cept the 384x224 was stretched to be played on 4:3 monitors (non square pixels), so the 'semi-widescreen' argument doesnt really make any sense. capcom pulled the widescreen crap with darkstalkers, that ended up with everything looking stretched in the widescreen mode cause they werent meant to be displayed like that.xexex said:It'll be relatively high resolution, at least as high as the 1988 arcade Ghouls'n'Ghosts on CPS1 which was 384x224 - and believe it or not, but the DS is NOT capable of this resolution which is also semi-widescreen - even the PS1 and Saturn were not capable of this exact resolution on a television..... I'm really glad PSP is the platform for the new GnG....
While that's true, that means nothing to this new game.japtor said:cept the 384x224 was stretched to be played on 4:3 monitors (non square pixels), so the 'semi-widescreen' argument doesnt really make any sense. capcom pulled the widescreen crap with darkstalkers, that ended up with everything looking stretched in the widescreen mode cause they werent meant to be displayed like that.

solarplexus said:first digital screenshots from http://www.gamefront.de
European release confirmed (2006). The game will be called Extreme Ghosts'n'Goblins.
solarplexus said:first digital screenshots from http://www.gamefront.de
European release confirmed (2006). The game will be called Extreme Ghosts'n'Goblins.
solarplexus said:first digital screenshots from http://www.gamefront.de
European release confirmed (2006). The game will be called Extreme Ghosts'n'Goblins.
Mr. Rellik said:Did anyone actually ever beat GNG for nes?
I never could getvery far in that game. It's was the uber retro game
xexex said:I never beat Ghosts'n'Goblins for NES, or Arcade. or Super Ghouls'n'Ghosts for SNES
on the subject of NES GnG, this is funnier than hell http://www.digitpress.com/media/strategy_guide_gng.swf
Especially in light of the fact that the new CV does not seem to be performing well at retail (which is a shame IMO).TheJollyCorner said:seeing these GnG shots for PSP just makes Konami & IGA's comments about 'no 2d Castlevania's on a platform like PSP' just goddamn ridiculous.
Way to go, Capcom!
TheJollyCorner said:seeing these GnG shots for PSP just makes Konami & IGA's comments about 'no 2d Castlevania's on a platform like PSP' just goddamn ridiculous.
Way to go, Capcom!
Especially in light of the fact that the new CV does not seem to be performing well at retail (which is a shame IMO).
Mrbob said:The problem is that Konami can't rehash old data on the PSP like they can with Castlevania on DS. Perhaps te crap sales of Castlevania DS will help Konami change their tune.