kiphalfton
Member
Pros:
- Level design is varied, and reminds me of the scale from RE4 and RE5 (primarily due to outdoor environments, layout, feel, etc.)
- Nice having Barry and Claire back.
- Controls are solid. Addition of being able to move while shooting (compared to OG RE4 and RE5) is welcome addition, as well as being able to dodge and crouching (to perform stealth kills).
- Decent length game.
- Laser sight!
- Atmosphere is more tense, due to actual limited resources (well a lot more limited than first game).
Cons:
- Puzzles are essentially non-existent (kind of expected this far into the series).
- Moira is useless (for the sake of "plot", that is easily missed).
- Partner AI is awful, and they stand around getting pummeled by enemies.
- As is the case with RE5, partners feel like pack mules (but are useless compared to Sheva).
- Inventory system is awful, especially since there's no storage bins.
- Natalia can pick up a brick and hit enemies with it, and throw the brick, but has no other combat options.
- Natalia's "powers" aren't really explained in any real detail nor given a whole lot of background info about.
- The concept of using Moira's flashlight and Natalia's powers to find hidden items in the environment is worse than the first games scanner.
- Moira and Natalia are useless in fights.
- Dialog is especially awful for Moira, and pretty much all the side characters are cringe (see title of post).
- Skill tree is unnecessary (as is the case with most games).
Most the stuff from the "cons" are attributed to Moira and Natalia.
Game could have been elevated to another level, had they just allowed you to play as Barry and Claire, in separate scenarios, and leave Moira and Natalia as off screen characters. (Similar to Jill in RE5, where she only really shows up in cutscenes, and that's it).
Overall had a lot of fun time with the game, it was just brought down by having Moira and Natalia there.
- Level design is varied, and reminds me of the scale from RE4 and RE5 (primarily due to outdoor environments, layout, feel, etc.)
- Nice having Barry and Claire back.
- Controls are solid. Addition of being able to move while shooting (compared to OG RE4 and RE5) is welcome addition, as well as being able to dodge and crouching (to perform stealth kills).
- Decent length game.
- Laser sight!
- Atmosphere is more tense, due to actual limited resources (well a lot more limited than first game).
Cons:
- Puzzles are essentially non-existent (kind of expected this far into the series).
- Moira is useless (for the sake of "plot", that is easily missed).
- Partner AI is awful, and they stand around getting pummeled by enemies.
- As is the case with RE5, partners feel like pack mules (but are useless compared to Sheva).
- Inventory system is awful, especially since there's no storage bins.
- Natalia can pick up a brick and hit enemies with it, and throw the brick, but has no other combat options.
- Natalia's "powers" aren't really explained in any real detail nor given a whole lot of background info about.
- The concept of using Moira's flashlight and Natalia's powers to find hidden items in the environment is worse than the first games scanner.
- Moira and Natalia are useless in fights.
- Dialog is especially awful for Moira, and pretty much all the side characters are cringe (see title of post).
- Skill tree is unnecessary (as is the case with most games).
Most the stuff from the "cons" are attributed to Moira and Natalia.
Game could have been elevated to another level, had they just allowed you to play as Barry and Claire, in separate scenarios, and leave Moira and Natalia as off screen characters. (Similar to Jill in RE5, where she only really shows up in cutscenes, and that's it).
Overall had a lot of fun time with the game, it was just brought down by having Moira and Natalia there.