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Meh, console gamers always bitch about this, yet don't take the proper steps to make themselves competitive. Instead of handicapping the next guy, take the proper steps to become a better FPS player, get a kb/mouse.

Most people would rather not have a keyboard and mouse laying around in their living room. I dont want to be forced to buy one and find some place to set it up just to remain competitive. Also great news on the controller not being final. I hope to god they come to some functional design and just dont go with something they think looks cool.
 
When in doubt, trivialize the point of discussion by pointing to a recent disaster or battle.
Yeah, but I guess it was OK for him to trivialize by getting overboard to the point of basically serving an insult over something so unimportant.
Anyways, carry on.
 
Marconelly said:
Yeah, but I guess it was OK for him to trivialize by getting overboard to the point of basically serving an insult over something so unimportant.
Anyways, carry on.
Yeah, joypads are unimportant, they are only the things we are playing the fckn games with. What *was* I thinking?!
 
Duane, how the fuck can you try to justify a new controller design sans analog triggers in 2000 fucking 5?

I would say that the miserable failure of any and all consoles with "triggers" on their controllers is evidence enough that it's a shit design concept.

It's a bad idea due to the amount of play / resistance offered. P.N.03 the game everybody loves to hate is a fine example of the failing of triggers in game design. Double tapping motions become an unreliable exercise in frustration, because you have to start at the end of the block and get a running start every time you want to depress a fucking shoulder trigger. >:|

Losing hardware design does not dictate future hardware innovation!

Also, seeing Killzone on the OPM E3 visit disk on my fat fuckin' Sony TV was a bit more believable than seeing it on my Powerbook.
 
I have never actually used the triggers on the Wavebird. I have FZero, and a number of other games, but none of them actually use the analog function of the triggers. It's all digital, which means an extra bit of travel to get to the clicky part. Actually, I like. I think Mario Sunshine used them. Meh. I don't mind triggers, but I wouldn't miss them either. Triggers are like assymetrical analog placement, it's a thing of preference. The amount of control afforded by triggers would seem to only be a necessity in sim racing games. But those are also better served with a proper steering wheel and pedal setup. If I hadn't owned a PS1 and PS2, I might have more appreciation for the triggers. But I got by fine on those machines without them. PEACE.
 
Kulock said:
Anyway, back on _topic_, I think Fight for Freeform said it well; it's the target for what they will do technology-wise on the PS3, but part of what sold the KillZone trailer was that the animation was tuned to a fault, with motions and unique gestures that even a physics engine won't recreate, and too many variables going on in a real gaming sequence to prescript it all. (Such as the way the "player" ran.) It's something that can really be done on the PS3, but the time and money investment to add all of those little touches into a full-scale product would be unreal.

I gotta disagree. The issue surrounding KZ3 wasn't animations soleley. Hell, that wasn't the big issue. All the threads that exploded focused on the lighting, the detail of the models and the particle effects. The animation was secondary, b/c a lot of us argued that it was just a cutscene. A scripted scene that was choreographed. Those of use who defended the trailer pointed this out repeatedly. It's like the Bouncer demo that was well-choreographed. It's all scripted.

The complaints focused on the graphics, which YES are better than anything else shown at E3. GoW is competitive, but as was pointed out at the time, "you'll never have that many characters of that detail, with explosions like that and blah blah blah". If you thought otherwise and only focused on the animation, then you had a lot more common sense than the prevailing opinion of the day. Otherwise, it's kinda funny how the opinion has shifted when there's a hint that the final product may well match that. Hell, I've said for a while, I want KZ3 as a baseline for the next-gen. I expect all trailers to be matched and exceeded. And not even J. Allard went as far as to call KZ3 impossible on the PS3, and he got a great setup question. He said it should be doable in 5 years or whatever, but wouldn't even take the easy pitch and say it was impossible. So, I'd hope we can even do better than that. PEACE.
 
so..... a little off topic, but i figured it would be better than starting a whole new topic, so might as well do it in a PS3 related discussion...

will the blu-ray media for the PS3 come in cartridges like these (Which would be cool IMO, with a cool PS3 logo across the middle or something, like the UMDs for PSP, and not a worry about scratches!)

sony.jpg


&

panasonic2.jpg


or will it come with simple discs like these??

sony2.jpg
 
atomiswave said:
so..... a little off topic, but i figured it would be better than starting a whole new topic, so might as well do it in a PS3 related discussion...

will the blu-ray media for the PS3 come in cartridges like these (Which would be cool IMO, with a cool PS3 logo across the middle or something, like the UMDs for PSP, and not a worry about scratches!)

sony.jpg


&

panasonic2.jpg


or will it come with simple discs like these??

sony2.jpg

I think it would be sweet if PS3 blu-ray games came in casings like the UMDs.
 
They got rid of the cases a while back when they figured out a better protective disk coating. Besides, cased discs wouldn't fit in the PS3 disc slot.
 
Damn that sucks, well maybe its not too late to go back. I mean supposedly the console design is not final? And the price tag of 59.99 per game would be less harsh. UMD style casings would kick ass.
 
The Take Out Bandit said:
I would say that the miserable failure of any and all consoles with "triggers" on their controllers is evidence enough that it's a shit design concept.

It's a bad idea due to the amount of play / resistance offered. P.N.03 the game everybody loves to hate is a fine example of the failing of triggers in game design. Double tapping motions become an unreliable exercise in frustration, because you have to start at the end of the block and get a running start every time you want to depress a fucking shoulder trigger. >:|

Losing hardware design does not dictate future hardware innovation!

Also, seeing Killzone on the OPM E3 visit disk on my fat fuckin' Sony TV was a bit more believable than seeing it on my Powerbook.


what a really bad example of analog triggers!

Yes, analog triggers can be bad when used as a substitute for digital buttons. Thats the fault of PN03 on GC. Analog triggers are great for racing games. Surely there are enough racing games on PS2 to warrant dedicated support on the controller?

Why not have flexibility? Xbox 360 gives you both shoulder buttons and shoulder triggers. Pefect.

But for me, the main problem with DS isn't the lack of triggers (nice though they'd be) - its the analog sticks. Wobbly, big dead zone, slippery. Just nasty. Worst of the three consoles IMO (not counting the yellow C stick on GC)
 
Scrow said:
could a blu-ray disc fit a 3 hour IMAX movie?

The 100 GB single disc version with MPEG4 AVC HP video could be very well available to IMAX theathers at uber high resolution.

Us tiny home customers will have to deal with only 1080p video :(.
 
maximum length of imax is 45 minutes, so I don't know where this 3 hour thing comes from. they have developed 200 gig bludisk, but I have no idea what the bandwidth requirements would be, if any less than massive, even with next gen decompression methods.
 
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