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New Crystal Chronicles DS infos

TheTrin said:
Do you by chance have Wada's original quote somewhere?

This is an IGN article on the Wada interview from May, I don't have a link to the original Japanese article though. But as I said, the article here misquotes as the original article doesn't have a Wada quote at all. They are just the summary thoughts of the article writer.
 
Sounds like they're aiming to make it a Revolution launch title. I thought it would just be a Japanese launch title, but now hopefully it'll make it here in time.
 
This pretty much proves that Revolution's WFC is going to better than NDS's. How? Well, Children Of Mana isn't on WFC for whatever reason...but FF:CC will be at launch.
 
Well if NDS WFC wasn't good enough for Children Of Mana, then that means Revolution's WFC must be better since FF:CC *will* be on it.
 
DrGAKMAN said:
Well if NDS WFC wasn't good enough for Children Of Mana, then that means Revolution's WFC must be better since FF:CC *will* be on it.

I don't think that has anything to do with anything.
 
Scalemail Ted said:
I never played FF:CC for GCN but wasnt the screens from the GBA intergral to gameplay? I wonder if this will be multiplayer online only or if itll be a more gauntlet-like adaption.
It was made to be pretty important, and will be missing something without it... but it could still work.

Most of the stuff you could do wasn't really that important to have on your own screen, like equipping things. But it was pretty fun how one person might have a detailed map, another person might see where the monsters are, and thus you'd have to talk to each other about what only you knew. Also part of the competitive element had to do with each person having their own objective (Use magic a lot, never use magic, whatever) that other people didn't know until the end of the stage.

The switch from digital movement, two face buttons, and two shoulder buttons to the Revolution controller should also add a lot, though. I guess since the DS version should be able to keep that style alive, I don't mind the Revolution version going in a different direction more suited to its capabilities.

Beezy said:
"Final Fantasy: Crystal Chronicles Revolution will be in US stores by the end of the year."

There's no way that's true.
Reading that surprised me as well, but why so impossible as opposed to any other game we know so little about?

ethelred said:
Yep -- they mended ways pretty late in the Gamecube's life, and that (plus the system's dramatic trailing of the PS2 at such a late point) meant they only made the one game for it.
Ehh, not really. We learned of GameCube Final Fantasy March 2002, less than 6 months after launch. Not long after we saw a bit of footage in a commercial, so they must've been working on it for some time. It then released in 2003. Plenty of time to make more if they actually cared to.
 
post-12-1052898059.jpg

ffcck501.jpg

final.jpg



So pretty.
Is it so hard to imagine this sequal having "magnificant graphics"?
 
Mmmkay said:
Just, err... so you guys know, there isn't actually any new information here. Wada hasn't said anything since E3 2005, and this article misquotes what is said in the original one it's recycling. It's all just conjecture.

Yep. Check the source article and read carefully.

http://www.n-planet.com.br/?view=article&article=3932

Article translated from Portugese said:
After to sell well in the GameCube despite the great restrictions of its fantastic one multiplayer, Final Fantasy: Crystal Chronicles that marked the return of the SquareEnix to domestic consoles of Big N and was announced nominally by Satoru Iwata in E3 2005, could be one of the headings of launching of the Revolution in the year end.

Final Fantasy: Crystal Chronicles Revolution (tentative title) will be able to have capacities online, magnificent graphs and intense use of the revolutionary control of the platform. The game is in development has a considerable time, therefore, it will be able to fill the gap of RPGs of the launching with a plot deeper than its predecessor. Youichi Wada, president of the SquareEnix, already demonstrated to immense interest in the new philosophy online of Big N and in its new console. It is enough to know if FFCCR will be the first one of many games of the company for the new platform of the company of Mario.

The underline and bold sections are not related to each other. Wada didn't say anything about the Revolution here. Also, the original states that the game could appear for Rev in 2006, not that's it's going to be a launch title.

Red Herring, move along.
 
Meh, more regurgitated info. Pointless.

Anyways, I really, really wanted to like FF:CC, but it's SP game was just bland. I'll probably pick it up again soon cause it's so cheap now, but had they backed away from the idiotic GBA requirement for MP, I think this might've been my favorite Cube game.

And while I hope the Rev version is much better (and more accessible) I'm afraid the control scheme will be lame, and only implemented for the sake of using it (kinda similar to how they required GBA's for MP on the Cube to promote the connectivity crap). I want full on traditional controls, and I'm afraid I won't get that.
 
I see this as being like Phantasy Star Online meets FF:CC. The first title would have been really good if it wasn't for the connectivity requirement. Online is the way to go for a game like this. Figure it'll be awesome.
 
this is a real longshot, but could FF:CC for rev hint at wireless DS connectivity? And if so, could that be one of these Rev "secrects" that we have not heard yet?

I know this is a stretch, but let me explain my reasoning:

-GBA connectivity was an integral to FF:CC GCN.
-Selling DS units and connectivity is beneficial to both Nintendo and S-E.
-with the big push of both wireless and wifi, linking the products is pretty simple and logical.
-Linking with the DS would add the "touch" element. drawing or writing in the game could be useful. (think seal-drawing in Castlevania: DoS)
-(non FF:CC point) Aside from FF:CC, MMOs could make good use of the DS as a writing unit and it would add a feature that could not be replicated on other consoles.
-The Japanese market is already where it needs to be with install-base so that a good majority of the people buying the game will already has DS and wont need to go purchase one.
-Nintendos history and implied benifit gained from developing a link between their console and handheld.

(please kick me in the nuts if this is an announced feature tha i missed)
 
i really enjoyed ffcc on the gc, it's one of my favourite square-enix games.

i also liked the fact it didn't have much of a story. narratives in games are so boring these days, to have a light travelog narrative was refreshing. i think it helped the game's open feel. i loved going around this land that existed without me being the focus.

the 4 player game was excellent, but i thought it was good in single player too. online ffcc on rev could be awesome! can't wait.
 
http://www.eurogamer.net/article.php?article_id=63131
Square-Enix has dismissed reports that Final Fantasy: Crystal Chronicles Revolution will be released by 2007, telling Eurogamer that they are "incorrect."

The rumours began to emerge after an article appeared on N-Planet.com which claimed the game would hit US shelves by 2007. Squenix president Yoichi Wada was quoted as saying that the game will feature "online capabilities, magnificent graphics and an intense use of the revolutionary control of the platform."

But a spokesperson for Square-Enix told us: "The online reports are incorrect. No new information has been disclosed since the official announcement last May."
 
Can someone clear something up for me please as I have never played FF:CC.

How does multiplayer work? Assuming this will be NWFC with 4 players or so. You all start an adventure from scratch? play until someone leaves then save your 4 player game to resume next time? Or you have your personal file and people can join in as and when they please?

How would this work on wifi though? does your adventuring on someone else's game mean you make no progress on yours? I would like to play with lots of different people but wouldn't want to create new saves everytime. Say we get to a point where everyone goes off but I want to continue by myself?
 
kaizoku said:
Can someone clear something up for me please as I have never played FF:CC.

How does multiplayer work? Assuming this will be NWFC with 4 players or so. You all start an adventure from scratch? play until someone leaves then save your 4 player game to resume next time? Or you have your personal file and people can join in as and when they please?

How would this work on wifi though? does your adventuring on someone else's game mean you make no progress on yours? I would like to play with lots of different people but wouldn't want to create new saves everytime. Say we get to a point where everyone goes off but I want to continue by myself?
I'm not 100% sure how it worked in FFCC, because I have only played with the same guys on my save. But you "import" players to your quest. The game has a overworld map like Super Mario World where you select levels and progress. You do not level up, but after beating a boss, you can select artefacts from a rigid list (you can select an artefact only once) which improve your stats. That and the Equipment is what you propably take over to your game. There's more to it of course...

So I think it could work well online. And Teamplay is very important and fun in FFCC (Like, the players have to combine their magic and get the timing right to unleash different spells; different "jobs" when fighting a boss, etc). Would need some communication tho...
 
:Motorbass is right about how players can come and go with their unique artifacts and equipment. What stays with a particular save of the game would be things like what areas you've opened up, how much time has passed in-game, things like that.

John Harker said:
So there goes that.

But I can't imagine it not coming out at least within 2007, and not having revolutionary control, online capabilities, and magnificant graphics.... so really, we're right back where we started, aren't we?
Well, the article at top specifically mentioned this year rather than 2007.
 
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