stolen from txb..
http://www.evilavatar.com/forums/showthread.php?t=1356
Not really a whole lot of new info, but quite a few elaborations on stuff we've heard before..
http://www.evilavatar.com/forums/showthread.php?t=1356
Not really a whole lot of new info, but quite a few elaborations on stuff we've heard before..
kathode: Our graphics programmer really knocked it out of the park. Imagine Doom 3 done with soft-shadowing instead of hard stencil lines
Emil: Yeah, I mean, the shadows look as good/better as any of the stuff you've seen in Thief: Deadly Shadows, Riddick, or Splinter Cell.
kathode: We're very close to having a full 2.0 implementation of High Dynamic Range lighting up and running, the key difference is the "dynamic" part of it. The HDR lighting will tone up or down the areas of the screen that get brightened based on the overall screen brightness. It's a much more robust effect than standard image space stuff, and it looks a whole lot better.