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New Board Gaming |OT2| On Tables, Off Topic

EYEL1NER

Member
I remember posting in the BGG thread about a year ago, when this guy was first pitching this idea and getting feedback. It mostly seemed like a gimmick with a very generic maze game attached to it. Somebody suggested that the hero players could just close their eyes while the monster moved pieces, but the designer's dismissal was that it would be easy to cheat. I think if you're regularly playing with cheaters, you have problems this game wont fix.

The biggest problem is that the gimmick of the dark room and the NVG only introduces a bunch of needless new problems. What if the room you play in doesn't normally get dark enough? What if players' eyes adjust? What if someone opens a door and it shows the map? How do I look at components like stat sheets and dice in a pitch black room? What if I see what the monster player is doing simply because I can see his hand moving around? Dealing with all those issues for a barebones maze game doesn't seem worth it.
A couple of those questions were answered or had possible answers provided on the page or in the comments. There is an LED that clips onto your player board and illuminates your information, and that light being that close to your face should also prevent your eyes from adjusting to the dark.
I think there is too much that can go wrong or disappoint, especially with those NVGs, but it is still a gimmick that I think sounds cool.



For Millenium Blades owners: Go7 Games just put their officially licensed MIllenium Blases box insert up for sale today. $35 and it has removable trays for cards, money, tokens, and storage space for the manuals and player boards, along with laser etching of the logos and contents of the trays. Cards are stored at a slight incline since the box will not accommodate cards standing up vertically. And it accommodates sleeved cards, but if you sleeve there is no room for the Set Rotation expansions when it releases. I need a storage solution, so I am pretty sure I will get it, even though I hate the look and feel of the wooden inserts that Go7 and other companies make.
One question for owners of the game though: Is it not important to separate out in the box the different sets? I believe that the slots in the insert make it separate them by rarity bit there are no dividers or anything labeling out what sets are where. Is that not important for set up or how the game is played? I wouldn't know, since I haven't begun reading the manual yet.
 
Speaking of which: What is your favorite KS-exclusive game. KS-exclusive can't be found online or in stores, though some stores do buy KS games to sell, which is weird in itself.

Is there such a thing? I buy a bunch of KS and I don't think I've ever seen one that doesn't hit the after market.

Ooh, I just saw it on my shelf: Viva Java (the board game) is by far the best KS game and one of the best games in my collection
 
GW is bringing Warhammer Quest back, with a twist. It will be based around Age of Sigmar instead of old school Warhammer Fantasy Battle. There will be 51 miniatures included and is rumored to cost 125 euro.

This will be a Day 1 purchase for me, with painting of the set taking top priority! This continues GW's promise of releasing legacy games as well as a slew of new games based around their IPs. Within a very short amount of time we have gotten: Deathwatch: Overkill, Imperial Knights: Renegade, Assassinorum: Execution Force, Horus Heresey: Betrayal at Calth, Lost Patrol, and now the upcoming Warhammer Quest.

GW is finally diversifying their brand in a way that will want me to spend money on their products again. Building a game around their myriad of themes really justifies the cost for me where simply buying the miniatures or just the games does not.

I know these blur the lines for people of board gaming vs table top gaming, but I really like that trend a great deal. Deathwatch: Overkill is an extremely solid and fun board game, and so is Lost Patrol. I am impressed with the quality and quanity they seem to be kicking out.

Warhammer Quest is an excellent start, but for the love of the chaos gods please give me Necromunda and Blood Bowl!

Also, it seems like the floodgates have opened for GW based video games which has been fantastic for someone like me who loves their lore.
 

EYEL1NER

Member
GW is bringing Warhammer Quest back, with a twist. It will be based around Age of Sigmar instead of old school Warhammer Fantasy Battle. There will be 51 miniatures included and is rumored to cost 125 euro.

This will be a Day 1 purchase for me, with painting of the set taking top priority! This continues GW's promise of releasing legacy games as well as a slew of new games based around their IPs. Within a very short amount of time we have gotten: Deathwatch: Overkill, Imperial Knights: Renegade, Assassinorum: Execution Force, Horus Heresey: Betrayal at Calth, Lost Patrol, and now the upcoming Warhammer Quest.

GW is finally diversifying their brand in a way that will want me to spend money on their products again. Building a game around their myriad of themes really justifies the cost for me where simply buying the miniatures or just the games does not.

I know these blur the lines for people of board gaming vs table top gaming, but I really like that trend a great deal. Deathwatch: Overkill is an extremely solid and fun board game, and so is Lost Patrol. I am impressed with the quality and quanity they seem to be kicking out.

Warhammer Quest is an excellent start, but for the love of the chaos gods please give me Necromunda and Blood Bowl!

Also, it seems like the floodgates have opened for GW based video games which has been fantastic for someone like me who loves their lore.
That's great news. My initial fear was that it was Warhammer Quest in name only, that it would be vehicle for selling minis. It looks like it might actually be the old Warhammer Quest though, so that is great. And with the hatred people have for Age of Sigmar, I am sure people will easily be able to swap the minis out for regular WFB knights and archers and stuff.
Not sure on that price though, since it is something that they are hoping people buy for minis for their armies. One of the things keeping people from buying Warhammer Quest has been the cost of a box in good condition. with this one almost being an Age of Sigmar expansion box of minis, it jacks the price up to old Warhammer Quest prices or higher.
I'll def be following the news on it when the new White Dwarf is in more people's hands and will keep an eye on impressions when it releases but there are a lot of ways this could disappoint.


They seem to be taking their time with Blood Bowl though. We've seen what, four or five new minis for it since the announcement that they would start making specialist games again.
 

AstroLad

Hail to the KING baby
GW is bringing Warhammer Quest back, with a twist. It will be based around Age of Sigmar instead of old school Warhammer Fantasy Battle. There will be 51 miniatures included and is rumored to cost 125 euro.

This will be a Day 1 purchase for me, with painting of the set taking top priority! This continues GW's promise of releasing legacy games as well as a slew of new games based around their IPs. Within a very short amount of time we have gotten: Deathwatch: Overkill, Imperial Knights: Renegade, Assassinorum: Execution Force, Horus Heresey: Betrayal at Calth, Lost Patrol, and now the upcoming Warhammer Quest.

GW is finally diversifying their brand in a way that will want me to spend money on their products again. Building a game around their myriad of themes really justifies the cost for me where simply buying the miniatures or just the games does not.

I know these blur the lines for people of board gaming vs table top gaming, but I really like that trend a great deal. Deathwatch: Overkill is an extremely solid and fun board game, and so is Lost Patrol. I am impressed with the quality and quanity they seem to be kicking out.

Warhammer Quest is an excellent start, but for the love of the chaos gods please give me Necromunda and Blood Bowl!

Also, it seems like the floodgates have opened for GW based video games which has been fantastic for someone like me who loves their lore.

Blur those lines baby! GW has some pretty bad corporate practices (historically at least, don't really follow it that closely) but their IPs, art, and games are pretty uniformly amazing. And I say this as a non-minis gamer who's not even into fantasy. If they can make a nice tight self-contained Blood Bowl that's not too hard to introduce to new players I'll be over the moon.
 

Xater

Member
GW is bringing Warhammer Quest back, with a twist. It will be based around Age of Sigmar instead of old school Warhammer Fantasy Battle. There will be 51 miniatures included and is rumored to cost 125 euro.

This will be a Day 1 purchase for me, with painting of the set taking top priority! This continues GW's promise of releasing legacy games as well as a slew of new games based around their IPs. Within a very short amount of time we have gotten: Deathwatch: Overkill, Imperial Knights: Renegade, Assassinorum: Execution Force, Horus Heresey: Betrayal at Calth, Lost Patrol, and now the upcoming Warhammer Quest.

GW is finally diversifying their brand in a way that will want me to spend money on their products again. Building a game around their myriad of themes really justifies the cost for me where simply buying the miniatures or just the games does not.

I know these blur the lines for people of board gaming vs table top gaming, but I really like that trend a great deal. Deathwatch: Overkill is an extremely solid and fun board game, and so is Lost Patrol. I am impressed with the quality and quanity they seem to be kicking out.

Warhammer Quest is an excellent start, but for the love of the chaos gods please give me Necromunda and Blood Bowl!

Also, it seems like the floodgates have opened for GW based video games which has been fantastic for someone like me who loves their lore.

I loved Necromunda. I have heard I would also enjoy Infinity because of that, but a self contained Necromunda game would be way better.
 

Blizzard

Banned
I finally played 5 Tribes because a friend bought it. It kind of irritated me for various reasons even though I won fairly easily. Random complaints:
  • Scoring seems very important because there are like 8 categories for VPs, yet there's just a small section in the beginning of the rules about scoring. Cheat sheets mention palm trees and palaces giving victory points with a black-background symbol. OK, that must mean VP. ...but then the board has red and blue VP symbols. And it turns out that the djinn cards have purple symbols that are also VPs, for some reason.
  • Some djinn cards have a cost. This was confusing to one or two of us because you pay a cost to buy, but you DON'T have to pay the cost on the card...unless you choose to use the power, (which you can do immediately).
  • The line of resource cards has a "beginning", yet the rules don't seem to point out which end is the "beginning". You just have to pick one and be consistent. Maybe I missed it?
  • The cheat sheet for blue meeples says you "score" a certain amount. But the rules clarify that you actually gain that much money, in coins. (Which technically is "scoring" at the end of the game if you hang on to it.)
  • The scoring rules say it's 1 VP per "Gold Coin", which made me confused about 5-coins versus 1-coins. I thought maybe only 5-count coins counted for some reason, but nope, you just total your money.
  • The cheat sheet for yellow meeples says "10 / majority" for a bonus...and everyone without the rules (lucky me) didn't realize this was 10 for EACH opponent with less than you. So I accidentally ended up with the most yellow and got like 36 points.
  • The visual noise on the board is worse than most any game I can think of. There are 4 colors of wooden camels, 5 colors of wooden meeples which are only a little smaller, 2 colors of wooden palm trees and temples...AND both player tokens and meeples have a blue color. Just different shades. And every tile has a background and a special power. Staring at the board to figure out a move is annoying.
  • This is one of the only games I've played where an ending condition is "When no more moves are possible". Combined with the visual noise above, we spent about 5 minutes staring at the board before concluding the game was over.


On the bright side, Burgle Bros with 4 players was a success! We only majorly cheated once (I was out of stealth tokens and ran for the roof before the top floor safe was cracked, which is apparently illegal). I think we might still have won though. Overall people seemed to get into it. I drew a cursed necklace loot when I had no stealth left on the first floor, but the FAQ says that doesn't lose the game so yay!

Most dramatic moment -- teammate using a thermal bomb to leave the top floor.
 

EYEL1NER

Member
I finally played 5 Tribes because a friend bought it. It kind of irritated me for various reasons even though I won fairly easily. Random complaints:

*snips*


On the bright side, Burgle Bros with 4 players was a success! We only majorly cheated once (I was out of stealth tokens and ran for the roof before the top floor safe was cracked, which is apparently illegal). I think we might still have won though. Overall people seemed to get into it. I drew a cursed necklace loot when I had no stealth left on the first floor, but the FAQ says that doesn't lose the game so yay!

Most dramatic moment -- teammate using a thermal bomb to leave the top floor.
Yep. I opened my copy of Five Tribes and tried to sort it a bit, because the contents inside had gone everywhere during shipment, and was a bit intimidated while reading the rules. While I own Bora Bora, Puerto Rico, and Castles of Burgundy, I have never played them. The only WP games I have played have been light fare such as Lords of Waterdeep and Alien Frontiers. So a lot of the Five Tribes rules are deeper than I have ever gotten with Euro mechanics.

Glad to hear Burgle Bros turned out well for you. I am almost finished with the stickering the meeples. After that I'll assemble the tower and try a solo game out before trying to get anyone else involved.
 

Blizzard

Banned
Glad to hear Burgle Bros turned out well for you. I am almost finished with the stickering the meeples. After that I'll assemble the tower and try a solo game out before trying to get anyone else involved.
A few basic things to watch out for in Burgle Bros:

  • Make sure you shuffle in the safe + stairs after dividing up the floor cards. You'll be sad if you lay out the cards and then realize a floor is missing a safe / stairs.
  • Remember that you're still okay if you lose all your stealth! You only lose if you touch a guard / a guard touches you AND you're out of stealth first.
  • Dice are not a limited resource, so swap as needed (but each tile has a 6-dice limit).
  • *edit* I forgot a big one: The patrol cards are sorted by floor! This is important so you can deduce where the guard will go.

Also, there's a FAQ here: http://boardgamegeek.com/article/22271176#22271176
 

Xater

Member
Got the Cacao expansion. I already really liked the game, but with all 4 modules the game is just amazing. Don't overlook it guys!
 

Blizzard

Banned
I don't know that I'll find many people to play BattleCON Devastation (I failed to pull anyone in at game night), but my girlfriend and I tried our first duel -- Pendross vs. Karin. It went ok though neither of us really "got" a handle on the game. I think that's normal for the first few duels. We only played one duel because it took so long, instead of best 2 out of 3.

I've organized the simplest 18 fighters in the box. My storage solution is very non-elegant, but it makes setup very quick. I took a bunch of #6 3/4 envelopes and put everything for each fighter in each envelope. I sorted it by the order on the summary sheet, and added a "Base Cards" envelope at the very front. This way, I can quickly grab the 2 needed fighter envelopes after picking character pictures from the summary sheet.
 

sneaky77

Member
Yep. I opened my copy of Five Tribes and tried to sort it a bit, because the contents inside had gone everywhere during shipment, and was a bit intimidated while reading the rules. While I own Bora Bora, Puerto Rico, and Castles of Burgundy, I have never played them. The only WP games I have played have been light fare such as Castles of Waterdeep and Alien Frontiers. So a lot of the Five Tribes rules are deeper than I have ever gotten with Euro mechanics.

Glad to hear Burgle Bros turned out well for you. I am almost finished with the stickering the meeples. After that I'll assemble the tower and try a solo game out before trying to get anyone else involved.

I think the gameplay and rules of five tribes is not too bad, but there's depth to it, watch it played have a video going over the rules, I usually like their explanations.

edit: has anyone played Viticulture? I was considering the essentials package
 

Iced

Member
Raptor is finally in stock at my local store. Ordered it online and will pick it up sometime this week. Really excited to (finally) play it!
 

Experien

Member
Played Ancient World and Biblios this weekend. Biblios was interesting but felt like one of those games you play when you don't want to pay attention. Had no clue what I was doing and won (or lost because one guy took back his last bid turn?). It was fun but definition filler game for me.

Ancient World is just fun for me, but I own that.
 

AstroLad

Hail to the KING baby
Raptor is finally in stock at my local store. Ordered it online and will pick it up sometime this week. Really excited to (finally) play it!

So fun. I really can't say enough about how much I like this 2P game. I guess the one complaint I could see is that it can be swingy based on what you draw but for a 15m game I see that as a plus actually.
 

Taborcarn

Member
My copy of Millennium Blades got delivered today. The thought of assembling all that paper money is a bit daunting at the moment.

I ended up getting it from Miniature Market on May 4th, they had a promo for 4% of any order, so that was enough to kick me off the fence and get it.
 

AstroLad

Hail to the KING baby
Sushi Go and Codenames ordered ready for friends coming over this weekend. Heard good things about both.

Sushi Go is really fun but crazy light. That can be good or bad depending on what you're going for. I'm actually excited to try out Garfield's Treasure Hunter today as sort of threading the drafting needle between Sushi Go and 7W (between both in terms of complexity and time; also Garfield is my favorite designer so that helps).

Codenames is fantastic. Would recommend having at least 6 though. After that the number is irrelevant. You can play 30 on 30 if you want. :p But 6 lets you have actual teams rather than 1-on-1 clues which misses out on the discussion that really puts the game over the top.
 

joelseph

Member
My copy of Millennium Blades got delivered today. The thought of assembling all that paper money is a bit daunting at the moment.

I ended up getting it from Miniature Market on May 4th, they had a promo for 4% of any order, so that was enough to kick me off the fence and get it.

This was rough. I begged my wife to help. Having a second person really speeds up the process. One person bundles the paper into piles of the 10, the other person puts on the sticker band. If you are doing it yourself just separate everything into piles first. Good luck!
 

Taborcarn

Member
This was rough. I begged my wife to help. Having a second person really speeds up the process. One person bundles the paper into piles of the 10, the other person puts on the sticker band. If you are doing it yourself just separate everything into piles first. Good luck!

Thanks. At least my game night isn't until next week so I can work on it piecemeal until then.
 

Lupercal

Banned
Played the biggest zombicide game ever I think this weekend at our local coffeshop/comicstore.

All 3 seasons + expansions and double tiles for rue and season 1, I think we had about 54 tiles laying around with just under 1000 zombies roaming the board near the end with 8 spawn points.

People joined throughout the day so we racked up about 31 survivors, most of them ending up dead.

Great day though.
 

Experien

Member
Played the biggest zombicide game ever I think this weekend at our local coffeshop/comicstore.

All 3 seasons + expansions and double tiles for rue and season 1, I think we had about 54 tiles laying around with just under 1000 zombies roaming the board near the end with 8 spawn points.

People joined throughout the day so we racked up about 31 survivors, most of them ending up dead.

Great day though.

What was the point? I mean was it just survival? Or did you need to get someplace in the city?

If people joined randomly, how was player turn managed and how were players brought in?
 

Lupercal

Banned
We were playing for a defense mission on the middle for control of the helipad. New people spawned in one of 4 surrounding buildings determined via a d4.

If we controlled the pad for 10 turns the chopper would save the survivors.

Turns were a bit trickier when we had 13 people at once but we never went higher than that.

Not really a normal mission, more of a way to introduce new people to the game.
 

Lyng

Member
Played Ancient World and Biblios this weekend. Biblios was interesting but felt like one of those games you play when you don't want to pay attention. Had no clue what I was doing and won (or lost because one guy took back his last bid turn?). It was fun but definition filler game for me.

Ancient World is just fun for me, but I own that.

You could not be more wrong about Biblios. That game is insanely strategic. Every bid in the game and every card you choose to give away either wins or looses you the game. There are several viable strategies and once you have played the game a few times the strategic depth and layers come to shine, especially if you play it with the same players. Its also quiet the achievement that it is a auction game that actually works with two.
 

Protome

Member
I picked up a copy of A Fake Artist Goes To New York recently. Haven't gotten it to the table yet but in terms of the simple little packaging it is lovely.
pic2053338_md.jpg


Anyone recommend any other Oink products worth picking up?
 

Karkador

Banned
I picked up a copy of A Fake Artist Goes To New York recently. Haven't gotten it to the table yet but in terms of the simple little packaging it is lovely.
pic2053338_md.jpg


Anyone recommend any other Oink products worth picking up?

Deep Sea Adventure is their best game currently in print, IMO.
 

Karkador

Banned
Nine tiles is also very good.

Oh yeah? What's it like? I've only glanced at it, but it looked like a Quirkle/iota type of thing.


Some more commentary on Oink games:

I'd recommend Yabu no Naka/In a Grove/Hattari/"the one with a bleeding person on the cover". It's a pretty decent bluffing and deduction game.

If you like the art of the games, and want a pretty hardcore bluffing game, Dungeon of Mandom is a good one, but the iello release is pretty much objectively better in gameplay.

I want to love Maskmen, but I've yet to really figure out the optimal player count and strategy for the game. It seems like you never know whether you won by luck or skill.

Troll looked like a solid game (it was a redesign of an existing game), but now seems to be horribly expensive. WTF. This was on the BGG store recently.

Rights is one I haven't played, but it's supposed to be similar to No Thanks (a pretty good game). I'm mildly interested.

People seem to like Kobayakawa. They came out with a Western release, but turned the metal coins from the original into cardboard, and also changed the card design for no good reason. I'd say go for the Japanese one if possible.
 

Xater

Member
Seeing Sushi Go mentioned here. That is another light card game I really want, but I have to stay strong and wait for Sushi Go Party.
 
Seeing Sushi Go mentioned here. That is another light card game I really want, but I have to stay strong and wait for Sushi Go Party.

It's very good and deserving of its reputation. One of our group bought it recently and I was really hoping he would bring it tomorrow but sadly it seems like he won't be coming for our Wednesday gaming session. Hopefully the original game will be available at at a nice price when Party comes out.
 

AstroLad

Hail to the KING baby
Treasure Hunter was fun. I liked it but I don't think my group did. :p Think it's better for a casual crowd than a more serious game night. Garfield can do no wrong by me though.
 

Protome

Member
Deep Sea Adventure is their best game currently in print, IMO.

Looks good, I think i'll pick it up-

Nine tiles is also very good.

This one also looks nice, might as well get both.

Oh yeah? What's it like? I've only glanced at it, but it looked like a Quirkle/iota type of thing.


Some more commentary on Oink games:

I'd recommend Yabu no Naka/In a Grove/Hattari/"the one with a bleeding person on the cover". It's a pretty decent bluffing and deduction game.

If you like the art of the games, and want a pretty hardcore bluffing game, Dungeon of Mandom is a good one, but the iello release is pretty much objectively better in gameplay.

I want to love Maskmen, but I've yet to really figure out the optimal player count and strategy for the game. It seems like you never know whether you won by luck or skill.

Troll looked like a solid game (it was a redesign of an existing game), but now seems to be horribly expensive. WTF. This was on the BGG store recently.

Rights is one I haven't played, but it's supposed to be similar to No Thanks (a pretty good game). I'm mildly interested.

People seem to like Kobayakawa. They came out with a Western release, but turned the metal coins from the original into cardboard, and also changed the card design for no good reason. I'd say go for the Japanese one if possible.

Well, who needs savings in their mid 20s anyway, right?

Seriously though, I'm leaning towards picking up Deep Sea Adventure, In A Grove and Maskmen. Maskmen is pretty much entirely just because I like the art though.

Also, I got a game of A Fake Artist Goes To New York over lunch and it was great! Such quick, simple and silly little game.
 

EYEL1NER

Member
Today I received the free Zombie Tower 3D bilingual version that I won after backing the recent Zombie Tower 3D KS. It is a dual-language Japanese/English game. The game isn't too text-heavy anyway though. I won it after they randomly selected a number of backers for free copies of the game and I was one of them.
I've already popped it open and sorted everything. Had a glance at the rules too, it seems pretty simple. I thought about maybe taking it to the board game night at the loca store tonight to play after the main game but I just can't get too excited about playing Clue, so I don't know that I will go. Looking forward to playing it though. The cardboard tower feels and looks really nice and I like the artwork for the player characters as well; it reminds me of the Scott Pilgrim art style (or maybe not Scott Pilgrim too much, but it reminds me of something).
Quoted for size, let me know if it is still massive (I'm in mobile so I can't tell):
 

Xater

Member
Today I received the free Zombie Tower 3D bilingual version that I won after backing the recent Zombie Tower 3D KS. It is a dual-language Japanese/English game. The game isn't too text-heavy anyway though. I won it after they randomly selected a number of backers for free copies of the game and I was one of them.
I've already popped it open and sorted everything. Had a glance at the rules too, it seems pretty simple. I thought about maybe taking it to the board game night at the loca store tonight to play after the main game but I just can't get too excited about playing Clue, so I don't know that I will go. Looking forward to playing it though. The cardboard tower feels and looks really nice and I like the artwork for the player characters as well; it reminds me of the Scott Pilgrim art style (or maybe not Scott Pilgrim too much, but it reminds me of something).
Quoted for size, let me know if it is still massive (I'm in mobile so I can't tell):

The art is cool. The game itself has lots of it as well?
 

-tetsuo-

Unlimited Capacity
I ordered my Kingdom Death expansions over a week ago and they haven't even shipped yet. Poots plz

It isn't like we need them at the moment anyway. We have gotten an insane amount of playtimenoitnof this box so far.
 

EYEL1NER

Member
The art is cool. The game itself has lots of it as well?
I can take a picture of the components later. Not too much of it I guess, outside of the standees for the characters. The zombies and survivors are faces on small discs. I haven't looked at the card art yet.
 

Eidjinn

Member
BoardGAF, I need help:

- Tried to teach Keyflower to a group of people that thought Stone Age, Pandemic and Resistance were quite easy to learn. All in the same day and about 10 people learned everything right, until Keyflower...

- Is Keyflower really that difficult to teach and master (in comparison to those three games)?

- Will I have a hard time teaching Terra Mystica and Robinson Crusoé?

- Not related with the above: anybody already played Scythe? And what about Kingdom Death?

Thanks in advance!
 
BoardGAF, I need help:

- Tried to teach Keyflower to a group of people that thought Stone Age, Pandemic and Resistance was quite easy to learn. All in the same day and about 10 people learned everything right, until Keyflower...

- Is Keyflower really that difficult to teach and master (in comparison to those three games)?

- Will I have a hard time teaching Terra Mystica and Robinson Crusoé?

- Not related with the above: anybody already played Scythe? And what about Kingdom Death?

Thanks in advance!

On teaching Keyflower:
Watch the Rahdo Runs Through and the Watch It Played videos for Keyflower a few times. Read the rules.

Explain the winter tiles briefly and how end game scoring works. Then set up for spring and explain that. Subsequently explain each season and its changes before starting them. I would go ahead and decide ahead of time what season tiles you will use and introduce only those for now. You can use new tiles in later playthroughs.

I did this and was able to get the people I was playing with to understand the game, though I did fumble with some things a few times. Just take it slow and make sure you know the rules.
 

Eidjinn

Member
On teaching Keyflower:
Watch the Rahdo Runs Through and the Watch It Played videos for Keyflower a few times. Read the rules.

Explain the winter tiles briefly and how end game scoring works. Then set up for spring and explain that. Subsequently explain each season and its changes before starting them. I would go ahead and decide ahead of time what season tiles you will use and introduce only those for now. You can use new tiles in later playthroughs.

I did this and was able to get the people I was playing with to understand the game, though I did fumble with some things a few times. Just take it slow and make sure you know the rules.

Question: me, as the one teaching, should I know every single tile? The difficult is that almost every single tille is different, so... when you mean "know the rules" you really mean "know everything by heart"?

Also, is there a difference between seasons? Do they have a general ideia? I didn't get that idea!

ps: problem is, I have the portuguese;spanish version, and a few things were not that well translated!
 

EYEL1NER

Member
Congrats on the game Eye. I Have a soft spot for Japanese games! Let us know how you like it.
Sure thing. I've heard it is a hard game but I can't remember where I heard that. Tonight after everyone goes to sleep, i may try soloing the three player game. I typically do not like playing multiple roles in a coop game but it will be the best way to learn it. There doesn't seem to be much in the way of tutorials or BGG forum discussion for it.
 

swoon

Member
Robinson Crusoé?


Thanks in advance!


robinson is super fiddly, but you can teach people/manage that part yourself as it goes because of the nature of co-op games. there are some walkthroughs of the first scenario that's worth going through yourself before teaching the game.
 
Question: me, as the one teaching, should I know every single tile? The difficult is that almost every single tille is different, so... when you mean "know the rules" you really mean "know everything by heart"?

Also, is there a difference between seasons? Do they have a general ideia? I didn't get that idea!

ps: problem is, I have the portuguese;spanish version, and a few things were not that well translated!


Each season has different tiles. You replace them after every season. Most times behave similarly across seasons, but later stations have tiles you am use for storage of goods. Summer has different boats and winter is very different from the rest.

When teaching the game I would pick specific tiles for each season and not pick them randomly. That way, it'll be easier to explain fewer tiles and you can introduce other tiles later, over everyone is familiar with the rules.

And yeah, it helps to know the rules by heart, or at least know where in the rule book answers to questions maybe. That way you don't have to spend a lot of down time looking something up. I have the English version, which also has rules in German. I'm not sure how the rule translation of the version you have is. But watching the videos I suggested will be very helpful.

Note: I am not an expert Keyflower player and only played my copy a few times. But I managed to successfully teach a few people how to play and they ended up loving it.
 
Some interesting kickstarters:

This war of mine - looks like a streamlined dead of winter. I'm a little dubious and it is pricey, so might wait for release.

Plauge Inc - price is ok and the game concept seems well put together (I enjoyed the mobile title). Not sure it will be a winner thematically though. Would rather save the world with friends.

As for teaching robinson try https://boardgamegeek.com/filepage/94436/robinson-crusoe-rules-summary-and-reference-card. Should go smoothly enough since you will lose anyway :)
 

Lyng

Member
Question: me, as the one teaching, should I know every single tile? The difficult is that almost every single tille is different, so... when you mean "know the rules" you really mean "know everything by heart"?

Also, is there a difference between seasons? Do they have a general ideia? I didn't get that idea!

ps: problem is, I have the portuguese;spanish version, and a few things were not that well translated!

No you dont need to know every single tile. There are nice explanations in the Rulebook, but yes use the other recomendation of watching the Watch it Played rules explanation. He really makes the game simple to grasp.
 
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