Awesome workHope you don't mind that I used the second picture for the avatar.
Nope! Artist is http://lalalalack.tumblr.com/ by the way.
Awesome workHope you don't mind that I used the second picture for the avatar.
Don't forget that while the gameplay is beat'em up style, it's very much a deep deep RPG with tons of loot and such.
Weapons, at least, are confirmed to make a visual impact.The guy giving the demo put a lot of emphasis on the RPG mechanics, allowing us to level up a couple of times. The loot seemed pretty good too, though I am not sure if it actually makes a visual impact on your character (my guess is no). I asked him if the loot is all randomly generated and he said 'yes' so that got me even more excited. At the end of the dungeon, you have to identify the items you collected, which reminded me of Diablo (a good thing). It's like opening Christmas day presents. One thing I must say though, with all four players on screen things got a little chaotic with all the effects going on and I lost track of character a couple of times. That might just be me being a bad player, but the people I was with had the same thing happen. If I do end up getting this, I may just keep to two players.
On the co-op side of things, the demo guy said that any number of players can play locally while also playing with people online, with excellent drop-in drop-out gameplay. That's pretty cool.
On the co-op side of things, the demo guy said that any number of players can play locally while also playing with people online, with excellent drop-in drop-out gameplay. That's pretty cool.
Wait, so you can play locally and online at the same time? Fantastic news.
Ryouga Saotome, Jonnyram, Expel, DJ Mizuhara, Kyoufu (these 2 plan on streaming it) and me.
Wait, so you can play locally and online at the same time? Fantastic news.
The Vita version has online play, right? The guy at GameStop I talked to a few days ago said it had local multiplayer only, and I thought that sounded weird.
IGN said:The PS3 edition allows for drop-in/drop-out online play in addition to playing solo, while the Vita version allows for solo play and both online and ad-hoc multiplayer.
Confirmed by the official site, too.Gamestop gonna Gamestop. The less you listen to their employees, the more informed you will be.
This is what I could dig up in a quick google search: http://www.ign.com/articles/2013/05/07/dragons-crown-the-game-vita-and-ps3-deserves?page=2
Sadly, there is no cross-play between Vita and PS3 (cross saves though), but both versions can definitely play online. You will just be confined to a pool of Vita players if you are playing the Vita version.
Vanillaware always stretch their games out with backtracking? Since when? There wasn't any backtracking in Odin Sphere, and you didn't even have tracks to back in Grim Grimoire, and there's been absolutely no indication that there will be backtracking in Dragon's Crown.
In rpgs there are lots of dialogues, but i think that most of the time is still occupied by fights, dragon's crown will be obviously more fight oriented, but it has all the other features of an rpg like dialogues, quests, town, shops etc.I think the problem is that the focus in an RPG is on the story & character interaction, and in a Side Scrolling Hack 'n Slash, the focus is going to be the Fighting, no matter how in depth the other systems are.
I think 120 hours for either (in the way of most games created) sounds heavy handed, as a "complete all original content" tally, personally, because games don't naturally get created to HAVE that kind of content.
This doesn't mean they can't be enjoyed for this amount of times (My first 100 hr+ file in gaming was FF Tactics, I have 100+ hours per multiple characters in PSOv2, and I'm sure I spend 100+ hours in almost any fighter I play), but that's generally because a person has fallen for the game, and is playing it to perfection.
I do find it funny BEU's get blasted for Repetition SO MUCH FASTER than 2D fighters, for the simple fact that they offer similar Gameplay depth, especially now-a-days. The difference, of course is "one is VS humans, one is VS CPU", but I say I have equal amounts of fun with the best of each genre's combat systems.
I do think what we're seeing with Dragon's Crown is pretty unique, in that it seems like it's trying to prove that a 2D HnS / BeU is as good a gameplay system for an RPG, as Turn-Based, Grid-Based, Single Player Action RPG, or Diablo-Style overhead 3/4th view.
No one has REALLY done this before, to this degree. Even great Guardian Heroes and Shadow over Mystara both have their methods tied closer to Arcade Roots, with their approach to play-through length.
This game has all the Mini-games and underlying systems of an RPG, too, which neither of it's earlier brothers attempted to a similar level.
In a way, it's a Console-focused take on the formula and ideas set up by Dungeon Fighter Online / Dungeon and Fighter, taken to the next level. That sounds like the PERFECT game to me, so I really hope it find success, in the gamers eye, and in the minds of game designers the world over.
Ryouga Saotome, Jonnyram, Expel, DJ Mizuhara, Kyoufu (these 2 plan on streaming it) and me.
In rpgs there are lots of dialogues, but i think that most of the time is still occupied by fights, dragon's crown will be obviously more fight oriented, but it has all the other features of an rpg like dialogues, quests, town, shops etc.
About arcade rpgs, i recently discovered this on youtube that looks more "rpg"(but still not a real rpg) than d&d games and guardian heroes
http://www.youtube.com/watch?v=aSCpf1SEb78
In rpgs there are lots of dialogues, but i think that most of the time is still occupied by fights, dragon's crown will be obviously more fight oriented, but it has all the other features of an rpg like dialogues, quests, town, shops etc.
About arcade rpgs, i recently discovered this on youtube that looks more "rpg"(but still not a real rpg) than d&d games and guardian heroes
http://www.youtube.com/watch?v=aSCpf1SEb78
Ryouga Saotome, Jonnyram, Expel, DJ Mizuhara, Kyoufu (these 2 plan on streaming it) and me.
Somehow totally missed that there's no Vita/PS3 crossplay.Guess I'm getting the PS3 version!
Can you tell us how many stages there are total?There's Cross-save if that's any consolation.
Can you tell us how many stages there are total?
The Atlus guys that did the E3 stage demo said there were "9 main stages". The most recent Japanese trailer also says there's a "chaotic maze" type dungeon. Most people I've seen speculate that it'll be a randomly generated dungeon/stage that gets harder the deeper you go in, with loot increasing in value the deeper you go as well.
I hope this is true. Endless modes really add a lot of replayability, especially in MP.
Not sure if it has been posted anywhere yet, but the PS3 version is ~1.5GB, and the Vita version is ~1.1GB.
Also, it seems the file sizes for the downloadable versions are out. PlayStation 3 version is 1.5GB, and the Vita version is 1.1GB. The info supposedly comes from the Japanese PlayStation Store.
About arcade rpgs, i recently discovered this on youtube that looks more "rpg"(but still not a real rpg) than d&d games and guardian heroes
http://www.youtube.com/watch?v=aSCpf1SEb78
34/40 from Famitsu.
Not sure if it has been posted anywhere yet, but the PS3 version is ~1.5GB, and the Vita version is ~1.1GB.
From what I understand this is designed to be a multiplayer game. What if you play single-player? Do you get AI allies or can you just go it alone?
Whatever you want. You can set AI allies or go solo.
34/40 from Famitsu.
35/40, actually.
Index allowed Atlus to spend only the enough to get a Platinum score.
I suspect this community might be more robust than others, just looking at the amount (and quality) of fan art that's been produced over the two years since the game was announced. People are pretty eager for this game.OK, cool. It just seems like the type of game that's only worth playing co-op. Sadly co-op games are basically disposable after the community dies a month or two later.
All it needs are [sexy] themed DLC costumes for the female characters.I suspect this community might be more robust than others, just looking at the amount (and quality) of fan art that's been produced over the two years since the game was announced. People are pretty eager for this game.
All that matters now is how much content there is, how replayable it is, and how much post-release support Atlus and Vanillaware are going to provide. I'd love to see DLC "modules" come out every 6 months or so with new story, levels, weapons, spells, and character palettes. S1, just sayin'.
35/40, actually.
Index allowed Atlus to spend only the enough to get a Platinum score.
Why for just the female characters? I'm sure nobody would mind seeing the Dwarf in a swimsuit (and I imagine the Fighter would wear his trunks outside his armor).All it needs are [sexy] themed DLC costumes for the female characters.
- Nurse
- Teacher
- Devil/Angel
- Swimsuit
- etc.
PeopleMales would be playing the game for years!
Gwyndolin would be a welcome addition, but I'd love to see them release Dragon's Crown: Tomb of Horrors. (For DLC, I'd prefer to see former Vanillaware (and ____ Crown) heroes find their way into the game, with their own move-sets.
Bonus Palettes / Alt. Character designs / Stage packs would all be welcome too.
But I guess first thing is First... then need to get to work on Muramasa Rebirth's DLC! So... yeah. Will wait to see how that starts to turn out, first.
Index is in no position to moneyhat lately.wow that's really low considering it's famitsu
atlus never moneyhatted them or what?
I am sorry to neglect all of the ladies out there.Why for just the female characters? I'm sure nobody would mind seeing the Dwarf in a swimsuit (and I imagine the Fighter would wear his trunks outside his armor).
Index is in no position to moneyhat lately.
All it needs are [sexy] themed DLC costumes for the female characters.
- Nurse
- Teacher
- Devil/Angel
- Swimsuit
- etc.
PeopleMales would be playing the game for years!
I was just looking for it on Zavvi, because of the pic with the 64 page art book made me want to preorder instead of waiting for a bomba price, then I remembered.
Feels bad, man.
- Dragon's Crown (9/8/9/9, 35 points): Vanillaware's latest action game - which has gotten as much press coverage for its skin-tastic fantasy pinup art as for its gameplay - is finally out on PS3 and Vita in Japan. "The unique graphics and world setting are really charming," Ebihara wrote. "From the random equipment drops that give you assorted effects to the freedom you get in learning new skills, there's a ton of gameplay depth to explore if you're into it. Controlling the finger cursor is a bit annoying in the PS3 version, but it's a lot easier to keep track of where you are, even if there are tons of foes around."
Multiple reviewers complained about having to use the PS3's right stick to control the cursor, suggesting that the Vita may have been the lead platform for Dragon's Crown. Honma didn't let that bother her too much, however: "The high-fantasy story almost has a nostalgic feel to it, but the action you get to experience is really cool and the controls are top-notch. The narration also provides you with this experience like you're playing a table RPG or a gamebook, which is strangely novel. Multiplay is chaotic and you tend to lose your character a lot, but as a party game it's a great package."
The Vita version received the same score, even though it had some of its own issues. "In the PS Vita version, it's easy to lose track of your position if you're surrounded by enemies, but the touch controls are really comfortable," Ebihara said. "It does take some time before multiplayer is made available, but once you're in, you'll definitely want to gather up stronger equipment and keep playing."
From Polygon.
Non issues for me.
From Polygon.
Non issues for me.