New GTA V Screenshots

Eh i'll take this opportunity to repost a piece from a french interview with Dan Houser.
The interview is old, but i don't remember we discussing it, it must've gone under the radar (since it came out during the media blowout, last November).

A couple of very interesting bits, not worthed a bump (and that's why i waited):

Interactive Original Score:

Q: The music is still very present?


A: Of course. As usual, a lot of of music to listen to. But, this time, there is a big difference : We've made an interactive original sound track
who comes with particular moments : When you drive in a car chase, either you fail or you escape. The music will be different in each case.
It will sounds very natural, as in movies, but using differents technics. I usally say video games is the bastard son of cinema and "ball games"
(note : American expression that designates major sports like basketball or American football). The cinema is a major reference for us,
but if we use the grammar, we are trying to move away from its syntax.
Very interesting, they'll use what already was present in RDR and MP3, with the stems and all, but in GTA situations are even more varied, so i'm really curious to see (or rather, to hear) how they'll turn out.
The music changing depending on how well you drive, though, sounds fucking boss.

Future set GTA:
Q: GTA has been through differents times, the 80s, 90s, 2000s and now 2010.
Do you think you can use your knowledge for a GTA based in the future ?


A: We will do this the very second we have an idea. One of our strengths is the consistency of the game world.
We're not necessarily the best writers in the world but we know how to write for this very specific game.
When we decided to make a western, it was with what we knew to do, and we had something to say.
Go to science fiction to make flying cars and laser guns has no interest. The best science fiction are those who speak of the human condition. So even if this idea is very tempting and, by definition, we do what we want in a video game,
we lack the essentials for the moment: a good reason
.

Basically, IF they were to do a future based GTA, they would go for a more cyberpunk route, which is fine by me.
Now we only need to give them a reason. :'(

source of the (so so) translation.
original article.
 
Great post, Urban. That's really interesting about a futuristic game. I would love to see them take on open-world cyberpunk.

And I'm really glad about the soundtrack. I love R* soundtracks.
 
Great post, Urban. That's really interesting about a futuristic game. I would love to see them take on open-world cyberpunk.

And I'm really glad about the soundtrack. I love R* soundtracks.
Not to fly off with the fantasy too much, but i wonder how depp it'll be.

Maybe you'll have a subtle music base, a drone for example.
The cops show up and the volume of the drone rises.
They start shooting at you and an electric guitar blends in.
You hop on a car and a bass guitar adds up, initially slow, intensifying as you speed away.
You start shooting from the vehicle back to the cops, and the drums join in.
Then, if you keep momentum and speed without crashing, the rhythm intensifies even more and, in case you crash tragically, the sound could abruptly slow down and go all muffled for a second.

Or, if you pick up a large truck for the escape, instead of a sportcar, the music could take a completely different turn, something more slow and intimidatory.

For reference, they posted the Official Box Art unveiling video on November 28, 2007.

And 8 days later they posted the third trailer, "Move Up, Ladies".

Get hype, kids.
The best GTA4 trailer, incidentally.

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ibkJeKnmz2ZcDm.gif
 
Not to fly off with the fantasy too much, but i wonder how depp it'll be.

Maybe you'll have a subtle music base, a drone for example.
The cops show up and the volume of the drone rises.
They start shooting at you and an electric guitar blends in.
You hop on a car and a bass guitar adds up, initially slow, intensifying as you speed away.
You start shooting from the vehicle back to the cops, and the drums join in.
Then, if you keep momentum and speed without crashing, the rhythm intensifies even more and, in case you crash tragically, the sound could abruptly slow down and go all muffled for a second.

Or, if you pick up a large truck for the escape, instead of a sportcar, the music could take a completely different turn, something more slow and intimidatory.


The best GTA4 trailer, incidentally.

ibfnSDYCPEBOKU.gif

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ibkJeKnmz2ZcDm.gif
Where is that gif from?
 
Forget about the future, how about just moving away from the same region for a change? That was the most interesting(and I won't say only, although it's close) thing about Sleeping Dogs. It's not only a change in aesthetics, there are also cultural factors that change the gameplay, like the relative scarcity of guns in Hong Kong.
 
Forget about the future, how about just moving away from the same region for a change? That was the most interesting(and I won't say only, although it's close) thing about Sleeping Dogs. It's not only a change in aesthetics, there are also cultural factors that change the gameplay, like the relative scarcity of guns in Hong Kong.

Yeah, Americana and all that.
Listen, R* needs to create spin off IP all about the "Europea", because i want a gta set in Paris and shit.
 
I love the sound of those music possibilities in your post, Urban.

Though if they're talking about the soundtrack during car chases, then I wonder how the radio is going to come into play. Will it be muted during key moments or missions?
 
Red dead redemption.


Anyway a gta set in the future simply won't be gta, but another game and i will be happymwith that. Rdr is not a gta set in the west.

I've been thinking a lot lately about how difficult it would be to make a "GTA: Hill Valley" of sorts. Have a small town, much smaller than what we got in GTA IV (I wanna say the size of Vice City but I don't remember exactly how big it was, might still be too big. Maybe the size of GTA III is best.) but create a persistent 4 dimensional representation spanning ~200 years or so.

Having seasonal and yearly cycles, with buildings and roads changing etc. seems feasible in terms of amounts of content required, but I'm trying to figure out how hard it would be to account for the player's freedom and its influence on causality in the game... seems like that could create quite the nightmare for content creators and mission designers.
 
I love the sound of those music possibilities in your post, Urban.

Though if they're talking about the soundtrack during car chases, then I wonder how the radio is going to come into play. Will it be muted during key moments or missions?

They do mention missions, so the original soundtrack will be (i'm guessing) only present in scripted moments, like the heist demoed to the press, for example.

Red Dead Redemption used a system like the one i described though, so it's not too farfetched.

Also i like radios, but i would also love some score for when we're outside the vehicle.
Classic moment in a GTA for me is:
Drive with lovely music; come up to a fantastic view/sunset; hop off the car to see it better; mood ruined, when the music stops.

That is not the case on PC, thanks to trainers, but still.
 
They do mention missions, so the original soundtrack will be (i'm guessing) only present in scripted moments, like the heist demoed to the press, for example.

Red Dead Redemption used a system like the one i described though, so it's not too farfetched.

Also i like radios, but i would also love some score for when we're outside the vehicle.
Classic moment in a GTA for me is:
Drive with lovely music; come up to a fantastic view/sunset; hop off the car to see it better; mood ruined, when the music stops.

That is not the case on PC, thanks to trainers, but still.

I never understood why they didn't just implement a walkman in the game. That and rollerblades were something I always wanted in Vice City.
 
I never understood why they didn't just implement a walkman in the game. That and rollerblades were something I always wanted in Vice City.

Seriously.
They mentioned the phone in GTAV being more "smart" though (internet access, etc) so who knows, this may be the time they get it.
 
Bad ass artwork above.

Love all the GTA V artwork thus far. More than GTA IV's, though I can't really pinpoint why :lol more vibrant with the colours maybe.
 
I think they're simply better drawn:

gtaiv_outdoor-younglady_800x600.jpg

v_frisk_me_800x600.jpg


gtaiv_action02_800x600.jpg

v_pestcontrol_800x600.jpg

v_franklin_chop_800x600.jpg


I mean top to bottom, everything is better from the palette to the rendering to the anatomies.
 
I thought it would be May too, but didn't the Microsoft Store recently say March 23rd or 24th on their website? Spring starts on the 20th of March.

Believe.

If the behemoth that is GTAV would be only 2 months away, wouldn't the hype machine be running at full gear now? We would've had trailers, screenshots, music, what-have-you, would we not?

I mean, GTAIV released a seperate trailer for pretty much every character you encounter during the main story, started months in advance of release.

Red Dead had a slew of trailers too, not to mention those amazing feature videos where a narrator explains the game world or certain mechanics. Same goes for Max Payne 3. I can only hope they do the same for GTAV, I thoroughly enjoyed those.
 
I think they're simply better drawn...

...I mean top to bottom, everything is better from the palette to the rendering to the anatomies.

The simple addition of outlining the artwork makes everything pop much better.

Characters and vehicles are all outlined making them stand out much more and not just blend into the scene as with the GTA IV screenshots.
 
Every time I get a little hyped for GTA V it hits me like a hammer:

The game is developed for 7 year old hardware. SEVEN.


I would gladly have waited 2 years more if it meants getting GTA Los Angeles with next gen graphics.

Now it will be 6 years or something..............
 
Every time I get a little hyped for GTA V it hits me like a hammer:

The game is developed for 7 year old hardware. SEVEN.


I would gladly have waited 2 years more if it meants getting GTA Los Angeles with next gen graphics.

Now it will be 6 years or something..............

Me too but hopefully we will get a next gen upgrade of the game later. better than nothing at least :(
 
Every time I get a little hyped for GTA V it hits me like a hammer:

The game is developed for 7 year old hardware. SEVEN.


I would gladly have waited 2 years more if it meants getting GTA Los Angeles with next gen graphics.

Now it will be 6 years or something..............

But then you'd get a game like 4 that has no content.
 
If the behemoth that is GTAV would be only 2 months away, wouldn't the hype machine be running at full gear now? We would've had trailers, screenshots, music, what-have-you, would we not?

This is true, but to be fair, it's GTA. They could just release a new trailer with the releasedate at the end next week and people will buy it no matter when it releases. Don't forget they created a gigantic hype in 2011 by only uploading the GTA V logo to the R* website's frontpage without releasing a press release or anything.

I'm not saying it'll drop in March, but it is possible. To be honest I still think it'll come out in May, but I wouldn't be surprised if it would release in the first week of April or the last week of March.
 
Have you seen what the game looks like with ENB?

Yeah I have it with that Ice mod. It looks next gen...yet it's still an empty game. This game is already a massive improvement over 4 with what they've revealed and that's because they didn't have to make a new engine for new consoles they didn't understand fully.

My only graphical concern is if it'll run at a good framerate on PS3 since I'm not waiting 6+ months for the PC version.
 
Tomorrow we will get something I think, then Vice on PSN released on Tuesday, leaving two more days of January - I very much doubt they will leave it to the very last day even if it does fall on a Thursday..........

February we will get trailer 3 I'm sure!
 
I hope they release this on the PS Store with pre-load option for Day One awesomeness.

Considering the time I might invest in this might as well be in the hard drive to save the blu-ray lens. Unless they do a great Collector's Edition.
 
Yeah I have it with that Ice mod. It looks next gen...yet it's still an empty game. This game is already a massive improvement over 4 with what they've revealed and that's because they didn't have to make a new engine for new consoles they didn't understand fully.

I think the insinuation is that they wouldn't have to make a new engine since the one they have is flexible enough to, as you already admit, look next gen. With another year or two of work they could easily make what they have right now look that much better for a next-gen console.
 
Every time I get a little hyped for GTA V it hits me like a hammer:

The game is developed for 7 year old hardware. SEVEN.


I would gladly have waited 2 years more if it meants getting GTA Los Angeles with next gen graphics.

Now it will be 6 years or something..............

Then again the game is 5 years in development.
So when they started it was only 2 years old HW.

Also Dennis, just wait for the PC version down the road, possibly with Dx11 support, tassellation (Max Payne 3 implemented tassellation for characters and vehicles, coincidence?) good drawdistance, and of course a new ENB profile to play with.
 
Then again the game is 5 years in development.
So when they started it was only 2 years old HW.

Also Dennis, just wait for the PC version down the road, possibly with Dx11 support, tassellation (Max Payne 3 implemented tassellation for characters and vehicles, coincidence?) good drawdistance, and of course a new ENB profile to play with.

Yeah, my problem is going to be having GTA V come out spring 2013 but not being able to play until maybe a year later when the PC version is out and Boris has had time to implement a decent version of ENB for GTA V.

GTA IV looks great now......years after release.....
 
Yeah, my problem is going to be having GTA V come out spring 2013 but not being able to play until maybe a year later when the PC version is out and Boris has had time to implement a decent version of ENB for GTA V.

GTA IV looks great now......years after release.....

Yeah but the upside of that is that you'll have shit to actually do in the game.
A lot of it, from what we've heard so far, from random encounters, to animals, to a ton of vehicles and a huge map.

I'd rather wait 6 more months for a decent PC version (i'll be getting the console version D1, of course), than another 6 years for another shot at a good GTA, after a shoddy one.

Also GTAIV looked great with ENB far sooner than ICE came along, not even a couple of months after the realese of ENB, there were already great profiles on GTAForums.
And Skyrim? It looked great with ENB just a couple of months of modding in.
 
Sleeping Dogs PC already looks better than any of the media for GTAV, and I'm sure Watch_Dogs will steam roll it too.

San Andreas released on PC the same year as Chaos Theory, Battlefield 2, and F.E.A.R. Grand Theft Auto 3 released on PC the same year as Morrowind, Mafia, NOLF2, and Battlefield 1942.

The GTA games have always excelled in their presentation and details: how things move and break, and the scope of the game. They've never excelled as visual technology benchmarks on PC, not without mods.

GTAV will be no different.
 
Sleeping Dogs PC already looks better than any of the media for GTAV, and I'm sure Watch_Dogs will steam roll it too.

San Andreas released on PC the same year as Chaos Theory, Battlefield 2, and F.E.A.R. Grand Theft Auto 3 released on PC the same year as Morrowind, Mafia, NOLF2, and Battlefield 1942.

The GTA games have always excelled in their presentation and details: how things move and break, and the scope of the game. They've never excelled as visual technology benchmarks on PC, not without mods.

GTAV will be no different.
Max Payne 3 is impressive on PC (even though i loathe its art style).

I think we should separate the argument between R* in the renderware years, and R* in the RAGE years, so to speak.

Regardless of the tech behind it (i mean regardless whether it was impressive or not) San Andreas was hideous looking.
Red Dead Redemption looks good whether you take the scope into consideration or not.

Now GTAV has much more shit on screen, so they had to tone down some stuff and it looks rough on console, but were they not this limited (i.e.: PC) it could've looked incredibly good, i think.
Of course Sleeping Dogs is also going for a more realistic visual style and the game itself is incredibly more limited in scope (walled streets, no flying etc etc), so i'm not saying it wouldn't look better, but i don't think RAGE-age R* is out of the game as much as Renderware-age R* was, in this sense.
 
I never understood why they didn't just implement a walkman in the game. That and rollerblades were something I always wanted in Vice City.

Yeah they've pretty adamant that the want the ambiance of the world outside the car to really be appreciated so they wouldn't implement some roaming radio.
 
Sleeping Dogs PC already looks better than any of the media for GTAV, and I'm sure Watch_Dogs will steam roll it too.

San Andreas released on PC the same year as Chaos Theory, Battlefield 2, and F.E.A.R. Grand Theft Auto 3 released on PC the same year as Morrowind, Mafia, NOLF2, and Battlefield 1942.

The GTA games have always excelled in their presentation and details: how things move and break, and the scope of the game. They've never excelled as visual technology benchmarks on PC, not without mods.

GTAV will be no different.


Actually they DO excel in graphics because its actually contextual to the game. Making such open world actions games has nothing to do with making a fighter or FPS for instance. When San Andreas came out, there simply wasn't a better looking open world action game out there. Same when GTA4 came out.
 
Hmm Sleeping Dogs on PC is a very pretty looking game but I think GTA V looks fine. A next gen version using 4 gb of ram as standard would have been great though :/
 
Actually they DO excel in graphics because its actually contextual to the game. Making such open world actions games has nothing to do with making a fighter or FPS for instance. When San Andreas came out, there simply wasn't a better looking open world action game out there. Same when GTA4 came out.

I'd say Morrowind was a better looking game than GTA3.
 
Actually they DO excel in graphics because its actually contextual to the game. Making such open world actions games has nothing to do with making a fighter or FPS for instance. When San Andreas came out, there simply wasn't a better looking open world action game out there. Same when GTA4 came out.

You know what I mean. PC games were using technology, like bump/normal maps, that San Andreas couldn't touch. Whether or not San Andreas could have used that technology on PC while still retaining the same scope and detail of an open world game is open for debate, but my point is if you want a game that maximises the feature set of your GPU, don't pick GTA.

GTAV might be a different story. We'll see. I mention Sleeping Dogs as it made phenomenal use of DX11 rendering and very high resolution assets, and Watch_Dogs is being built from the ground up for hardware more closely resembling next generation consoles and PC.

As UrbanRats noted, Max Payne 3 looks gorgeous on PC, as Rockstar went the extra mile in technology. I'm not 100% convinced GTAV will be the same, but I'm happy to be wrong.
 
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