BattleMonkey
Member
So my first impressions of Warhammer Quest Card Game thingy.
I organized it and set it up and played it two times last night. Rules wise I did not have any issues with it. BGG seems like people are having some rules problems but it seemed pretty easy to me in that regard.
I lost both games. My biggest worry was that it would be too easy but so far no worries there. That said even when loosing I felt like I was doing something. In lots of Co-op/solo games you can really see the loss coming from a mile away and it starts to feel futile pretty fast. Again only 2 games in but it does seem more akin to a dungeon crawler where even if you lose hopefully you have a pile of bodies behind you.
For right now it is my Go to game at night. It screams for expansions but also comes with a good bit of content on its own. Honestly if it came with a TON more cards it may be a little overwhelming at first. It felt very smooth to play and was not fiddly at all.
It and the Pathfinder card game are really nothing alike. This one will see more play from me because it sets up faster and feels like I am making way more meaningful choices.
The dice in the game are great IMO. They skew in your favor a good bit so you aren't getting totally screwed but they add a variability that most of these games get from having a big deck of cards to draw from as the heroes. I think I prefer this action based system better.
Those are my ramblings so far for what they are worth. Any questions feel free to ask. I played 2 games including set up and tear down in about 1 1/2 hours. It goes on the "I play this all the time" shelf with Pandemic:The Cure, Elder Sign:Gates of Arkham, and Commands and Colors Ancients.
How would you compare Warhammer Quest to Pathfinder card game. Seem to be similar concepts