El-Pistolero
Member
Definitely downsampled footage. The IQ is too good to be true.
https://mediacru.sh/cuI2YyJvZhtb/frame
https://mediacru.sh/UItzyPYLrFhZ/frame
https://mediacru.sh/hK9AwiENRgMz/frame (the left-turned wheels bug is pretty hilarious)
https://mediacru.sh/ZUkRHOwzMjN_/frame
No fucking way that's real gameplay. It can't be, right? Holy fucking shit. I mean how is that even possible?https://mediacru.sh/cuI2YyJvZhtb/frame
https://mediacru.sh/UItzyPYLrFhZ/frame
https://mediacru.sh/hK9AwiENRgMz/frame (the left-turned wheels bug is pretty hilarious)
https://mediacru.sh/ZUkRHOwzMjN_/frame
https://mediacru.sh/cuI2YyJvZhtb/frame
https://mediacru.sh/UItzyPYLrFhZ/frame
https://mediacru.sh/hK9AwiENRgMz/frame (the left-turned wheels bug is pretty hilarious)
https://mediacru.sh/ZUkRHOwzMjN_/frame
https://mediacru.sh/cuI2YyJvZhtb/frame
https://mediacru.sh/UItzyPYLrFhZ/frame
https://mediacru.sh/hK9AwiENRgMz/frame (the left-turned wheels bug is pretty hilarious)
https://mediacru.sh/ZUkRHOwzMjN_/frame
I thought the same thing about console games until I played Forza Horizon 2. Still not perfect, but it's so much better than 99% of console games that it's a revelation. You can still see aliasing in those videos so hopefully it's not!Definitely downsampled footage. The IQ is too good to be true.
incredible , i heard a few people say this is super sampled, is this true.
I thought the same thing about console games until I played Forza Horizon 2. Still not perfect, but it's so much better than 99% of console games that it's a revelation. You can still see aliasing in those videos so hopefully it's not!
Only Rushy can answer this for now unfortunately. Unless there are some experts here who understand this stuff and can for sure say one way or another. Damn that IQ is another level if this footage is raw gameplay and legit.
FH2 and Infamous SS have some of the best IQ of current gen games. Every game should aspire for that kind of IQ
Not always.
![]()
Which is why I think it requires the player to look away from the road using the right stick, thereby adding an element of risk, like in a real racing situation.
Pure conjecture at this point.
Nope, I refuse to believe. Driveclub has blown me away every single time I've seen it, but this looks too good. Even for Driveclub. The IQ is just ridiculous. That last one in particular is gorgeous.https://mediacru.sh/cuI2YyJvZhtb/frame
https://mediacru.sh/UItzyPYLrFhZ/frame
https://mediacru.sh/hK9AwiENRgMz/frame (the left-turned wheels bug is pretty hilarious)
https://mediacru.sh/ZUkRHOwzMjN_/frame
People said the same about official screenshots for InFamous: Second Son and then everyone started posting their very own direct feed shots, which looked even better.incredible , i heard a few people say this is super sampled, is this true.
We'll probably have to wait for reviews or release. The Digital Foundry article should be interesting to read if Evo really are using something like a half dozen AA solutions.
We'll probably have to wait for reviews or release. The Digital Foundry article should be interesting to read if Evo really are using something like a half dozen AA solutions.
"It's a mixture. There's a pixel-based system that we're using, there's a temporal-based system, there's FXAA and there's actually a material-based system as well. We've only got four systems in place and we've got another for the key points that we don't quite hit. We obsess about the small details, so we're getting another one to go on top of that, to get on top of the very final image quality issues."
The game's 1080p resolution is put to effective use too, producing one of the cleanest grades of image quality on PS4. And yet Evolution isn't content to leave it there, backing this full HD setup with an excess of techniques to tackle aliasing from every angle. Asked what anti-aliasing is fit for purpose in this case, DriveClub takes a no-compromise approach.
Did Evolution mention if they were working on additional locales?
Did Evo match the Motorstorm CG reveal trailer with this? Because i think they might did...
Yeah, I see the aliasing. But my eyes still can't believe what I'm seeing. There's no way this is the real game, right?The IQ is unreal.
I noticed an interesting detail, though, in this clip.
Look at the rear view mirror. See the bottom right portion where the boundary between the vehicle body and the rear mirror is? I see significant aliasing that varies temporally at that border. That, to me, would indicate that this footage is not supersampled and is in-game.
Just to clarify in case it's not obvious (though I hope it is): I'm not concern trolling or nit-picking. I'm pointing out this flaw as a testament to how damn good this game looks and as a possible indication that this is legitimate non-downsampled footage.
The visuals, is this real life?
Do we have any gameplay impressions yet from folks that got the game early?
People said the same about official screenshots for InFamous: Second Son and then everyone started posting their very own direct feed shots, which looked even better.
We'll probably have to wait for reviews or release. The Digital Foundry article should be interesting to read if Evo really are using something like a half dozen AA solutions.
They already said they do during a DF interview they did. A lot of different mixtures of AA to tackle various things. Along with information that they were adding another full layer of AA to go ontop of everything else to clean it up even more.
The retail version would be the first time seeing that. Which could account for what we are seeing now.
Just watching these clips for the first time on my TV.
HOLY.SHIT
Makes me sad thinking the chances of seeing Motorstorm PS4 are riding on this game's success...
Looks super-sampled to me, can't make out any aliasing whatsoever. I believe the game won't look THAT clean but still will have good image quality. We don't have much longer to wait and see, plus Evo are still working on patches so it could reach close to that level in the future.
The IQ is unreal.
I noticed an interesting detail, though, in this clip.
Look at the rear view mirror. See the bottom right portion where the boundary between the vehicle body and the rear mirror is? I see significant aliasing that varies temporally at that border. That, to me, would indicate that this footage is not supersampled and is in-game.
Just to clarify in case it's not obvious (though I hope it is): I'm not concern trolling or nit-picking. I'm pointing out this flaw as a testament to how damn good this game looks and as a possible indication that this is legitimate non-downsampled footage.
Edit: same deal with the side mirror. Heavy aliasing in its reflected image.
Driveclub |OT| The First Rule of Driveclub is Hnnnggg
I love how we're looking for things that look bad to convince us that it's real.
Also note the rearview mirror....uhh, how is this playable as a racing game?
Any pixel counters in the house? All I see is a bunch of speculation one way or the other. Paging experts for some real talk
Do most of us a favour and just f**k right off. Cheers
Goodnight GAF, I love you! XOXO
Only Rushy can answer this for now unfortunately. Unless there are some experts here who understand this stuff and can for sure say one way or another. Damn that IQ is another level if this footage is raw gameplay and legit.
No, it definitely doesn't. The graphics are way more impressive, though. Anyway, this isn't the thread for comparisons.
That doesn't even make sense though. Two different games, two different art styles, two different consoles, two different developers. You can't say one will have great image quality because the other does.
WelI am thinking the same here. People who are into this kind of stuff could analyze the footage and confirm it...
How do you spot a downsample via pixel counting? Honest question.
http://www.eurogamer.net/articles/digitalfoundry-2014-watch-uncharted-4-and-the-last-of-us-at-60-fpsWe've studied the video in a little more depth and have concluded that it's definitely running at native 1080p resolution (as opposed to being rendered at a very high resolution, then scaled down - a process known as super-sampling). Small clipping anomalies, a touch of specular aliasing on Nate's shirt as he sits up, along with some shadow aliasing on his forehead also suggest a real-time render. On the face of it, we're still looking at some pretty incredible anti-aliasing here for a real-time technique on a game running at 60fps, particularly when it comes to the perfect, artefact-free rendering of Nate's hair - but the combination of the low contrast setting, slow camera movement, motion blur and depth of field would work well generally in making aliasing much less of an issue.
Pixel counting itself may not tell you anything. But pixel counters always seem to find the little details that enable them to pixel count in the first place. I mean, I'd never have been able to do this analysis for UC4.
http://www.eurogamer.net/articles/digitalfoundry-2014-watch-uncharted-4-and-the-last-of-us-at-60-fps
You just need an eye tuned for it, I guess. Not "I believe it's downsampled because it's too good to be true"
I honestly can't imagine GT7 at 1080p/60fps looking better.
It probably won't.
That's interesting, I'd love to know exactly what they look for and would assume it's at the sub-pixel level? Whatever the case, I do wonder if the small amount of aliasing we've seen (especially at the back end of the BAC Mono) and the general blurriness of the power lines is enough to suggest a very good series of AA solutions as opposed to downsampling. And I can't say it enough how much I'm looking forward to the full DF analysis on Driveclub.
It probably won't.
Depends on when it comes out. Bear in mind that it isn't even 1 year since the new gen consoles have been out.
Me too. It's fascinating to see how these techniques evolve over time.
At 60fps? Don't think so, but it will have other benefits.
I have confidence in PD's lighting
but the trees...