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New(?) Possession screens.

jimbo

Banned
I did a search and did not find anything on this. Sorry if it's old. Anyway, doesn't look too hot, but here you go. More here: http://screenshots.teamxbox.com/gallery/1227/Possession/p1

1120658023.jpg


1120657984.jpg


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1120657980.jpg
 
Ok well, considering there could be ALOT of those characters on-screen and if it's all 60 fps, i guess it looks good.
 
Wyzdom said:
Ok well, considering there could be ALOT of those characters on-screen and if it's all 60 fps, i guess it looks good.
Hope sucks, just mock and be done with it. [/GAFlogic]
That's Team XBOX watermark. So what ? Xbox game for sure.
Well there isn't an Xbox version as far as I know, if you have info to the contrary then point me towards it. And uhhh.. team Xbox does talk about 360 games ya know... :p
 
raYne said:
Hope sucks, just mock and be done with it. [/GAFlogic]

Well there isn't an Xbox version as far as I know, if you have info to the contrary then point me towards it. And uhhh.. team Xbox does talk about 360 games ya know... :p

I mean that graphics are contextual. Not even half of the posters out of here seems to understand how graphic is done and what it takes to make it run on your screen.
As an example, most people think GTASA graphics are shitty but in fact they aren't at all...
 
As ugly as it looks, it's pretty impressive that they're using a doom 3 style lighting model for ra game with so many characters on screen at once.
 
morbidaza said:
As ugly as it looks, it's pretty impressive that they're using a doom 3 style lighting model for ra game with so many characters on screen at once.

Where's this Doom 3 UNIFIED LIGHTING MODEL you speak of? Not in this game I'm afraid.

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Don't mistake shitty bumpmapping and volumetric building shadows (1999 games had it) with Doom 3's ULM.
 
Wyzdom said:
I mean that graphics are contextual. Not even half of the posters out of here seems to understand how graphic is done and what it takes to make it run on your screen.
As an example, most people think GTASA graphics are shitty but in fact they aren't at all...

AMEN BRO

people dont understand that a game who display a lot of characters on screen have to make some sacrifices
 
Borys said:
Where's this Doom 3 UNIFIED LIGHTING MODEL you speak of? Not in this game I'm afraid.

11206579824wg.jpg


Don't mistake shitty bumpmapping and volumetric building shadows (1999 games had it) with Doom 3's ULM.


Dude, making games is hard, and it's not even out till 2k7.
 
Borys said:
Where's this Doom 3 UNIFIED LIGHTING MODEL you speak of? Not in this game I'm afraid.

11206579824wg.jpg


Don't mistake shitty bumpmapping and volumetric building shadows (1999 games had it) with Doom 3's ULM.

If you look, it looks like the shadows are glitching in that shot(look at far right). Take a look at this one.

1120657984.jpg


You'll notice everything is casting it's own shadow, is self shadowed, and shadows onto anything else in it's vicinity. That, combined with the bump mapping, is pretty much what made doom 3 look like it did.

I'm not saying this looks as good as doom 3(it's not even close), but the lighitng model (atleast in some shots...which is odd) appears to be quite similar.
 
Zer0 said:
AMEN BRO

people dont understand that a game who display a lot of characters on screen have to make some sacrifices

Some also seems to think that only the amount of graphic on screen will affect overall visual quality wich is also a misconception. There may be a GPU but most GPU also depend on a CPU wich is used for other things. Some very costly things are, amongst others, AI. If all those characters there are having an independant AI that somewhat better than the general present gen AI, it may cost alot of speed. Pair with that the lighting model (another thing that generally cost alot), all the shadows in real time, normal maps, 100 characters on screens, 60 fps and it will be possible for a game to look like those screenshots. Those are (of course) all "ifs" until we know more about the game whereabouts.
 
technical execution aside, i think the art direction is horrible. What's up with the RASTA Zombie? Can anyone in the UK development scene draw or model anything decent? Sudeki?
 
morbidaza said:
If you look, it looks like the shadows are glitching in that shot(look at far right). Take a look at this one.

1120657984.jpg


You'll notice everything is casting it's own shadow, is self shadowed, and shadows onto anything else in it's vicinity. That, combined with the bump mapping, is pretty much what made doom 3 look like it did.

I'm not saying this looks as good as doom 3(it's not even close), but the lighitng model (atleast in some shots...which is odd) appears to be quite similar.

I wonder if those zombies will cast perfect D3-like shadows when you point flashlight at them I doubt it.

Oh and you picked the best looking while I the worst looking shot :)
My zombies are totally flat - chins don't cast shadows on chests, neither do arms etc. Yours aren't - I can see some self-shadowing going on and the building shadow helps as well.

Quite the difference in overall quality.
 
StRaNgE said:
forget graphics , i wanna know about the gameplay!

what's the story on this game!

i love Zombie shit! :)

"Designed to work both on and offline, you will be able to take control of a necromantic overlord who orchestrates his undead horde, a hungry meatbag in solo pursuit of b-b-b-brains or play as a single hero gunning to stop the fleshy army taking over his world."
 
From the developer of such all time classics as Bad Boys II, Barbie Horse Adventures: Wild Horse Rescue, Action Man and The Mummy Returns.

I have nothing more to say.
 
Firest0rm said:
"Designed to work both on and offline, you will be able to take control of a necromantic overlord who orchestrates his undead horde, a hungry meatbag in solo pursuit of b-b-b-brains or play as a single hero gunning to stop the fleshy army taking over his world."
We need "single hero" pics asap, since I wouldn't mind playing through a zombie infested city and trying my best to survive (hear me Capcom!).

I'm not the least bit interested in orchestrating zombies though. :lol
 
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