New Driveclub gameplay

I'm so glad that we can have the PS+ Edition as a sort of test drive for the game. If it's great, and I hope it is, I could see myself buying it.
 
This game is just so realistically good looking. Sometimes I really try to remind myself it's a game and not real life. I really just want this game to be good.
 
I've been shamelessly checking this thread non stop all day. I'm waiting for the "GUYS I WENT TO TARGET AND IT'S ON SALE!!!!" posts or something.
 
Looks like the gamescom build is the latest one shown to public. Both TGS and EGX had the same build. Everything we have seen until today is 6-7 weeks old. Given they went gold 2 weeks ago, they had a month worth of improvements to make.
 

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Definitely downsampled footage. The IQ is too good to be true.
I thought the same thing about console games until I played Forza Horizon 2. Still not perfect, but it's so much better than 99% of console games that it's a revelation. You can still see aliasing in those videos so hopefully it's not!
 
incredible , i heard a few people say this is super sampled, is this true.

Only Rushy can answer this for now unfortunately. Unless there are some experts here who understand this stuff and can for sure say one way or another. Damn that IQ is another level if this footage is raw gameplay and legit.

I thought the same thing about console games until I played Forza Horizon 2. Still not perfect, but it's so much better than 99% of console games that it's a revelation. You can still see aliasing in those videos so hopefully it's not!

FH2 and Infamous SS have some of the best IQ of current gen games. Every game should aspire for that kind of IQ
 
Only Rushy can answer this for now unfortunately. Unless there are some experts here who understand this stuff and can for sure say one way or another. Damn that IQ is another level if this footage is raw gameplay and legit.



FH2 and Infamous SS have some of the best IQ of current gen games. Every game should aspire for that kind of IQ


We'll probably have to wait for reviews or release. The Digital Foundry article should be interesting to read if Evo really are using something like a half dozen AA solutions.
 
Not always.

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Which is why I think it requires the player to look away from the road using the right stick, thereby adding an element of risk, like in a real racing situation.

Pure conjecture at this point.

Did Evo match the Motorstorm CG reveal trailer with this? Because i think they might did...
 
We'll probably have to wait for reviews or release. The Digital Foundry article should be interesting to read if Evo really are using something like a half dozen AA solutions.

They already said they do during a DF interview they did. A lot of different mixtures of AA to tackle various things. Along with information that they were adding another full layer of AA to go ontop of everything else to clean it up even more.

The retail version would be the first time seeing that. Which could account for what we are seeing now.

Just watching these clips for the first time on my TV.
HOLY.SHIT
 
We'll probably have to wait for reviews or release. The Digital Foundry article should be interesting to read if Evo really are using something like a half dozen AA solutions.

They actually mentioned their AA solutions in an interview that they did with DigitalFoundry

"It's a mixture. There's a pixel-based system that we're using, there's a temporal-based system, there's FXAA and there's actually a material-based system as well. We've only got four systems in place and we've got another for the key points that we don't quite hit. We obsess about the small details, so we're getting another one to go on top of that, to get on top of the very final image quality issues."

And DF analyzed a build, which I believe was four months old at the time, and said that it already had some of the best IQ on the PS4

The game's 1080p resolution is put to effective use too, producing one of the cleanest grades of image quality on PS4. And yet Evolution isn't content to leave it there, backing this full HD setup with an excess of techniques to tackle aliasing from every angle. Asked what anti-aliasing is fit for purpose in this case, DriveClub takes a no-compromise approach.

http://www.eurogamer.net/articles/digitalfoundry-2014-hands-on-with-driveclub

Did Evolution mention if they were working on additional locales?

Yes, the free DLC tracks will be from at least one new location.
 
The IQ is unreal.

I noticed an interesting detail, though, in this clip.

Look at the rear view mirror. See the bottom right portion where the boundary between the vehicle body and the rear mirror is? I see significant aliasing that varies temporally at that border. That, to me, would indicate that this footage is not supersampled and is in-game.

Just to clarify in case it's not obvious (though I hope it is): I'm not concern trolling or nit-picking. I'm pointing out this flaw as a testament to how damn good this game looks and as a possible indication that this is legitimate non-downsampled footage.

Edit: same deal with the side mirror. Heavy aliasing in its reflected image.
 
Did Evo match the Motorstorm CG reveal trailer with this? Because i think they might did...

Makes me sad thinking the chances of seeing Motorstorm PS4 are riding on this game's success...
 
The IQ is unreal.

I noticed an interesting detail, though, in this clip.

Look at the rear view mirror. See the bottom right portion where the boundary between the vehicle body and the rear mirror is? I see significant aliasing that varies temporally at that border. That, to me, would indicate that this footage is not supersampled and is in-game.

Just to clarify in case it's not obvious (though I hope it is): I'm not concern trolling or nit-picking. I'm pointing out this flaw as a testament to how damn good this game looks and as a possible indication that this is legitimate non-downsampled footage.
Yeah, I see the aliasing. But my eyes still can't believe what I'm seeing. There's no way this is the real game, right?
 
The visuals, is this real life?

Do we have any gameplay impressions yet from folks that got the game early?

I've read a impression on same pages ago, and it seems to be good! If it plays as good as it looks, then I will be very happy with racing game this year: Forza Horizon 2 + DriveClub is huge combo of racing games! :P
 
People said the same about official screenshots for InFamous: Second Son and then everyone started posting their very own direct feed shots, which looked even better.

I agree with you. still driveclub is easily the most next gen looking games so far based on that footage.
 
Another game with peerless IQ on consoles is Order 1886. Honestly you could pause the demo at any moment and it will make for a perfect screenshot. I was blown away with the IQ when I played the demo.

We'll probably have to wait for reviews or release. The Digital Foundry article should be interesting to read if Evo really are using something like a half dozen AA solutions.

Yup. Should be super interesting!
 
They already said they do during a DF interview they did. A lot of different mixtures of AA to tackle various things. Along with information that they were adding another full layer of AA to go ontop of everything else to clean it up even more.

The retail version would be the first time seeing that. Which could account for what we are seeing now.

Just watching these clips for the first time on my TV.
HOLY.SHIT

Yep, I remember that article, I'd just like clarification on how many different methods are actually being used. It sounded like they were using four already and had planned on adding another, but you could also interpret it as five going on six. And of course, I would really like more light shed on the specifics of each, except perhaps FXAA.

Makes me sad thinking the chances of seeing Motorstorm PS4 are riding on this game's success...

As a Motorstorm fan, I'm convinced that the unfortunate timing of the M:A delay killed the series right then and there. As much as I usually hate open-world racing games, I would absolutely love to see a Motorstorm title adopt that format with insane levels of deformation, both for vehicles and terrain. Sadly, I don't see that happening. I hope I'm wrong, but I think the best case scenario is another Driveclub title, with the worst case being the closure of the studio. I really, really hope the latter of the two never happens, but Sony has killed studios we all love before.
 
Looks super-sampled to me, can't make out any aliasing whatsoever. I believe the game won't look THAT clean but still will have good image quality. We don't have much longer to wait and see, plus Evo are still working on patches so it could reach close to that level in the future.
 
Looks super-sampled to me, can't make out any aliasing whatsoever. I believe the game won't look THAT clean but still will have good image quality. We don't have much longer to wait and see, plus Evo are still working on patches so it could reach close to that level in the future.

Perhaps, but check this out from the poster above you:

The IQ is unreal.

I noticed an interesting detail, though, in this clip.

Look at the rear view mirror. See the bottom right portion where the boundary between the vehicle body and the rear mirror is? I see significant aliasing that varies temporally at that border. That, to me, would indicate that this footage is not supersampled and is in-game.

Just to clarify in case it's not obvious (though I hope it is): I'm not concern trolling or nit-picking. I'm pointing out this flaw as a testament to how damn good this game looks and as a possible indication that this is legitimate non-downsampled footage.

Edit: same deal with the side mirror. Heavy aliasing in its reflected image.
 
Any pixel counters in the house? All I see is a bunch of speculation one way or the other. Paging experts for some real talk
 
Played it at the Tour To Greatness thing in Houston. I was actually in a 5 people time trial to win a Vita and thanks to GAF I actually already knew the track and the nature of the colored flags and braking. I got to the 74% mark of the race and was actually tied with the winner. But then I brutally bumped the back end of my car into a straightaway while trying to brake coming out of a turn (don't do this), spun out, then lost a good 15 seconds getting back on track. I lost to some guy in a Destiny tshirt, Delsin Rowe jacket and multiple PlayStation lanyards. Soooo, I hope that guy enjoys his Vita that I was gonna give to my Nintendo friend if I won. Booooo.

Anyway. The game felt like it was saying. GO FAST. NOW GO FASTER! BRAKE YOU IDIOT OR YOU'LL CRASH!

I've only played so many racing games and the last one I played going at at such high speeds was Burnout Paradise so I have few comparisons but this one was truly exhilarating. It was better the second time when I went into cockpit view which was disorienting in the best way possible. I massively enjoyed it. I just... Can't wait to play my copy. It's gonna get tens of hours of playtime out of me.
 
Only Rushy can answer this for now unfortunately. Unless there are some experts here who understand this stuff and can for sure say one way or another. Damn that IQ is another level if this footage is raw gameplay and legit.

Rushy can't answer that because number one that would be moronic PR and number two, he doesn't know who produced the video he said.

And we can see some aliasing, so it's hard to say if it's down sampled.
 
How do you spot a downsample via pixel counting? Honest question.

Pixel counting itself may not tell you anything. But pixel counters always seem to find the little details that enable them to pixel count in the first place. I mean, I'd never have been able to do this analysis for UC4.

We've studied the video in a little more depth and have concluded that it's definitely running at native 1080p resolution (as opposed to being rendered at a very high resolution, then scaled down - a process known as super-sampling). Small clipping anomalies, a touch of specular aliasing on Nate's shirt as he sits up, along with some shadow aliasing on his forehead also suggest a real-time render. On the face of it, we're still looking at some pretty incredible anti-aliasing here for a real-time technique on a game running at 60fps, particularly when it comes to the perfect, artefact-free rendering of Nate's hair - but the combination of the low contrast setting, slow camera movement, motion blur and depth of field would work well generally in making aliasing much less of an issue.
http://www.eurogamer.net/articles/digitalfoundry-2014-watch-uncharted-4-and-the-last-of-us-at-60-fps

You just need an eye tuned for it, I guess. Not "I believe it's downsampled because it's too good to be true"
 
Pixel counting itself may not tell you anything. But pixel counters always seem to find the little details that enable them to pixel count in the first place. I mean, I'd never have been able to do this analysis for UC4.


http://www.eurogamer.net/articles/digitalfoundry-2014-watch-uncharted-4-and-the-last-of-us-at-60-fps

You just need an eye tuned for it, I guess. Not "I believe it's downsampled because it's too good to be true"

That's interesting, I'd love to know exactly what they look for and would assume it's at the sub-pixel level? Whatever the case, I do wonder if the small amount of aliasing we've seen (especially at the back end of the BAC Mono) and the general blurriness of the power lines is enough to suggest a very good series of AA solutions as opposed to downsampling. And I can't say it enough how much I'm looking forward to the full DF analysis on Driveclub.
 
It probably won't.

Depends on when it comes out. Bear in mind that it isn't even 1 year since the new gen consoles have been out.

That's interesting, I'd love to know exactly what they look for and would assume it's at the sub-pixel level? Whatever the case, I do wonder if the small amount of aliasing we've seen (especially at the back end of the BAC Mono) and the general blurriness of the power lines is enough to suggest a very good series of AA solutions as opposed to downsampling. And I can't say it enough how much I'm looking forward to the full DF analysis on Driveclub.

Me too. It's fascinating to see how these techniques evolve over time.
 
Depends on when it comes out. Bear in mind that it isn't even 1 year since the new gen consoles have been out.



Me too. It's fascinating to see how these techniques evolve over time.

Yeah, I remember when AA on consoles was rare and never imagined we'd be playing a game utilizing such a large number of AA solutions this gen, let alone within the first year. Good times!


At 60fps? Don't think so, but it will have other benefits.

I think that's largely dependent on how much work can be unloaded using compute. It's possible we won't see another Gran Turismo until the back end of 2016, which is a lot of time to refine an engine and come to grips with the hardware. I have to believe Sony will do everything it can to ensure Polyphony wows us again, if only to bring those of us that have grown weary of GT back into the fold.
 
I have confidence in PD's lighting
but the trees...

Same i know PD going to have the cars and lighting great but what make DC awesome is also the backgrounds, sense of speed and sound and PD have to really work on those things .
Lets hope DC helps give them a kicks in the ass still some tracks in real life rather boring and bland so i don't expect all of them to be great looking in GT7 .
 
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