Gaia Theory
Member
Nintendo admits that they want to be known as 'the most innovative' company in the videogame business.
The DS is a very good example of their efforts.
However, the string of 'gaming giant' titles coming from the Nintendo stable is starting to become rather stale. All of the newly announced projects contain very familiar Nintendo faces. Why?
Nintendo has become far too dependent on them. While Nintendo could easily be creatively thinking up new characters to place in unfamiliar worlds and mythologies amongst familiar and unfamiliar game genres, Nintendo instead, chooses to release tried and true hits. Self proclaimed Gaming Giants. Where is the little guys armed with only a rock to combat these Giants and vy for the top echelon of the gaming world? Why is it that for 2005, Gamecube will see first party releases such as:
Advance Wars, Fire Emblem, Kirby, Mario Baseball, Zelda, and Star Fox?
Not a single unknown in the bunch. There are exceptions (Chibi Robo, if it's released stateside, but that was not developed in house at Nintendo). These exceptions fall under Nintendo's publishing arm (Geist). But when it comes to Nintendo development, all unoriginal, well known marquee players.
We haven't seen any truly unique DS software from them yet either... rather dissapointing.
If Nintendo wants to be known as an innovative company, the recent announcements should have contained at least one new IP (intellectual property). But alas, it seems Nintendo isn't ready yet. Heck, I would've even preferred old, resurrected IPs that we haven't seen for awhile (Kid Icarus), then say - Kirby.
I know that IGN through N-Sider recently did a story on Nintendo innovation and sequel-itis already, and these recent announcements provoked me to chime in.
It's really too bad that new gaming giants haven't emerged from the minds of Nintendo's greatest creators. Instead, we are inundated with friendly, familiar faces.
For once, I'd like to look at a new Nintendo developed title and say... WTF is THAT?!?!
The DS is a very good example of their efforts.
However, the string of 'gaming giant' titles coming from the Nintendo stable is starting to become rather stale. All of the newly announced projects contain very familiar Nintendo faces. Why?
Nintendo has become far too dependent on them. While Nintendo could easily be creatively thinking up new characters to place in unfamiliar worlds and mythologies amongst familiar and unfamiliar game genres, Nintendo instead, chooses to release tried and true hits. Self proclaimed Gaming Giants. Where is the little guys armed with only a rock to combat these Giants and vy for the top echelon of the gaming world? Why is it that for 2005, Gamecube will see first party releases such as:
Advance Wars, Fire Emblem, Kirby, Mario Baseball, Zelda, and Star Fox?
Not a single unknown in the bunch. There are exceptions (Chibi Robo, if it's released stateside, but that was not developed in house at Nintendo). These exceptions fall under Nintendo's publishing arm (Geist). But when it comes to Nintendo development, all unoriginal, well known marquee players.
We haven't seen any truly unique DS software from them yet either... rather dissapointing.
If Nintendo wants to be known as an innovative company, the recent announcements should have contained at least one new IP (intellectual property). But alas, it seems Nintendo isn't ready yet. Heck, I would've even preferred old, resurrected IPs that we haven't seen for awhile (Kid Icarus), then say - Kirby.
I know that IGN through N-Sider recently did a story on Nintendo innovation and sequel-itis already, and these recent announcements provoked me to chime in.
It's really too bad that new gaming giants haven't emerged from the minds of Nintendo's greatest creators. Instead, we are inundated with friendly, familiar faces.
For once, I'd like to look at a new Nintendo developed title and say... WTF is THAT?!?!