• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

New 1up Castlevania/IGA interview

Cheerilee

Member
I didn't see it posted anywhere.

http://www.1up.com/do/feature?cId=3145119

Here's some of the juicy bits, IMO (yeah, I'm a hardware junkie).

EGM: Were you able to get everything you wanted into the game?

IGA: No, I didn't have much time to get everything in. The enemies are really close to those in SOTN. We ended up having to port several of them in directly from that game. If we had a lot more time, I would have created a lot of new enemy designs. The DS has a pretty good capability for doing 3D backgrounds, actually. One thing I would point out about developing for the DS, we had a lot of problems making transparencies here, even more than on PS1. So, I sort of faked them with color balance. I also wanted to include a third potential candidate for the resurrection of Dracula, a worn-out salaryman who's 37 years old, the same age as I am. He's got a bad combover, a family, two daughters, The older daughter hates him, tells him that 'you stink! I hate you.' He's a middle manager at a large Japanese company. Ha, my team all told me that they hated this character and wouldn't let me include him. This character wanted to buy a house, so he borrows money from Celia's cult. In the middle of the fight against Soma, he'd win the lottery and just decide to leave the race.

One other story I was thinking of is that in AoS Soma was a high school student, so now he's a ronin, a wandering masterless samurai. My team wouldn't go with that, either.

I wanted more enemy types, and more background variations, but time didn't allow. I would have also liked to use the touch panel for more stuff, including a potion mixing alchemy feature. The conditions for mixing would vary depending on what you wanted to make, you'd have to stir in different circles. It would have been a good gimmick, but implementing it would have been tough. Oh, and I wanted to include a feature where you'd use the microphone to speak to the enemies.

EGM: Next year is the 20th anniversary of Castlevania....do you have anything special planned?

IGA: Actually, I've been so busy with my two games that I only recently realized that it was coming up so soon! Maybe I should delay Curse of Darkness until next year (laughs).

EGM: Well, you have two years until the 10th anniversary of Symphony of the Night. That way, you can make the ultimate version of that for PSP with all-new voiceovers.

IGA: Do you think Sony concept approval would let us? I doubt it.
 
EGM: Well, you have two years until the 10th anniversary of Symphony of the Night. That way, you can make the ultimate version of that for PSP with all-new voiceovers.
Okay EGM, we know you love the PSP, there's no need to force the project on the man.
 
EGM: Well, you have two years until the 10th anniversary of Symphony of the Night. That way, you can make the ultimate version of that for PSP with all-new voiceovers.

IGA: Do you think Sony concept approval would let us? I doubt it.

If IGA ever had a chance to go forward with that and Sony turned it down can everyone kindly send a letter telling them to go F themselves? Pretty please.
 
"IGA: Do you think Sony concept approval would let us? I doubt it."

Does he even know that Konami is porting Suikoden 1 and 2 to the PSP? Or is he that out of loop with his own company?
 
God, what a douche, of course SOny would let you. THey're letting GnG happen, arent they???

God, Id kill to have a SOTN remake on PSP. Please do it! More games I like on PSP NOW!!
 
SolidSnakex said:
"IGA: Do you think Sony concept approval would let us? I doubt it."

Does he even know that Konami is porting Suikoden 1 and 2 to the PSP? Or is he that out of loop with his own company?

Hmmm, there is hope yet. Instant import get!!! I love this region free thing!!
 
EGM: Well, you have two years until the 10th anniversary of Symphony of the Night. That way, you can make the ultimate version of that for PSP with all-new voiceovers.

IGA: Do you think Sony concept approval would let us? I doubt it.

SCEA apologists am cry!

Just port SOTN to the DS! You can DOO EET!
 
Sapienshomo said:
God, what a douche, of course SOny would let you. THey're letting GnG happen, arent they???

God, Id kill to have a SOTN remake on PSP. Please do it! More games I like on PSP NOW!!

Hmmm, there are ports already allowed on PSP from last gen, the more I think about it the more excuses that IGA seem to be making.
 
Sounds like IGA's got even more ideas for the next DS Castlevania (which was announced recently I believe) including more uses for the stylus. That alchemy feature would be cool. I'd assume IGA's going to try something new since we've now done the whole soul-collecting thing for two games.
 
SolidSnakex said:
"IGA: Do you think Sony concept approval would let us? I doubt it."

Does he even know that Konami is porting Suikoden 1 and 2 to the PSP? Or is he that out of loop with his own company?

Porting RPG's and allowing an original 2D Metroidvania are two different things altogether.

But you know what, I'm not even going to bother going down that road of logic, but rather allow the fact you're arguing into thin air with the shadow of the man responsible for Castlevania these days speak for itself.
 
"IGA: Do you think Sony concept approval would let us? I doubt it."

Does he even know that Konami is porting Suikoden 1 and 2 to the PSP? Or is he that out of loop with his own company?

I think he means US Sony concept approval. SCEJ will approve almost anything, but SCEA is very choosy and spits on games with graphics that aren't up to par, and since Castlevania sells ALOT better in the US than Japan....
 
I gues SCEA is the one that wouldn't let a SOTN port, maybe if they bundle it with another game or something


but I think he should concentrate on new 2d castlevanias for the DS
 
I was hoping that since SCEJ, SCEA, SCEE are all under SCEW, the SCEA section approval process would be less obitary and asshats-like in it's approval process.
 
Widescreen hotness

suikoden5ta.jpg

suikoden-i-ii-20050916025737457.jpg


Come on Iga.
 
Maybe if they included SOTN and Rondo of Blood in the same disc. THat would be perfect. TOo bad it wont happen.
 
SolidSnakex said:
Widescreen hotness

suikoden5ta.jpg

suikoden-i-ii-20050916025737457.jpg


Come on Iga.

Not to mention washed out colors, and what looks to be a slight resize of the sprites--pixel for pixel, they look somewhat different, especially in the smaller details. :p

Again, I don't know why you people think you know better than the man responsible for the games.
 
yudaan said:
EGM: Well, you have two years until the 10th anniversary of Symphony of the Night. That way, you can make the ultimate version of that for PSP with all-new voiceovers.

IGA: Do you think Sony concept approval would let us? I doubt it.
SCEA apologists am cry!

Just port SOTN to the DS! You can DOO EET!
The cart size (and finances in general) would probably stop them from redoing the voices and FMV. And then with the slightly restriced vertical screen area (barring any dual-screen madness) it would hardly be an "ultimate" version of SotN.

People seem to think that the PSP, like the GameBoy line, is allowed to have "obsolete" things that have been shunned by the industry. But the GameBoy line has always had that because it was obsolete in itself. The PSP (by it's nature) is more of a regular console. And you can't have it both ways.

So I say, forget the DS. Forget the PSP. Just remake SotN on a console. The PS2 is getting older, Sony's probably getting more lax about it, and it still has plenty of hardware power and a huge userbase. They should port SotN to the PS2.

Except that like... you can already play SotN on your PS2.

So I'd change my mind and say they should just make a quick-and-dirty port to the DS in time for the anniversary. Or not, whatever.
 
Sapienshomo said:
Maybe if they included SOTN and Rondo of Blood in the same disc. THat would be perfect. TOo bad it wont happen.

He was suppose to do that (a Rondo re release) after Castlevania Chronicles. And it still hasn't happened.
 
Defensor said:
PSP will get a castlevania title, whether it be 3d or 2d, new or port.


Hard to believe that the 2D god is behind the 3D hack jobs....

And just say no to silly stirring gameplay gimmicks.
 
As much as I love the DS, I think SOTN would be better served on the PSP. It just seems like a natural fit. I understand the reasoning, but as far as 2d games go, its a beauty....a shame....would look nice on the psp.
 
SolidSnakex said:
He was suppose to do that (a Rondo re release) after Castlevania Chronicles. And it still hasn't happened.

http://www.gamespot.com/ps/adventure/castlevaniasymphonyoftn/news_2880807.html

GS: Speaking of some of older Castlevania games, on the Castlevania Chronicles disc, you mentioned that you would like to rerelease Dracula X: The Rondo of Blood. Is that still happening?

KI: I want to put that game into a second Chronicles game, but there are a lot of technical things on the company side preventing that from happening. I want Castlevania fans to send us e-mails saying that they want this, so we can move on to the next step.

"Supposed to" and "couldn't justify it" are two different thiings. Take your character attacks elsewhere.
 
ruby_onix said:
The cart size (and finances in general) would probably stop them from redoing the voices and FMV. And then with the slightly restriced vertical screen area (barring any dual-screen madness) it would hardly be an "ultimate" version of SotN.

Actually SOTN natively runs a very close resolution to the DS... you'd be missing about ten pixels. In addition to that, by the time next year rolls around you'll have DS cards nearly the size of a CD. Add in some decent compression techniques, and you've got yourself an awesome port/remake/whatever you want. The original game on PSX didn't even take up an entire CD... and that includes the uncompressed audio track you can play if you stick it in a CD player.

Not that a PSP port wouldn't be appreciated... but it appears at this very moment that Castlevania is much more suited to the little ol' DS.
 
SolidSnakex said:
He was suppose to do that (a Rondo re release) after Castlevania Chronicles. And it still hasn't happened.


Why, did Chronicles sell like shit. I bough three copies, damnit.
 
Sapienshomo said:
As much as I love the DS, I think SOTN would be better served on the PSP. It just seems like a natural fit. I understand the reasoning, but as far as 2d games go, its a beauty....a shame....would look nice on the psp.

That and the music doesn't get downsampled.
 
HEY GUYS

LET'S NOT SPREAD SERIES ACROSS HANDHELDS OKAY

I mean it's fine with Tengai Makyou because, quite simply, not a lot of people give a shit about it (although there are those who do). And we all agree that Crisis Core (or is it Core Crisis) is never coming out.

ONE SERIES, ONE HANDHELD.
 
ha, puting the blame on Sony is a load of BS. I think, Iga has just become lazy. It's a lot easier and cheaper to develop for the DS and since sales between a DS game and a superior PSP version wouldn't be drastically different, Iga (or maybe Konami's higher-ups) simply won't bother.
 
Anyone hoping for SotN on PSP should just give up now. IGA, like most developers, is more interested in making NEW games, not porting (or creating ULTIMATE versions - nice one EGM) old games.

We all love SotN, but c'mon, lets root for new Castlevania games that attempt to better SotN instead, regardless of target platform.

The fact is though, if you want 2D Castlevania, you absolutely have to own a DS (or at least a GBA).

The DS can play:

Castlevania NES CLASSIC
Circle of the Moon
Harmony of Dissonance
Aria of Sorrow
Dawn of Sorrow
new Castlevania (announced in Famitsu)

The PSP... well, I guess it can play some Castlevania games if you're emulating...

Why beg for a PSP version of SotN when the dev team is clearly working on DS and have shown the DS clearly capable of making its own ULTIMATE version of SotN.

Castlevania on PSP in 2D could happen, but the incessant whining is ridiculous.
 
Dark Age Iron Savior said:
HEY GUYS

LET'S NOT SPREAD SERIES ACROSS HANDHELDS OKAY

I mean it's fine with Tengai Makyou because, quite simply, not a lot of people give a shit about it (although there are those who do). And we all agree that Crisis Core (or is it Core Crisis) is never coming out.

ONE SERIES, ONE HANDHELD.


Get a job and buy both.
 
I also wanted to include a third potential candidate for the resurrection of Dracula, a worn-out salaryman who's 37 years old, the same age as I am. He's got a bad combover, a family, two daughters, The older daughter hates him, tells him that 'you stink! I hate you.' He's a middle manager at a large Japanese company. Ha, my team all told me that they hated this character and wouldn't let me include him. This character wanted to buy a house, so he borrows money from Celia's cult. In the middle of the fight against Soma, he'd win the lottery and just decide to leave the race.

OK. Thats hilarious. IGA redeemed in my books yet again.
 
Operations said:
ha, puting the blame on Sony is a load of BS. I think, Iga has just become lazy. It's a lot easier and cheaper to develop for the DS and since sales between a DS game and a superior PSP version wouldn't be drastically different, Iga (or maybe Konami's higher-ups) simply won't bother.
I think those are pretty good reasons why to develop for the DS instead of the PSP, don´t you think? I think PSP users are too used to Sony brand. Guys, handheld are a completely diferent ground where Sony doesn´r reign. As simple as this.
 
Dark Age Iron Savior said:
HEY GUYS

LET'S NOT SPREAD SERIES ACROSS HANDHELDS OKAY

I mean it's fine with Tengai Makyou because, quite simply, not a lot of people give a shit about it (although there are those who do). And we all agree that Crisis Core (or is it Core Crisis) is never coming out.

ONE SERIES, ONE HANDHELD.

...
 
IGA said:
If we had a lot more time, I would have created a lot of new enemy designs.

This is your fourth post-SoTN handheld Castlevania game and you haven't found the time? I know you didn't put in much time on the other design-side stuff since it's almost exactly like AoS and you didn't bother to balance the soul system, so what's your real excuse?

IGA said:
I would have also liked to use the touch panel for more stuff, including a potion mixing alchemy feature. The conditions for mixing would vary depending on what you wanted to make, you'd have to stir in different circles. It would have been a good gimmick, but implementing it would have been tough. Oh, and I wanted to include a feature where you'd use the microphone to speak to the enemies.

Terrible ideas. Mixing herbs in RE wasn't fun and making it more inorganic and tedious won't change that. Maybe it's a good thing you didn't have time to do anything new if ice blocks, magic seals and this shit are what you want to do.

Seriously, IGA: find some substantive ambition.
 
Top Bottom