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New 1up Castlevania/IGA interview

They should port over a castlevania game to the PSP and see if the series has better sales potential than on the DS if they are unwilling to go all out with a new game.
 
Zerodoppler said:
They should port over a castlevania game to the PSP and see if the series has better sales potential than on the DS if they are unwilling to go all out with a new game.

Agreed. If it doesn't sell as well, then at least they have a solid answer and be done with it, but hey in the end I get my PSP SOTN, I'ill be good to go!!
 
DjangoReinhardt said:
This is your fourth post-SoTN handheld Castlevania game and you haven't found the time? I know you didn't put in much time on the other design-side stuff since it's almost exactly like AoS and you didn't bother to balance the soul system, so what's your real excuse?



Terrible ideas. Mixing herbs in RE wasn't fun and making it more inorganic and tedious won't change that. Maybe it's a good thing you didn't have time to do anything new if ice blocks, magic seals and this shit are what you want to do.

Seriously, IGA: find some substantive ambition.

IGA looks up to Kojima. The herb thing sounds similar to MGS3's self medication parts.

I want to see how Extreme Ghouls and Ghosts sells before I entrust 2d titles to the PSP. If a game like that doesn't garner decent sales I can't imagine why anyone would suggest to IGA that SOTN be ported to PSP.

Personally, I'd rather play a new 2d Castlevania over SOTN anyday. It's a stupid thing to cry about. Plus 2d games play like shit on the PSP anyways.
 
And why should they have a good answer? There never was an answer to why there hasn´t been a MGS2 or MGS3 in the Cube, why there should be an answer to why haven´t been a Castlevania in the PSP?
 
SolidSnakex said:
How was it? He's doing 2D CV's on handhelds, what other handheld could give you an ultimate version of the game?


Its like they're talking about MGS3 subsistense and then asking for the ultimate MGS3 for XBOX.....its bias because im particulary talking about another machine that doesnt have anything to do with the games that they're currently talking about......
 
nine words said:
And why should they have a good answer? There never was an answer to why there hasn´t been a MGS2 or MGS3 in the Cube, why there should be an answer to why haven´t been a Castlevania in the PSP?

Pretty sure MGS:TTS sold below Konami's expectations, and that's why you don't see MGS2 and MGS3 on the Cube.

And besides system bias, I don't see why anyone would choose a console port over a completely new Castlevania game.
 
Tony HoTT said:
IGA looks up to Kojima.

If that's the case, he needs to get to the PSP lovin like Kojima has.

Tony HoTT said:
Personally, I'd rather play a new 2d Castlevania over SOTN anyday.

It'd be for CV's anniversary. Generally when a games anniversary rolls around the company will re release a version of one of the games in the series. So they asked for SoTN given that its the most popular game in the series.
 
Bluemercury said:
Its like they're talking about MGS3 subsistense and then asking for the ultimate MGS3 for XBOX.....its bias because im particulary talking about another machine that doesnt have anything to do with the games that they're currently talking about......

If that's true then you have now lost the priviledge of bringing up Revolution in any non-Revolution thread. Deal?
 
Raw64life said:
Pretty sure MGS:TTS sold below Konami's expectations, and that's why you don't see MGS2 and MGS3 on the Cube.
Maybe if it wasn´t a remake made by someone that is not Konami, not even Kojima has something to do with this.
 
DjangoReinhardt said:
This is your third post-SoTN handheld Castlevania game and you haven't found the time, possibly because you are developing 3D Castlevanias for the PS2 at the same time in an attempt to keep the brand alive on consoles. I know you didn't put Hammer as "Grant" in Julius Mode because you are afraid of racial stereotyping, so what's your real excuse for denying the player the experience of a blad playable character?

FIXED ETCETRA
 
Bluemercury said:
Its like they're talking about MGS3 subsistense and then asking for the ultimate MGS3 for XBOX.....its bias because im particulary talking about another machine that doesnt have anything to do with the games that they're currently talking about......

They have questioned why it isn't on the Xbox in interviews, and Kojima's even said they could probably do a better version of the online portion on the Xbox because of Live but they don't want to take away from MGS4's development. I don't think its really biased though.
 
krypt0nian said:
Count on an IGA thread to bring em all to the surface.

Imagine opening your brand new copy of SOTN PSP that you paid 50 dollars for, when it's readily available for the PSX for under 20 bucks second hand. This PSP screen is sexy! And then you start fighting a boss and you begin to run low and life and have to input the Soul Steal command! You skillfully rock the motion with your nimble thumb... back, forward-down-to-back, forward, and NOTHING. The worthless d-pad doesn't register the command even though every other dpad you've ever used in your life would register it fine. Then you angrily rub your greasy thumb all over the d-pad while pressing random buttons and pull off a Dark Metamorphosisisis instead and get killed by the boss.

Please IGA don't waste your time on a system that wasn't built for playing games... well.
 
HomerSimpson-Man said:
Agreed. If it doesn't sell as well, then at least they have a solid answer and be done with it, but hey in the end I get my PSP SOTN, I'ill be good to go!!

have you played DoS? It's definitley on par with SotN. Recommend that you pick it up if you're a CV fan.
 
Tony HoTT said:
Imagine opening your brand new copy of SOTN PSP that you paid 50 dollars for, when it's readily available for the PSX for under 20 bucks second hand. This PSP screen is sexy! And then you start fighting a boss and you begin to run low and life and have to input the Soul Steal command! You skillfully rock the motion with your nimble thumb... back, forward-down-to-back, forward, and NOTHING. The worthless d-pad doesn't register the command even though every other dpad you've ever used in your life would register it fine. Then you angrily rub your greasy thumb all over the d-pad while pressing random buttons and pull off a Dark Metamorphosisisis instead and get killed by the boss.

Please IGA don't waste your time on a system that wasn't built for playing games... well.


:lol Maybe if your fingers are too fat to dial numbers on a telephone. I, on the other hand, am a slick motherfucker and can adapt to any controller. No matter how good or bad.
 
:lol EGM is the worst. God, Ziff-Davis is the worst anymore. Anyone remember when John Davison said that NFSU Rivals would change the face of portable gaming? Now they have to ask IGA to validate their overzealousness with a 2D ADVENTURE GAME. I'm sure the unwashed masses who are so hot on GTA and UMD movies will gulp that one up.
 
Tony HoTT said:
Imagine opening your brand new copy of SOTN PSP that you paid 50 dollars for, when it's readily available for the PSX for under 20 bucks second hand. This PSP screen is sexy! And then you start fighting a boss and you begin to run low and life and have to input the Soul Steal command! You skillfully rock the motion with your nimble thumb... back, forward-down-to-back, forward, and NOTHING. The worthless d-pad doesn't register the command even though every other dpad you've ever used in your life would register it fine. Then you angrily rub your greasy thumb all over the d-pad while pressing random buttons and pull off a Dark Metamorphosisisis instead and get killed by the boss.

Please IGA don't waste your time on a system that wasn't built for playing games... well.


My Darkstalker time on PSP says you may just be bad at games.
 
*PSP 2D GAMES*



-Twelve:

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-Extreme Ghouls & Ghost:

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psp411_com-product-688-3.jpg


-RockMan-RockMan:

psp411_com-product-700-1.jpg

psp411_com-product-700-5.jpg



-Iregular Hunter X:

psp411_com-product-701-1.jpg

psp411_com-product-701-4.jpg



-Exit:

psp411_com-product-708-3.jpg

psp411_com-product-708-2.jpg



-Darkstalkers

psp411_com-product-110-2.jpg

psp411_com-product-110-1.jpg



-Street Fighter Alpha 3 Upper:

psp411_com-product-686-4.jpg

psp411_com-product-686-1.jpg



Guilty Gear Judgement:

psp411_com-product-312-1.jpg

psp411_com-product-312-2.jpg



-Princess Crown:

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-Tales Of Eternia

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-LOCOROCO

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Now where is my quality 2D Castlevania for *PSP* , where damn it ?!
 
krypt0nian said:
My Darkstalker time on PSP says you may just be bad at games.
I owned Darkstalkers too. I wasn't too bad at it even on the PSP, but give me a Saturn pad, and I quickly realize my skill is being limited by the fault of a crappy d-pad. I bet yours is too. But since your swimming alone amidst a sea of fanboys and feel you must call out people, you probably didn't notice.

One minute I'm a blind Dual Shock fan, and now I'm some blind DS fan to you.
 
Tony HoTT said:
I owned Darkstalkers too. I wasn't too bad at it even on the PSP, but give me a Saturn pad, and I quickly realize my skill is being limited by the fault of a crappy d-pad. I bet yours is too. But since your swimming alone amidst a sea of fanboys and feel you must call out people, you probably didn't notice.

One minute I'm a blind Dual Shock fan, and now I'm some blind DS fan to you.

He does have an xbox avatar which is strange......xD
 
Tony HoTT said:
I owned Darkstalkers too. I wasn't too bad at it even on the PSP, but give me a Saturn pad, and I quickly realize my skill is being limited by the fault of a crappy d-pad. I bet yours is too. But since your swimming alone amidst a sea of fanboys and feel you must call out people, you probably didn't notice.

One minute I'm a blind Dual Shock fan, and now I'm some blind DS fan to you.


Gosh I said neither. I asked you simply if you prefered the Dual Shock.

You're the one that said PSP couldn't do 2D well. I answered your question with my Darkstalker experience.

You seem extremely touchy.
 
DS is a very very powerful 2D machine and there is much room for improvement gfx wise over DoS if time/budget permits. So appart from the higher resolution I don't know why you explicitly would want a new 2D castlevania on the PSP over the DS. If they didn't have the resources to create all new enemies on the DS then things wouldn't look much better on the PSP where they would have more content to produce to fill the additional pixel. Not to mention that a seperate map/inventory and good dpad is ace. :)
 
krypt0nian said:
Gosh I said neither. I asked you simply if you prefered the Dual Shock.

You're the one that said PSP couldn't do 2D well. I answered your question with my Darkstalker experience.

You seem extremely touchy.


I do believe he meant 2d gameplay controls not the graphics hence the D-pad talk
 
elostyle said:
DS is a very very powerful 2D machine and there is much room for improvement gfx wise over DoS if time/budget permits. So appart from the higher resolution I don't know why you explicitly would want a new 2D castlevania on the PSP over the DS.

Music.
 
DjangoReinhardt said:
This is your fourth post-SoTN handheld Castlevania game and you haven't found the time? I know you didn't put in much time on the other design-side stuff since it's almost exactly like AoS and you didn't bother to balance the soul system, so what's your real excuse?
There are lots of new enemy designs, lots of new textures and environments, over one hundred different souls (some of which have very complex animations), many, many different weapons (each of which needs several frames of animation), a new and very well-balanced alternate character mode, and all sorts of awesome little touches. DoS had the best production values of anything since SotN.

... not to mention most of IGA's time was being taken up by the latest 3D PoS.

(Mixing potions is a bad idea, IGA. As bad as the soul-weapon fusion that makes getting a complete weapon set annoyingly difficult.)
 
Zerodoppler said:
Point taken. I hope there is much room for improvement in that department as well. (Ouendan).


There are lots of new enemy designs, lots of new textures and environments, over one hundred different souls (some of which have very complex animations), many, many different weapons (each of which needs several frames of animation), a new and very well-balanced alternate character mode, and all sorts of awesome little touches. DoS had the best production values of anything since SotN.
I agree, the amount of programming time that must have gone into all 100 different souls is just sick.
 
Gaia Theory said:
Anyone hoping for SotN on PSP should just give up now. IGA, like most developers, is more interested in making NEW games, not porting (or creating ULTIMATE versions - nice one EGM) old games.

We all love SotN, but c'mon, lets root for new Castlevania games that attempt to better SotN instead, regardless of target platform.

The fact is though, if you want 2D Castlevania, you absolutely have to own a DS (or at least a GBA).

The DS can play:

Castlevania NES CLASSIC
Circle of the Moon
Harmony of Dissonance
Aria of Sorrow
Dawn of Sorrow
new Castlevania (announced in Famitsu)

The PSP... well, I guess it can play some Castlevania games if you're emulating...

Why beg for a PSP version of SotN when the dev team is clearly working on DS and have shown the DS clearly capable of making its own ULTIMATE version of SotN.

Castlevania on PSP in 2D could happen, but the incessant whining is ridiculous.

PSP owners want to see a Castlevania game on PSP because...well, they just want to!

I understand the development team is working on the DS right now, but I can also see the PSP hardware being beneficial. The PSP screen is higher resolution than both DS screens combined, so those of you who are fans of the separate persistent map display (as seen in Castlevania: Dawn of Sorrow) could have a split screen to show both the map and the main gameplay. If they ever decided to do that, then I'd personally go with 40% of the screen showing a 192x272 map, with the other 60% showing a 288x272 view of the action.

I wouldn't mind seeing a remake of Castlevania: Symphony of the Night for PSP, just because it's such an awesome game and a new generation of gamers who missed out on it previously. But, I'd prefer to see an entirely new entry on PSP that could rival or surpass SotN in quality.
 
Zerodoppler said:

DS cards can already hold enough memory to contain a large amount of songs for it's soundtrack. Coupled that with better compression techniques for smaller music files with less quality loss, the point is moot. Dawn of Sorrow itself uses a 64mB card so a 128/256/even 512 whatever mB card isn't (too) far off.

Also, SotN's soundtrack is more or less just a redbook soundtrack of music made from sound samples that are a bit better than what the PSX's sound chip can provide (later game music like Valkyrie Profile or Vagrant Story has much better sounding instruments than SotN actually, especially with SotN's lossy sound compression).


jgkspsx said:
... not to mention most of IGA's time was being taken up by the latest 3D PoS.

And even worse, said Po3dS also took the time of Michiru Yamane and Ayami Kojima from Dawn of Sorrow.
 
Docpan said:
I'm sorry, but as good as SoTN is, I don't want a freakin' port.

How bout a NEW GAME?

i could go for old-styled castelvania games. but i guess most people will freak out because they think the entire castlevania series adopted the 'metroid' formula
 
yudaan said:
And even worse, said Po3dS also took the time of Michiru Yamane and Ayami Kojima from Dawn of Sorrow.

There's nothing bad about that. If you've heard her soundtrack for Oz you know we're in for quite a treat with whatever she's doing with CoD.
 
yudaan said:
Yeah it is when Dawn of Sorrow could have been THAT much better and the 3D game is going to suck.

Going by the reviews its not going to suck. It might not be as good as DoS but it won't suck. But she'll be able to do whatever she wants on consoles with the music without being held back by hardware.
 
Please IGA don't waste your time on a system that wasn't built for playing games... well.

Thats a bit too harsh but yeah.. its true to some extent. As much as people like to bash the touchscreen controls the complete shittyness of PSP's dpad AND the anolog nub dont get much mention.
 
SolidSnakex said:
Going by the reviews its not going to suck. It might not be as good as DoS but it won't suck. But she'll be able to do whatever she wants on consoles with the music without being held back by hardware.

The first PS2 Castlevania didn't get shit reviews either.

Just because Evolution had GREAT soundtracks doesn't mean they're not SHIT RPGs.

The same applies here.

WASTED POTENTIAL.

And I never knew hardware held back creativity. I must have imagined those awesome NES soundtracks from Konami.
 
yudaan said:
The first PS2 Castlevania didn't get shit reviews either.

That's because it wasn't a shit game.

yudaan said:
And I never knew hardware held back creativity. I must have imagined those awesome NES soundtracks from Konami.

It doesn't, but if Iga is only going to have her work on 1 of those games (between DoS and CoD) i'd prefer it to be a console version.
 
SolidSnakex said:
That's because it wasn't a shit game.

It may not be a shit game, but it sure is a fucking shit Castelvania and a poor man's action game, let alone we compare it to DMC or Ninja Gaiden... dare I even mention ...Rygar?

It doesn't, but if Iga is only going to have her work on 1 game i'd prefer it to be a console.

That's it! All current gen games MUST go to the Xbox! No inferior PS2 for you!
 
yudaan said:
It may not be a shit game, but it sure is a fucking shit Castelvania and a poor man's action game, let alone we compare it to DMC or Ninja Gaiden... dare I even mention ...Rygar?

I didn't say it was better than those games. I'm just saying its not a shitty game.


yudaan said:
That's it! All current gen games MUST go to the Xbox! No inferior PS2 for you!

Well CoD is on the Xbox. :P
 
SolidSnakex said:
I didn't say it was better than those games. I'm just saying its not a shitty game.

Hence the whole "wasted potential" part. Why bother having a shitty Castlevania taking away good talent that could be put towards, you know, the GOOD GAME? Evidently this idea is difficult to fathom. Keep dancing though, it's amusing.


Well CoD is on the Xbox. :P

It's called a cheap Konami port. That's what happened with many games including Silent Hill 4: The Room. If we're gonna go with what YOU are saying EVERY GAME MUST BE EXCLUSIVE to Xbox, the most powerful system of this generation! No inferior and crappy PS2 hardware for you! Or anyone!
 
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