That looks... uhh... I want to say awesome, because I'm a mech, armored core and table top fan...
But the designer and artist in me is like... damn... that looks ugly yo.
Further to recent post asking about TTR Nordic (or rather, a TTR version which might fit a certain circumstance), we bought it and played three games today. I'm zero for three, she brutalised me in the last game 182pts to 113. Really, really enjoyed ourselves.
Also picked up Biblios after seeing it mentioned here over the last couple pages. Again, a big hit with both of us. Love how fast and how full of micro-dread choices the game is. Really well paced and effortless game to agonise over.
If you'll indulge me, I'd like to list the games we have and to ask for further recommendations for strong 2p titles.
Agricola
Claustrophobia
Dominion
Netrunner
Hive
CV
Pandemic
Warhammer: ACG
Forbidden Desert
Biblios
Love Letter
TTR: Nordic
A rudimentary 600 card M:TG cube
In terms of tastes, I've yet to run up against a game-type that bounced off me. However we've come to conclusion that she's not a fan of games which ask you to, for example, build decks outside of the game. So, for example, Netrunner we both enjoy the playing, but she's no interest in the building/experimenting/refining factions part of it. We also don't have a huge table, Agricola's footprint is about as large as we can manage (and that's tricky).
I want to jot down a loose to-get list that I can glance at. If you have a moment, let me know your personal picks for 2p games (basically: tell me what game or games I should pick up next). If you identify a gap in type of game (like, something which plays wholly differently) to what we own, I'm especially interested in that - I don't mind whether the game is a split opinion affair that you happen to fall favourably upon, or mentions of games that are just universally lauded in the 2p space. And feel free to recommend deck-builders / big footprint games despite my previous paragraph, for the benefit of anyone else reading the thread who might be wondering about the 2p giants and lesser-knowns.
Further to recent post asking about TTR Nordic (or rather, a TTR version which might fit a certain circumstance), we bought it and played three games today. I'm zero for three, she brutalised me in the last game 182pts to 113. Really, really enjoyed ourselves.
Also picked up Biblios after seeing it mentioned here over the last couple pages. Again, a big hit with both of us. Love how fast and how full of micro-dread choices the game is. Really well paced and effortless game to agonise over.
Ah, cool deal. I've seen an ad for it on Facebook that has been promoted a bunch over the last few weeks saying "Coming Soon." Gonna go check it out now.Speaking of 2P games, Tim Fowers just launched a Kickstarter for one
https://www.kickstarter.com/projects/fowers/fugitive
Looks fun, and I think I'm gonna grab it with Paperback as an add-on.
I'm glad you enjoyed it. Jaipur is another 2-player game that's occasionally mentioned, but it feels more fiddly than Biblios. You have to sort a bunch of different-valued, different-colored tokens, randomize other tokens, and count those tokens for scoring.Also picked up Biblios after seeing it mentioned here over the last couple pages. Again, a big hit with both of us. Love how fast and how full of micro-dread choices the game is. Really well paced and effortless game to agonise over.
I'm not sure if it is my style of game or not but it looks nice, it is a cheap price, and Fowers makes great games. So I'll be in for a copy.I backed it because I'm a Fowers fanboy. Game doesn't look like my style but it may have a magnetic box lid!
Other recent backings and fundings: One Deck Dungeon, Bottom of the 9th Clubhouse, and Heroes and Tricks (yay magnetic lids!)
If you'll indulge me, I'd like to list the games we have and to ask for further recommendations for strong 2p titles.
Oh yeah, Race for the Galaxy works well with 2, particularly with the first expansion (The Gathering Storm).
However, I'm not crazy about the dice and board elements of Roll for the Galaxy. I'm not sure what criteria determines which game a player will prefer.
For 2 players, I'd strongly recommend the following games (mostly eurogames):
- Castles of Burgundy : point salad at its best. Best at 2 players.
- Five Tribes : I'm a big fan of this game (and of Bruno Cathala in general). The 2 players variant is great, but not for AP prone players.
- 7 Wonders Duel : fast, tense and fun game, with a really clever design (I didn't enjoy 7 Wonders, but I love this one).
- Keyflower : marvelous game, fantastic at 2 (or more).
- Roll for the Galaxy : works brilliantly at 2 (or more). Completely replaced Race for me.
- Imperial Settlers : great design, super fun game, but very mean.
- Neuroshima Hex : Quite abstract, but awesome. Best at 2.
- Arboretum : it reminds me a bit of Lost Cities, but deeper and way more enjoyable in my opinion.
- Sherlock Holmes Consulting Detective : I really liked solving mysteries with my SO.
Is anyone going to Origins in Columbus OH this weekend? Always a good time! I spend way too much money there.
I will agree Race for the Galaxy has massive symbol overload. It seems most players understand how logical most symbols are once they get into the game, but that initial curve is steep.
Castles of Burgundy is indeed great at 2p. I grew more into it as I played. Thank you for the other suggestions!
Is anyone going to Origins in Columbus OH this weekend? Always a good time! I spend way too much money there.
Wish I was there. Think I'm dropping Gencon next year in favor of Origins.
How's housing and food at Origins?
I've been doing a couple solo play-throughs of both Fortune and Glory and Eldritch Horror...mostly to really familiarize myself with the rules to the point that I don't need to look them up.
I really like both games (especially that they actually both play really well solo).
I like how well F&G can be scaled for complexity...how easy it is to add in optional rules or ignore them. I'm hoping I can get my friends to have learned the game well enough that the game goes quicker, though.
I did get an opportunity to play F&G with 8 players. It worked but trying to teach so many at once was rough and slowed things down a lot. Same thing happened when I tried to teach Arkham Horror. I should really learn my lesson on that. Werewolf and games like it are the ones good for lots of new players at once.
I hope FFG gets off their butts and reprints the F&G expansions...that danger deck is too small.
As for EH, I've played four games so far and I'm 2 for 4 beating the old ones. I've played against Azathoth twice (1w, 1l), Shub-nigurrath (lost...so close), and Yog-Sothoth (curb stomped 'im). I've come to the conclusion that the Astronomer is one of the more powerful characters...especially if paired with someone with a decent strength/combat skill (and maybe some decent influence).
I can't wait to get to play EH with more than just myself.
Looking forward to all the Dice Tower interviews from Origins. They do a really good job with those. Today playing Burgle Bros. (4p) for the first time and Eclipse (2p probably) for the first time in years, so looking forward to that.
Apparently there was a spreadsheet macro error that almost shipped 1400 copies of Scythe to wrong places. Fortunately they caught it at the last second.
The second early Scythe review is out:
https://www.youtube.com/watch?v=HXA00ZCzSZ4
It's humorous. In the end, the guy says his favorite thing about Scythe is that it's pretty unique. It's sort of like Terra Mystica in one way, but really it does its own thing.
Who would force you? Most game groups I've been at, if 5 people are playing 1 game, the other 15 can play other games.bleh, scythe looks so boring. not looking forward to being forced to play it.
bleh, scythe looks so boring. not looking forward to being forced to play it.
I am currently trying to convince my daughter to play the Gallerist with me (I doubt she will bite even of I guilt her with "it's Father's day weekend") . My previous attemptt to get my brother-in-law to play send him running to play with his phone. I took it several times to local meet up even on Euro day bur everyone I ask just shook their head. It will be one of those Euro that I will forever play solo.I take it you don't like Euro games? :b
I am currently trying to convince my daughter to play the Gallerist with me (I doubt she will bite even of I guilty her with it's Father's day weekend) . My previous attemptt to get my brother-in-law to play send him running to his phone. I took it several times to local meet up even on Euro day bur everyone I ask just shook their head. It will be one of those Euro that I will forever play solo.
Who would force you? Most game groups I've been at, if 5 people are playing 1 game, the other 15 can play other games.
I take it you don't like Euro games? :b
in my regular board game group one of the people backed it. we don't break into smaller groups, it's just the single group, thus when it comes in I am going to be forced to play it.
in general not a huge fan no. if you have players of equal skill playing they can be great, but if you are playing with experience gaps they tend to just drag on.
beyond that the backer is the person who I talked about throwing a hissy fit a few months ago, so that won't make things better when going to play it.
Have you watched Paul Grogans how to play video? He is excellent at teaching complex games, and he might make it easier for you to teach it without loosing the players.
I forgot about Paul Grogan's Gaming Rules! video. Thanks for reminding me. I normally just watched Watch It Played (which go into more details) so I did that last night and have my daughter watch Gaming Rules! before we played earlier (yes I guilt her into playing, though she was mildly interested in the game because it looks pretty and when she was younger she wanted to be museum curator).
But you can see why many people would balked at this set up
Anyway she clobbered me 202-166. :/
I forgot about Paul Grogan's Gaming Rules! video. Thanks for reminding me. I normally just watched Watch It Played (which go into more details) so I did that last night and have my daughter watch Gaming Rules! before we played earlier (yes I guilt her into playing, though she was mildly interested in the game because it looks pretty and when she was younger she wanted to be museum curator).
But you can see why many people would balked at this set up
Anyway she clobbered me 202-166. :/
I don't LOVE Jamaica or Camel Up (though I own both) but I think I like Jamaica a touch better. It's actually pretty different from Camel Up with the action selection. There is a lot of randomness though in terms of landing on other ships and getting into fights unintentionally. The comparison is pretty interesting though because they do kind of give off the same vibe, similar length, player count, complexity even if their mechanics differ pretty substantially. You've almost made me want to just get rid of one and keep the other.Jamaica, which sounds like a Puerto Rico style Euro, but which turned out to be sort of like Camel [C]Up with pirates. Eh.