Details on Nintendo Switch 2 free updates for select games (HDR, improved iq and fps, gameshare)

The Switch doesn't support natively Switch 1 games. So, runs better automatically is out of the equation.
I believe he and I were saying the same thing.

Possibly he means to, but at face value the statement doesn't make sense to me.

My PC emulates PS2 games instead of supporting them natively. So, running them better automatically, without game-by-game patch, is out of the question

No, that isn't how it works.
 
Hahahaha. Very, very few. Odyssey is one of the very few and it's not totally locked.
When someone post something without knowing the context of the conversation 🤣
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Surely posters won't be in this thread complaining about how not every game has a free update yet, or they're disappointed in the patch for a specific game despite not even seeing how it looks yet.

Right?
 
I love links awakening, especially how the gpu cant deceide to run it at 30 or 60 frames every 5 seconds. totally friggin unplayable for me and it never even got patched. i even own a collectors edition of it, the only reason i didnt refund it or burned it in a bonfire
Link's awakening was great. RAn great overall.
 
Exactly, the pattern is pretty clear in that list. Also looks like Nintendo is going to use their own patented upscaled method for Switch 1 games on Switch 2, so probably we are going to see another wave of games receiving upgrades in the future because is a game per game treatment.
Hope Animal crossing gets one. The game tends to struggle with the more decorated islands.
 
Hope Animal crossing gets one. The game tends to struggle with the more decorated islands.
Probably, MK8 didn't receive the upgrade in the first batch for obvious reasons. But i don't think will going to see a new AC game until holiday season 2026 or 2027…
 
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Big Brain Academy and Clubhouse Games are way less taxing than other games that are receiving resolution/frame rate bumps, yet there's no mention of that for them. Doesn't make sense.

The listed is already vague/poorly worded, maybe it's also incomplete.
 
Big Brain Academy and Clubhouse Games are way less taxing than other games that are receiving resolution/frame rate bumps, yet there's no mention of that for them. Doesn't make sense.

The listed is already vague/poorly worded, maybe it's also incomplete.
I don't think the order Nintendo is patching games in is related to how taxing they are.
 
opposite. game ran great overall. most of the frame rate drops were temporary and a trade off of little to no loading times.

Whenever the game dropped from 60 it went directly to 30 in a jarring fashion. If the game dropped to 30 permanently instead of temporarily that would have made sense.
 
Whenever the game dropped from 60 it went directly to 30 in a jarring fashion. If the game dropped to 30 permanently instead of temporarily that would have made sense.
like I said in the post you just replied to, it was acceptable because of the tradeoff. the tradeoff was lack of loading times.

IN other words, they could have got rid of the temp frame drop by having loading screens instead.
 
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like I said in the post you just replied to, it was acceptable because of the tradeoff. the tradeoff was lack of loading times.

IN other words, they could have got rid of the temp frame drop by having loading screens instead.

So did the game run good or did it run bad but it was a worthy tradeoff for something else?

Edit: It's been a while since I played the Switch version, but come to think of it, frame drops did not happen just because you got near the edge of the screen and it was "loading the next screen". Rather, the game ran at 60FPS whenever Link was standing still, but as soon as you started walking it went 30FPS, resulting in a constantly shifting 30/60 experience.

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I don't think the order Nintendo is patching games in is related to how taxing they are.

Right, but why not bump the resolution of games that can easily run at 1440p/4K? Doesn't make sense to leave them at 720p/1080p. They're on the list.
 
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So did the game run good or did it run bad but it was a worthy tradeoff for something else?

Edit: It's been a while since I played the Switch version, but come to think of it, frame drops did not happen just because you got near the edge of the screen and it was "loading the next screen". Rather, the game ran at 60FPS whenever Link was standing still, but as soon as you started walking it went 30FPS, resulting in a constantly shifting 30/60 experience.
that's not how it ran. every time you came out of dungeon you got the frame drop temp effect. also sometimes into new areas overland . I think there was one area with a lot of water that was a little sketchy. and that was mostly it.

But overall it ran great. and the jarring drops were an acceptable tradeoff for no loading screens.

in my world not running perfect 100% of the time does not mean it runs bad overall. In your world, maybe the girl is ugly if she isn't perfect. I have no control over how you want to see things. ONce I realized it's a loading screen tradeoff in most instances, it was a nothing burger.
 
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Right, but why not bump the resolution of games that can easily run at 1440p/4K? Doesn't make sense to leave them at 720p/1080p. They're on the list.
Oh I see what you mean. Maybe they don't think people care about resolution for those games?
 
that's not how it ran. every time you came out of dungeon you got the frame drop temp effect. also sometimes into new areas overlad . I think there was one area with a lot of water that was a little sketchy. and that was mostly it.

But overall it ran great. and the jarring drops were a welcome tradeoff for no loading screens.

in my world not running perfect 100% of the time does not mean it runs bad overall. In your world, maybe the girl is ugly if she isn't perfect. I have no control over how you want to see things.

OOT is my favorite game of all time; if they pushed a remake that went from 60 to 30FPS whenever you started swinging the camera around it would be a disaster and a patch/more power to fix it could not come fast enough, especially in these days of CRT TVs being ancient history.

I still assert that you just completely made up the loading screen thing. Directly out of your ass lol.
 
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OOT is my favorite game of all time; if they pushed a remake that went from 60 to 30FPS whenever you started swinging the camera around it would be a disaster and a patch/more power to fix it could not come fast enough, especially in these days of CRT TVs being ancient history.
amazingly yes if a game had more frequent temp frame drops, frame drops that would occur in most everything you do and there was no positives for having them. ...it would be a much bigger issue then wouldn't it?
 
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amazingly yes if a game had more frequent temp frame drops, frame drops that would occur in most everything you do and there was no positives for having them. ...it would be a much bigger issue then wouldn't it?

1) You said the game ran great, then switched to OK it didn't but at least there was a positive tradeoff.
2) The positives for the frame drops in LA came directly out of your ass today while in this thread. There is no other source for this information in the world because you just thought it up.
3) The game could have been 60 with frame drops to 50s. But instead every time it misses 60, it crashes all the way to 30, meaning it has some ridiculous frame pacing issue. Alternative: lock it at 30. This board and even DF at the time tried to figure out why the hell they made the game like this because it's so frustrating and stupid. Nobody could really reach a conclusion beyond incompetence.

Edit: Remember this is Grezzo's project, which means there is more room and believably for errors than a pure internal Nintendo game.

Final edit: If I seem critical, it's because I love Link's Awakening and I thought it deserved better. One of my favorite games of all time. Yes, I blew through the remake the week it came out despite the frame pacing issues, but that's why I'm so intimate with them. That's why I'm hyped to jam the cart in my Switch 2 as fast as possible.
 
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I'm also interested in 3rd party games. I only have a few and the ones that come to mind are remasters/remakes anyway: THPS1+2 and GTA Trilogy. But for others I know Hogwarts Legacy was popular on switch. Are these games getting free updates or is there going to be a $10 charge?
 
Dude, Odyssey in 4K and HDR is gonna look amazing. I love the insane art direction in that game.

I really wish they would update Mario Kart 8D with 4K, HDR, and 60fps in 4-player mode. But I'm guessing they don't want to steal any thunder from Mario Kart World. Hopefully we get an update on that eventually, though. MKW will be great, no doubt, but MK8D is a forever-game.
 
1) You said the game ran great, then switched to OK it didn't but at least there was a positive tradeoff.
2) The positives for the frame drops in LA came directly out of your ass today while in this thread. There is no other source for this information in the world because you just thought it up.
3) The game could have been 60 with frame drops to 50s. But instead every time it misses 60, it crashes all the way to 30, meaning it has some ridiculous frame pacing issue. Alternative: lock it at 30. This board and even DF at the time tried to figure out why the hell they made the game like this because it's so frustrating and stupid. Nobody could really reach a conclusion beyond incompetence.

Edit: Remember this is Grezzo's project, which means there is more room and believably for errors than a pure internal Nintendo game.

Final edit: If I seem critical, it's because I love Link's Awakening and I thought it deserved better. One of my favorite games of all time. Yes, I blew through the remake the week it came out despite the frame pacing issues, but that's why I'm so intimate with them. That's why I'm hyped to jam the cart in my Switch 2 as fast as possible.
The source of the info for the loading times thing is the game itself. I have no control over internet hot takes and molehills made into mountains and other dramatic viewpoints.

I don't want to argue semantics either nor go back and see if I put ok in 1 of 5 posts instead of great.

Even more so with someone who says it's been awhile in one post and in the next claim they are intimately familiar with the issues in the game.
 
The source of the info for the loading times thing is the game itself. I have no control over internet hot takes and molehills made into mountains and other dramatic viewpoints.

I don't want to argue semantics either nor go back and see if I put ok in 1 of 5 posts instead of great.

Even more so with someone who says it's been awhile in one post and in the next claim they are intimately familiar with the issues in the game.

Claiming that Links Awakening's fps issues are a tradeoff for no load times in complete absence of bothering to explain how "the game itself" substantiates this is the exact definition of an internet hot take.

At least I bothered to explain why it doesn't make sense but that's ok semantics are scary something something
 
Claiming that Links Awakening's fps issues are a tradeoff for no load times in complete absence of bothering to explain how "the game itself" substantiates this is the exact definition of an internet hot take.

At least I bothered to explain why it doesn't make sense but that's ok semantics are scary something something
You don't know what you're talking about and I have no control over that.
 
You don't know what you're talking about and I have no control over that.

Since LA is my jam, if you have some arcane knowledge to help explain what really happened that would be really interesting, because the rest of the Internet doesn't know yet.

You haven't said anything other than that "the game" is the source of information but uh what in or about the game is it lol?

In truth I don't expect an explanation that makes sense because I don't believe that it exists but alternatively if you could just say I'm wrong with no explanation why whatsoever that'd be great
 
that's not how it ran. every time you came out of dungeon you got the frame drop temp effect. also sometimes into new areas overland . I think there was one area with a lot of water that was a little sketchy. and that was mostly it.

But overall it ran great. and the jarring drops were an acceptable tradeoff for no loading screens.

in my world not running perfect 100% of the time does not mean it runs bad overall. In your world, maybe the girl is ugly if she isn't perfect. I have no control over how you want to see things. ONce I realized it's a loading screen tradeoff in most instances, it was a nothing burger.

LA shouldn't compile textures on the fly in real-time seeing that is a console game. I don't believe load times and frame drops are correlated as the frame drops happen intermittently while in zones as well.
 
THIS is something I'm very happy to see. Better frame rates were expected, but HDR is kind of surprising. That'll be great.

This makes me want to play Link's Awakening again without the godawful slowdown.
 
Will this actually run at a locked 60fps now?
The general idea is that games with unlocked framerates (such as Links Awakening Remastered) will automatically run better on Switch 2 due to the stronger hardware, with no specific updates needed.

This also applies to games with dynamic resolutions, where Switch 2 will automatically run the game at the higher available resolution.

If a game is Locked at a framerate/resolution, e.g. 30fps.720p, then the developers would need to specifically provide an update patch to raise the framerate/resolution.

There are probably some cases where developers can still choose to release an updated patch to hard lock the game to a higher FPS and Resolution
 
Would be cool if Doom 2016 and Eternal got upgraded to their PS4 versions. :pie_starstruck:
Doom Eternal is right now in the incompatibility list ("does not start up.") I thought Doom 2016 was too but I don't see it listed now. (EDIT: I may have been thinking of Wolfenstein)

So, assuming the developer is spending time to fix it to run, hopefully they'll have a mindset of "Since we're here, let's tinker around and improve things."

And although I'm personally not interested in GameShare at all, why on earth wasn't it added to New Super Mario Bros. U Deluxe?
 
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