NES/Famicom Appreciation Thread

Is Solbrain different enough from Shatterhand to get one over the other? Sometimes Famicom versions of rare US games are cheaper, but this is the other way around.

From what I understand due to posts in this thread, Solbrain is mostly the same game, but one of the levels is entirely different.

Would I prefer someone to play Shatterhand for the Club? If they have the choice, yes. But if they only have access to Solbrain and want to participate, please feel free to join in regardless.

It would be really cool if someone who somehow has access to both can do some kind of a comparison, and maybe explain the differences between them.
 
I just played Solbrain again, but had to stop after game overing a few times at the fire stage (Area F?) I cleared the first couple stages just fine (the 15 second cannon helps enormously at the water stage' boss) but that one was just too much. I never get through the lift part without taking damage and couldn't figure out a safe pattern to hit the boss without taking damage either. I'll try again later this month.

As for what robot combination to use: my favourite is ABB (alpha-beta-beta). It gives you two projectiles that bounce all over, making it easy to destroy enemies without being on their line of fire.

e: these beardoes suck

One or two of the robots can attack through the lift floor and take out that annoying missile launcher.

I just saw a longplay video and never knew you could throw the robot and dismiss him for a few seconds...

Beardies are easy to kill with an attack-retreat-attack pattern. Or a long range bot.
 
Appreciate the advice, but I gotta stay on schedule so people have time to buy the game that gets voted in. Don't get me wrong -- I'm going to be sinking my teeth into Shatterhand this weekend and I can't freakin' wait. I've been looking forward to giving that game the business for some time.

Good point, Im forgetting that not everybody already owns these games :)
 
From what I understand due to posts in this thread, Solbrain is mostly the same game, but one of the levels is entirely different.

Would I prefer someone to play Shatterhand for the Club? If they have the choice, yes. But if they only have access to Solbrain and want to participate, please feel free to join in regardless.

It would be really cool if someone who somehow has access to both can do some kind of a comparison, and maybe explain the differences between them.

I used to have PAL Shatterhand, but it went with the rest of my PAL collection for the NES. I gotta admit that getting US Shatterhand would've probably made more sense, but I got a pretty good deal on Solbrain anyhow. It's definitely one of those times where I can understand why they changed stuff from the Famicom version, but unlike, say, Power Blade, the changes aren't that ground-breaking.

As far as I know, the differences are:

- Title, story, opening movie
- Gold (NES) versus "P" (Famicom)
- One of the stages (circus became a submarine)
- Also the boss of that particular stage (the FC version has two women)
- The robot combine end-result. What I mean is when you get the 2nd set of robot letters, in the western version you get a suit of armor and in Solbrain you get a bad-ass cannon.

One or two of the robots can attack through the lift floor and take out that annoying missile launcher.

I just saw a longplay video and never knew you could throw the robot and dismiss him for a few seconds...

Beardies are easy to kill with an attack-retreat-attack pattern. Or a long range bot.

Thanks for the tip, looks like I gotta try and get to the lift with B-A-B (boomerang).
 
8BIT MUSIC POWER is pretty dope. Wasn't expecting the mini-games and art, lol.


It was quite flashy! Im glad I ordered it. I'm gonna take it up to the local game store and show it to them, they were already asking where they could get one when they saw it on my facebook page earlier today haha..
 
Alright... Here's 28 pages of NES game previews by EGM, from the 1990 Summer Consumer Electronics Show in Chicago.

Enjoy.

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My iMac is going on five years old at this point so I wouldn't be able to utilize anything over USB 2.0 anyway.

That Startech USB 3.0 capture device works fine with 2.0 and captures damn never everything perfectly. I had problems with Elgato when capping classic systems (over scart to component anyway).
 
That Startech USB 3.0 capture device works fine with 2.0 and captures damn never everything perfectly. I had problems with Elgato when capping classic systems (over scart to component anyway).

I'd be capturing over composite with my NES and Famicom and S-Video for everything else that doesn't support HDMI.

I owned the Elgato Game Capture HD in the past and I really liked it, but I ended up returning it because at the time our internet connection was garbage and I couldn't upload anything I captured with it.
 
Alright... Here's 28 pages of NES game previews by EGM, from the 1990 Summer Consumer Electronics Show in Chicago.

Enjoy.

Nice, I remember those pages. Some good prototype shots strewn about of Kage/Shadow of the Ninja, Krion Conquest/Doropie when it was going to be called Franceca's Wand, that goofed up Flying Warriors screen that someone found a proto of later on, and various others.
 
Turns out soldering didn't help fix my copy of Samurai Pizza Cats. My older brother says he can maybe move the chip onto a donor board but I don't know how to feel about that. -_-

8BIT MUSIC POWER is pretty dope. Wasn't expecting the mini-games and art, lol.

It was quite flashy! Im glad I ordered it. I'm gonna take it up to the local game store and show it to them, they were already asking where they could get one when they saw it on my facebook page earlier today haha..

Well that's enough to convince me to pick it up while I still have the chance. lol

I just hope I can get it onto my MP3 player at some point. I need something besides Gimmick! & Mega Man to listen to at work.
 
So my copy of Crisis Force came in today. Holy hell is this a technical showpiece. This game moves insanely fast with such a small amount of flicker. And that parallax!

What's the scoop on Holy Diver? Is it as bad as I hear?
 
I love Holy Diver. Just know what you're getting into: the toughest infinite-continue action-platformer on the console.
 
So my copy of Crisis Force came in today. Holy hell is this a technical showpiece. This game moves insanely fast with such a small amount of flicker. And that parallax!

What's the scoop on Holy Diver? Is it as bad as I hear?
It's pretty good but can be downright sinister at times.
 
So my copy of Crisis Force came in today. Holy hell is this a technical showpiece. This game moves insanely fast with such a small amount of flicker. And that parallax!

What's the scoop on Holy Diver? Is it as bad as I hear?

Holy Diver is tough as nails. I own it, but have gotten absolutely nowhere in it. I'm just not that good apparently.
 
Nice. I just finished up my Virtual Boy CIB set this past year. Got a really good price on Jack Bros and then just picked up the rest I needed.

I don't have the display box for Mario Tennis, but the system is boxed, ago in counting it.

Will be getting into Shatterhand this weekend. Played again tonight but didn't have a lot of time and just beat the first level again. Never really figured out ask the combos for the robot so should be fun.
 
That Startech USB 3.0 capture device works fine with 2.0 and captures damn never everything perfectly. I had problems with Elgato when capping classic systems (over scart to component anyway).

To send RGB into this what adapter(s) would I need?
 
So my copy of Crisis Force came in today. Holy hell is this a technical showpiece. This game moves insanely fast with such a small amount of flicker. And that parallax!

It really is impressive as hell. Although there's quite a bit of slowdown in spots. I remember in the level with the long parallax-scrolling "canyon" it started chugging every time you used your weapon lol. So yeah it's really pushing the system to its limits. I need to pick it up soon.
 
It's pretty good but can be downright sinister at times.

Holy Diver is tough as nails. I own it, but have gotten absolutely nowhere in it. I'm just not that good apparently.

Hm... these two posts give me pause. "Sinister" and "tough as nails" mean different things to different people when it comes to NES/Famicom stuff. What is this game comparable to? And does it control well? I normally would just buy it and see for myself, but it's damn near $80 and I'm not really in the market to spend that much on something I won't have fun with.
 
Sync Strike(what I have) for direct RGB to VGA out(which is preferable), scart to component converter(I still have but don't use it anymore) to convert it to component.

Cheers Timu. This is what I thought. Arcade Forge is as good a place as any to get one yes? Also nice Batman run btw. I only recently got this game. It's stunning graphically for a NES title
 
Nice, I remember those pages. Some good prototype shots strewn about of Kage/Shadow of the Ninja, Krion Conquest/Doropie when it was going to be called Franceca's Wand, that goofed up Flying Warriors screen that someone found a proto of later on, and various others.

I remember them too.

btw, Final Mission was called S.C.A.T. in the U.S.
 
OK. I'll do some more research on it later, but from these impressions it seems Holy Diver is a no-go. That's OK for now. Got too much else to play.
 
Hm... these two posts give me pause. "Sinister" and "tough as nails" mean different things to different people when it comes to NES/Famicom stuff. What is this game comparable to? And does it control well? I normally would just buy it and see for myself, but it's damn near $80 and I'm not really in the market to spend that much on something I won't have fun with.

I generally roll my eyes at any and all claims of "artificial difficulty" if that helps understand my thoughts on difficulty in games at all, lol. It controls very similarly to Castlevania. It's relentless, and it's hard to draw a direct comparison to something else difficulty-wise because out of all the infinite-continue action-platformers it's in a league of its own. Volgarr was the last game that I played where I considered it approaching Holy Diver's difficulty, but I'm not sure. I enjoyed figuring out every little screen, though.
 
I generally roll my eyes at any and all claims of "artificial difficulty" if that helps understand my thoughts on difficulty in games at all, lol. It controls very similarly to Castlevania. It's relentless, and it's hard to draw a direct comparison to something else difficulty-wise because out of all the infinite-continue action-platformers it's in a league of its own. Volgarr was the last game that I played where I considered it approaching Holy Diver's difficulty, but I'm not sure. I enjoyed figuring out every little screen, though.

Oh christ, if it's like Volgarr I'm out. I'm big on mastering difficult games, but I definitely have a line and it seems like this game has crossed it.
 
I got to level 4/6 after a couple sessions, it's not impossible. Holy Diver's difficulty is definitely its distinguishing trait but it didn't feel (too) unfair.

Is Volgarr really considered that hard?? News to me. Holy Diver- definitely harder than Volgarr.
 
Yeah, Volgarr definitely looked that hard to me. Have to complete a several-minute-long stage with plenty of gotcha-traps and no checkpointing. It's balanced out by infinite continues (as far as I could ascertain from watching slowbeef stream it), but progression can be really sluggish.
 
I remember them too.

btw, Final Mission was called S.C.A.T. in the U.S.

Yup! Funny story about that, a few years back when I was still actively looking for NES games, I had almost bought Final Mission off of ebay for dirt cheap even before I had a Famicom, it was something like $10. The next day I went to the flea market and found S.C.A T. for $5 *lol*
 
Yeah, Volgarr definitely looked that hard to me. Have to complete a several-minute-long stage with plenty of gotcha-traps and no checkpointing. It's balanced out by infinite continues (as far as I could ascertain from watching slowbeef stream it), but progression can be really sluggish.

I could no-hit complete the second stage but I couldn't beat the second boss. I didn't try for a super long time. It was pretty frustrating.
 
Cheers Timu. This is what I thought. Arcade Forge is as good a place as any to get one yes? Also nice Batman run btw. I only recently got this game. It's stunning graphically for a NES title
Yes, that place is where I got mine from. And thanks, yeah I agree that it looks amazing for the system, I'll try to do the other Batman game next month.
 
Yes, that place is where I got mine from. And thanks, yeah I agree that it looks amazing for the system, I'll try to do the other Batman game next month.

Yeah I did the first one a while back. Hard game to no death run mainly because the Joker can be a pain first time round. Is your Batman video recorded on the Startech btw?
 
Yeah I did the first one a while back. Hard game to no death run mainly because the Joker can be a pain first time round. Is your Batman video recorded on the Startech btw?
Startech since that's the only one supported.=O Well I am getting better at it, I just need to master the last stage and I'll be done.

BTW gonna be playing Shatterhand in a few days.
 
Startech since that's the only one supported.=O Well I am getting better at it, I just need to master the last stage and I'll be done.

BTW gonna be playing Shatterhand in a few days.

Yeah I record with an upscaler into an Elgato. Looks pretty good.

I'm gunna do Shatterhand next I think. Been playing Little Samson this week. Good game but obviously nowhere near worth the $$$
 
Yeah I record with an upscaler into an Elgato. Looks pretty good.

I'm gunna do Shatterhand next I think. Been playing Little Samson this week. Good game but obviously nowhere near worth the $$$
I forgot to mention that I use a upscaler as well.

BTW what's your youtube account?
 
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