Eh i'll take this opportunity to repost a piece from a french interview with Dan Houser.
The interview is old, but i don't remember we discussing it, it must've gone under the radar (since it came out during the media blowout, last November).
A couple of very interesting bits, not worthed a bump (and that's why i waited):
Interactive Original Score:
The music changing depending on how well you drive, though, sounds fucking boss.
Future set GTA:
Basically, IF they were to do a future based GTA, they would go for a more cyberpunk route, which is fine by me.
Now we only need to give them a reason. :'(
source of the (so so) translation.
original article.
The interview is old, but i don't remember we discussing it, it must've gone under the radar (since it came out during the media blowout, last November).
A couple of very interesting bits, not worthed a bump (and that's why i waited):
Interactive Original Score:
Very interesting, they'll use what already was present in RDR and MP3, with the stems and all, but in GTA situations are even more varied, so i'm really curious to see (or rather, to hear) how they'll turn out.
Q: The music is still very present?
A: Of course. As usual, a lot of of music to listen to. But, this time, there is a big difference : We've made an interactive original sound track
who comes with particular moments : When you drive in a car chase, either you fail or you escape. The music will be different in each case.
It will sounds very natural, as in movies, but using differents technics. I usally say video games is the bastard son of cinema and "ball games"
(note : American expression that designates major sports like basketball or American football). The cinema is a major reference for us,
but if we use the grammar, we are trying to move away from its syntax.
The music changing depending on how well you drive, though, sounds fucking boss.
Future set GTA:
Q: GTA has been through differents times, the 80s, 90s, 2000s and now 2010.
Do you think you can use your knowledge for a GTA based in the future ?
A: We will do this the very second we have an idea. One of our strengths is the consistency of the game world.
We're not necessarily the best writers in the world but we know how to write for this very specific game.
When we decided to make a western, it was with what we knew to do, and we had something to say.
Go to science fiction to make flying cars and laser guns has no interest. The best science fiction are those who speak of the human condition. So even if this idea is very tempting and, by definition, we do what we want in a video game,
we lack the essentials for the moment: a good reason.
Basically, IF they were to do a future based GTA, they would go for a more cyberpunk route, which is fine by me.
Now we only need to give them a reason. :'(
source of the (so so) translation.
original article.