New Resident Evil Revelations 2 - Second Trailer [Dec2] + Release Schedule

Well those were weapon upgrades though, which still seems to be in this game too. So we might get both weapon upgrades and skills here.

QqDrIGU.jpg

It had different parts though, not just for guns though 90% were for guns. Like healing your teammate when you used a herb and extra melee damage.
 
Top right is Zenobia? Which part? I think it looks more like Jake chapter 3 now in that big mansion.
No its definitely Ivy University from 6, went an watched a walkthrough just to be sure.
Its the hallway right outside the room the President dies in the first cutscene of Leon's campaign.
 
lol they're using the same assets for Barry's body as the ones for Chris back in RE6.

I also wish Barry had more grey hair and that his age would show mechanically.
 
lol they're using the same assets for Barry's body as the ones for Chris back in RE6.

i noticed that too- the medkit and the flashlight are the most obvious offenders but honestly i like it a lot. the same thing happened with RE6 chris's vest and the regular BSAA soldiers sharing the exact same vest as him barring some details

i wish they made a unique watch for barry though. that actually is the thing that sticks out the most to me 'cuz it doesn't make sense unless there's a standard issue watch for the bsaa

it makes sense and is a good 'tie-together' that makes the BSAA look like an actual military organization instead of a rag-tag group
 
i noticed that too- the medkit and the flashlight are the most obvious offenders but honestly i like it a lot. the same thing happened with RE6 chris's vest and the regular BSAA soldiers sharing the exact same vest as him barring some details

i wish they made a unique watch for barry though. that actually is the thing that sticks out the most to me 'cuz it doesn't make sense unless there's a standard issue watch for the bsaa

it makes sense and is a good 'tie-together' that makes the BSAA look like an actual military organization instead of a rag-tag group

There is a standard issue watch for the BSAA, it was actually a physical item item for the first Revelations Collector's Edition.

243317-rewatchDtoid.jpg
 
Most everything I've spotted has been mentioned here, except one thing.

While the chapters are longer and may serve multiple areas, it looks like for the episodes, they go:

Episode 1: Prison
Episode 2: Outside Forest Island
Episode 3: Deeper underground prison
Episode 4: Mansion-like location

I've noticed that too and was pretty relieved. At the end of the demo Claire leaves into what looks like daylight, so I was fearing for the worst already.
 
I've noticed that too and was pretty reliefed. At the end of the demo Claire leaves into what looks like daylight, so I was fearing for the worst already.

I was a bit worried too, but in the few screenshots and trailer the outside environment looks interesting.

I will say I'm slowly warming up to this game. Not because of Barry Burton returning (though that's nice), but I like the idea of lower budget horror games, and the new areas and stuff they've slowly been showing off have made me more and more interested. I think it'll be a nice little game.
 
I kinda feel that
Barry might die, CAPCOM has considered killing Chris twice and thought better of it every time. Now with bringing Barry back they have a "big" character that they can kill without the negatives of killing Chris, Jill, Claire, Leon and Ada.
 
This Barry is as absurd as young Heihachi in Tekken Tag 2.

Not that I find this important, just saying.


I'm pumped for the game though, can't wait to try it.
 
There is a standard issue watch for the BSAA, it was actually a physical item item for the first Revelations Collector's Edition.

243317-rewatchDtoid.jpg

yoooooooooo

that is fuckin' awsome

also did anyone notice the bottle in the inventory of moira at the top of the page? looks like some more potential stealth stuff
 
I kinda feel that
Barry might die, CAPCOM has considered killing Chris twice and thought better of it every time. Now with bringing Barry back they have a "big" character that they can kill without the negatives of killing Chris, Jill, Claire, Leon and Ada.

Maybe, but I don't think they'll kill him in a flashback game. We would've heard something about his death in the games and movies that take place after 2011.

Or maybe I'm giving the Capcom writers too much credit.
 
Maybe, but I don't think they'll kill him in a flashback game. We would've heard something about his death in the games and movies that take place after 2011.

Or maybe I'm giving the Capcom writers too much credit.

The writers are a load of shit imo, I just want a fun game to play.
 
1) If only this were coming out for the correct console
that being my 3DS

2) Has it been decided that the "Relevaitons" brand is for True Survival Horror and that the "RE" brand is for dudebro shooterism? Good thing IMHO.

3) Not liking the episodic structure. RE was made for binge gaming!
 
I kinda feel that
Barry might die, CAPCOM has considered killing Chris twice and thought better of it every time. Now with bringing Barry back they have a "big" character that they can kill without the negatives of killing Chris, Jill, Claire, Leon and Ada.

Yep, it's not just "killing" they're afraid of doing to "big" characters too, it's really anything that could mess with their established persona. Take Ada for example, in the behind-the-scenes of RE6, they wanted to
originally have 4 different Ada's (5 including Carla). Their original idea was that the Ada in RE2 is different from the Ada in RE6, and that Ada is different from the Ada in Damnation, and the Ada in Damnation is different from the Ada in RE4. So on and so forth, then, they wanted them all to have a "survival of the fittest" fight or whatever in RE6.

Thankfully, they did not go with that idea as it is atrocious. But they are really scared of messing with any of the main RE characters.
 
Also, throwback stages are:

Top left: ??? (The Mines from RE5? The Underground from Lost in Nightmares?)
Top right: Ivy University from RE6
Bottom left: Requiem for War from RE6
Bottom right: Queen Zenobia from Revelations
 
Someone is up for the chopping block soon in a RE game.
The main cast is way too safe after everything they have gone through.
 
how much is the retail disc going for? Amazon has it listed for $39.99. But the full digital season is $25. There's no way that "extra" content is worth $15. right? right?!!!
 
yoooooooooo

that is fuckin' awsome

also did anyone notice the bottle in the inventory of moira at the top of the page? looks like some more potential stealth stuff

Bottle huh? They really did take The Last of Us to heart.

Meh, I'll probably wait till its all out and reviews. $20 isn't too bad but I'm not terribly excited. I also don't think any major character will die in this game, they'll probably save that for 7 or not at all. Maybe Barry's beard will take a bullet for him or something.
 
I know I mentioned it already but we really need Chris, Jill and Rebecca in Raid mode.
It would be awesome to have all the main STARS gang all playable.

Seems like something CAPCOM would do for the right price but you never know.
Rev 1 had completely forgetable DLC and freaking Mercenaries Reunion in 5 added in Rebecca & Barry but decided to leave out Jill (who was already playable in the regular Mercs.)
 
Digital

Retail
You get alt outfits for each character, Wesker is playable and 4 extra raid mode maps if you go retail.

I wonder if that content will be priced at 10 bucks.
We know they're going to offer it, but I can't see them making the game with DLC the same price as the retail.
 
As much as I'd love the disc, 15$ more is too much. I hope people who want extra costumes and stages and Wesker get it though! It think it's cool that they are trying out so many different skus. You can buy an episode, all episodes, dlc, no dlc, a disc.

Variation isn't bad.


Also, Barry.
 
You get alt outfits for each character, Wesker is playable and 4 extra raid mode maps if you go retail.

Yeah, I saw the original post. Thanx. But I'm asking about the price. I mean an extra $15 for wesker, outfits and 4 maps? Fine, sure. But will this be available to those who purchased the $25 season? Will it be DLC?
 
Yep, it's not just "killing" they're afraid of doing to "big" characters too, it's really anything that could mess with their established persona. Take Ada for example, in the behind-the-scenes of RE6, they wanted to
originally have 4 different Ada's (5 including Carla). Their original idea was that the Ada in RE2 is different from the Ada in RE6, and that Ada is different from the Ada in Damnation, and the Ada in Damnation is different from the Ada in RE4. So on and so forth, then, they wanted them all to have a "survival of the fittest" fight or whatever in RE6.

Thankfully, they did not go with that idea as it is atrocious. But they are really scared of messing with any of the main RE characters.
That would've been terrible. Holy shit.
 
So is the good melee system back or are they still doing that charge move nonsense from the first Revelations? It's going to be a shame if the best versions of Barry and Claire are stuck on Mercenaries 3D forever.
 
Yep, it's not just "killing" they're afraid of doing to "big" characters too, it's really anything that could mess with their established persona. Take Ada for example, in the behind-the-scenes of RE6, they wanted to
originally have 4 different Ada's (5 including Carla). Their original idea was that the Ada in RE2 is different from the Ada in RE6, and that Ada is different from the Ada in Damnation, and the Ada in Damnation is different from the Ada in RE4. So on and so forth, then, they wanted them all to have a "survival of the fittest" fight or whatever in RE6.

Thankfully, they did not go with that idea as it is atrocious. But they are really scared of messing with any of the main RE characters.

I can see them killing off a big character in from the series if it had an epic and drawn out story. Like Wesker in RE5... sure he was a villian but some style like that. Or maybe something unexpected that just shocks you and still makes it an insta classic moment of the series. Cause where will RE universe go on from now on? They need new protagonists since all the main ones are getting older. I can't see Chris, Jill, Leon, Ada etc do much more in future games unfortunately even though I would love to see these characters in all future games. And specially considering the time gap between games is so big... the events take place inbetween so many years which kinda sucks. I think they could return in spin off games.

I'd love to know what happened with Chris, Jill and Wesker between RE5 and RE6. I'd as well love to see more stories from characters like Carlos, Helena, Sheva, Billy, Rebecca, Barry, Parker etc. They're all interesting characters even if not all are fan favorites and they could very well have their own spin off games? I don't know how well that would sell though if a Resident Evil title has a game without any familiar faces.

So is the good melee system back or are they still doing that charge move nonsense from the first Revelations? It's going to be a shame if the best versions of Barry and Claire are stuck on Mercenaries 3D forever.

No charge system (thought not 100%) but I havent seen them showcase it at all. I think each character has one melee move only though. I hate that they never brought back the melee system from RE5 and Mercs 3D where you could just perform so many variations and 2-3 way combo between two characters. It's so cool and again the variation of melee moves is huge and you can play it in so many ways which makes it fun. Very underrated game. Even RE6 didn't even have that big melee variation, many characters share moves. Sherry and Leon have the same counters, same kick if you QS and do a regular melee attack. Helena and Piers share smiliar moves. All males do the shoulder bash. All females do the back kick, I don't think there's any of that in RE5... not to mention that in RE5 Reunion Mercenaries (duo mode) some characters get different type of melee moves depending on who you partner is. There's just so much work put into RE5 and to me this game never gets old because of this.
 
Yep, it's not just "killing" they're afraid of doing to "big" characters too, it's really anything that could mess with their established persona. Take Ada for example, in the behind-the-scenes of RE6, they wanted to
originally have 4 different Ada's (5 including Carla). Their original idea was that the Ada in RE2 is different from the Ada in RE6, and that Ada is different from the Ada in Damnation, and the Ada in Damnation is different from the Ada in RE4. So on and so forth, then, they wanted them all to have a "survival of the fittest" fight or whatever in RE6.

Thankfully, they did not go with that idea as it is atrocious. But they are really scared of messing with any of the main RE characters.

I'm sorry,I'm sorry that sounds amazing. I love RE stupidity, this would have taken several cakes.
 
I dont really get why they are going episodic with this,since they all are coming one week apart...its basically done and on top of that,if you wait and buy the boxed copy,after an incredible one month wait,you get extra stuff...nice way of pimping that episodic try...

Then again,they are at least trying something different,well for the series anyway,not that episodic stuff is new...

EDIT: I see the boxed game costs 15 bucks more,makes more sense now lol...

Anyway,I will get this(weekly).

It's good to have options, plus a episode every week is a actual format. Compared to TTs whenever we get around to it releases.

Yep... :)
 
I dont really get why they are going episodic with this,since they all are coming one week apart...its basically done and on top of that,if you wait and buy the boxed copy,after an incredible one month wait,you get extra stuff...nice way of pimping that episodic try...

Then again,they are at least trying something different,well for the series anyway,not that episodic stuff is new...

It's good to have options, plus a episode every week is a actual format. Compared to TTs whenever we get around to it releases.
 
That was pretty good though imo, silly but it worked.

I picked it a mile away. It is such an overused cliche/trope in television and film these days that it was hard not to, for me at least :(

I think they might've even used a similar twist in Dead Aim but I can't remember
 
I think this title has finally peaked my interests. Not because of Barry Burton, I always kind of figured he was going to be in the game once it was revealed Barry's daughter was a playable character in the game, and the ERSB rating kind of spoiled he was playable two months ago, but because of the locations in the game, the sort of structure and development stance the game has, and the character dynamic.

The locations I find to be appealing, it might just be me but I've always been a fan of island locations in games, not the least of which horror games, as well as I've been interested in RE trying out a full-on prison location as the series has had its flings with prisons and jails but never a fully fleshed out one. A returning mansion-like location is typical, but not disliked by myself, and I find interesting it looks like the game is going to close off with this location. I've always have wanted for a really, really long time for a Resident Evil game to have a location in a deep dark open forest. The closest we've ever gotten to that was in REmake, and I loved it, but it was way too short. So the locations and their possibilities have actually probably triggered my interest more than anything else. I don't know, I've always figured a dark forest with abandoned structures in it would be a really tense and interesting location for Resident Evil.

I've said for a while that I think bigger studios should try lower budget horror game efforts with interesting concepts behind them. Horror games have seemed too afraid to be horror games for a long period of time, to push money into a project unless it turned to action. Action isn't bad and many really good horror games have had action in them, but to the point they almost completely override the horror aspect, and worst of all, the atmosphere. I've been interested in more attempts for more creative horror games that are lower risk with lower budgets, and as that seems what they're doing here, I'm interested to see how it all comes out. And the lower price point is nice, as well as I find the episodic take on it interesting, not 100% sure how I feel on it right now, but interesting. Also, I liked Revelations but it had a lot of things about it that could be improved. I was thinking for a while I wanted a second Revelations that improved over some faulty areas of the original game and was maybe made for consoles so it could be a bit more in-depth with its combat and some of its mechanics and such than a handheld RE game can be, and they seem to be doing exactly that, so interested.

But the character dynamic has also struck my interests. Not the fact that there's two characters and someone following, but how they seem to be doing one action-heavy character for taking care of threats, and then a more defenseless but maneuverable with some special talents secondary character, both who you switch playing on the go and has local co-op (I honestly think online co-op is such a missed opportunity here). I'm curious the specifics of the secondary characters, and the sort of stealth angle the game is trying to take. I know its Last of Us inspired, but for some reason with the recent girl with powers I'm being reminded of Forbidden Siren.

To see how it all rolls out, and as they do this game seems to incorporate more scrapped ideas from Resident Evil's past. As Newsbot pointed out, the monsters are from a scrapped version of RE4. The prison location reminds me heavily of one of the scrapped concepts for RE5 that took place heavily in a prison (if there's a stalker executioner-type enemy, then that'll take the cake), and Barry was posed as a candidate for RE5 partner as well. I'll be interested to see how this all plays out much more now, and thankfully the wait isn't too far off (about a couple months). To decide if I go media blackout or watch incoming stuff, I recall a Revelations 1 trailer was incredibly spoiler heavy.

I picked it a mile away. It is such an overused cliche/trope in television and film these days that it was hard not to, for me at least :(

I think they might've even used a similar twist in Dead Aim but I can't remember

I hated that twist in Revelations as well, the plot to Revelations 1 was dumb, but that was the dumbest part by far. For me, Revelations plot was cheesingly fun dumb though.

Dead Aim didn't have that kind of plot twist, the plot in Dead Aim is very straight-forward. You are an American agent investigating a Umbrella Cruiser for suspected activity, but the ship is then attacked by a guy with a grudge and past with Umbrella who wants his revenge. Also, a Chinese spy is on-board after something. The plot goes from there, not really any twists, just developments.

>Actually ended up really liking Dead Aim, in my opinion one of the most underrated RE games.
 
I loved Revelations but wasn't really digging the screens and concept art. Seeing how Dusk Golem was excited, though, I checked out the trailer just now... Looks good! I still worry the prison, in particular, might be dull after the exquisitely ornate ship setting from the first Revelations (not to mention other neat locations like the floating city). But Barry looks like an interesting character in the trailer. He's always been a family man, so him trying to rescue his daughter is perfect.
 
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