New GTA V Screenshots

bud23

Member
dennisasj3y.jpg


Too soon?

Lol, nice one.
 

Dennis

Banned
I wouldn't mind a modern Miami set GTA.

iGLqjI8Qos0ec.jpg


The Miami Vice reboot looked pretty gorgeous.
And i like the look of the city (going by cinema and google images, at least).

Vice City is the most atmospheric of the GTAs and had the best soundtrack as well.

A new Vice City game for PS4/720 would be at the top of my wish list for GTA VI.
 

UrbanRats

Member
It's a case where I wouldn't mind the game being dark. I know everyone wants 'goofy' GTA, but I'd love the dark theme set against a vibrant cartoonish world(like Hotline Miami does)

Well, consider that Hotline Miami greatly reminds of Drive and Drive is set in modern day Los Angeles.. just like GTAV.
 

waypoetic

Banned
A one-seated submarine, sharks, filthy dog messin' up the leather in the caddy, commercial airline jet...

MAMA'!

... And isn't that one of our protagnists in the airline jet? Looks like it.
 

efyu_lemonardo

May I have a cookie?
I haven't played GTA since Vice City, so I'm not exactly the biggest follower in the world. Doesn't hurt that each game is so huge it keeps that itch of mine scratched for years at a time.

But if there's one thing I've always wanted it would be a GTA: Hill Valley

Concentrate on a smaller city, but let the player explore it in all four dimensions in a completely seamless and continuous manner! That would be a glorious project for R*

You'd have your eighties with your hip soundtrack, your futuristic era, and you could go back in time for some RDR style action. They could write a super cool story to tie it all together and it would be hella entertaining!
 

omonimo

Banned
It's seem pretty clear R is probably the best developer of 360, what they can do with this console is simply incredible.

I don't want to compare GTA 5 on PS3 to RDR on PS3.

...I want foliage.

Eh, Max Payne 3 too suffer of lower foliage compared to the 360 version, it's tough to be optimist here, damned sucker RSX gpu, I can't imagine what can do ps3 with a more decent gpu. I just hope R will be more smart this time using the same trick of Just Cause 2 developers (bitmap pop in in the long distance for the vegetation transparancies) could help to give the 'illusion'. I hope they invented something because RDR on ps3 seems a desolate desert compared to the 360 version.
 

waypoetic

Banned
It's seem pretty clear R is probably the best developer of 360, what they can do with this console is simply incredible.



Eh, Max Payne 3 too suffer of lower foliage compared to the 360 version, it's tough to be optimist here, damned sucker RSX gpu, I can't imagine what can do ps3 with a more decent gpu. I just hope R will be more smart this time using the same trick of Just Cause 2 developers (bitmap pop in in the long distance for the vegetation transparancies) could help to give the 'illusion'. I hope they invented something because RDR on ps3 seems a desolate desert compared to the 360 version.

RDR on PS3 was fine! GTA IV on PS3 on the other hand (i know, i know it came before RDR) was sssshitty as all hell. Just Cause 2 is great, i don't know how Avalanche pulls it off but holy shit that game engine does alot of great things with the graphical memory and draw distance.

But now that Rockstar has had an entire generation to learn and "master" the PS3, i sure hope and kind of demand that they pull it off with GTA 5.
 

Data West

coaches in the WNBA
I got it bad for Rockstar games so bad that I went out and bought a 360 to play Red Dead on it because of how much the lack of grass bummed me out on PS3.

But it sounds like GI says the PS3 version looks good, so hopefully it won't be a problem. I don't seem to recall LA Noire (different devs but same engine) having any major problems... Well, technically.
 

omonimo

Banned
RDR on PS3 was fine! GTA IV on PS3 on the other hand (i know, i know it came before RDR) was sssshitty as all hell. Just Cause 2 is great, i don't know how Avalanche pulls it off but holy shit that game engine does alot of great things with the graphical memory and draw distance.

But now that Rockstar has had an entire generation to learn and "master" the PS3, i sure hope and kind of demand that they pull it off with GTA 5.

It's not unplayable, but R has pared back a lot of effects compared to the 360, vegetation, water distortion, muddy IQ above all.
 

Reiko

Banned
I got it bad for Rockstar games so bad that I went out and bought a 360 to play Red Dead on it because of how much the lack of grass bummed me out on PS3.

But it sounds like GI says the PS3 version looks good, so hopefully it won't be a problem. I don't seem to recall LA Noire (different devs but same engine) having any major problems... Well, technically.

La Noire wasn't RAGE. That was made specifically to work with PS3 then ported to 360.
 

Fjordson

Member
I wouldn't mind a modern Miami set GTA.

iGLqjI8Qos0ec.jpg


The Miami Vice reboot looked pretty gorgeous.
And i like the look of the city (going by cinema and google images, at least).
Ooh, I think I'm going to have to agree with you on this one. R* clearly loves Michael Mann, a modern day Miami Vice Vice City would be great.

I also agree about the Miami Vice reboot. I had some major issues with it, but the visuals and the way it was shot were its two strongest assets for me.
 
I wouldn't mind a modern Miami set GTA.

iGLqjI8Qos0ec.jpg


The Miami Vice reboot looked pretty gorgeous.
And i like the look of the city (going by cinema and google images, at least).

I'm not big on returning to Vice City because they'd never be able to repeat what they did with that game, but a modern day version with Miami Vice's look would be incredible. If they'd be able to replicate that contrasty dawn/dusk lighting, and moody nighttime aesthetic, I'd lose it.

But again, returning to Vice City would only lead to disappointment, especially if it's modern day. 80's Vice City was a perfect storm of homage and soundtrack, and you can only go back to that well so many times. I'd rather them move the franchise to a new location.
 
I'd really like a Southwest GTA.
Vegas, Mexico, New Mexico, and Texas. You could even throw Vice City in there.

Lots of material there. Meth, oxy, gun nuts.

But LA and NYC are known worldwide. There's a reason they keep doing the same ones.
 

Fjordson

Member
I'd really like a Southwest GTA.
Vegas, Mexico, and Texas. You could even throw Vice City in there.

Lots of material there. Meth, oxy, gun nuts.

But LA and NYC are known worldwide. There's a reason they keep doing the same ones.
Southwest could be very cool, didn't think of that.
 
I'd really like a Southwest GTA.
Vegas, Mexico, and Texas. You could even throw Vice City in there.

This, exactly. The Nevada/Arizona/New Mexico/Texas/Mexico border area is largely untapped. Guns, drugs, boarder patrol, cartel wars, etc. Lots of stuff to work with.
 

UrbanRats

Member
I'd really like a Southwest GTA.
Vegas, Mexico, New Mexico, and Texas. You could even throw Vice City in there.

Lots of material there. Meth, oxy, gun nuts.

But LA and NYC are known worldwide. There's a reason they keep doing the same ones.

Yeah that's the problem.
Even if you know them by name (like say Chicago), i bet most people outside of the US couldn't tell the city in a picture.
Not the same for NY, LA, Las Vegas or even Miami (though on the latter i'm not entirely sure).

It's a mix of name and general recognition.
Still, as long as the city is unique and interesting, they should still give it a shot.
And they should also create a spin off IP that doesn't rely as much on the "Americana", so we could finally have our damn GTA Mumbai, GTA Johannesburg, GTA Tokyo, GTA Rio, GTA whatever.

Don't get me wrong American cities are great, but i would like to see a different skyline for once.
And playing around in the same kinds of cities is really playing it safe, compared to what we could have, in terms of setting.
Sleeping Dogs was incredibly refreshing, but unfortunately R*'s world building abilities are unmatched.
 
Sleeping Dogs was incredibly refreshing, but unfortunately R*'s world building abilities are unmatched.

IDK, man, give that team a few sequels, and I honestly think Rockstar would have some competition critically. United Front did a very good job of making Hong Kong feel convincing and very foreign in Sleeping Dogs. They have a chance with a sequel to put a stop to all the "GTA Tokyo" stuff because people will just say "Sleeping Dogs" instead. Hell, they should just lock down the eastern hemisphere since Rockstar won't go there.

Sleeping Dogs Thailand: Wei Shen Kicks Tony Jaa In The Face
Sleeping Dogs Dubai: Wei Shen Lives The High Life...Undercover
Sleeping Dogs Moscow: In Soviet Russia, Dog Sleeps You.
 
It's seem pretty clear R is probably the best developer of 360, what they can do with this console is simply incredible.



Eh, Max Payne 3 too suffer of lower foliage compared to the 360 version, it's tough to be optimist here, damned sucker RSX gpu, I can't imagine what can do ps3 with a more decent gpu. I just hope R will be more smart this time using the same trick of Just Cause 2 developers (bitmap pop in in the long distance for the vegetation transparancies) could help to give the 'illusion'. I hope they invented something because RDR on ps3 seems a desolate desert compared to the 360 version.

Max Payne 3 looked perfectly fine on PS3. I noticed that a comparison when the game came out comparing foliage and such was inaccurate, because the example shown from the first level looked identical to the 360 version with my copy.
 

Con_Smith

Banned
I rewatched Cocain Cowboys 2 the other day and if they ever go back to vice city they basically have a female protagonist to work with story wise that would be so fun to play. Imagine starting as a broken woman rising to be the Godmother of the drug world and one of the most ruthless women in the under world. You can even do away with the issues people have with the "pull me back in/I hate killing" problem people had with Nico as Grisalda Blanco was one crazy bitch all things considered.

You get the female protag, the american dream, and the insane character all in one with the setting of vice city. Also you get property purchases back because so much of the drug money went into land development between that 70's 80's period. Come on Rockstar do it!
 

bud23

Member
I'd really like a Southwest GTA.
Vegas, Mexico, New Mexico, and Texas. You could even throw Vice City in there.

Lots of material there. Meth, oxy, gun nuts.

But LA and NYC are known worldwide. There's a reason they keep doing the same ones.

I agree.
"GTA isn't really about America, it's about Americana," "It's the America that was sold to the world." Dan Houser.

Like you said, LA,NYC or Miami have global relevance, there is many films, TV shows, books, famous sports teams, celebrities, legends ... which are set in these cities.

If you go to the Southwest, nobody outside the US is going to have references of their way of life. GTA is a parody about America, and a parody should have some solid connotations to make it congruent, so that´s the reason to choose primarly cities like LA or NYC.
 

UrbanRats

Member
IDK, man, give that team a few sequels, and I honestly think Rockstar would have some competition critically. United Front did a very good job of making Hong Kong feel convincing and very foreign in Sleeping Dogs. They have a chance with a sequel to put a stop to all the "GTA Tokyo" stuff because people will just say "Sleeping Dogs" instead. Hell, they should just lock down the eastern hemisphere since Rockstar won't go there.

Sleeping Dogs Thailand: Wei Shen Kicks Tony Jaa In The Face
Sleeping Dogs Dubai: Wei Shen Lives The High Life...Undercover
Sleeping Dogs Moscow: In Soviet Russia, Dog Sleeps You.

I agree they're very talented, though to be fair Sleeping Dogs walled off a lot of parts in the map, so 90% of the Hong Kong hills were inaccessible.
Once they start giving you helicopters, shit will hit the fan, in terms of amount of work.

Also, i think they should drop (as cool as he is) Wei Shen for their sequels; GTA is so successful, because the only link between one game and the next is the general game design, if they had to bring Claude Speed along since GTA3, thing wouldn't have worked out as good as they have.
 

Fjordson

Member
R* will just have to abandon modern day crime eventually get on to making my dream game
Blade Runner-esque cyberpunk =D
 
Also, i think they should drop (as cool as he is) Wei Shen for their sequels; GTA is so successful, because the only link between one game and the next is the general game design, if they had to bring Claude Speed along since GTA3, thing wouldn't have worked out as good as they have.

Claude was barely a person though. I say "The Adventures of Wei Shen" good for at least two more games. Most people seem to really like the character, I think it would be a huge mistake for them to move on already.
 

UrbanRats

Member
Claude was barely a person though. I say "The Adventures of Wei Shen" good for at least two more games. Most people seem to really like the character, I think it would be a huge mistake for them to move on already.

Say Tommy Vercetti then, doesn't change my point.

They can use Wei Shen as long as they stay in China or (please no) bring him back to LA.
Wei Shen in Moscow or Tokyo wouldn't make any sense, exactly because he's a fleshed out character with a very precise backstory, ties and goals.

Think of all the flexibility they (R*) had, by simply having to change character everytime, the scenario brought new gameplay elements everytime.
 
But again, returning to Vice City would only lead to disappointment, especially if it's modern day. 80's Vice City was a perfect storm of homage and soundtrack, and you can only go back to that well so many times. I'd rather them move the franchise to a new location.

Vice City was certainly helped a lot more than any other game when it came to the time that it was set. I don't remember any of the city designs being criticized as much as VC. Specifically how flat it felt in comparison to LC. I'd say that VC has been the high point for them in terms of atmosphere and really nailing the time period that they set it in, but it was definitely the low point from a city design perspective. Not that it really matters for a potential GTA6 in VC since we'd see a complete redesign of the city.
 

Fjordson

Member
But that game is already in development..

From the creators of The Witcher 2 right?
It is. Cyberpunk 2077, and I'm already insanely hyped for that, but I've always wanted to see Rockstar's take on cyberpunk. I think they really love to operate in specific genres.

Say Tommy Vercetti then, doesn't change my point.

They can use Wei Shen as long as they stay in China or (please no) bring him back to LA.
Wei Shen in Moscow or Tokyo wouldn't make any sense, exactly because he's a fleshed out character with a very precise backstory, ties and goals.

Think of all the flexibility they (R*) had, by simply having to change character everytime, the scenario brought new gameplay elements everytime.
Definitely. Making each game self contained frees them up so much. Not just creatively, but with audiences as well. Any R* game can be someone's first and they won't be any worse off than someone who's played all of them.
 

UrbanRats

Member
Vice City was certainly helped a lot more than any other game when it came to the time that it was set. I don't remember any of the city designs being criticized as much as VC. Specifically how flat it felt in comparison to LC. I'd say that VC has been the high point for them in terms of atmosphere and really nailing the time period that they set it in, but it was definitely the low point from a city design perspective. Not that it really matters for a potential GTA6 in VC since we'd see a complete redesign of the city.

Wasting 1/4th of the map for an empty beach was not cool.
 
Say Tommy Vercetti then, doesn't change my point.

They can use Wei Shen as long as they stay in China or (please no) bring him back to LA.
Wei Shen in Moscow or Tokyo wouldn't make any sense, exactly because he's a fleshed out character with a very precise backstory, ties and goals.

Think of all the flexibility they (R*) had, by simply having to change character everytime, the scenario brought new gameplay elements everytime.

Ehh, maybe it's just me then. Wei Shen: Supercop is a lot more appealing than Sleeping Dogs 2: New Guy. Him being so fleshed out, unlike most GTA protagonists, is exactly why I think they'd be wasting series building potential by swapping him out just because that's what Rockstar does. The games don't have to be strictly serialized, just have the HKPD team with some outside agency to get him onto a new case in a new city/country. It could be the Police Story of videogames.
 

UrbanRats

Member
Ehh, maybe it's just me then. Wei Shen: Supercop is a lot more appealing than Sleeping Dogs 2: New Guy. Him being so fleshed out, unlike most GTA protagonists, is exactly why I think they'd be wasting series building potential by swapping him out just because that's what Rockstar does. The games don't have to be strictly serialized, just have the HKPD team with some outside agency to get him onto a new case in a new city/country. It could be the Police Story of videogames.

Yeah but Jackie only goes out of China once in the entire Police Story series, and he was introduced like a cop on a mission since the beginning, it wasn't personal.
I'm not against a supercop kind of deal, i just think that the shenanigans they tied Wei Shen to in SD, were very personal to him and not just "a random police case", it was him returning home and facing his past with the kids he grew up with being in the Triads.
Him being a cop in Moscow would be out of place for the character, imo.

Also i'm not saying they should do it because R* did, but because it would give them more freedom in general.
They can keep the undercover cop angle as a theme, for example (True Crime doesn't exist anymore, anyway).
 
Vice City hit right before the wave of 80s nostalgia with its masterful soundtrack and allusions to 80s film and TV.

That's a once in a lifetime thing.

You'll never see another GTA with that level of cultural impact.
 

bj00rn_

Banned
The hell are you saying. Saying you want a game to be more mature is fundamentally stupid and it makes you sound like a pompous jackass. GTAiv was in no way more mature than San Andreas, it was just more boring.

You're telling me that I'm a pompous jackass because I have a preference in the tone of a game? Wow, aren't you a..pompous jackass... I prefer GTA over SR f.ex. because I prefer its more "mature" tone. But it doesn't mean I'm saying anything bad about SR the game nor those who play it, so calm the fuck down.
 

Raptomex

Member
Was there a thread on the leaked artwork?


And evidently earlier this month Rockstar have promised to unveil the game's box art later this month. I just don't have a source for that other than fansites so it could be inaccurate.
 
And evidently earlier this month Rockstar have promised to unveil the game's box art later this month. I just don't have a source for that other than fansites so it could be inaccurate.
Posted in the comments section on Rockstar.com

I'd guess a new trailer is coming sooner rather than later.
 

Fjordson

Member
Rockstar said it in a news story about the cover. When they posted wallpaper versions off all the recent artwork.

Can't wait to see it. And maybe if we're lucky it'll come with a trailer and/or the release date.
 

dreamfall

Member
Rockstar said it in a news story about the cover. When they posted wallpaper versions off all the recent artwork.

Can't wait to see it. And maybe if we're lucky it'll come with a trailer and/or the release date.

Goodness, that would be beautiful. Gimme moar!
 
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