nicoga3000
Saint Nic
Oh my god BGG redesign is terrible.
Oh my god BGG redesign is terrible.
BGG looks the same to me?
Check a page for a game
Sadly it's true, people are backing many of these games without even a hint of the actual rules. Have cool minis and lots of them? You're gonna make a ton on kickstarter. I do know several ppl who have bought big mini "board games" and essentially tossed the game components, just wanted the cool minis
Yeah, did that afterwards ... I think it looks better, and if the mobile functionality is there, it's worth it.
I really like the way that looks but seeing how little it has raised this early, it doesn't fill me with confidence that it will get backed. And if it does, it would still be a long way from the good stretch goals like solo rules.I backed Boss Monster when it first came around and it left me disappointed. I still have it and probably should get rid of my KS copy. That said, those who might've been disappointed by the gameplay or like sprite art might want to check out Super Hazard Quest on KS. While not the same gameplay, it plays more like a Metroid/NES sidescroller. They were at MAGFest and going to be at PAXEast if anyone wants to try it out for themselves.
I got to play it at MAGFest and it was pretty fun.
I backed Boss Monster when it first came around and it left me disappointed. I still have it and probably should get rid of my KS copy. That said, those who might've been disappointed by the gameplay or like sprite art might want to check out Super Hazard Quest on KS. While not the same gameplay, it plays more like a Metroid/NES sidescroller. They were at MAGFest and going to be at PAXEast if anyone wants to try it out for themselves.
I got to play it at MAGFest and it was pretty fun.
Boss Monster was fun the first few times we played it but then we just got bore of it real quick.
The more I look at Dark Souls the more I am thinking this is going to be another Conan, over funded and ship year late because of all the stretch goal. I am glad that company like FFG still just put out game.
- Fixed influence animations to map not completing properly
- Fixed Vietnam Revolts and China Card interaction in Asia
- Fixed Flower Power/Arab Israeli War/Camp David Accords bug
- Fixed bug with passing action round when Cuban Missile Crisis is in play
- Fixed being able to undo after AI headline card is revealed
- Several cards need to have commit points added
- Coup Popup now shows correct Military Ops gain when opponent attempts a coup
- Fixed Algerian flag
- Fixed the online create game not saving additional influence setting correctly
- Find Game screen no shows the host's online status icon
- Add Friend input field limit increased to 30 characters
- Fixed text coloring on ingame chat
- Fixed map jiggle on ultra-wide displays
- Fixed text alignment on several cards
- Fixed rulebook and tutorial text errors
- Tutorial now plays all announcements as Auto Play
- Drag cards are no longer stuck over UI after application loses focus
- Added tooltips to region scoring widget
- Added text warning for offline forfeit
On April 20, 2016, it was announced that Betrayal at House on the Hill would receive its first expansion, entitled Widow's Walk, in fall of 2016.[7][8][9][10] The expansion is to add 20 new room tiles, creating an additional floor (the roof) for gameplay, plus 30 new cards and 50 new haunts.[8]
So I was just watching pax and they just mentioned that there is a Betrayal sequel/expansion coming?
This is the first ive heard of this!
edit: Just wiki'd this:
Thats great news!
Watch some of the YouTube videos, there are a lot of good guide out there. The one by Sorastro are excellent to learn the basic. While having talent help, I find miniatures painting is a lot of skill heavy.Tried to paint some of my Descent minis to practice for my Kingdom Death stuff. Yea, KDM stuff going to stay unpainted. Sure as hell am not going to ruin those. This paint shit is so far out of my realm of ability.
Watch some of the YouTube videos, there are a lot of good guide out there. The one by Sorastro are excellent to learn the basic. While having talent help, I find miniatures painting is a lot of skill heavy.
Speaking of miniatures, putting together Shadows of Brimstone make me appreciate Game Workshop's miniatures.
Finally backed Santorini. That game can't ship soon enough, I neeeeeeed it.
Balancing all of the gods is surely a monumental task but the game has had quite a bit of development time and tweaking behind it and I am pretty sure most if not all of the gods/powers were already created prior to the campaign. I may be wrong about that but the old listing on BGG for Santorini (2004) on BGG has a ton of custom gods in the files that people have tried and tested.It looks good, but I have to wonder about the stretch goals. The original gods seemed kind of balanced, maybe with some tweaks.
There are now going to be somewhere around 800 combinations and that is just with two players.
So I don't know. There could be some imbalance but I think these guys know what they are doing and have had a lot of play-testing from them and the community. I'm not worried too much about imbalance but if something is horribly OP, I can always remove that and still have tons of other cards available for use.Q: How much play-testing have the heroes had? Bellerophon in particular seems possibly unbalanced.
A: Bellerophon is nicely matched with some gods. Definitely not too powerful - you'll enjoy ;-)
A2: Bellerophon's ability used to be a god's ability and as such got lots of playtesting over 30 years. Not all gods and heroes have had this amount of testing. The most recent change - a couple days ago - was the cyclops polyphemus who I have only tested by myself (but don't underestimate that
Finally backed Santorini. That game can't ship soon enough, I neeeeeeed it.
Balancing all of the gods is surely a monumental task but the game has had quite a bit of development time and tweaking behind it and I am pretty sure most if not all of the gods/powers were already created prior to the campaign. I may be wrong about that but the old listing on BGG for Santorini (2004) on BGG has a ton of custom gods in the files that people have tried and tested.
And then there is the guy on the KS page that said he was one of the designer's first partners for the game and played over 200 games before the creation of the god powers; even without the powers, it should still be a fun abstract like Chess or Go to sit down and play.
And then going back to the god powers: Say it isn't as balanced as a Sirlin title and some gods are obviously more powerful. There are sure to be some poor match ups but I imagine a skilled player can probably put up a decent fight against an OP god in an unskilled player's hands. And there are various ways to even choose who gets the gods. I believe the 2004 version of the game had something that involved drafting a certain number of cards and narrowing it down until you only had the god that you would play.
Stealth EDIT:
A comment in an update from the designer:
So I don't know. There could be some imbalance but I think these guys know what they are doing and have had a lot of play-testing from them and the community. I'm not worried too much about imbalance but if something is horribly OP, I can always remove that and still have tons of other cards available for use.
KDM guide http://vibrantlantern.com/
I like the redesigned BGG pages. The old layout was terrible and was hard to figure out at first. The new layout could use some more color and contrast but overall is much easier to use.
Man I have played Twilight Struggle for hours on Steam but I am total garbage at it. Winning against the AI seems impossible for me at this point.
The old design had a link in the lower section where you could find direct trades for that specific game. I haven't been in a few days but I couldn't find it before. Am I missing it, or do I hate the new layout?
It's on the left column, the last section at the bottom, "Community Stats".
Yes, finding this stuff is annoying.
If you want to run through some training/learning games over Steam, I don't mind helping out.