.
 

Despera

Banned
Solid list. Don't know what Bloodborne is doing there though.

A Chair in A Room: Greenwater 100% deserves a mention as the first full-length Virtual Reality horror game. It's absolutely phenomenal. Like a playable Jacob's Ladder, where you play a man with PTSD in a mental hospital, re-living moments from his past from his own perspective. Part one-room puzzler, part psychological horror. It's absolutely brilliant.

And, as we all expected, first-person horror in VR is absolutely unbearable. I literally had moments where I crouched in a corner and covered my face, in-game, grunting in terror. My girlfriend and I have been playing it together and she can never bear it for more than 5 minutes at a time, so I have to take a brunt. Even watching the non-headset feed on my computer monitor creeps her out.
This man knows what's up.

I played almost all horror games mentioned in the OP and ACiAR is the first one I would honestly call scary. Any fan of the genre who hasn't played it yet is missing out big time.

The game has some serious flaws, including wonky physics that get really annoying at points, but as a first showcase of a fully fledged VR horror title it proves beyond any shadow of a doubt that VR is where the genre belongs.
 
Disappointed that the Siren series was poorly represented (and the highest ranked one is arguably the worst game in the series, albeit still a good game), but c'est la vie. It's a great evolution of the kind of gameplay started in the Silent Hill games with a far more interesting mythos & setting IMO. Main downside is that the first game is brutally difficult (but worth it) and the second game is EU/Asia-exclusive.

And Bloodborne is a fantastic horror game (with extensive inspiration taken from RE4 & Lovecraft).
 

epmode

Member
Soma should really be higher. Certainly higher than Amnesia. And RE4, lols.

At least a worthy game took the top spot.
 

Mothman91

Member
How's Dead Space and Alien Isolation.

I'm not real into horror games because I usually pee my pants, but those games I might try because they're more closer to current gen.
 
Great thread.

I would second that SOMA definitely should have made the top 10, was my GOTY 215. It's not even just a grade game, it's a legitimately great piece of scifi.
 

Taruranto

Member
Just realized I didn't throw a vote at Deadly Premonition. It isn't particularly scary (... or a good game), but fits more than few games in top 10.
 

cj_iwakura

Member
Resident Evil 2's placement is actually correct, with 23 votes.
Those responsible for the error have been fed to William Birkin.
 

Clear

CliffyB's Cock Holster
Your post also makes me question whether you've even played the REmake, which is the pinnacle of survival horror and in no way an action camp fest. Pretty sure no one's arguing about modern RE here.

I played REmake back when it came out on GameCube and truthfully never thought much of it at all. Could be that I never really got on with the controller on that particular machine, but I remember feeling an acute sense of disappointment with how it felt to play despite being wowed by its visual design.

Zero, I recall enjoying slightly more (like I said, controller familiarity may have played a part), but not enough to play through more than once. Kinda forgettable on the whole though.

Let me just stress though that I consider the original Silent Hill to be the outlier of that series in that its the only one that manages to strike a good balance between aggressive horror and atmosphere. With SH3 I felt that the team tried to course-correct back in that direction after SH2 turned out to be such a pure mood-piece, but they couldn't quite manage it.
 
Top Bottom