Twilight Imperium terrifies me. Just the idea of a game taking basically an entire day seems like so much...effort. Not to mention awkward to plan. How do people manage it?
Yeah, that's basically it. I think it is also the theme. If you want to play a game where you can theoretically simulate every part of a crazy space opera with your friends Twilight Imperium is the game for you.
The game gives you lots of options on how you play, it's not a game that can be broken down into numbers or I win situation. You play out actual politics and conflict on a small scale table setting. The game also tends to go long because of how it starts and players will spend several rounds just building up their little corner of the galaxy before really interacting with the other players.
Yeah, I-mmmm mostly sad I missed discussion of TI. Ultron basically covered it all. The objective of the game is to get 10 victory points. There are a couple ways to get victory points, so there are a couple ways to play the game.
1. Secret mission. Everyone gets one at the start, usually worth 2VP. Some require you to get certain tech upgrades, some require you to conquer enemy home worlds.
2. Public missions. One of the "action" cards puts a new public mission into play. Anyone can complete 1 of these each turn. The first so many are worth 1 VP, the rest are worth 2 VPs. So the more in play, the more VP are available. Most are fairly conflict neutral things like "I spend x trade goods", "I spend x influence".
3. Imperial. One of the "action" cards is worth 2 VP when played.
It really is one of my favorite games, but finding a game can be extremely difficult. Even among my friends who showed me the game, they don't always want to spend the hours dedicated to just one game. And our games can get a little... heated.