I think this title has finally peaked my interests. Not because of Barry Burton, I always kind of figured he was going to be in the game once it was revealed Barry's daughter was a playable character in the game, and the ERSB rating kind of spoiled he was playable two months ago, but because of the locations in the game, the sort of structure and development stance the game has, and the character dynamic.
The locations I find to be appealing, it might just be me but I've always been a fan of island locations in games, not the least of which horror games, as well as I've been interested in RE trying out a full-on prison location as the series has had its flings with prisons and jails but never a fully fleshed out one. A returning mansion-like location is typical, but not disliked by myself, and I find interesting it looks like the game is going to close off with this location. I've always have wanted for a really, really long time for a Resident Evil game to have a location in a deep dark open forest. The closest we've ever gotten to that was in REmake, and I loved it, but it was way too short. So the locations and their possibilities have actually probably triggered my interest more than anything else. I don't know, I've always figured a dark forest with abandoned structures in it would be a really tense and interesting location for Resident Evil.
I've said for a while that I think bigger studios should try lower budget horror game efforts with interesting concepts behind them. Horror games have seemed too afraid to be horror games for a long period of time, to push money into a project unless it turned to action. Action isn't bad and many really good horror games have had action in them, but to the point they almost completely override the horror aspect, and worst of all, the atmosphere. I've been interested in more attempts for more creative horror games that are lower risk with lower budgets, and as that seems what they're doing here, I'm interested to see how it all comes out. And the lower price point is nice, as well as I find the episodic take on it interesting, not 100% sure how I feel on it right now, but interesting. Also, I liked Revelations but it had a lot of things about it that could be improved. I was thinking for a while I wanted a second Revelations that improved over some faulty areas of the original game and was maybe made for consoles so it could be a bit more in-depth with its combat and some of its mechanics and such than a handheld RE game can be, and they seem to be doing exactly that, so interested.
But the character dynamic has also struck my interests. Not the fact that there's two characters and someone following, but how they seem to be doing one action-heavy character for taking care of threats, and then a more defenseless but maneuverable with some special talents secondary character, both who you switch playing on the go and has local co-op (I honestly think online co-op is such a missed opportunity here). I'm curious the specifics of the secondary characters, and the sort of stealth angle the game is trying to take. I know its Last of Us inspired, but for some reason with the recent girl with powers I'm being reminded of Forbidden Siren.
To see how it all rolls out, and as they do this game seems to incorporate more scrapped ideas from Resident Evil's past. As Newsbot pointed out, the monsters are from a scrapped version of RE4. The prison location reminds me heavily of one of the scrapped concepts for RE5 that took place heavily in a prison (if there's a stalker executioner-type enemy, then that'll take the cake), and Barry was posed as a candidate for RE5 partner as well. I'll be interested to see how this all plays out much more now, and thankfully the wait isn't too far off (about a couple months). To decide if I go media blackout or watch incoming stuff, I recall a Revelations 1 trailer was incredibly spoiler heavy.
I picked it a mile away. It is such an overused cliche/trope in television and film these days that it was hard not to, for me at least
I think they might've even used a similar twist in Dead Aim but I can't remember
I hated that twist in Revelations as well, the plot to Revelations 1 was dumb, but that was the dumbest part by far. For me, Revelations plot was cheesingly fun dumb though.
Dead Aim didn't have that kind of plot twist, the plot in Dead Aim is very straight-forward. You are an American agent investigating a Umbrella Cruiser for suspected activity, but the ship is then attacked by a guy with a grudge and past with Umbrella who wants his revenge. Also, a Chinese spy is on-board after something. The plot goes from there, not really any twists, just developments.
>Actually ended up really liking Dead Aim, in my opinion one of the most underrated RE games.