New Elder Scrolls IV: Oblivion screens

Bristow

Banned
obliv12B.jpg

obliv11B.jpg

obliv10B.jpg


Looking good.
 
obliv10B.jpg


"When you said you'd kick me in the gnads so hard they'd come out my mouth... I didn't believe you'd actually do it!"
 
The first screen failed to impress me, the other two look very good though I'm not a fan of that soft focus or overbrightning (or whatever is called) effect. Seems a bit overused.
 
This is like the DQ8 of next gen. Pretty sterile, effectless overworld with an appealing style overall. Nothing spectacular or unique, but not crappy in the least.
 
The least they could do is turn on shadows for their official screens.

The one thing that sucks is they're still going to have transitions between indoor and outdoor areas. I had hoped that little handicap would be left in this generation.
 
What can I say? It looks fucking awesome! It's one of my most wanted for 2005.

You hear that Vark and Stevemeister? 2005.
 
Operations said:
The first screen failed to impress me, the other two look very good though I'm not a fan of that soft focus or overbrightning (or whatever is called) effect. Seems a bit overused.
You do realize that if Oblivion is like Morrowind, most of the objects in the first screen can be picked up and moved around, right?
 
the forest scenes were incredible. very much looking forward to this one :)
 
looks fucking good.

Too bad these games are never released when they'd look too bad ass and must always delay until they look just good or ok.
 
Yes it’s safe to assume that everything on that table can be picked up, the things I really want in this game (I am currently playing morrowind are).

1. More enemy Variety

2. More strategic combat, already solved with the “real time” “no dice” combat system”

3. Less boring quests, I mean if I have to escort a business man that is being “hounded by bandits” I would like an encounter not an uneventful stroll.

4. More native “non aggressive” fauna.

Anyway it’s just another reason for me to buy an Xbox2, put I hope the system has a hard drive so you can play the “expansion packs” without having to buy a “complete set”.
 
nitewulf said:
freaking FP RPGs...cant they just make them 3rd person?
You can switch between the two, also considering the new combat engine it might be advantageous to do so in situations.
 
nitewulf said:
freaking FP RPGs...cant they just make them 3rd person?

wow, we have a person here who has obviously been a fan of the Elder Scrolls series and must've put countless hours into the previous release, Morrowind!
 
as long as the combat engine is fixed, i'll pick it up.

oh yeah, and they should fix the level curve too. it was a bit ridiculous that 30 or so hours into Morrowind, nothing could even hurt you.
 
I've been reading a lot of sources of info for this game so far. Here's what I got:

-The most life-like outdoor enviornments ever seen in a PC game. for example, soil erosion is modeled in the game engine, based on terrain studies by geologists.

-The combat system is different. Where as in previous games you could be right next to an enemy, swing a sword and not hit them because your sword skill was too low. This time around, the game works on a "genuine hit" system like in real-life. If you hit something(as in, you see your weapon come in contact with it) you hit it. No dice roll telling you that you missed. This puts and end to furiously clicking to raise your skills.

-The game starts off with you being in the very SAME dungeon cell you started off at in Arena. (might have something to do with the story?)

-Physics play a big part in game's enviornment. If there are chains hanging from the ceiling, you can rattle them. If there's a table full of plates, candles, etc. you can knock them around.

-You can craft the face of your character. (Like the Sims 2 I guess.)

-Every NPC will be voiced.

-NPCs follow "daily agendas" that change from time to time. Some days they work on their jobs, other days they meet with friends, or you can even see them going to church.
 
Vieo said:
I've been reading a lot of sources of info for this game so far. Here's what I got:

-The most life-like outdoor enviornments ever seen in a PC game. for example, soil erosion is modeled in the game engine, based on terrain studies by geologists.

-The combat system is different. Where as in previous games you could be right next to an enemy, swing a sword and not hit them because your sword skill was too low. This time around, the game works on a "genuine hit" system like in real-life. If you hit something(as in, you see your weapon come in contact with it) you hit it. No dice roll telling you that you missed. This puts and end to furiously clicking to raise your skills.

-The game starts off with you being in the very SAME dungeon cell you started off at in Arena. (might have something to do with the story?)

-Physics play a big part in game's enviornment. If there are chains hanging from the ceiling, you can rattle them. If there's a table full of plates, candles, etc. you can knock them around.

-You can craft the face of your character. (Like the Sims 2 I guess.)

-Every NPC will be voiced.

-NPCs follow "daily agendas" that change from time to time. Some days they work on their jobs, other days they meet with friends, or you can even see them going to church.


Wow that’s just insane!!!

I am just thinking about the insane amount of effort that would have to go in to voicing the morrowind characters. The bug testing period in this game is going to be huge!
 
To what extent is the voice acting? You know, you could say every WoW NPC is voiced...
 
teh_pwn said:
To what extent is the voice acting? You know, you could say every WoW NPC is voiced...


The fact that they specifically state that every NPC will be voiced when every one had a 'voice' in Morrowind leads me to believe that every line will be voiced.

metdroid said:
gah, too bright

metdroid said:
gah, not enough brown
 
LoL. For people complaining about brightness/shinyness, I think what you're witnessing there is based on the position of the sun in the sky. Those stones are reflecting the sun. If you take look at the indoors screenshot, you'll notice that the windows in that little room in the background are lit up more brightly than the one on the far left probably because that part of the house pushes out more blocking light recieved by the window on the far left. If you could see the game in action and you stood outside for 10 - 15 minutes looking at those stones, they would probably fade as the sunsets. =)

Morrowind's sky is probably one of the most, if not the most realistic sky of any game. I would only believe that Oblivion's is even better.

And I forgot to mention, they also said that even though every NPC will be voiced, they will still include a ton of written material staying true to the series. In other words, those books on the table are readable.
 
The End said:
well, if Morrowind is any guide, it shouldn't take too long.


:lol

Yeah this is why I am a bit skeptical about buying the first Xbox 2 version, I have Morrowind GOTY:ED and it’s fine but I have herd horror stories about the standard version.

I hope there is full patch support and the ability to install the expansion packs on the Xbox2, with It rumored to not have a hard disk it might not!
 
I'm hoping that this game includes the ability to learn new languages...though the chances of that happening pretty much went to shit with the characters being voiced (assuming they are)

maybe you could still learn other languages, though only through reading

and then once you know the new language, you can learn things specific to that language such as new spells?

heh....I wish ; ;
 
Vieo said:
Morrowind's sky is probably one of the most, if not the most realistic sky of any game. I would only believe that Oblivion's is even better.


Yes I agree Morrowind has great lighting/sky effects, one side of a building may be bright and the other cast in shadow.

It sounds basic but it’s done very well!
 
Going to be awesome....won't be the best graphics, but they have a ton of art to fill up the world with so you can't expect them to go for CG level. Elder Scrolls is all about content.

There's also a new pic of a minotaur in the new Computer Games magazine.
 
it's pretty much what Morrowind should have looked like if it used current generation graphic capabilities properly.


Is there anything on those shots that Xbox can't do?
 
I've been reading a lot of sources of info for this game so far. Here's what I got:

-The most life-like outdoor enviornments ever seen in a PC game. for example, soil erosion is modeled in the game engine, based on terrain studies by geologists.

-The combat system is different. Where as in previous games you could be right next to an enemy, swing a sword and not hit them because your sword skill was too low. This time around, the game works on a "genuine hit" system like in real-life. If you hit something(as in, you see your weapon come in contact with it) you hit it. No dice roll telling you that you missed. This puts and end to furiously clicking to raise your skills.

-The game starts off with you being in the very SAME dungeon cell you started off at in Arena. (might have something to do with the story?)

-Physics play a big part in game's enviornment. If there are chains hanging from the ceiling, you can rattle them. If there's a table full of plates, candles, etc. you can knock them around.

-You can craft the face of your character. (Like the Sims 2 I guess.)

-Every NPC will be voiced.

-NPCs follow "daily agendas" that change from time to time. Some days they work on their jobs, other days they meet with friends, or you can even see them going to church.

A lot of that is fluff. I can't find myself getting excited at soil erosion based on terrains tudies by geologists, or real-time physics. They add to the realism of the game, but not really to the enjoyment of it. Sure, it's technically impressive I can knock plates around and they'll crack on the ground, but I sure as hell won't care when I'm actually playing the game.
 
I hope you can burn down buildings, because I get the image of people going the church and you casting “lock” on the door and emmm.
 
If they're going with 'real hit' system... I wonder if stats would increase stuff like swing speed as well as adding a larger repertoire to the swings... or maybe even give the players easy chain combos like in SC.
 
This is the RPG series for folks who like complex RPGs. I can understand why those who were raised on Final Fantasy and Paper Mario wouldn't like it. A little overwhelming I'm sure and a little too deep. I personally can't wait to play it on Xbox 2. I just hope the game gets a really good Q&A. In fact I'd rather the game came out first on PC and then about a year later on Xbox 2 to iron out all the bugs. However I know that won't happen. That's the problem with these games that aren't completely linear and scripted. The complexity that is the most appealing can sometimes come up with situations that never got seen in Q&A.
 
Probably the game I am most looking forward right now. And playing 3rd person in Morrowind was no problem for me atleast. I played the PC version btw.
 
well if they remove the gameplay in morrowind completly for this next game , and keep these new graphics , instead having something with combat like fables and stable framerates then I'd be down. The only thing I actually liked in morrowind was that you could steal just about anything youcould see anywhere, and kill anyone as well. Other then that it was garbage.
 
Top Bottom