THORES' ESSENTIAL RPGS 2017
PART 1 - MAIN GAMES
1) Undertale (HIGHLIGHT)
Undertale is a tricky game to talk about. On one hand, the less you know about it, the better your experience will be when you play it. On the other hand... it is
very hard to get people who know little about the game to want to play it.
You look at it for the first time, particulary the field sprites for the beginning dungeon, and you think, "Oh, another mediocre RPG Maker game". Or, "Wow, this looks like an Earthbound ripoff, and not even a very good one". The initial 20 minutes of the game has cute moments, and introduces you to several key mechanics, but it doesn't immediately reveal why Undertale is so remarkable. I have a friend that gave up and stopped playing before he even left the Ruins, a part of the story that drags just enough that I don't fully blame him (at least, I try not to). The thing is, at least to an extent, this is done on purpose. It sets your expectations low at the start, so it can subvert them later on. Without giving too much away, it does this more than once, in several different ways, and by the end of everything I felt I had experienced things I had never seen done in this medium before.
Even for reasons beyond the understandably obnoxious "I can't tell you
why, but trust me, it's great!", there really are a lot of wonderful things about Undertale once it gets rolling, stuff I can state in more tangible terms. The distinct, well-written characters vary from amusing, to bizarre, to tragic, to genuinely unsettling. The turn-based-rpg-meets-bullet-hell battle system is challenging and satisfying to play. The soundtrack makes it very clear that the creator, Toby Fox, got his start as a composer, and is honestly one of the best scores for a video game that I've ever heard.
It's funny... I didn't intend on making Undertale my highlight when I started compiling this list. But the more I wrote about it, the more it became clear to me that this
is an Essential. It really, absolutely is something you should play if you're interested in RPGs. If you passed on the initial release because you're not really a PC gamer, it's on PS4 now. The only real reason to avoid playing it otherwise is its overbearing fanbase, and they've quieted down some now that the Homestuck video game is out. I can recommend it without hesitation.
Spider Dance
Home
Dogsong
(Spoiler: Endgame boss)
2) Persona 5
In a lot of ways, Persona 5 approaches perfection.
Something I absolutely love is that it does an exceptional job at enforcing the core story concept with its gameplay. In P5 you are a group of Phantom Thieves, entering the hearts of people with warped minds and stealing the embodiment of their desires. So how does Atlus work the dungeon crawling gameplay of its third and fourth entries into that concept? It turns the dungeons into heists. As you go through the dungeon you may need to disable security systems and open safes, and the entire exploration of the dungeon revolves around first locating the treasure, and then breaking into the room containing it. Practically every aspect of 5's gameplay is justified by the game's story and aesthetic. Confidants, the characters with whom you have dating sim style interactions with, aren't just people you stumble upon and decide to be friends with. They're
connections, people it's in your best interest to be closer to, because they help you become better at being a thief. A reporter that writes fluff pieces about you to improve your reputation with the general public, or the owner of a private clinic selling you medicine under the table. Every gameplay mechanic is flawlessly supported with context, which makes investing yourself in Persona 5's world pretty much effortless.
Even more impressive is what a great evolution it is of the games that came before it. The Press Turn battle system has always been solid and functional in the past, but 5 elevates it to a new level. The gun tricks, the baton passing, and the return of monster negotiations are all additions that make combat more interesting and engaging. Dungeons used to be a randomly generated pile of unremarkable hallways, now each dungeon is a fully realized Palace. The social system used to merely boost your ability to fuse your Personas and make new ones. Now, on top of that, you'll get entire new game features depending on which Confidant you're building a relationship with, and the more Confidants you have, the more tools you have to get through the game with. Every game mechanic related element from Personas 3 and 4 has been polished into a diamond. There has never been a Persona that is as fun to
play as 5.
The narrative experience is nearly as much of a blast as the gameplay. The cast is excellent; each one has a surprising amount of depth and has their own captivating motive for rebelling against your adversary. My fellow Phantom Theives have a lot of great dynamics, Morgana is my favorite "animal mascot" character in the franchise, and I got really attached to the supporting cast as well. All of these pieces really sold the overarching plot, and made it feel like it had stakes. I wanted to succeed because I cared about the people that would be affected if I failed. I'd be remiss if I didn't also mention that that P5 friggin
oozes style. Everything down to the menus are sleek as hell, and the in-engine cutscenes look so good that I wished there were
less animated cutscenes. Finally, the soundtrack ties everything together like a dream. I wish there were more original songs, but what is there is A+.
Like I said, Persona 5 approaches perfection, but doesn't quite reach it. The narrative experience is
nearly as much of a blast as the gameplay because it has some failings. The main one being that it's a story that has some very important and poignant messages; messages that the writers proceed to ignore for roughly half the game. I'll avoid spoiling anything with examples, but the gist of it is that the not-infrequent disconnect these moments caused did break my immersion from time to time. That, and the fanservicey elements of the game are more pronounced than in past Persona games, which isn't why I'm here.Ultimately, these things aren't dealbreakers. They're just maybe a little more disappointing than they should be, since these elements held Persona 5 back from being something I could recommend to absolutely everyone, and possibly my favorite RPG of all time. Instead, it's one of my Top 10 RPGs, and a title I would still strongly recommend to the vast majority of JRPG fans.
That's... still probably pretty good.
Life Will Change
Tokyo Daylight
Beneath the Mask
Price
3) Mother 3
It's always hard for me to describe why I love Mother 3 so much. Like, one of the reasons I love it so much is because it's so weird, and it does so many things that are hard to describe. It doesn't help that I haven't played it since 2008, and a lot of the specific things that happen in the story are no longer a very clear memory. It's almost like I've been waiting for an official localization for years and years, and keep getting let down! Ha ha, what a funny thought! Ha ha... ha...
What I do know is that when I think back on it, I get a lot of genuine feelings. I get nostalgia for a lot of games, but the kind of fondness and warmth that I feel for Mother 3 is one of a kind. I remember a narrative that balances whimsy and tragedy in a very impressive way. I remember a fan-translation that's so well done that I would have believed you if you said Nintendo's Treehouse wrote it themselves. I remember everything culminating a finale that had me misty-eyed, something incredibly rare for me at the time. Everything comes into a package that I still adore, even nearly a decade later, when I barely remember it. I keep it this high up on the list because I know it belongs here. It feels right. It may not have my absolute favorite writing in a role-playing game, or my favorite soundtrack, and
certainly not my favorite combat, but all of its ingredients mix together to create something that's better than the sum of its parts.
I really, really do want to play it again in the near future though. Maybe NoA can stop yanking my heart around and finally put out a version I can pay them money for.
Mom's Hometown
Open Sesame Tofu!
Adolescence (Toilet Cow's Recommendation)
4) Xenoblade Chronicles
I bought Xenoblade thanks to Project Rainfall and GAF hype. One of the best purchasing decisions I've ever made. The gigantic world was one of the most visually stunning things that the poor little Wii has managed to put out. The cast was fantastic, if a bit archetypal, and I loved seeing them interact on the field and unlocking all of their private conversations. And holy crap, the sidequests. The clever way that they sort of informed you of the personal lives of every single NPC you met, investing you in the universe even further, took away over 120 hours of my life before I realized what was happening. And holy cow, the soundtrack. Mitsuda, Shimomura, and ACE can all create phenomenal soundtracks by themselves, but Xenoblade features all
three of them.
What's especially impressive is that the combat isn't even my favorite part, and the combat is
phenomenal. It's definitely the most enjoyable implementation of an MMO style battle system in a single player game I've ever witnessed. Each character plays like their own distinctive class, and their playstyles all highlight and reinforce their different personalities. Reyn, the stubborn but loyal meathead of the group, fills the Aggro Tank role like a glove, while the wacky mascot character Riki has an assortment of bizarre tools that overwhelm the enemy. The customization options let you do some really cool things and create some very interesting builds (Naked Dunban the Dodge-Tank was a personal highlight for me), and the way battles flow made it surprisingly easy to juggle a large amount of variables at the same time.
I am so, so glad that Nintendo bought Monolith Soft and produced this masterpiece. I don't know if Xenoblade 2 will come even close to dethroning it (the main female character design certainly doesn't do it any favors), but I'm excited to find out.
You Will Know Our Names
One Who Gets in Our Way
To the Last Battle (Spoiler: Endgame dungeon... if you couldn't guess)
5) Paper Mario: The Thousand Year Door
The undisputed king of hilarious dialogue for me. The localization done by Treehouse is some of their best work to date, with a whimsical and pithy style that you can't really find anywhere else. Some of the scenes were pitch perfect; personal highlights include Mario helping a bumbling penguin detective solve a mystery, and the entire Glitzville arc.
The battle system is also quite a treat! The blend of traditional turn-based menus and input-based action mesh together really well, and your party's array of abilities bring forth some very cool and unique potential strategies. However, the star is ultimately still the writing and the colorful cast of characters. I was heartbroken when those elements were stripped away in Sticker Star, and I've refused to play Color Splash on principle. Paper Mario returning to its roots at this point feels like a pipe dream, but one can hope that someday Mario will meet a Goomba that actually has a name again.
Main Theme
Petal Meadows
Luigi's Theme
6) Live A Live (UNDERRATED)
Anyone looking forward to Project Octopath Traveler should take a look into the past while they wait, and try out Live A Live. Octopath Traveler is looking like a contender for sure, and may be one hell of a challenger for the title of "Best Japanese Role Playing Game Where You Start The Game As One Of Multiple Different Personalities, Each of Them Playing Drastically Different Than the Rest". But until it comes out? Live A Live is the reigning champion.
The selectable character system works so well in Live A Live because if it weren't for the battle system, which remains mechanically consistent, each character's story would feel like a different video game. If you select the robot character, Cube, you play a horror story set on a deteriorating spaceship in the far future. You have to rely on stealth instead of combat, because the creatures unleashed on the ship overpower you too easily. Alternately, you can pick the martial artist Masaru, whose chapter is almost
entirely combat. You enter a tournament and fight through a gauntlet of other martial artists, in a modern day tale that feels like Street Fighter: The RPG. The other five playable characters are just as radically different, from a cowboy defending his town by laying traps for a group of invading bandits, to a caveman who can only speak via word balloons with pictures of meat in them. Each character's vignette can be played through in any order, and once you've played through all of them, I won't spoil what happens, but it's good stuff.
This never came to the states, but the fan translation job is fantastic, if not as professional as Mother 3's. Some of the mechanics may feel a bit archaic and dated these days, but so much more of Live A Live is wonderfully ahead of its time.
Megalomania
Ultimate Strength ~ Victory Road
Go Go Buriki Daioh!
7) Persona 4
While I've currently decided that I like Persona 5 a little more, and I don't like saturating my list with too much of one series, Persona 4 is such a great game that I can't bring myself to remove it from the list or demote it to the Honorable Mentions section.
Every member of the group you accrue is a distinct, fleshed out person with different motivations, personalities, and secrets that you get to discover by making the decision to spend time with them. They all have entertaining and believable dynamics with each other, driven home by superb voice acting and excellent dialogue from Atlus' localization team. These dynamics were incredible. They made the cast feel like real people. It was remarkable, the amount of depth they went to with each character's psyche. Kanji and Naoto's stories in particular are amongst the frigging coolest things I've seen a JRPG do, even if I don't think that those arcs reached their full potential, and they're a big part of why I love both those characters so much.
By the time I reached the game's weird, weird end, I got to see my party bond to an extent that lots of games don't bother with. Usually RPG parties establish that they share a common goal, and then reach the end of their destination as friends that usually go their separate ways, minus the romantic couple. When I beat Persona 4, the main party felt like they had become a family, and the execution of it was so good that I believed that too.
I do want to make a special note that if all versions of a game weren't bundled into the same slot for the purposes of voting, my vote would be for the original PS2 release of Persona 4 and
not Golden. The QOL updates and additional mechanical changes are nice, but ultimately they're not worth the narrative experience becoming
worse. I don't hate the new character, Marie, but she changes the story in a way that gives it some pacing issues that weren't there before. The annoying but tolerable fanservice in Persona 4 really begins to push it in Golden; an offhand comment during a hot spring scene in the original becomes a fully animated cutscene with closeups and jiggle physics, because I guess it was too subtle initially. Not to mention the homophobia and fat jokes are practically
doubled in the exclusive scenes added to the Vita version. The comparison may be a moot point in this specific thread, I think Golden is a really interesting example of how more isn't always better.
Reach Out to the Truth
Your Affection
I'll Face Myself -Battle-
8) Pokemon Ruby/Sapphire/Emerald and Omega Ruby/Alpha Sapphire
If I could just recommend "Pokemon", the entire franchise, as a whole, it would be at the absolute top of the list. It is my favorite series of all time, and the franchise I've undoubtedly sunken the most hours into over my many years of gaming. The endless customization potential of your party of six, the deceptively deep and complex battle system and Type Effectiveness mechanics, and the completionist urges in invoked in me to catch
every single one were all elements that had me playing the games since I was 10. Not to mention the superb worldbuilding. From each interesting region with tons to explore, to the incredibly varied ever-growing list of Pokemon themselves, each with their own backstory and fluff... the universe of Pokemon is so rife with cool experiences and stories to me that I actually found a
Tabletop RPG adaptation of it online, and have since both played in and ran multiple campaigns using that system. I am
super cool.
The hard part is picking the
definitive game in the series. And I think the short answer is still that there isn't one yet. I ended up picking the Pokemon game that means the most to me personally. The original Pokemon Ruby is the most I've ever played Pokemon. Hoenn was my favorite region, it still is, and I felt like I could be a trainer there forever. Omega Ruby updated everything to the current generation phenomenally, and did one of the greatest things in the franchise to date: Online Secret Bases. I get to make my own house, share it with my friends across the country, and have them fight my Pokemon team? If they had just brought Battle Frontier back, and made the postgame as robust as Emerald's was, ORAS
would have been the definitive game in the series.
Either way, it's hard to go wrong with almost any mainline entry in the franchise. Red and Blue are classics that are still fun to play, even if the adventure is more stilted and frustrating in 2017. HeartGold and Soulsilver still have the best postgame across every generation, no contest. Diamond and Pearl had Chimchar in it. I actually considered making Sun and Moon my nomination this year, because it mixes everything up in a great way and has some top notch advancements and Quality of Life changes. It's possible that Ultra Sun and Moon add the tiny bit of extra meat this Generation needs to be the best of its kind. I suppose we'll see.
Rival Battle
Fortree City
Trick Mansion
9) Final Fantasy IX
IX is the definitive Final Fantasy to me. It has big story with the intimidating scale, and the constant rewards for exploring. But it also has an overwhelming amount of love and charm injected into it. The world is fun! I wanted to talk to everyone, investigate every distraction, every jumprope minigame and trading card sidequest. The cast all start with big, striking personalities and most of them have great arcs and development that keeps you hooked. Zidane, a wise-cracking rogue, was the perfect protagonist after two Final Fantasies of brooding edge-boys. It doesn't hurt that Vivi and Steiner are also GOAT characters who he gets to have excellent dynamics with. The soundtrack bleeds the words "fantasy epic" from its very pores, and it was very, very difficult to whittle my highlights down to three picks.
Even combat, which maybe hasn't aged as well compared to the rest of IX, has its good points. I personally love the mechanic where you gain abilities by winning battles with specific pieces of Equipment on. Being able to see the progress bars on those items, and knowing for a fact when I would next unlock an ability I need, gave me the incentive to grind and keep pushing forward. It was really satisfying to craft a combination of abilities you accrued yourself that would make your character completely wreck face in battle.
Bottom line, Square really created something precious when they made Final Fantasy IX. Recent Final Fantasies seem hollow and sobering in comparison.
Battle Theme
Vamo' Alla Flamenco
Steiner's Theme
10) Chrono Trigger
As much as I tend to resist the bandwagon, I can't help but respect Chrono Trigger, because it deserves it. The cast is great, the battle system is solid- Dual/Triple techs really attached me to my characters- and the time travel is expertly executed from both a story and gameplay standpoint. Trigger also has one of the finest video game soundtracks in history for "To Far Away Times" alone. That shit is my fucking jam.
I don't think I'll ever get tired of playing the final act, when you have your whole party and you're bouncing through time, getting to experience side arcs in slightly different ways every time because people will say different things depending on your current group layout. My favorite thing of all was to play as much of the game with Ayla as possible. She just threw the serious tone in every scene out the window. "Leave nest! Have baby! Give milk! Have more baby!"
To Far Away Times (Spoiler: Credits theme)
Silvard (Epoch)
Frog's Theme