V_Arnold said:But that is the point! It DOES work, as clearly seen.
Oh my. That looks delicious.Tain said:Hideous. People should instead be talking about the new MAME D3D9 HLSL filter, now part of official MAME.
![]()
luka said:The arcade monitor filter Capcom used in Final Fight on PSN/XBLA was phenomenal.
V_Arnold said:And you gotta be the equivalent of people who burn books on the streets in the medieval, if you are angered by this. I hope that a lot of games will use this, and I also hope that there will be an "I want to feel good about myself, let me switch it back to the older and worse look" option, even with games that were clearly designed to take advantage of this style![]()
danmaku said:No, it doesn't. The sprites still look wonky and deformed, especially Yoshi, it's disgusting. And those are probably the best examples they had, since they were chosen to show off the filter. It's pointless work, you can't create detail out of nowhere. If you want to play old games on HD tvs, redraw the graphics or try to emulate a CRT monitor.
DavidDayton said:Er... who are the "people who burn books on the streets in the medieval", exactly? The medieval period wasn't exactly filled with book burners, aside from the looters and pillagers... and, assuming your point is that angry traditionalists attack modern technology (and Gutenberg is just barely fitting into the medieval period, really), I'd think the comparison would fall flat. Any complaints against printed books versus handwritten ones would deal with the medium or transmission, not the message/content itself... our complaints have nothing to do with the technology, but rather with the mangling of the content.
DavidDayton said:We dislike filters not due to a hatred of filters themselves (I doubt any of us would object to resized and refiltered photos), but due to the mangling of the pixel art. It's a transition from a highly defined image into a blurry mess. If the filter worked properly and retained all of the original detail, we'd be happy -- we'd be getting the original graphics scaled up into a new image.
Of course, now you have to deal with the two sides of the equation: those who prefer keeping the original games intact, and those who would essentially prefer graphical remakes. I'm all for keeping the games intact -- and, again, perhaps everyone else had lousy CRT displays, but the "heavy scanline and blur" filters make the images look far less like the originals... to me.
V_Arnold said:Dude, it is NOT detail out of nowhere. I am pretty sure that if you just stop for a moment and think about what you are seeing, then you will realize that all this does is creating curvy, perfectly scalable forms out of blocky, purely pixel-based, badly scalable base.
It is not trying to create detail out of nowhere. Where did you get that?
Don't make me send Irish monks after you!V_Arnold said:I am the king of bad analogies, so yeah. But you got the point after all, so...![]()
See, I'm not opposed to using this in new games as a way of creating scaling artwork, assuming that the finished result, well, WORKS -- I'd assume the artists would tweak it until it did, making this a handy tool more than anything else. I mean, the technology is neat, I'm just joining the chorus of those who are protesting against the possibility of it being used to mangle the classics.Well, the way I see it, this thing is not a "filter" in a traditional way. One pixel alone gets a result of a "size one" circle. Pixels near each other create curved lines - and that is about it. It is perfectly revertable, nothing original data is lost, so it is not only optional, but is of course reversible, and gives you no data loss.
But I will have to repeat myself: I am mostly hyped up by this for the prospect of creating original 2d games using a method similar to this, where you create the assets with the new results kept in mind. Sounds awesome for me that way.
DavidDayton said:I'm all for keeping the games intact -- and, again, perhaps everyone else had lousy CRT displays, but the "heavy scanline and blur" filters make the images look far less like the originals... to me.
DavidDayton said:Don't make me send Irish monks after you!
See, I'm not opposed to using this in new games as a way of creating scaling artwork, assuming that the finished result, well, WORKS -- I'd assume the artists would tweak it until it did, making this a handy tool more than anything else. I mean, the technology is neat, I'm just joining the chorus of those who are protesting against the possibility of it being used to mangle the classics.
(Insert imagery of "HD Mona Lisa" here.)
Tellaerin said:Would you say that the screenshot Tain posted looks like it's been through the kind of heavy scanline and blur filter you're talking about? I'm asking because to me, that looks virtually identical to the image you get from a typical arcade cabinet.
(Scratches V_Arnold off the list of "Traitors Up Against the Wall When the 8-Bit Revolution Comes...")V_Arnold said:And now we agree here. I would never use this even if it was available to "enhance" my experience with SNES classics.
Yep, Unlikely it can ever be perfect until we have sentient computers.SovanJedi said:It's the best filter I've seen yet, but it's still wonky and inaccurate.
orioto said:Now, you have a whole new aesthetic of pixel art loving, who loves the little sharp and precise pixels, but that's a new thing. I love that actually but i don't specially like primitive pixel art, like doing nes pixel art on purpose. Anyway
Drkirby said:Vector Graphics were only used for like 10 arcade games, and only used today for things like HUDs so they scale properly.
Graphics Horse said:There's no need to pretend Flash games don't exist. :|
DavidDayton said:I had the impression that there had been a shifting away from entirely vector graphics and a great and greater use of bitmaps in Flash as of late...
I was being somewhat tongue-in-cheek, but yeah, Flash is the home of vector-mation.Graphics Horse said:It's better suited to bitmaps than it used to be, but people are still using vectors.
DavidDayton said:I was being somewhat tongue-in-cheek, but yeah, Flash is the home of vector-mation.
I need to add some more stuff to my Chumby.
Graphics Horse said:When we're all using 8640p monitors someone's going to have to write a filter to upscale those pesky bitmap flash games![]()
V_Arnold said:Dude, it is NOT detail out of nowhere. I am pretty sure that if you just stop for a moment and think about what you are seeing, then you will realize that all this does is creating curvy, perfectly scalable forms out of blocky, purely pixel-based, badly scalable base.
It is not trying to create detail out of nowhere. Where did you get that?
REMEMBER CITADEL said:It is, the implied detail is lost. Just look at that Yoshi's snout. What the original art is trying to convey is a smooth gradient from dark to light green, with a white specular highlight. However, due to color and resolution restraints, it wasn't technically possible. Filters such as this one do not respect or recreate the original vision, and what you end up in the end are flat pools of color that look even less like smooth gradient than the original stuff.
JaseC said:But that isn't creating detail out of nowhere.
REMEMBER CITADEL said:Yeah, I worded that badly. It's not trying to create detail out of nowhere, it would be great if it did and was successful in that. Instead, it destroys what little detail is already there.
test_account said:Cool, but i prefer the original pixelated graphics the best![]()
That doesn't sound like a good thing.Shin Johnpv said:Its also distorting the image to match the distortion found on older CRTs that didn't have a flat screen. Look at the edges of the image.
The bigger question is, why are you wasting your time with pixel art in the year 2011.Glasswork said:As a pixel artist, this just makes me sad and angry.
Why would you do that 8(
JaseC said:Wording that as "creating detail out of nowhere" was an interesting choice.![]()
It's funny, because Yoshi's Island is one of the very few games I believe look good with these filters.JaseC said:It varies game-to-game for me. I don't mind playing something like Super Metroid with these shaders, but with, say, Yoshi's Island I prefer to have the game look as intended.
I probably should have stressed very few games a lot more.Gravijah said:No, Jocchan.
Noooooooo!
Jocchan said:It's funny, because Yoshi's Island is one of the very few games I believe look good with these filters.
Pic shamelessly stolen from this post by chubigans:
http://i.imgur.com/lPD0e.png
It's far from perfect, but it approximates the feel the game is shooting for quite nicely.
Because pixel art looks fucking amazing when done by a talented artistSir Fragula said:The bigger question is, why are you wasting your time with pixel art in the year 2011.
Meh, some artists were able to excel in that medium but that doesn't mean the medium had merit in of itself. You know what else looks amazing when done by a talented artist? Regular "art".From The Dust said:Because pixel art looks fucking amazing when done by a talented artist
Anything can look amazing when done by a talented artist. That's why they are "talented artists"Sir Fragula said:Meh, some artists were able to excel in that medium but that doesn't mean the medium had merit in of itself. You know what else looks amazing when done by a talented artist? Regular "art".
Jocchan said:I probably should have stressed very few games a lot more.
I usually hate these filters, you don't gain detail and actually lose it in the transition.
In Yoshi's Island's case, though, I think it sort of fits the art style, especially for the backgrounds.
I definitely agree, I actually used a filter for my last Yoshi's Island playthrough. Most of the time I like to blur the image and maybe use scanlines, so I can play as the game was designed to look.Jocchan said:I probably should have stressed very few games a lot more.
I usually hate these filters, you don't gain detail and actually lose it in the transition.
In Yoshi's Island's case, though, I think it sort of fits the art style, especially for the backgrounds.
Hey, I'm a pixel artist myselfJaseC said:I can agree with that, but I simply prefer the pixel art. I think I have a subconscious appreciation for pixel art because of the simple fact I can't even draw stick figures well.![]()
http://neogaf.net/forum/showthread.php?t=369510JaseC said:Didn't we have a GAF pixel art city... thing some time ago? I remember it being awesome.