Das-J said:Photoshop FTW, check out the flags... same in every screen. As I recall, those are in motion in-game. :lol Still, I can't wait to play online... I just hope we get some headlights!
Rhazer Fusion said:Haven't played the demo on the PSN store, eh?
Fatghost said:Anyone know where these pics are from originally? By which I mean, who took them?
Looks really good.![]()
Rhazer Fusion said:I heard that there will possibly be downloadable tracks.
BIG BUBBA said:Is there any news as to whether or not they'll let you turn off those SUPER EXTREME SLOW-MOTION REPLAYS of every accident I make? It really destroys the flow of the game.
Gahiggidy said:Why do you people keeping posting threads about this game? Its been out now for two months.![]()
What do you mean?Dry Oatmeal said:I don't think that's a design choice...
Dry Oatmeal said:I don't think that's a design choice...
bishoptl said:What do you mean?
bishoptl said:What do you mean?
Gek54 said:Becuase the crashes couldnt happen at normal speed without the game dropping to 5fps?
You didn't answer my question.Dry Oatmeal said:![]()
They are availible via prescription only. Maybe a few weeks on these puppies will help you get things back on track.
You are ruining the forum. Ban youself and take a nice 2 week cruise? Things will still be here when you return I'm sure.
bishoptl said:You didn't answer my question.
Rody said:Why not?
Dry Oatmeal said:Because even the PS3 has it's limits?
Oh shit now I'm really banned....
Y2Kevbug11 said:What the **** just happened here?
Gek54 said:Ever played a game that slows down becuase there is a ton of physics being calculated all at once?
Rody said:I have experienced slowdown on games, of course. I just don't know if it was caused by physics or whatever.
But why would "MotorStorm" slow down if when the AI racers crash it doesn't?
I don't know about Europe... but it was a launch game in the US. I know b/c I saw it running on the store kiosk (played by someone else, not me.)Rody said:Not in the USA nor Europe.
Gek54 said:AI crashes are much more simplified in comparison to what all is moving around in your crash. I am pretty sure the burnout games had to do the same thing.
Zaptruder said:That was an intresting meltdown.
"I'll shit down your neck!"
Vitriolic!
HomerSimpson-Man said:Design choice...let's see...
A game can't handle the graphical and physics calculations at a decent framerate....so it shows it slowdown at 30 fps still...er...
Hmmmm....
Cars can slam, crash, break apart, riders flung apart in the middle of races which some can be caused by you no less...yet if it's the player's crash it slows down because...it can't handle it now?
A video of a truck being sideswiped by a flipping car crashing into it with the player on a motorcycle just narrowly missing being squished by being in between the two vehicles it can handle....but a crash on the part of the player it can't at full speed....would certainly be funny programming and polishing issues.
Gek54 said:AI crashes are much more simplified in comparison to what all is moving around in your crash. I am pretty sure the burnout games had to do the same thing.
Gahiggidy said:I don't know about Europe... but it was a launch game in the US. I know b/c I saw it running on the store kiosk (played by someone else, not me.)
Rody said:You saw a demo.
Dry Oatmeal said:Someone already did. You wanna threaten me I'll shit down your neck.
Or are you really that thick that you didn't understand the premise of my original post.
Yea yo, fo reelz.Branduil said:So are there any updates on the gameplay or are they only telling us about the "mad grafix"?
BIG BUBBA said:How isn't it a design choice? Sometimes I don't get the crash replays, and I immediately reappear as a blinking "ghost" of myself. I like that. Other times, however, I am forced to watch a 15 second slow-motion clip of myself falling. The option to disable these replays would be great, and I think easy to achieve.