New Driveclub screenshots

amazing. I guess the final version look a lot better compared to the current version. Still no cloud shadows in this trailer either :/

This is what cloud shadows should look like
bkxu4x.gif

Lol, sniper you're losing it man. That is a time lapse video. Clouds do not always move at the same velocity. Depending on the weather, there is a very real chance there'd be hardly any movement at all. In the Scotland demo the clouds moved and left shadows, in this build the weather is more timid and ideal.

It's ust ToD.
 
The real problem is that the cars don't look anything like this while you're playing. While they have a really nice lighting system, it just doesn't shine and reflect on the car like it should. I guess they decided to devote their resources to the environment and not the car which is an odd sacrifice to make when you're making a racing game.

Can't see the cars looking much better than this...


Low quality screens from vid. Textures, shadows and lighting wise it looks absolutely fantastic. A noticeable difference to Forza 5, and I watched these two vids back to back.

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WmjPYM.png


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Need Direct Feed.
 
I swear, this is just flat out trolling at this point. Either that or you people have some visual deficiencies.
You got me red handed. I'm trolling. Yes, I hate this game and I want it to look bad. :rolleyes:

C'mon mate.

As things stand, NFS Rivals is the best looking next-gen racer. Driveclub doesn't look that great so far. But I'll happily wait for direct feed.

I want Driveclub to look good. And I want it to play well too - after all, the initial reveal trailer is what sold me on the game! Just disappointing to see the game take a step back or two.
 
I don't understand why they keep showing ugly builds of this game. it is doing more harm that good. Forza 5 at 60 FPS looks orders of magnitude better

This is hyperbole if I ever heard it. I fail to see what is so utterly fantastic about Forza that it 'looks orders of magnitudes better.' Forza has prebaked lighting compared to dynamic lighting here and no day and night cycles. Forza does have the advantage of being 60fps, but those are the trade-offs.
 
This is hyperbole if I ever heard it. I fail to see what is so utterly fantastic about Forza that it 'looks orders of magnitudes better.' Forza has prebaked lighting compared to dynamic lighting here and no day and night cycles. Forza does have the advantage of being 60fps, but those are the trade-offs.
Forza looks very clean.

http://youtu.be/r9r0bj9h4P8?t=8m51s

No jaggy shadows. Pristine IQ. Super smooth. Nice textures, shadows and lighting, even if it is prebaked.
 
Yeah this is clearly looking way better than the E3 build, even if i'm not seeing this kind of light yet :p

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But that may only be them not choosing the most interesting light to showcase their game. if it's really dynamic, there must be a lot of different possibilities for those tracks.

That is what I'm waiting for. Count me in when Driveclub looks like that. That looks shit hot and better than EVERY racer conceived.
 
-screen tearing
whad?

he is right. and if tears with no opponents, think about with a full grid, in a larger, more complicated environment.

vsync_off2mbv1.jpg


also shadow resolution & reflections on car seem ..poor.
at least the reflections shown in the bonnet close-ups right after race. and with very poor framerate.

the sooner everybody drops the "beats forza" thing, the better imo.
 
also shadow resolution & reflections on car seem ..poor.
at least the reflections shown in the bonnet close-ups right after race. and with very poor framerate.

LOL. The car is matt black, hence why the reflections are as they are. Watch the video again and look at the vinyl lettering on the car, that's where you see normal reflections (one of the few parts of the vehicles exterior that are glossy or polished).

Reflections, shadows, textures and lighting are areas DriveClub has Forza 5 bested. Frame rate and aliasing, absolutely not. Though I do believe DriveClub has better anisotropic filtering, but I'd have to re-compare.
 
From what I understand they are trying something new? Team based racing?

I could be wrong and at the end the game is just trying to be a Forza/GT/Burnout/PGR clone.

I honestly dont know what it is. But the racing part itself is... Rubbish.
And those graphics were very disturbing. Looks nothing like the screens i ve seen before
 
This game is shaping up to be awesome, the tracks and foliage are over the top, and as a whole it is already looking solid.

Can't wait to play this with my car fanatic friends till the sun goes down, both ingame and in real life.
 
LOL. The car is matt black, hence why the reflections are as they are. Watch the video again and look at the vinyl lettering on the car, that's where you see normal reflections (one of the few parts of the vehicles exterior that are glossy or polished).

Reflections, shadows, textures and lighting are areas DriveClub has Forza 5 bested. Frame rate and aliasing, absolutely not. Though I do believe DriveClub has better anisotropic filtering, but I'd have to re-compare.
no, you take a look at this, at exactly where I have the link pointing to:
http://www.youtube.com/watch?v=jzycY3uX2uk&feature=youtu.be&t=4m15s
see bonnet? ;)

if you dont remember it clearly, you can watch blim's video of that mercedes on forza, check out the bonnet reflections, and then come back and correct your post ;)
 
no, you take a look at this, at exactly where I have the link pointing to:
http://www.youtube.com/watch?v=jzycY3uX2uk&feature=youtu.be&t=4m15s
see bonnet? ;)

if you dont remember it clearly, you can watch blim's video of that mercedes on forza, check out the bonnet reflections, and then come back and correct your post ;)

Thought you meant with the matt black Maserati.

I just checked, and yea you're right, it does pixelate right in the centre for some reason, but not directly to the right of it, or any where else. Nor does it do so in any of the other shots or angles. Must be a glitch or something. I'm sure it'll get ironed out. I mean, just compare this build to the one shown at E3. It's a massive improvement.
 
Thought you meant with the matt black Maserati.

I just checked, and yea you're right, it does pixelate right in the centre for some reason, but not directly to the right of it, or any where else. Nor does it do so in any of the other shots or angles. Must be a glitch or something. I'm sure it'll get ironed out. I mean, just compare this build to the one shown at E3. It's a massive improvement.

the reason that on the sides of the car its different is not a bug, but because there is no perpendicular surface to the sun for reflection. in the sides though, you can see the same thing with shadows (rez and framerate).
 
I know its not open road, but I keep seeing this reference almost every day.
also, I dont know if there will be shortcuts and stuff like in nfs, or even networks of roads like you say, suggesting different courses to take in the same race etc.
but what I have seen until now, has shown none of the above. yet.

They've said they're going back to what they did with WRC which would be one huge open environment with the tracks spread across it:

WRC 3
tv2013082119224700ohumz.jpg


Fully 3D environment, no bs 2D backdrops, huge draw distances:

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DriveClub will be spectacular, but I really hope we can place the barriers to make our own routes. Please Evos.
 
he is right. and if tears with no opponents, think about with a full grid, in a larger, more complicated environment.

vsync_off2mbv1.jpg


also shadow resolution & reflections on car seem ..poor.
at least the reflections shown in the bonnet close-ups right after race. and with very poor framerate.

the sooner everybody drops the "beats forza" thing, the better imo.

I rather think with a version that isn't in alpha state. Quite funny you mentioning the reflections and they say something like "the sooner everybody drops the "beats forza" thing, the better" lol.
 
I rather think with a version that isn't in alpha state. Quite funny you mentioning the reflections and they say something like "the sooner everybody drops the "beats forza" thing, the better" lol.
alpha state-omega state, its august 20th. did you get a look good at the videos?

I believe forza is microsoft;s best launch "weapon".
game seems very polished from every angle.
plus, I think dan could be able to talk for 2 mins or more about the strategic partners they have on this.
I think its unfair for driveclub to have this "goal" lets say.

I'm getting driveclub day1, and everybody who's getting a ps4 is also getting a version of it one way or another, but still some things make sense and some things dont. my 2c's
 
alpha state-omega state, its august 20th. did you get a look good at the videos?
Yes, I did. What's your point?

I believe forza is microsoft;s best launch "weapon".
game seems very polished from every angle.
plus, I think dan could be able to talk for 2 mins about the strategic partners they have on this.
I think its unfair for driveclub to have this "goal" lets say.
What are you even talking about?
 
I guess he's playing in sixaxis mode, it works much better than on DS3, but it can still be very surprising.

Blim what do you think of the graphics in this game? I don't think the renderer is fully finished yet.

also can you record some Shadow fall multiplayer footage? thnx
 
he is right. and if tears with no opponents, think about with a full grid, in a larger, more complicated environment.

vsync_off2mbv1.jpg


also shadow resolution & reflections on car seem ..poor.
at least the reflections shown in the bonnet close-ups right after race. and with very poor framerate.

the sooner everybody drops the "beats forza" thing, the better imo.

thats the excact moment he changed the camera view. havn't noticed any clipping with stable perspective.
 
thats the excact moment he changed the camera view. havn't noticed any clipping with stable perspective.
generally the only place I really noticed the screen tear is when passing them bridges/banners.
camera changes many times in all the videos, never in other places causes this or any other effect.
anyway, the direct feed video will be helpful. also vivid color palletes like used in driveclub usually do not get true justice by recording the screen.
 
The visuals are looking much better in this than that first video.

It reaches a point when once you've seen one racing game, you've seen them all.
 
Took these pics from one of Blim's vids because of the Sniperhunter bitching.

Image set 1 Below
Here's an example of the cloud movement. The difference between lap 1(img 1) and lap 2 (img 2).
Clouds move, deform, overlap like ... clouds. Also you can see the difference in light between the laps. Because the light is moving (sun is setting), during the second lap there is less contrast in the image, the road is darker, the bushes and mountain are darker.
DC_shadow_contrast.jpg





Image set 2 below:
In this second set of images there's some other techniques I've noticed. First image shows how the intensity of reflected light changes depending on material. Look at the circles on the rear of the car. I'm guessing they are a matt black vinyl that is less reflective then the paint underneath. Also you can see the deformation on the side of the car creates shadow itself.

The second and third image I wanted to show the light change again and how the changes the environment. I'm afraid one's internal the other external but you can see the light and clouds have moved in the third image leading to elongated shadows of the banners in the third image, and higher intensity light above the mountain as the sun sets behind it.
Lastly in the second image, the back of the maserati has its name written in chrome lettering with a chrome lip above the number plate. You can see a bright green reflection in this chrome. This is the reflection of the banner behind the car, that you can also see in the thrid images rear-view mirror.
DC_lighting_shadows_reflections.jpg



The Evolution team have done a lot to try and make the environment seem "alive", hopefully in the future the developers will talk more about the tech they are using.
 
Took these pics from one of Blim's vids because of the Sniperhunter bitching.

Image set 1 Below
Here's an example of the cloud movement. The difference between lap 1(img 1) and lap 2 (img 2).
Clouds move, deform, overlap like ... clouds. Also you can see the difference in light between the laps. Because the light is moving (sun is setting), during the second lap there is less contrast in the image, the road is darker, the bushes and mountain are darker.
DC_shadow_contrast.jpg





Image set 2 below:
In this second set of images there's some other techniques I've noticed. First image shows how the intensity of reflected light changes depending on material. Look at the circles on the rear of the car. I'm guessing they are a matt black vinyl that is less reflective then the paint underneath. Also you can see the deformation on the side of the car creates shadow itself.

The second and third image I wanted to show the light change again and how the changes the environment. I'm afraid one's internal the other external but you can see the light and clouds have moved in the third image leading to elongated shadows of the banners in the third image, and higher intensity light above the mountain as the sun sets behind it.
Lastly in the second image, the back of the maserati has its name written in chrome lettering with a chrome lip above the number plate. You can see a bright green reflection in this chrome. This is the reflection of the banner behind the car, that you can also see in the thrid images rear-view mirror.
DC_lighting_shadows_reflections.jpg



The Evolution team have done a lot to try and make the environment seem "alive", hopefully in the future the developers will talk more about the tech they are using.

Great observation! I notice the road surface texture is really really good too!
Only complain is the tree shadow on car look a bit off and low fps.
 
...which is compressed to hell, making the direct feed kind of pointless.

Stuff like this makes you really, really appreciate Gamersyde.

thats the point i tried to describe before. its not compressed to hell, thats what you actually see on screen. i am really confused by people that have seen it live and didnt notice that.

of course the vid is worse than reality, but its not like that it is as sharp as the screenshots we get. gamersydes vids are great, but off screen footage is losing that blurry/ messy thing you can see in the direct footage.

edit
and again, a bit of the blame goes to those bad LCDs at GC!
 
...which is compressed to hell, making the direct feed kind of pointless.

Stuff like this makes you really, really appreciate Gamersyde.
Oh god, my apologies. I never checked the link, just saw Rushy tweet it. Seeing the FB link, I was hoping it was an FB link to a Vimeo link or something.

Sorry about that :(

thats the point i tried to describe before. its not compressed to hell, thats what you actually see on screen. i am really confused by people that have seen it live and didnt notice that.

of course the vid is worse than reality, but its not like that it is as sharp as the screenshots we get. gamersydes vids are great, but off screen footage is losing that blurry/ messy thing you can see in the direct footage.

edit
and again, a bit of the blame goes to those bad LCDs at GC!
I'm pretty sure it *is* compressed to hell... a 3 minute, 720p video doesn't squeeze down to 60MB by magic.
 
Forza looks very clean.

http://youtu.be/r9r0bj9h4P8?t=8m51s

No jaggy shadows. Pristine IQ. Super smooth. Nice textures, shadows and lighting, even if it is prebaked.

Love the reflections on the inside of the windscreen on Forza 5. Just a really great effect. Hope all racing devs add this going forward.

I know it's an arcade racer but really want to see some DC footage without all the prompts and popups, like in that Forza vid. I heard you can customise the HUD so I'm hoping you can remove everything. Also, some footage of a multicar race. They need to show this.
 
thats not what i meant. just talking that compression isnt to blame 100%.

it is pretty damn bad though.

The video let me see the lighting much better without the distractions of the cam footage, but it was useless for seeing much in the way of detail - Blim's videos were much better for that.

I got a really nice impression of the setting sun on the facebook video but am looking forward to the youtube version
 
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