Shadow Hog
Member
Shatterhand is only like $45, so I'm not sure I'd call that "on par with" $90.
Is Solbrain different enough from Shatterhand to get one over the other? Sometimes Famicom versions of rare US games are cheaper, but this is the other way around.
I just played Solbrain again, but had to stop after game overing a few times at the fire stage (Area F?) I cleared the first couple stages just fine (the 15 second cannon helps enormously at the water stage' boss) but that one was just too much. I never get through the lift part without taking damage and couldn't figure out a safe pattern to hit the boss without taking damage either. I'll try again later this month.
As for what robot combination to use: my favourite is ABB (alpha-beta-beta). It gives you two projectiles that bounce all over, making it easy to destroy enemies without being on their line of fire.
e: these beardoes suck
Appreciate the advice, but I gotta stay on schedule so people have time to buy the game that gets voted in. Don't get me wrong -- I'm going to be sinking my teeth into Shatterhand this weekend and I can't freakin' wait. I've been looking forward to giving that game the business for some time.
From what I understand due to posts in this thread, Solbrain is mostly the same game, but one of the levels is entirely different.
Would I prefer someone to play Shatterhand for the Club? If they have the choice, yes. But if they only have access to Solbrain and want to participate, please feel free to join in regardless.
It would be really cool if someone who somehow has access to both can do some kind of a comparison, and maybe explain the differences between them.
One or two of the robots can attack through the lift floor and take out that annoying missile launcher.
I just saw a longplay video and never knew you could throw the robot and dismiss him for a few seconds...
Beardies are easy to kill with an attack-retreat-attack pattern. Or a long range bot.
Getting ready to send my Twin Famicom off to be blessed by Baphomet.![]()
8BIT MUSIC POWER is pretty dope. Wasn't expecting the mini-games and art, lol.
Ok, now that I no death Batman Return of the Joker, I can finally start Shatterhand soon.
Elgato doesn't even support the best recording software ever...AmaRecTV! It's why I didn't get it. That and USB 2.0.That reminds me I need to pick up a Elgato Game Capture HD someday.
Elgato doesn't even support the best recording software ever...AmaRecTV! It's why I didn't get it. That and USB 2.0.
Ah, makes sense.My iMac is going on five years old at this point so I wouldn't be able to utilize anything over USB 2.0 anyway.
Ok, now that I no death Batman Return of the Joker, I can finally start Shatterhand soon.
My iMac is going on five years old at this point so I wouldn't be able to utilize anything over USB 2.0 anyway.
That Startech USB 3.0 capture device works fine with 2.0 and captures damn never everything perfectly. I had problems with Elgato when capping classic systems (over scart to component anyway).
Alright... Here's 28 pages of NES game previews by EGM, from the 1990 Summer Consumer Electronics Show in Chicago.
Enjoy.
8BIT MUSIC POWER is pretty dope. Wasn't expecting the mini-games and art, lol.
It was quite flashy! Im glad I ordered it. I'm gonna take it up to the local game store and show it to them, they were already asking where they could get one when they saw it on my facebook page earlier today haha..
It's pretty good but can be downright sinister at times.So my copy of Crisis Force came in today. Holy hell is this a technical showpiece. This game moves insanely fast with such a small amount of flicker. And that parallax!
What's the scoop on Holy Diver? Is it as bad as I hear?
So my copy of Crisis Force came in today. Holy hell is this a technical showpiece. This game moves insanely fast with such a small amount of flicker. And that parallax!
What's the scoop on Holy Diver? Is it as bad as I hear?
That Startech USB 3.0 capture device works fine with 2.0 and captures damn never everything perfectly. I had problems with Elgato when capping classic systems (over scart to component anyway).
Sync Strike(what I have) for direct RGB to VGA out(which is preferable), scart to component converter(I still have but don't use it anymore) to convert it to component.To send RGB into this what adapter(s) would I need?
So my copy of Crisis Force came in today. Holy hell is this a technical showpiece. This game moves insanely fast with such a small amount of flicker. And that parallax!
It's pretty good but can be downright sinister at times.
Holy Diver is tough as nails. I own it, but have gotten absolutely nowhere in it. I'm just not that good apparently.
Im guessing Pyross never came out?
Sync Strike(what I have) for direct RGB to VGA out(which is preferable), scart to component converter(I still have but don't use it anymore) to convert it to component.
Dr Sparkle featured Holy Diver in Chrontendo 44 and seemed to think it's too relentless in its difficulty.
https://www.youtube.com/watch?v=L96AvyYQBjs&t=61m34s
Nice, I remember those pages. Some good prototype shots strewn about of Kage/Shadow of the Ninja, Krion Conquest/Doropie when it was going to be called Franceca's Wand, that goofed up Flying Warriors screen that someone found a proto of later on, and various others.
Hm... these two posts give me pause. "Sinister" and "tough as nails" mean different things to different people when it comes to NES/Famicom stuff. What is this game comparable to? And does it control well? I normally would just buy it and see for myself, but it's damn near $80 and I'm not really in the market to spend that much on something I won't have fun with.
I generally roll my eyes at any and all claims of "artificial difficulty" if that helps understand my thoughts on difficulty in games at all, lol. It controls very similarly to Castlevania. It's relentless, and it's hard to draw a direct comparison to something else difficulty-wise because out of all the infinite-continue action-platformers it's in a league of its own. Volgarr was the last game that I played where I considered it approaching Holy Diver's difficulty, but I'm not sure. I enjoyed figuring out every little screen, though.
I remember them too.
btw, Final Mission was called S.C.A.T. in the U.S.
Yeah, Volgarr definitely looked that hard to me. Have to complete a several-minute-long stage with plenty of gotcha-traps and no checkpointing. It's balanced out by infinite continues (as far as I could ascertain from watching slowbeef stream it), but progression can be really sluggish.
Yes, that place is where I got mine from. And thanks, yeah I agree that it looks amazing for the system, I'll try to do the other Batman game next month.Cheers Timu. This is what I thought. Arcade Forge is as good a place as any to get one yes? Also nice Batman run btw. I only recently got this game. It's stunning graphically for a NES title
Yes, that place is where I got mine from. And thanks, yeah I agree that it looks amazing for the system, I'll try to do the other Batman game next month.
Startech since that's the only one supported.=O Well I am getting better at it, I just need to master the last stage and I'll be done.Yeah I did the first one a while back. Hard game to no death run mainly because the Joker can be a pain first time round. Is your Batman video recorded on the Startech btw?
Startech since that's the only one supported.=O Well I am getting better at it, I just need to master the last stage and I'll be done.
BTW gonna be playing Shatterhand in a few days.
I forgot to mention that I use a upscaler as well.Yeah I record with an upscaler into an Elgato. Looks pretty good.
I'm gunna do Shatterhand next I think. Been playing Little Samson this week. Good game but obviously nowhere near worth the $$$
OMG Legend of Hero Tonma for NES??!
Legend of Hero Tonma - Game-TV August 1990 Footage
Footage of the unreleased Famicom version of Legend of Hero Tonma.