NeoGAF's Official Game Soundtracks of the Year 2015: Voting Ends January 17th

1. Grey Goo
Frank Klepacki
Advancing Position
Goo Theme
Beta Theme

Frank Klepacki is a musical chamelon, he can do everything from sweeping orchestral arrangements, to heavy metal, to dubstep and techo. What truly makes him amazing though is when he mixes all those elements together seamlessly as he does in the Grey Goo soundtrack. It's an incredible bit of work.

2. Battle Battalions AKA Victory Command
Frank Klepacki
Command the Metal
Inconceivable
Taking Control

Yes folks, we got two Frank Klepacki soundtracks this year. This one is much more in the vein of Red Alert, lots of heavy rock. Great stuff even if the game is kinda ass.

5. Transformers Devastation
Satoshi Igarashi, Tetsuya Shibata, Jun Okubo, Vince DiCola, Kenny Meredith
Fight Theme 15
Fight Theme 12
Fight Theme 14

One of the best rock soundtracks I've ever heard in a game. Fits the action perfectly.
 
Next year is already looking strong with Final Fantasy XV, Fire Emblem Fates, and Bravely Second. Heck, all three of these games have tracks up right now on youtube.
Yeah, one could probably already vote for his/her OSTOTY 2016 based on one's past preferences. :P I'm fairly certain I'll have some kind of combination of FFXV, Persona 5, Fire Emblem Fates, The Legend of Zelda U, Trails of Cold Steel II and Nier 2 (if that's out next year) in the Top 3 & honorable mentions. Of course there's always room for surprises.
 
1. Axiom Verge

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Thomas Happ – The Axiom
Thomas Happ – Trace Awakens
Thomas Happ – Otherworld

2. N++


ASC – Confined Spaces
Project e.l.f. – jmac
Volor Flex – Tramp

3. Bloodborne


Ryan Amon – Hunter's Dream
Tsukasa Saitoh – Cleric Beast

Honourable Mentions:

OlliOlli2: Welcome to Olliwood
Life is Strange
Until Dawn
Hotline Miami 2: Wrong Number
 
Oh man, it's finally time.

I think I have my number one picked out already, but I have to rip some of the music myself to provide some samples.

Was thinking of engineering some small 3 minute samplers of favorite tracks from each of my top 3 too.
 
Holy shit, there is not enough Everybody's Gone to the Rapture in here. Really needs to be more Rapture in here. It's the best soundtrack of the year. That's not opinion, it's certified fact.

Anyways.

1. Everybody's Gone to the Rapture (by Jessica Curry)

Finding the Pattern
Carry Me Back to Her Arms
Dust and Shadow

2. Life is Strange (by Jonathan Morali/various)

Original:

1
2
3

Licenced:

Mogwai - Kids Will Be Skeletons (Episode Three)
Foals - Spanish Sahara (Episode Five)
Local Natives - Mt Washington (Episode Two)

3 - Splatoon (by Toru Minegishi and Shiho Fujii)

Main Theme
2
3

I'll add more detailed thoughts in a bit.
 
Every year I open this thread on mobile and then immediately regret it. My explanation will be rather short, before my browser craps out again.

1. Life is Strange ; for a large part this game is the music. They are licensed tracks yes, because kids breathe them and so does this game, creating a very unique symbiosis. I don't even like indie hipster trash and I've still listened to this soundtrack every daily commute for the past year.

2. Splatoon ; omg so fresh. The ending tally track is the best woomph ending tally track ever made. If that makes sense. Sounds minor but it's incredibly important for the game feel.

3. Undertale ; chirpy. I'm sure more people will be able to wax more lyrically.

Honorary mention: the Witcher 3, beautiful vocals and some interesting arrangements but much like the overlong game itself not enough to pad out its game time, leading to too much repetition.
 
Honestly I love all three soundtracks so much that this sequence could have gone in any order.

1. Undertale (Toby Fox)
In a game so simple graphically comes a soundtrack that conveys amazing amounts of emotion and energy. It's impressive how well the intensity of a fight or the wackiness of a situation is elevated by Toby Fox's stellar soundtrack. Simply brilliant.

Hopes and Dreams/Save the World
Shop
Heartache
Spider Dance
Asgore

2. Ori and the Blind Forest (Gareth Coker)
A score that matches the beautiful art style, and wouldn't feel too far out of place in a Disney film or standing toe-to-toe with Nintendo's best. Another soundtrack that conveys heartfelt emotion, serenity, and yet can handle challenge and adventure with ease.

Ori, Lost in the Storm
Climbing the Ginso Tree
[URL="https://www.youtube.com/watch?v=byzWyQOwvBw&index=18&list=PLTSIqhWP1gKWbtSaAFCz5erPddH--7D6L"]The Waters Cleansed

[/URL]3. The Witcher 3: Wild Hunt (Marcin Przybyłowicz)
Featuring Slavic sounds that seamlessly switch from intense vocal battle themes, to streets filled with soldiers in Redanian occupied Oxenfurt, the tranquility of the frost swept Ard Skellig islands, all the way to the mystery of a cursed immortal, Wild Hunt's soundtrack is simultaneously varied, vast, and unique.

Steel for Humans
Skellige Combat
[URL="https://www.youtube.com/watch?v=ARnTY918SKc"]Whispers of Oxenfurt

[/URL]The Fields of Ard Skellig
You're Immortal
 
1. Xenoblade Chronicles X
- 46-:ri9 (Sylvalum theme)
- Uncontrollable
- NLA theme
- MONOX

2. Undertale
- Megalovania
- Battle Against a True Hero

3. Splatoon
- Hooked
- Squid Sisters theme (probably my favorite track this year)

Mention: Yoshi's Woolly World
- Wonderful World of Wool 4
- Shuttlethread Pass
- Frozen Solid and Chilled
 
1. Transformers Devastation

Kenji Saito's games are now two-for-two with rockin' guitar-driven soundtracks. Transformers Devastation trades out Metal Gear Rising's vocals for an emphasis on lead guitar that also bursts in when bosses move to a new phase. While it doesn't quite match the highs of Rising's soundtrack, I feel there are an overall greater number of battle and boss themes that I enjoy, and well...it's exactly the type of music I want in my character action game. I can't think of one bad or even lackluster combat theme in the game, and there's a good amount. Most of themes are pretty conservative in phase one, but ramp up quickly in-game as bosses tend to hit phase two after only taking around 30-40% damage. Rock on, Platinum dudes.

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Kickback a.k.a. the most Mega Man-ass song I've heard in forever
Cargo Lift (phase two might be the hypest track of the year)
Autobots' Theme - because it's only in challenge mode so many players probably didn't hear it
Blitzwing - the guitar in phase two like, fuckin' goes places, man

YouTube uploads of this soundtrack have been spotty since all we have are rips (curse you, Activision!), so here's a playlist I found with accurate song titles.

2. Hotline Miami 3: Wrong Number

Hotline Miami 2's soundtrack maintains the same pulse-pounding vibe as the original with tracks like Sexualizer and Quioxtic, while adding a greater range with tracks such as the contemplative Remorse, slow-burning Delay, the heroic The Way Home and unsettling Run. Intermissions are greatly upgraded over the first game with standout tracks such as Rust and Guided Meditation, the latter of which might be the musical embodiment of the word "sketchy". Roller Mobster stands out as being possibly the most balls to the wall Hotline Miami track ever once that beat drops. I was stuck on the level it plays on for a while and started to get a bit of a headache...so I turned it up even louder. Finally, I absolutely adore the menu music for its serene, "calm before the storm" feeling - a stark contrast to the in-game music for sure, but its low-key vibe makes those powerful beats even more impactful when they hit. Overall a heart-racing soundtrack that eclipses the original game's stellar track list for me.

3. Yoshi's Woolly World

My feel-good soundtrack of the year for sure. It's hard not to kick back with a smile while listening to Knitty-Knotty Windmill Hill or Clawdaddy Beach. Frozen Solid and Chilled is my favorite track from the OST; it's all fun and games until that synth hits, then shit gets real son

Wonderful World of Wool 1 also makes me feel...wonderful. A wonderful game with a wonderful soundtrack :)

tl ; dr

1. Transformers Devastation
2. Hotline Miami 2: Wrong Number
3. Yoshi's Woolly World
 
It's been great year for video game music. I probably spend the most Itime listening to Undertale, Metal Gear Solid 5 and Persona 4 dancing all night, so I guess that's what I'll vote for.

1. Undertale
2. Persona 4: Dancing All Night
3. Metal Gear Solid V: The Phantom Pain
 
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1. Splatoon ; Often, I play a game and fall in love with its music as I'm doing it. In the case of Splatoon, the music played during trailers (and especially the dedicated direct) was a big part of wanting to get the game. It's strange, it's unconventional, and for some reason, I can't stop listening to it (even the losing screen music, which I'm hearing often enough as is).

* Various multiplayer themes: 1 - 2 - 3 - 4 - 5 and of course the final minute rush.

* Smaller pieces like Booyah Base, the lobby theme

* Surprisingly, quite a bit from the single player, most notably the squid sisters version of the final boss theme

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2. Yoshi's Woolly World ; This one also really took me by surprise. While the main theme is nothing to scoff at, it hides the variety of the rest of the score. Most of the individual pieces are rather short, but within their respective stages (and even without them), they work shockingly well. It's true, this soundtrack doesn't reach the epic scale of a Mario Galaxy, or even the smoothness of a 3D Mario or Mario Kart 8 (well, mostly), but it is beautiful in its simplicity, and more catchy than it has any right to be.

I could post practically the entire soundtrack, but I'll try to keep this concise (I think I can post a bit more, since most loops are on the short side)

* Knitty-Knotty Windmill Hill
* Shy But Deadly
* Clawdaddy Beach

* Duplicitous Delve
* Spiky Stroll
* Lava Scarves and Red-Hot Blarggs

* Yoshi and Cookies
* Scarf-Roll Scamper
* A-Mazing Post Pounding

* Monkeying Round and Round
* Fluffy Snow, Here We Go! (Underground)
* Up Shuttlethread Pass
* Vamoose the Lava Sluice

* Vs Burt the Bashful
* Vs Bunson the Hot Dog
* Vs Miss Cluck the Insincere

* Wonderful World of Wool 1 - 3 - 6

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3. Mario Kart 8 DLC Pack 2 ; The jazzy score for the main game was pure bliss, and the music for this relatively small content add-on can easily compete with it. In terms of pure quality, it is probably my favourite of the year, but I have to acknowledge the fact that other games simply have a much larger number of great new tracks.

* Super Bell Subway, both in its above ground and underground versions.

* Wild Woods

* Animal Crossing, Spring / Summer / Autumn / Winter

* Big Blue (I chose video highlighting both the regular and final lap music)
 
1. The Witcher 3
2. The Legend of Zelda: Tri Force Heroes
3. Xenoblade Chronicles X

Honourable mention: Super Mario Maker
 
1. Hotline Miami 2: Wrong Number
- Run by IAMTHEKIDYOUKNOWWHATIMEAN: Captures the breakdown of Evan and his Sith-like giving into his anger so, so well. He's losing focus of what matters and this track paints that picture beautifully.
- Untitled by The Green Kingdom: The restrained, melancholy drone and combination with the menu graphics allude to the end of the game so well. Serene track, very calming.
- Divide by Magna: YO LET'S FUCKING DO THIS

2. Metal Gear Solid V: The Phantom Pain
- Sins of the Father: Instant classic, regardless of your opinions on the game itself. Masterful work by the lyricist, composer, and of course Donna Burke.
- Quiet's Theme: Again, having avoided a lot of the controversy and her arc, this song stands by itself without context and I find it beautiful.
 
1. The Witcher 3: Wild Hunt

Atmosphere, atmosphere, atmosphere. This amazing mix of medieval, Slavic, and folk sounds/melodies comes together to create a unique and exotic soundtrack full of fire and serenity in equal doses, lending the world a kind of hyper-naturalism I've not felt in anything else aside from Red Dead Redemption. Some of the ambient music in Skellige, for example, is transcendent, and in combination with the world design brings to mind the atmosphere of a few backing synth tracks in something like Michael Mann's The Last of The Mohicans. The Fields of Ard Skellig might be one of the best tracks I've ever heard in a game. Incredibly ethereal. I mean, my God, all the exploration music alone, a lot of which isn't even on the official soundtrack release: Oxenfurt, Slums of Novigrad, Velen, White Orchard, etc. etc., etc. Hard pressed to name another game with the kind of sweeping melancholy of The Witcher 3's soundtrack. Hell, I haven't even touched on the combat themes which make you want to pirouette until everyone's heads are flying through the air all while moaning, wailing, and nodding furiously to the music. Top notch all around.

2. Transformers Devastation

Another year, another hype as hell Platinum Games soundtrack. They've quickly become the go to for all your insane hype combat music needs, and this one meets those standards and then some. It's like a speedball concoction of nostalgic Mega Man melodies, American + Japanese wrestling themes, and save the world heavy metal. Nearly wall to wall guitars on this thing. What better music to dropkick robots (in disguise) to.

Constructicons
Shockwave
Blitzwing
Motormaster

3. Hotline Miami 2: Wrong Number

Coke, masks, baseball bats, gunshots, blood, flashing lights, sleep it off, repeat. The psychopath's synthwave playlist. Again.

Bloodline
Blizzard
Decade Dance
Divide
In The Face of Evil
 
1: Undertale

Everything that can be said, has been said. GOAT-tier.

Waterfall
Metal Crusher
Dummy!

2: Kirby and the Rainbow Curse

Magical music, as is par for the course for Kirby games. While its soundtrack doesn't stand out as particularly unique within the franchise (unlike its predecessor Canvas Curse and others such as Epic Yarn), it makes up for it with its remasters of stand-out songs from many of the previous entries.

Final Battle
Studying the Factory (remaster of a Kirby 64 track)
Heavy Lobster (remaster of a Kirby Super Star track)

3: Splatoon

So funky. So fresh.

Friend List by ABXY
Sucker Punch by Hightide Era
Metalopod by Squid Squad

LTTP: EarthBound Beginnings

The EarthBound/MOTHER series excels in many categories, and music is definitely one. There's a reason the music in the original game was largely carried over to its sequels. It's just... perfect. All of it. These are absolute classic video game tunes and I won't hear otherwise. Guess it fits in the LTTP section after all, even though it did only come out in the US this year.

Bein' Friends (bonus vocal version)
Wisdom of the World (bonus vocal version)
Snowman (bonus full instrumental version)
And a fourth for good measure, the gorgeous Fallin' Love.

That's not even counting the big ones like Eight Melodies and Pollyanna. Kudos to Nintendo for finally bringing this game westward.
 
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1. Hotline Miami 2: Wrong Number

"Atmosphere" and "vibe" are words that come to mind when I think of a soundtrack that has legitimately made a massive impression on me throughout the year, and no other game this year is even close to comparing to the sheer dynamite that is Hotline Miami 2. Much like the first game the soundtrack selection is reliant on very pulsating electronic body music with an 80s tinge, usually with a universal BPM cap across all tracks that blend into the neon colored madness and crass pixel graphics in a way that conditions the player to move in rhythm with the tunes. It's one of the best examples of what happens when you let music drive the artistic vibe behind the game play and give beautiful context to the audacious and ultra violent grime. Between now and then however a significant improvement was made - every level now has it's unique track, which has the benefit of every single level telling it's own story. Moments such as Decade Dance playing when breaking out of police captivity to extract revenge on your hostage while a thunderstorm roars, or ambushing a multiple-story skyscraper overtaken by the Russian mob, set to the tunes of Roller Mobster, are all insurmountable. Once again it conditions the player to experience the mind of depravity, but this time in a much more deliberate, darker way.

Le Perv
Future Club
Run

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2. Splatoon

An oddity in more ways than one, Splatoon turned out to be one of the most unassuming things Nintendo has put out and stands as a testament that a new IP from them is an IP that exists to be wholly subversive to everything else it's made, which extends to it's soundtrack. A lot of JSR parallels have been drawn to this game and despite it often being a contended one I think the reason some part of it holds true is because of how it integrates the concept of music and style to be integral to the world. A large majority of gear is themed around music or certain eras of them, and every track that plays in the game is credited to a fictional band with distinct styles that sounds reminiscent of a funky 80s cartoon with some modern touches. Modulated, vibrating oscillators, surf riffs on guitars, gibberish vocals adding onto the aquatic feel, even the occasional chiptune and classic piano pieces - it's got everything to set the stage to the colorful madness.

Ink or Sink
Friend List
Hooked

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3. Undertale

Undertale is a game that keeps proving so much of the industry wrong. In terms of game play, in terms of narrative, in terms of development, everything it represents; and it's music as well. Much like the game itself it was all made almost entirely by one person. A person with a digital audio workstation and a whole lot of soundfonts. Someone with an incredible sense of melody, arrangement and composition. Most of the tools behind the music come in the simplest of forms and yet manages to be some of the most compelling tunes to have ever been put out. Part of this is thanks to the fantastic use of leitmotifs that echo throughout the game and add a beautiful level of cohesion to every scene associated with a certain character or event. It encompasses a wide variety of intense, fun, and emotionally captivating tracks that beautifully represent every character, every moment and every beat in the story. Much like the game itself it serves as an inspiration that even the best things come in humble packages, and it drives me to want to improve as a creator.

Another Medium
Undertale
ASGORE
 
1. Org and the Blind Forest - An absolutely sublime game and an OST to match it too. The feels listening to The Sacrifice are incredible. No OST I've played this year, or in the last few years, has come close to what Ori achieved. Superb.

2. Halo 5 Guardians - Halo has always had a special OST. And Halo 5 is no different. Re-mixing some of the old (The Trials and Halo Canticles) with the new (Skeleton Crew and Blue Team), Kazuma Jinnouchi did a fantastic job.

3. MGS V: The Phantom Pain - A big game needs a big sound track. And this delivered. I mean come on? Joy Division, Billy Idol, Ultravox, and of course dat David Bowie Intro. Blended with the big 'Blockbuster' music V Has to Come and Return, we had one of the most varied brilliant soundtracks of this year.
 
1. Everybody's Gone to the Rapture - Just sheer beauty as a soundtrack. I've listened to it constantly.
2. Bloodborne - So epic!
3. Metal Gear Solid V: The Phantom Pain - 80s love. wooooHOOOO
 
1. Bloodborne

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The "Souls" games had some pretty great tracks—one such example being "Great Grey Wolf Sif"—but Bloodborne was fantastic from start to finish, with some amazing pieces that both move and unnerve. The recent expansion was no different, introducing one of my favorite tracks in the game. The strings are simply sublime along with the choir. Frankly, it's difficult choosing a favorite track, so I'll leave a few here.

"Omen"
"Cleric Beast"
"The Hunter"
"Hail the Nightmare"
"Amygdala"
"Ebrietas, Daughter of the Cosmos"
"The First Hunter"

2. Hotline Miami 2: Wrong Number

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Hotline Miami is known for two things: fast, addictive gameplay, and badass 80s-inspired retro beats (synthwave). If you played the original, you knew there was one area where the developers wouldn't falter with the sequel, and it was undoubtedly the music. From Perturbator's "Technoir" to the haunting "You Are the Blood" by the Castanets, you won't find many soundtracks that actively add to a game's experience as much as it does for Hotline Miami 2: Wrong Number.

3. Crypt of the Necrodancer

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Danny Baranowsky's best work to date—which is no small feat given his pedigree. This rhythm/rogue-like hybrid is so ingenious and perfectly complemented by the soundtrack that I'm positive it would have become a classic still talked about to this day had it released in the SNES era. Just listen to "Disco Descent" or "Rhythmortis" for a taste of what the game's soundtrack has to offer.
 
1. Undertale

Simply there is no contest. This little package has such emotion and catchy music, it is an achievement on itself.
Point in case, I came to love the music before even playing the game!

2. Splatoon
3. Hotline Miami 2: Wrong Number
 
1. Undertale

I literally don't have a favourite, but leitmotifs are very important to me personally and this game's entire soundtrack just knocks it out of the park. Some noteworthy tracks are:

Megalovania
Death by Glamour
Undertale

2. Splatoon

Although somewhat limited, the songs in this game are really good at getting me excited while playing. Some of my favourites are:

Final Boss Phase 2
Quick Start
Ink Me Up

3. Monster Hunter 4 Ultimate

I love epic boss music, and this game is full of it. Even some of the lower ranked monster get really cool themes:

Battle/Ancestral Steppe
Battle/Gore Magala
(Obligatory) Proof of a Hero
 
1) Transformers Devastation
What a surprise. Though hype for the game was there, I wasn't prepared for the soundtrack at all. My favourite of the year by far.

-Shockwave
-Insecticon
-Motormaster
-Constructicon
-Megatron

2) Yoshi's Woolly World
Expected nothing less considering I love the OST for both Wario Land Shake It and Kirby's Epic Yarn. Yoshi's Woolly World delivers the "good feel" (hah) music.

-Lava Scarves and Red Hot Blarggs
-Spooky Scraps
-Yoshi and Cookies

Hasn't been really my year when it comes to soundtracks.
 


3) Nuclear Throne
I sort of slept on this one for a good while, but now that it's officially out... yeah, it's up there. Any game whose title screen music has melancholy wailing against acoustic guitar and harmonica has to be good, right?

From what I've gathered, Rami Ismail told Julio Kallio from the onset to avoid music that was blatantly "video gamey". I'm not entirely sure that it's 100% successful on that front - "Frozen City" reminds me a lot of old Sega CD redbook audio music - but it's damn near close. It sounds more like an alien spaghetti western soundtrack than it does your typical video game soundtrack, and I think it's all the better for it.

Also, it has a song that's basically all gun sounds, and the rap stylings of a wealth-obsessed god of guns. What's not to like?

It's just a shame I suck so much at this game and thus will likely never hear half of this music in-context.


wow thanks for introducing this to me. I really like that rap song.
 
1. N++
I was very surprised when I first heard the sounds of this game that it was full of legit techno, downtempo and minimal drum and bass. Very UG and fresh sounds all around.

Wrong Assesment - Scaphoid
Asusu - Velez
Getz & Diagram - Mutant

2. Persona 4 Dancing All Night
Soundtrack full of excellent remixes from the almost overly perky P4 sound, love it.

Shadow World (ATLUS Kozuka Remix)
Heaven (Norihiko Hibino Remix)
Heartbeat, Heartbreak (Towa Tei Remix)

3. Metal Gear Solid V: The Phantom Pain
I wasn't that keen on the OST but the licenced tracks made up for it easily, I was always blasting these tunes when I could.

Daryl Hall & John Oates - Maneater
Thomas Dolby - She Blinded Me With Science
Spandau Ballet - True
 
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1. Undertale - Toby Fox
Undertale is an auteur game, by pretty much one person who also happens to primarily be a musician, so it’s no surprise its music was going to be on point. When I played the demo a few years ago, it was the music that pushed me to back the project. The specific track that did it was Heartache. While I still love the track, I’m not even sure if that one ended up in my top 10 favourite Undertale songs.

One thing I noticed was that Undertale seemed to have put most of its most beloved tracks in its boss battles. Not just that, but more specifically in its hardest boss battles. This is fitting, because these tracks really get you pumped, and fill you with the determination to keep at it. I don’t easily get angry at video games, but some of Undertale’s hardest boss battle was really getting under my skin, but its terrific theme Megalovania helped me through it. It’s actually an arrangement of a song that the creator had used before in his other projects, but this was my first exposure to it, and my favourite rendition. Speaking of boss music, there is even a layer to them that I’m a little bit unsure of. During one of the bosses that I had to replay a bunch of times, I noticed that one attack always seemed to show up in the same part of the song. It made me wonder if the choice of attacks this boss used may be influenced by how far in the song is. It is drenched in spoilers, so I don’t know how in depth I should go, but it happened in the Battle Against A True Hero. While checking out some videos on Youtube, I seem to saw the same pattern happen in it. When the music mellows down, it appears the light-spear attacks start darting around. It’s fitting, because the combination makes you feel like you’re waltzing between her barrage.

One of my not so secret favourite tracks of the OST is simply titled ‘Dog Song’. The reason I say ‘not so’ is because it’s been my ringtone for three months now, much to the chagrin of my friends, colleagues and family members. Dog Song is weird, a little bit annoying and a whole lot of stupid. Can’t help it though. I love it. It makes me happy. Don’t judge me.

My favourite non-trolly song in the game is most likely Bonetrousle. There are two versions of this track. A more understated chiptune version, and one where traditional instruments get layered in, and turn the thing into the dopest polka-ish song you’ll hear all year. Multiple versions of the same song is not uncommon in the game, even if it isn’t always that obvious. The motifs spread throughout the soundtrack, which weave a web similarly to the flow of the story and areas. One final mention should go that the game pays homage to the Final Fantasy 6 musical, which deserved a shout-out in a musical tribute thread. Just good stuff all around, with lots of excitement and feels.
Samples: Bergentrückung - Spider Dance - Another Medium - Death By Glamour - Spear of Justice - Temmie Village - Hopes and Dreams & Save the World


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2. Xenoblade Chronicles X - Hiroyuki Sawano
I’ll be honest, I was not feeling this one before launch. I wasn’t familiar with the composer, but everything people had linked me did not inspire me with a lot of confidence. His style sounded very ...eclectic. Incohesive, tons of vocal tracks (which I typically don’t like in my video games) with bad English and German, and cheesy as hell. Now that I’ve finally put dozens of hours into this game, I can confirm that all those impressions still hold true, except I kind of love it. It’s camp and silly, but it’s falls comfortably in the “guilty pleasure” territory. Xenoblade Chronicles X is the perfect game to remind me why I avoid voting for games I haven’t played.

The composer made some odd choices especially with the NLA themes. NLA stands for New Los Angeles, and is basically the main city in the game. You’ll be spending a loooooooooot of time here, and that’s sadly enough where it can fall apart a bit. After 50 hours of playing, the novelty of the NLA Daytime song has worn off, and can being distracting.

One thing Xenoblade Chronicles X is great at, is giving a huge alien world to explore, and boy does it have the music to go with it. Like the game before it, themes get a day and a night version. All these region themes are excellent, and do a great job at capturing the spirit of these areas. Strong percussions boost the more primal feel of certain areas, while the more floaty instrumentation accents the more serene areas. Quite a few tracks ended up reminding me a lot of Metroid Prime, particularly Sylvalum's night time music. Maybe it was the combination of the music with the alien aesthetic. I don’t know, but I was into it anyway. It's quite a departure from Xenoblade Chronicles' soundtrack, but in the end it worked out just fine.
Samples: Briefing - Noctilum day - Uncontrollable - Ma-non Ship - Oblivia - Mira


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3. Crypt of the Necrodancer - Danny Baranowsky
Music game gets mentioned on my music list. Makes sense. Crypt of the Necrodancer doesn’t have the most sophisticated music, but I really enjoyed it and it played a big part in the design of the game. Basically it’s a rogue-like where turns aren’t dictated by your own movement, but by the beat of the song. Your job is to defeat the boss and go down the next floor before the song is over. You’ll get the hang of the gimmick quickly, but don’t notice its complexity until you start getting songs where the beat gets interrupted. The style of the music is a chiptune type of dealie with proper base and synth mixed into it, dipping into various musical genres.

Another good thing the game does well, is mix in channels based on your location. If you’re near a shop, you’ll start hearing someone singing along to the music. It’s the shopkeeper, of course, so make way towards the baritone vocals if you hear it. It doesn’t happen often that games do something interesting with music, so it’s nice to see someone try something. It’s even nicer when their experimentation paid off.
Samples: Rhythmortis - Disco Descent - Ingeous Rock - Momentum Mori


Honourable Mentions:
D4: Dark Dreams Don’t Die
My actual favourite soundtrack of 2015. Sadly enough the man decided this falls under the late port category, so it doesn’t qualify. Still, what’s there is of a really high quality. Much like Deadly Premonition, the music does a fantastic job at carrying Swery’s style and writing. My favourite track of the soundtrack is without a doubt David’s theme, which gets you pumped like a good TV series opening. That’s fitting, because it basically is exactly that. The theme gets used in an actual intro that marks the start of each chapter, and is modeled after a cheesy detective show of a few decades ago. The delicate dance between the blaring saxophones and the mellow piano provide a very pleasant, yet exciting prelude for what lies ahead.
Sample: Theme of D4

Life is Strange
A mixture of licensed and original tracks, but they all work. Life is Strange has a lot of atmospheric shots, and rather than punctuating them with faint atmospheric background music, the game decided it would be more fitting to use popping tracks with vocals to help set the scenes. This is not uncommon in TV shows and movies, but Life is Strange made me realise we rarely see that in games.
Sample: Obstacles

Splatoon
I haven’t played this game myself, so I’m not going to vote for it out of principle, but I’ve had to listen to it for enough hours from others playing it that I feel comfortable sharing my opinion on it. Splatoon sounds weird. It uses unconventional sounds and garbled vocals, and it just works with their whole aesthetic. On top of that it just sounds interesting. Its theme song is one of the dopest things I’ve heard all year.
Sample: Splattack!

Tales of Zestiria
Motoi Sakuraba teams up with Go Shiina to bring us another Tales-ass sounding game. These are always competent, and this is no exception. Most of them sound like they came off an assembly line, but I suppose that’s what the Tales series is like in general. A stand-out track from this was probably the Trial of Fire’s music, mostly because it sounded different from the norm.
Sample: Flaming Bonds are Being Tested

This is the thread that convinced me to pick up Transformers Devestation. \m/
Yeah, that's indeed my take-away too. I kind of dismissed it as another low-budget Platinum effort, much like Korra. Good to see they put in the work in this one.
 
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