• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

New Elder Scrolls IV: Oblivion screens

pj325is said:
No, they're not creatures. Check out the TESCS, there's a tab for creatures and orcs are not in it

An artificial classification probably representing the coding/implementation differences between "playable" creatures and "non playable" creatures. As an overarching definition applicable beyond the scope of the construction set? I don't think so.

For that matter, Daggerfall did have dragons in it. For the LIFE of me I cannot remember exactly what they were called, those baby dragon things who's souls were awesome for stealing, but I think I do remember the word 'Dragon' being in their name, or at least references as such in-game. Those are most definitely 'creatures' by your highly specialized definition.
 
Mejilan said:
An artificial classification probably representing the coding/implementation differences between "playable" creatures and "non playable" creatures. As an overarching definition applicable beyond the scope of the construction set? I don't think so.

For that matter, Daggerfall did have dragons in it. For the LIFE of me I cannot remember exactly what they were called, those baby dragon things who's souls were awesome for stealing, but I think I do remember the word 'Dragon' being in their name, or at least references as such in-game. Those are most definitely 'creatures' by your highly specialized definition.

I haven't played daggerfall so I'll give you dragons, and I also see goblins in the tescs, after looking closer.. The few instances where they use conventional names, the creatures they're named for fall into the stereotypical image of it. And the turd monster looks nothing like any troll I've ever seen.
 
SteveMeister said:
Nope, it's a troll. I didn't just make up that name. They do let me out of my programming hovel every once in a while ;)

<-- owned


I don't like the name.. or the look. So I guess it's fitting
 
Warcraft!
characters-trolls.gif


Lord of the Rings!
cavetroll.jpg


Shadowrun!
troll.jpg


Welcome to the land of diversity!
 
pj325is said:
I haven't played daggerfall so I'll give you dragons, and I also see goblins in the tescs, after looking closer.. The few instances where they use conventional names, the creatures they're named for fall into the stereotypical image of it. And the turd monster looks nothing like any troll I've ever seen.

Daggerfall's version of a dragon wasn't exactly stereotypical. My memory's hazy, and I cannot find a google image.

Regardless, Steve called 'em trolls, insists that trolls looked roughly like that for all of the major TES games (though I certainly don't recall ever encountering one, in any TES game), and there is precedent in prior TES games for creatures (however you choose to define that) that have "traditional" (however you define that) monster names with or without traditional monster looks.

Will the name change? Certainly can. Is this discussion beyond pointless already? Absolutely. Am I ready to stop? Not really. :D

Edit - Just saw Steve's post. Thanks for the clarification, and in case you missed my prior message, keep up the awesome work. Sorry for participating in derailing the thread into an argument about what "creatures" and "trolls" really are!
 
SteveMeister said:
Nope, it's a troll. I didn't just make up that name. They do let me out of my programming hovel every once in a while ;)

Steve:

You'll want to promptly ignore any criticism you read on these forums; if it doesn't have Kirby or look like "Rez" it's bound to be hammered.

Todd Howard is my superhero!
 
Some damn funny photoshops in here.

Anyway, the environments are gorgeous. The characters.....not so much. Most of them have pretty ugly designs and they look poorly textured and blocky compared to the environments (except for that Daedroth...that looked nice). They almost look like they're from a different game entirely and just pasted into Oblivion's environments.
 
:lol awsome.

Regardless, Steve called 'em trolls, insists that trolls looked roughly like that for all of the major TES games (though I certainly don't recall ever encountering one, in any TES game), and there is precedent in prior TES games for creatures (however you choose to define that) that have "traditional" (however you define that) monster names with or without traditional monster looks.

I do believe they were in Redguard. You had to set em' on fire to kill em.
 
hey Steve.. I just have a question.. is Caius (SP? the guy who was in charge of you and the blades in Morrowind) in the game? I know he was recalled because the emporer was sick.. oh well, I guess you couldnt tell me that anyway.
 
Vark, Stevemeister, thanks for Morrowind, looking forward the Oblivion. Will Oblivion will be as mod friendly as Morrowind? that's one of the best things about the game.
 
Please PLEASE test the hell out of this game before you release it. The state the original release of the xbox version of morrowind was unacceptable. PC version got fixed up a bit but is still buggy to this day (the ONLY game that gives me a crash to desktop on a regular basis).
 
TESCK is back?

Some of the unofficial mods for Morrowind (particularly those that restore Daggerfall type Inns, Banks, stagger guild/temple services/rewards, etc) REALLY juiced up the game for me recently. Also there's this awesome Nature of Morrowind mod that adds hunger, thirst, sleep, and alcohol levels to the characters, etc.

Great, great stuff.

Seriously one of the greatest things Bethsoft did to gaming. Oh, sure, I know there was more (before and after Morrowind), but none of them really worked out as well, imho.
 
I swear to god, reading some posters bitching about graphics quality is like hearing Olive Oyl tell Evander Holyfield he can't punch.

It's easy to complain about other people's hard work when you can hardly spell your own fuckin' name. Is there any such thing as constructive criticism anymore?

And that dragon thing looked really cool. Actually, all those screens looked cool. Game's not my speed though.
 
Mejilan said:
TESCK is back?

Some of the unofficial mods for Morrowind (particularly those that restore Daggerfall type Inns, Banks, stagger guild/temple services/rewards, etc) REALLY juiced up the game for me recently. Also there's this awesome Nature of Morrowind mod that adds hunger, thirst, sleep, and alcohol levels to the characters, etc.

Great, great stuff.

Seriously one of the greatest things Bethsoft did to gaming. Oh, sure, I know there was more (before and after Morrowind), but none of them really worked out as well, imho.

Seriously I feel like I got burned playing Moorowind the normal way.
 
Go Go Ackman! said:
good graphics doesn't make a game un-shitty

Welp, considering Morrowind is one of the greatest games of all time, I'm not too worried about Oblivion's quality. Seriously, every time I see new pics of this my jaw drops. Amazing stuff.

Funny Photoshops by Hitler Stole My Potato btw.
 
max_cool said:
what's stopping you from playing it again? :)


The first time I played the game, one of my quest items dissapeared. It is an issue with TES games, I just happened to have it hppen with a quest item and I couldnt get it fixed and I had no back up. I stopped playing after that and couldnt get myself to play it again. :(
 
Hitler Stole My Potato said:
I slid another one in there. Animal Crossing Oblivion.

oblivionart5.jpg

This one is Olimario's favorite. Just photoshop the deer shitting out a Kirby plush and it will be complete.

And the people saying the screens are "horrible" --wow. You can all lick my scrotum. I'm amazed developers even bother reading this forum with all you little shits trolling here.
 
MomoPufflet said:
This one is Olimario's favorite. Just photoshop the deer shitting out a Kirby plush and it will be complete.

And the people saying the screens are "horrible" --wow. You can all lick my scrotum. I'm amazed developers even bother reading this forum with all you little shits trolling here.

Hate to break to ya bud but they are being honest. We're talking about mobs and their plastic-shiny-fake plain Eq2 look. While there was a slight few Eq2 fans that liked that look, mainly reality graphics freaks with lastest video cards most absolutely loathed it. All anyone here is saying is that mobs are not blending into atmosphere of ES4. Check any forum where new shots are posted besides official fanboy site and half posts are WTF is with those creatures. Consensus to me is just work on mobs abit more to add to already very interesting game, nothing wrong with alittle feedback.
 
MomoPufflet said:
This one is Olimario's favorite. Just photoshop the deer shitting out a Kirby plush and it will be complete.

And the people saying the screens are "horrible" --wow. You can all lick my scrotum. I'm amazed developers even bother reading this forum with all you little shits trolling here.

Who's the blind fanboy here, eh? You would swallow every goddamn crap if it had a "NEXT-GEN OMG!" sticker on it.

Some people love these shots other don't. It's called having different tastes. That's how life works you know.
 
The one huge thing which imo CANNOT be skimped on is the animation. If everything is stiff and dodgy in its animation that would really REALLY be a let down.

Nothing more needs to be said about this. We demand sexy animation.

But something needs to be said about THIS...

Dragons.

We demand dragons.

Giant, hulking, flying, vicious, ravaging dragons. They don't have to be as big as the Ancient Mountain Dragon in Monster Hunter, but they need to at least be able to be at least twice as big as a Rathalos. And they need to breathe fire. Acidic streams of fire, and they need to shoot fireballs too, okay not really but it could be a nice surprise attack if you never really expect the fireball to come out scream toward you.

It would have to be a massive challenge (optional quest, you'll see in a moment) just to GET to the dragon on it's own island that it guards against tresspassers (maybe the island has precious minerals that a nearby area needs or herbs to make a medicine for any type of disease in that region), then if you decide to attack it you have to kill it. Completely kill it. And if you don't have the proper equipment and items to kill it COMPLETELY, it'll just stay there dead for a while, and you can continue your quests. Notice that the dragon, while alive won't leave its island...

But at some point, if you didn't kill the dragon properly, it comes back as a vengeful Zombie Dragon, more powerful than ever before, and it breathes a cold blue wraithful fire that converts all it touches into its nigh-invincible servants who's sole purpose is to help the dragon kill the one who would dare try to kill him. Of course this means the dragon does indeed leave its island and is going randomly from town to town burning all it sees with its unburning flame of revenge.

So you'd have to hunt all over the world and kill it again to stop the curse and so you can continue quests (they won't give you quests if they're busy trying to kill your for their serpentine lord), but you'd be in for the fight of your life because if it was hard as hell to kill before, you'd better prepare yourself for THIS.

It's a totally optional quest of course; you could always ignore the plea and choose another way to get what the area needs. And a smart person or an adventurer who didn't have the physical might to go toe to toe with that behemoth would find a way to use the island it somehow can't leave to unsummon it (how do you think it got there in the first place? An unsung war eons ago perhaps?). But you wouldn't get the awesome 'legendary' weapons embedded in its hide from countless other adventurers trying to kill it off if you were to just make it disappear.

Choices...

In short, a dragon would rock, and if you were to somehow implement this... dragon quest... of sorts, it would be too sweet. Come on... DRAGONS.
 
This reminds me of last gen. Low-rate developers releasing pics of what next-gen is all about, bad art included. I'm waiting to see what the big developers with talented artists can do. This game just has nothing special going on.
 
I just read that interview. Wow, NPC schedules! that is totally awesome. I haven't played a true RPG with NPC schedule since the old Ultima days (although the Dragon Quest games have a primitive version of it). It'll be awesome to experience that in a game with Oblivion's scope.
 
As far as I'm concerned the screens are an adequate leap in quality.

I can only suggest that they keep it at a respectable framerate...

Cause Doom 3 might look great, but is choppy as hell...
 
God's Hand said:
This reminds me of last gen. Low-rate developers releasing pics of what next-gen is all about, bad art included. I'm waiting to see what the big developers with talented artists can do. This game just has nothing special going on.
What? What? What? (insert dog in blender picture). Bethesda is a low-rate developer ? They may not release as many games as your favorite developer (whoever it is), but the Elder Scrolls series is considered by many like the best western RPG series ever. They are usually buggy as hell, true enough, but they are also certainly bigger than any other RPG in scope.
Let's see what "big name" developers can do if they create a world as big as Morrowind on a next gen console or a high end PC.
 
Blimblim said:
What? What? What? (insert dog in blender picture). Bethesda is a low-rate developer ? They may not release as many games as your favorite developer (whoever it is), but the Elder Scrolls series is considered by many like the best western RPG series ever. They are usually buggy as hell, true enough, but they are also certainly bigger than any other RPG in scope.
Let's see what "big name" developers can do if they create a world as big as Morrowind on a next gen console or a high end PC.

You know Blim, the ones who make awesome monster designs such as this:

devil-may-cry-3-dantes-awakening-20050214013747236.jpg
 
I was not speaking at all about art here. Just scope. You can go to the finer details when you create a linear game like DMC3, RE4 or Ninja Gaiden (one per platform, no one should complain). But when you have to design a world as big as the one in Morrowind, it's a completely different story. Of course some zones are way more detailed than others, but you still have to make sure that everything else looks good enough that it does not seem totally "generic" and placeholder.
As for the art itself, I guess it's a matter of taste. I thought the characters in Morrowind looked bad, and I think Oblivion's are following the same path. But that's just my opinion, I certainly will not troll topics by saying "Teh bad art!11" as if my own opinion was universal.
 
Cause Doom 3 might look great, but is choppy as hell...

That's relative. Ati hardware was slower than Nvidia. My 6800 Ultra runs it at ~60 fps at 1280x1024 high settings. No matter how fast my hardware has been in the past, Elder Scrolls 3: Morrowind would never make a consistent 60 fps w/o tearing.
 
Top Bottom