That sounds like a sure way to kill a franchise. No one is gonna pay 70 bucks for an arcade game nowadays.Sounds like massive scope creep
I rather pay $70 for a smaller focused game I can pick up and play (maybe imitate Tony Hawk Pro Skater 1+2 with various smaller maps, a timer (that you can extend with successful jobs) and a list of missions you can do (collect a VHS, high scores, destroy 5 fire hydrants, etc) than a F2P, GaaS with a Battle Pass that will shut down after 10 months for not reaching 30 million players.
Are they seriously making this game a GAAS game?
Didn't Sega announce they were working on 4 or 5 "super games" which was Japanese for GAAS and it was heavily implied Crazy Taxi would be one of those super games?Immediate hard pass, then. No MMO. Oh well I was originally excited back at the TGAs. Admittedly at the time I did think it might be too good to be true. Should’ve listened to my instinct!
Did the localized American PR for the announcement indicate they would all be GAAS and not single-player? I didn't get that sense from the trailer at the TGAs. If so I must have missed that. That is extremely disappointing, then. All five would be a pass for me, in that case. I'm sure I'm not alone, either.Didn't Sega announce they were working on 4 or 5 "super games" which was Japanese for GAAS and it was heavily implied Crazy Taxi would be one of those super games?
No, they're complaining about it being a live-service game. . Which, ya know, I'm sure you know already.Are people really complaining about Crazy Taxi being...open world?
This is what Google produced...Did the localized American PR for the announcement indicate they would all be GAAS and not single-player? I didn't get that sense from the trailer at the TGAs. If so I must have missed that. That is extremely disappointing, then. All five would be a pass for me, in that case. I'm sure I'm not alone, either.
Yeah that's from 3 years ago and isn't explicitly mentioning Crazy Taxi. We'll see what happensThis is what Google produced...
"Sega's Super Game project is a collection of games that will use Sega's technologies and go beyond traditional game frameworks. The project was announced in 2021 and is expected to be released in 2026. Sega aims to create a game that will involve the entire gaming ecosystem, including players, streamers, and their viewers. The first Super Game is expected to rely heavily on user-generated content."
I guess Crazy Taxi wasn't officially announced as one of these. Maybe around the time of this announcement, Crazy Taxi was rumored to be in the works and it felt like an obvious choice to be a GAAS game to me.
This sounds like a dream game project. I’ll keep my expectations in check for now until I see footage.
The last Car MMO I had fun with was Auto Assault, which was essentially like a Twisted Metal MMO.
How does it feel to have IQ 200?My pitch:
1. Recreation of NYC, 1:1 scale
2. Realtime connection to Uber servers
3. You are getting assigned a real call for a cab
4. You try to be faster than the real driver
5. You get his entire tip if you can beat him
Really lolAre people really complaining about Crazy Taxi being...open world?
They should just make "Crazy Taxi Redux"; basically Crazy Taxi 1+2 with modern controls, jacked up visuals and minimal other embellishments. Keep it simple, keep it faithful and sell it for $29-35 to recapture some of the original audience and maximise sales with a low barrier of entry. Then do a separate multiplayer title that's either lower cost or free to play depending on what model they wanna approach it with.
I know that old school PSO fans don’t like it, but New Genesis is a well made open world MMO at this point.Sega has never made a good open world game, much less a good MMO Open world GAAS title
Lol do you people even read the article or watch the video? Are you aware that this game is not only being produced by one of Sega's inhouse studios but Kenji Kanno the series original director/producer is helming this project?Fortunately, I still have Crazy Taxi 1, 2, and 3. They can fuck this game up, but at least Sega can't take those away from me.
They also need to stop shopping these retro revivals out to shitty mobile studios that have never produced a console game.
"Massively Multiplayer" one rock bottom
"Open World" two rock bottom
"AAA" three rock bottom
New meme format?“Open World” oh okay.
“massively multiplayer” Oh fuck
“AAA game” get the fuck outta here.
does it matter? The first game wasn’t even that deep.Are they seriously making this game a GAAS game?
Zip code to zip code open world is exactly what “crazy taxi” needs expand roads, lights etc.
Lol do you people even read the article or watch the video? Are you aware that this game is not only being produced by one of Sega's inhouse studios but Kenji Kanno the series original director/producer is helming this project?
So am I. I loved OG Crazy Taxi so much, and my best memories of it are playing it with friends, getting buzzed and passing the controller around... I will try to piggy back on your optimism.Ngl, an MMO Crazy Taxi could actually work... And I am usually one of the MMO/live-service haters.
If this is legitimate, of course it has to be huge open world, live service and massively multiplayer. Next Virtua Fighter 6 will probably be open world, live service as well. I don’t mind multiplayer, but I’m not sure how open world will work for Crazy Taxi. Guess we’ll see.
If so, are you in a position to assist or steer them on the right path? Would be swell if they had someone who at least understood the essence of Crazy taxi to help them narrow in on what made the originals cool/memorable.I'm closer to this project than you realize, but sure.
So it's all your fault !I'm closer to this project than you realize, but sure.
Uncle at Sega ?I'm closer to this project than you realize, but sure.
I doubt a random guy on Gaf would understand more than Kanno (the father of Crazy Taxi) what makes the IP memorable.If so, are you in a position to assist or steer them on the right path? Would be swell if they had someone who at least understood the essence of Crazy taxi to help them narrow in on what made the originals cool/memorable.
Depends. I'm willing to extend a person who was there during the zeitgeist of the game, and having experienced it themselves during their youth and its prime, the benefit of doubt. At the very least, they may have developed a "feel" for the game's essence and aesthetic. They could potentially give input on if something is "off" about the visual identity and graphical presentation for example.I doubt a random guy on Gaf would understand more than Kanno (the father of Crazy Taxi) what makes the IP memorable.
Even if that random guy was a new member of the team, i would still trust Kanno...
Talking is easy.
If so, are you in a position to assist or steer them on the right path? Would be swell if they had someone who at least understood the essence of Crazy taxi to help them narrow in on what made the originals cool/memorable.