Astray
Member
All info is from the Nexus page, I preserved the devs' donation links because they did some really cool work here, the video honestly speaks for itself:
MOD LINK: https://www.nexusmods.com/prey2017/mods/149
Luma is a Prey (2017) + Mooncrash DLC mod that re-writes the game's late rendering and post processing phases to improve the game's look without drifting from the artistic vision (believe me!).
The highlight feature is adding HDR support, DLSS and new Ambient Occlusion, making it akin to a smallish Remastered.
The mod works by hooking into the game's code and replacing shaders, it is NOT a ReShade preset!
Luma was created by Pumbo (graphics) and Ersh (reverse engineering), the developers behind "CONTROL HDR", "Starfield Luma", "AdvancedAutoHDR", "Skyrim - True Directional Movement" and many other mods.
You can join our HDR focused discord here (there's a channel dedicated to Prey Luma) and find the source code here.
# List of features:
# How to install:
See "Prey-Luma-ReadMe.txt" in the mod files, but it's pretty much just a drag and drop!
# Compatibility:
This mod should work with any other mod for Prey. See more in "Prey-Luma-ReadMe.txt" in the mod files.
# Donations:
- https://www.buymeacoffee.com/realfiloppi (Pumbo)
- https://www.paypal.com/donate?hosted_button_id=BFT6XUJPRL6YC (Pumbo)
- https://ko-fi.com/ershin (Ersh)
MOD LINK: https://www.nexusmods.com/prey2017/mods/149
Luma is a Prey (2017) + Mooncrash DLC mod that re-writes the game's late rendering and post processing phases to improve the game's look without drifting from the artistic vision (believe me!).
The highlight feature is adding HDR support, DLSS and new Ambient Occlusion, making it akin to a smallish Remastered.
The mod works by hooking into the game's code and replacing shaders, it is NOT a ReShade preset!
Luma was created by Pumbo (graphics) and Ersh (reverse engineering), the developers behind "CONTROL HDR", "Starfield Luma", "AdvancedAutoHDR", "Skyrim - True Directional Movement" and many other mods.
You can join our HDR focused discord here (there's a channel dedicated to Prey Luma) and find the source code here.
# List of features:
- Added HDR output (scRGB 16bit) (improved tonemapping, reworked all post processing effects)
- Increased buffers quality in SDR and HDR, reducing banding all around
- Improved the quality of dynamic shadow, especially from up close (they had broken filtering that causes them to be blocky) (the maximum shadow render distance is also increased through configs)
- Added a more modern Ambient Occlusion solution (GTAO) (the original AO is also improved in quality)
- Improved Screen Space Reflections (they are not cropped close to the camera anymore, they now get progressively more diffuse with distance, they blend in and out of view more nicely etc etc, their math in general has been refactored for much better looking and more "physically accurate" results)
- Added DLAA+DLSS Super Resolution (on Nvidia GPUs) (OptiScaler can be used to inject FSR 3) (this looks drastically better than the native TAA and has no noticeable ghosting)
- Added RCAS sharpening after TAA (replacing the original basic sharpening implementation, making it look a lot more natural)
- Added Perspective Correction (optional) (a modern type of "lens distortion" that makes the rendering projection look natural)
- Improved all of the native Anti Aliasing implementations (e.g. SMAA/TAA)
- Improved Anisotropic Filtering (it was not set to 16x on all textures that would benefit from it)
- Improved quality and look of the Sun, Sun Shaft effects and Lens "Optics" effects (e.g. lens flare)
- Improved Motion Blur quality and fixes multiple issues with its motion vectors
- Improved Bloom quality and fixes multiple issues with its generation (e.g. it was trailing at the edge of the screen)
- Improved Ultrawide Aspect Ratio support (Bloom, AO, SSR, Sun Shafts, Lens Optics, Lens Distortion etc did not scale properly with it, e.g. causing the sun to be huge in UW or causing bloom to be stretched, chromatic aberration was stretched in UW) (the game now also exposes the vertical FOV instead of the horizontal one, which was limited to 120 and not ultrawide friendly)
- Improved High Resolution support (the game was mostly developed for 1080p resolution, a multitude of effects did not scale properly to 4k, like the objects highlights overlay, or stars/sun sprites)
- Improved Dynamic Resolution Scaling support (Film Grain, Bloom, TAA, AO, SSR, Sun Shafts, Lens Optics and many other effects did not scale properly with it, causing visible changes in the image when the resolution changed, and its upscaling implementation just did not look very nice)
- Improved High Frame Rate support by unlocking the frame rate beyond 144 (you can change the limit in the menu now) (with DRS you can easily reach 240FPS now, thanks to tweaked settings that made it more stable)
- Improved Swapchain flip model (more responsive for VRR)
- More (e.g. added optional HDR post process filter on pre-rendered video, added settings to turn off Vignette or Camera Motion Blur)!
# How to install:
See "Prey-Luma-ReadMe.txt" in the mod files, but it's pretty much just a drag and drop!
# Compatibility:
This mod should work with any other mod for Prey. See more in "Prey-Luma-ReadMe.txt" in the mod files.
# Donations:
- https://www.buymeacoffee.com/realfiloppi (Pumbo)
- https://www.paypal.com/donate?hosted_button_id=BFT6XUJPRL6YC (Pumbo)
- https://ko-fi.com/ershin (Ersh)
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