Captain Toad
Banned
Highly excited for both, but FFXVI far more so.
You could try darksiders 1 and 2, they have way better combat and progression and loot and story.As a long time JRPG/ Final Fantasy fan who’s tried and failed many times to get into Zelda, can someone tell me what the appeal is?
I feel like the character growth/customization is uninteresting compared to real RPGs. Same with the story. Combat is much simpler and blander than real action games/ARPGs. There’s no interesting loot to find, at best you might find a heart container or rupees (and there’s nothing really interesting to buy with those). Dungeons are mostly “get some new item then use it to solve a puzzle in exactly the way the devs wanted you to”.
Is it all just nostalgia delivered in a very polished and charming package?
Reducing game mechanics to "it's just this and it's just that" is never a solid foundation for an argument.As a long time JRPG/ Final Fantasy fan who’s tried and failed many times to get into Zelda, can someone tell me what the appeal is?
I feel like the character growth/customization is uninteresting compared to real RPGs. Same with the story. Combat is much simpler and blander than real action games/ARPGs. There’s no interesting loot to find, at best you might find a heart container or rupees (and there’s nothing really interesting to buy with those). Dungeons are mostly “get some new item then use it to solve a puzzle in exactly the way the devs wanted you to”.
Is it all just nostalgia delivered in a very polished and charming package?
I think going in to Zelda thinking it’s an RPG is a mistake. It’s a puzzle/adventure game. If you don’t enjoy puzzle games you likely won’t enjoy Zelda.I feel like the character growth/customization is uninteresting compared to real RPGs
I’m not trying to make a foundation for an argument I’m trying to explain my experience with the series. No need to get all defensive.Reducing game mechanics to "it's just this and it's just that" is never a solid foundation for an argument.
What's the appeal of shooters? It's just pressing a button to kill things.
No, the biggest complaint is every weapon breaks in 6 hits.I think going in to Zelda thinking it’s an RPG is a mistake. It’s a puzzle/adventure game. If you don’t enjoy puzzle games you likely won’t enjoy Zelda.
The biggest complaint about BotW was a lack of more complex dungeons (i.e. people wanting even more puzzles).
Then why do you frame your comment as if Zelda was an RPG? "I feel like character growth/customization is uninteresting compared to real RPGs". Zelda isn't a real RPG, in fact, it's no RPG at all so of course if you get into the game thinking you're getting an RPG, you'll be disappointed.I’m not trying to make a foundation for an argument I’m trying to explain my experience with the series. No need to get all defensive.
Not even the biggest problem. The biggest problem is that weapons that break don't auto swap to the next one available. This slows down the pace of combat because you gotta fucking pause every time to switch shields/weapons/bows. I have no idea how the veteran designers at Nintendo didn't spot this glaring flaw.No, the biggest complaint is every weapon breaks in 6 hits.
Maybe, but I feel like that’s the biggest complaint from non-Zelda fans. I imagine most long time Zelda fans would take “real” thematic dungeons with unique bosses over removed weapon durability any day of the week.No, the biggest complaint is every weapon breaks in 6 hits.
Is it confirmed for this year?Between the two Zelda and it's not even particularly close.
That aside, neither of the two is my most anticipated game this year.
That would be Baldur's Gate 3 and Armored Core 6.
Perfect *street fighter sound*Neither. FFXVI is an exclusive title I don't care too much about the new Zelda. Hopefully both things will change in the future.
I think I'm only really looking forward to Dragon's Dogma 2.
As a long time JRPG/ Final Fantasy fan who’s tried and failed many times to get into Zelda, can someone tell me what the appeal is?
I feel like the character growth/customization is uninteresting compared to real RPGs. Same with the story. Combat is much simpler and blander than real action games/ARPGs. There’s no interesting loot to find, at best you might find a heart container or rupees (and there’s nothing really interesting to buy with those). Dungeons are mostly “get some new item then use it to solve a puzzle in exactly the way the devs wanted you to”.
Is it all just nostalgia delivered in a very polished and charming package?
This is really an absolute non issue, Enemies are usually surround by more than enough to kill them with and always finish with more weapons and items than you started with.No, the biggest complaint is every weapon breaks in 6 hits.
Now this I totally and BoTW has tons of small things like this I want changed.Not even the biggest problem. The biggest problem is that weapons that break don't auto swap to the next one available. This slows down the pace of combat because you gotta fucking pause every time to switch shields/weapons/bows. I have no idea how the veteran designers at Nintendo didn't spot this glaring flaw.
You are a neo member. That’s the reason.Can anyone explain why I can't cast a vote from my phone? I'm on Android.