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Quantic Dream Cancells Spellcasters Chronicles

Gamer_By_Proxy

About to beat off
The French game company released MOBA Spellcasters Chronicles as its first ever free-to-play game in February, but it struggled for players and was met with a "mixed" user review rating on Steam.
According to SteamDB, peaked with 888 concurrent players at launch, but had a 24-hour peak of just 54. Rather than see the early access period through to 1.0, Quantic Dream has decided to kill Spellcasters Chronicles now, signalling layoffs.


Thats Good Donald Glover GIF
 
Detroit was 8 years ago and they're still saying that Star Wars game they're working on won't be out for years, what the fuck have these people been doing.
 
Spends probably 8+ years on a Star Wars walking sim game, still nothing to show for, then proceeds to make some stupid moba game lmao that gets cancelled. Good job SHAUN.
 
I miss Quantic Dream, Cage has some unusual tastes for sure but he wrote interesting stories.

Why the fuck would they make a MOBA in the first place?
 
People like to complain about too many games trying to look realistic, but this art style is literally everywhere now to the point it's impossible to tell these games apart. Not that it would have mattered anyway, releasing a Smite clone 10 years later isn't the smartest of plays.
 
I don't know about this game, but you gas up investors on a GaaS gamble and throw in DEI check box funding and boom! Game fully funded with you putting $0 down.
 
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That Star Wars game QD is working on could be in serious danger now.


First mentioned on the Insider Gaming Weekly podcast and later written as an article, the outlet claims to have heard development on Star Wars Eclipse is "very slow going," with developers spending months working and making little progress. The source went on to say that, "At this stage, the long-term outlook is less driven by creative capabilities and more by financial viability. Should Spellcasters fail commercially, NetEase is expected to reevaluate its commitment to the studio and could opt to discontinue further investment."
 
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The French game company released MOBA Spellcasters Chronicles as its first ever free-to-play game in February, but it struggled for players and was met with a "mixed" user review rating on Steam.
According to SteamDB, peaked with 888 concurrent players at launch, but had a 24-hour peak of just 54. Rather than see the early access period through to 1.0, Quantic Dream has decided to kill Spellcasters Chronicles now, signalling layoffs.


Thats Good Donald Glover GIF
only bad thing is I guess it's a rest in peace of Star Wars eclipse
 
For a company that's always made glorified visual novels with QTEs, why they'd sought to build and ship a MOBA is totally beyond me to be frank.

I mean, they can barely make a game, talk less of some thing like that…

I know a lot of these money men seem to love to highlight how the devs chose to pitch these games (Rocksteady, BluePoint), but it's your money and your decision to green light.

If you commit to funding this then it's tantamount to offering e.g. $5m seed round investment to a fintech venture lead by successful plumbing entrepreneurs.
 
People like to complain about too many games trying to look realistic, but this art style is literally everywhere now to the point it's impossible to tell these games apart. Not that it would have mattered anyway, releasing a Smite clone 10 years later isn't the smartest of plays.
Looks like something made on mobile. That art style youre talking about is that mainstream Fortnitey/WoW colourful vibe style. If you make it too gritty it'll turn off lots of kids, women and anyone who doesnt like realistic graphics. So the hail mary pass is that middle ground style where the hope is everyone young/old and men/women can all accept as good enough. And it'll run on lots of hardware strong/weak since the specs will never be demanding.

It's the same thing if every cookie maker and bakery made their own version of Oreo because it's the most popular brand, and it's got a chocolate cookie and vanilla filling. A bag of it is cheap too. So it covers a wide spectrum of consumers.
Every fucking game studio on earth is trying to make their own Concord.
That pot of gold at the end of the rainbow too tempting to give up. Also, when any studio gets lucky with big corporation money, gov grants, dumb investor groups waving $100M in every studio's face (some group funded Mindseye that amount!), you might as well take the buy out or money train. At worst the game bombs or gets cancelled. But at least you still get paid for 5 years at good salaries.

Think of it like pro athletes. A lot of them suck and arent worth the contract. But some reason there's always a team willing to overpay on a dumb contract. You, me and everyone else would take it too. The fans armchair quarterbacking knows it's a bum deal, but the guy who signed the deal is collecting big moolah.
 
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I cant believe that this is the same company who made Detroit Become Human, what a fucking joke they have become
For a company that's always made glorified visual novels with QTEs, why they'd sought to build and ship a MOBA is totally beyond me to be frank.

I mean, they can barely make a game, talk less of some thing like that…

I know a lot of these money men seem to love to highlight how the devs chose to pitch these games (Rocksteady, BluePoint), but it's your money and your decision to green light.

If you commit to funding this then it's tantamount to offering e.g. $5m seed round investment to a fintech venture lead by successful plumbing entrepreneurs.
Netease bought them in 2022. Googling it, Spellcaster Chronicles started dev around the same time. So what likely happened is QD sold themselves for the almighty dollar (for about $100M euros), Netease forced them to start making a GAAS game and this what they came up with for 2026.
 
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When I look at what's coming out lately, it seems incredibly hard to write a good Star Wars story.
Whatever QD has been working on I'm certain it would have been highly coordinated with Kathleen Kennedys vision, which has been an unmitigated disaster that has almost killed the IP. It sounds like Disney are at least searching for ways to remedy this…which cannot be good for QD's project which will need either a massive narrative reset to align it with the new vision or just cancelling…more likely would be the latter.
 
For a company that's always made glorified visual novels with QTEs, why they'd sought to build and ship a MOBA is totally beyond me to be frank.

I mean, they can barely make a game, talk less of some thing like that…

I know a lot of these money men seem to love to highlight how the devs chose to pitch these games (Rocksteady, BluePoint), but it's your money and your decision to green light.

If you commit to funding this then it's tantamount to offering e.g. $5m seed round investment to a fintech venture lead by successful plumbing entrepreneurs.
"Live service game with garish Fortnite-like aesthetic + DEI character roster" must've seemed like a tantalizing and lucrative idea back in like, 2019 when all these games started development.
 
"Live service game with garish Fortnite-like aesthetic + DEI character roster" must've seemed like a tantalizing and lucrative idea back in like, 2019 when all these games started development.
Sure but we could say that about GTA every year, going back since the dawn of PSOne.

You wouldn't say that though if you were say Rovio and all you'd ever made before was angry birds.
 
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