NES/Famicom Appreciation Thread

You can hook up an NES to a FDS. You just need a HoneyBee adapter and a top loading NES.

https://www.youtube.com/watch?v=8cnJZXhpHsU

Right, the connector is a RAM cart that the FDS writes data to that is then read by the system, so this makes sense. There's no use of the expansion slots or anything like that. The additional sound hardware is in the FDS itself and works in conjunction with the Famicom.

Meathooks still managed to get something wrong in that video. He says "4 D batteries" as he opens the system to clearly show 6 C batteries inside. Weird.
 
It's pretty dumb to use a FDS with a top loading NES.

FDS uses expansion audio pins in the cart slot. In the Front loader, there can be routed by a converter to pins that go to the expansion connector on the bottom of the NES, which can itself then be re-wired (externally even - some guy has made a plug-in adapter) to forward the pins to the audio amp to add the extra audio channels.

On a top loader, no matter what you do with the converter, the pins terminate at the cart slot. You would need to completely re-wire pins from the cart slot, much more major surgery.

Without the extra audio channels many games are wrecked.
 
Many of the FDS that you find on eBay will advertise that they have a new belt. Try finding one that says that and you'll be fine. Also the 6 C-Batteries that it uses to power itself last FOREVER. Seriously.

Thanks for the tips, that was my plan to grab one with a new drive belt to be on the safe side. So it doesn't need an AC adapter (I have limited plug sockets/step down adapters!) so batteries would be a decent alternative in that respect.
 
Behold. My second. And final RGB modded Nes/Famicom!


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Ohh I thought it plugged into some expansion port on the Famicom. So then its just some useless port without modification?

The Famicom accessory port is for controllers, not addons, mostly. Remember that the original Famicom has hardwired controllers, they needed a way to attach a light gun for example.

This is why FC games that use a light gun or multitap will not work with Western NES accessories, they aren't for the accessory port. Yes, Famicom lightgun games are useless on a NES.

The Famicom Basic Keyboard may use that port, but not the FDS.
 
I jumped the gun getting my toaster modded last year, but I didn't really know I'd be falling into an AV Famicom anytime soon. It's really the best of the lot. Gotta save up and do it to mine, I'm sure I can sell the RGB modded NES to recoup my losses.
 
Most likely overscan set on the monitor due to horizontal settings in the Service Menu.

Mine does it slightly because of how i got it set.
 
I haven't seen any step down converters from 120 to 100.

http://www.amazon.com/dp/B000PC4SVU/?tag=neogaf0e-20

I guess if I get this one, I can plug a power strip in with a grounding adaptor? Does it make any sort of buzzing noise in use, and can I leave it on? I don't want to lose my PCE saves.

I bought this one. It was cheaper than buying a Sega adapter and I like knowing I'm using the original adapters for both the Fami and Super Fami.

http://voltageconverters.com/itemdesc.asp?ic=VC100J

The fit is a little tight with there barely being enough room to flip the power switch on and off but it has worked flawlessly so far and the adapter itself is only faintly warm after hours of use.
 
I finally beat Contra without the code! I've been playing 3-4 times each night for the past 6 or 7 nights. Feels good man.

Next up, Super C.
 
Honestly, in the grand scheme of NES games I wouldn't consider it that hard. A lot of times I would get pretty far with a good weapon, die and go back to stock, then basically have no chance to finish the stage. I just had a really good run, only used one continue and made it to the last stage with machine gun and 5 lives.

Grab that spread and never let go!
 
I'm listening to the 8-bit radio stream from NESGuide.com and I heard the Zelda theme with "expanded audio" -- I assume that's from the original FDS version?
 
Honestly, in the grand scheme of NES games I wouldn't consider it that hard. A lot of times I would get pretty far with a good weapon, die and go back to stock, then basically have no chance to finish the stage. I just had a really good run, only used one continue and made it to the last stage with machine gun and 5 lives.

Grab that spread and never let go!

That's the tactic I used, spread gun is also awesome for Super C. That basically got me through both games with only a few problems (required a lot of practice though).
 
i forget which boss it is - the jumpy robot guy? one of them takes a few more men outta me than he should

His rng is pretty serious, sometimes he is much easier to kill than others. Stay in the middle of the screen like 3 steps away from him so you can react to his throwing discs. Sometimes he throws one and you jump, then he throws a 2nd and you only have a second to change your falling trajectory. When he throws 3 in a row... good luck.

I did manage to beat him once without him ever throwing a disc, sometimes rngesus smiles upon you!
 
Metroid is now complete. Missed out on 2 energy tanks (one that is supposed to be in a room beyond Kraid (that I couldn't find the entrance to) and another one which I just forgot to get!

My biggest hurdle with the game is a lack of a map, I got lost, a lot and it was hard to pin down where I was as having no map made it real hard to get my bearing on a couple of occasions.

I got real lucky on Motherbrain, I made a lot of mistakes at the end of the fight and lost all but about 60 health, I was insanely lucky that the boss died before I did!

I really enjoyed the game, it was tough in the beginning but once I learned where things are I managed to do pretty well at it. I'll have to give Zero Mission another play when I have the chance to see how the two compare.
 
I bought this one. It was cheaper than buying a Sega adapter and I like knowing I'm using the original adapters for both the Fami and Super Fami.

http://voltageconverters.com/itemdesc.asp?ic=VC100J

The fit is a little tight with there barely being enough room to flip the power switch on and off but it has worked flawlessly so far and the adapter itself is only faintly warm after hours of use.

But do you leave it on 24/7? I'm pretty worried about my PCE Duo R saves being lost if the unit is without power for a significant amount of time.
 
There are 8 energy tanks and you can only have 6. If you were down 2 it's more like you missed 4 of them.

I had six of them, how come you can only get six instead of eight? Not that it really effected the game for me, only reason I almost died against Mother Brain was my own stupidity!
 
I had six of them, how come you can only get six instead of eight? Not that it really effected the game for me, only reason I almost died against Mother Brain was my own stupidity!

I'm not sure! I guess they put in more than necessary in case you missed a few.

Regardless, great job. I know a lot of people don't have the patience to make it through Metroid these days, even if it holds up pretty damn well, no map aside.

MB can be tough, especially if you fall into the lava pit in front of her.
 
I'm not sure! I guess they put in more than necessary in case you missed a few.

Regardless, great job. I know a lot of people don't have the patience to make it through Metroid these days, even if it holds up pretty damn well, no map aside.

MB can be tough, especially if you fall into the lava pit in front of her.

Yeah, I fell in that pit near the end. Thought I was a goner!

I admit the lack of map and password save put me off slightly doing Metroid sooner, but my love for classic Nintendo games pushed me forward. Glad I did as well, I now want to replay the whole series and finally play through Metroid Prime 3 (which I've had since launch and not touched for some reason...)

Now not sure what to play through next. I want to get Punch Out but I want to get a mint condition copy. Likewise I want to get Ninja Gaiden 1-3 down the line. I've never played the last two games, but loved the first one to pieces.
I also wanted to get the original Teenage Mutant Ninja Turtles game for the Famicom (the platformer) but I can't find a boxed copy for a price that doesn't make my wallet cry. Is it an insanely rare game to get complete for the Famicom?
 
Honestly, in the grand scheme of NES games I wouldn't consider it that hard. A lot of times I would get pretty far with a good weapon, die and go back to stock, then basically have no chance to finish the stage. I just had a really good run, only used one continue and made it to the last stage with machine gun and 5 lives.

Grab that spread and never let go!
I would like to beat it without dying!!!
 
But do you leave it on 24/7? I'm pretty worried about my PCE Duo R saves being lost if the unit is without power for a significant amount of time.

The power converter or the system? I guess I'm not sure what you are trying to do.

Are you leaving your console on 24/7 or something? The converter is just stepping down American 120v to Japanese 100v. It's not a backup system. You're just plugging your power into that rather than a power outlet.

The converter is made for industrial use and continuous power so it should be fine otherwise but I really don't see the point of leaving it powered on if you aren't using the console.
 
The power converter or the system? I guess I'm not sure what you are trying to do.

Are you leaving your console on 24/7 or something? The converter is just stepping down American 120v to Japanese 100v. It's not a backup system. You're just plugging your power into that rather than a power outlet.

The convert is supposedly made for industrial use and continuous power so it should be fine otherwise but I really don't see the point of leaving it powered on if you aren't using the console.

Well, the PCE Duo keeps saves in dynamic RAM, which is wiped when the capacitors lose their charge.

Does that make more sense now?
 
Well, the PCE Duo keeps saves in dynamic RAM, which is wiped when the capacitors lose their charge.

Does that make more sense now?

It's made for continuous use but that said, it's an external device so there's always a chance it could blow a fuse or fail.

Your options would be the converter, a replacement adapter with 120 input and the proper output or just use the Japanese adapter and have it run a little warmer.

Honesty, I would just invest in a Tennokoe Bank card to save your backups and not worry about any of it.
 
So now I have this Famicom. Some lists of games only released in Japan that I need to check out would be great. Any suggestions chaps?
 
So now I have this Famicom. Some lists of games only released in Japan that I need to check out would be great. Any suggestions chaps?

It's not fantastic or anything but I always liked the Namcot Star Wars game. I got a honeybee with a lot of like 30 games and that was one of them, seems a bit too hard at first but it's not bad once you get the hang of it.

Darth Vader turns into a scorpion.

Also, Joy Mech Fight. I got the repro version but you don't really need to read much really, it's a 1-on-1 fighter. Like Smash Bros X Street Fighter, and it's actually a lot of fun with two people.
 
So now I have this Famicom. Some lists of games only released in Japan that I need to check out would be great. Any suggestions chaps?

You only need one game.

That game is Takeshi's Challenge.

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Since attaining my personal CIB copy, I have required no other games.
 
Beat Contra, Super C, Castlevania and Ninja Gaiden over the past couple of days.

Contra and Super C are fairly easy. I'm pretty flawless at NG until the last level which is still a nightmare and full of obnoxious enemies but it's certainly doable. The last 3 bosses aren't too bad if you know the patterns but you still need to play them perfectly.

The big surprise was Castlevania. This was always one of the hardest games to me as a kid and I could never beat Death. It's actually pretty straight forward and if you have the holy water, you can beat Death without him even touching you if you are quick. Dracula was also easy. You just have to be patient and time your jumps. The 2nd form is a little tough and unless you get lucky with his jumps, you are going to get hit so you definitely need some health left over from the first form.

Up next is Simon's Quest which I never managed to beat as a kid. I loved playing it but had no idea what to do. I seriously don't think the game can be played blind so I'll be using a strategy guide.
 
I'm still using scrub-tier composite when it comes to Famicom stuff. I recently ordered an AV Famicom to replace my AV-modded and kinda worn-looking original one, hoping it was worth it. I have a buyer for the original already, so no big deal I guess.

Or is there anything about the original that beats out the AV model?
 
I'm still using scrub-tier composite when it comes to Famicom stuff. I recently ordered an AV Famicom to replace my AV-modded and kinda worn-looking original one, hoping it was worth it. I have a buyer for the original already, so no big deal I guess.

Or is there anything about the original that beats out the AV model?

Microphone on the controller is the only real thing you lose, and apparently the expansion audio is a little louder on the AV Famicom, but that's a taste thing, I'd say.
 
I'm still using scrub-tier composite when it comes to Famicom stuff. I recently ordered an AV Famicom to replace my AV-modded and kinda worn-looking original one, hoping it was worth it. I have a buyer for the original already, so no big deal I guess.

Or is there anything about the original that beats out the AV model?

Nope. AV Famicom has better video quality, expansion audio and expansion port for the Famicom Disk System. It's the best NES available.

I'm still using Composite as well. I'm holding out for the HDMI mod and also the AVS clone.

I'm hoping the AVS turns out good and I can use that on my flat screen and then just get my AV Fami modded for RGB for CRT use. The HDMI mod kit looks really interesting but it feels a bit blasphemous to mod the system with that.
 
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