New Ridge Racer DS gameplay vids and dev interview

I'm glad they did the stulus steering control. It's a new way to play the game and something new to learn how to master. This game will be a nice little distraction.
 
Honestly I think this type of genre really isn't going to be the DS' strength.

Off-Beat Titles (Feel The Magic, Made In Wario, Another)

Strategy/Sim (Advance Wars DS, Animal Crossing, Dynasty Warriors)

Side Scrollers (Kirby DS, Ganbare Goemon, Yoshi's Touch N' Go, Princess Peach)

RPGs (Final Fantasy III, Egg Monster Hero, FF: CC, Dragon Quest Monsters, Pokemon)

I think those will be the DS' strong points.
 
I don't like the 1st-gen PS1 game "jittery" movement of everything... The entire image just seems unstable. It's quite noticeable in third person view. I guess it's due to excessive flickering and shimmering.

It's even more glaring when you watch it side by side with the PSP version:

http://www.gamespot.com/psp/driving/ridgeracer/media.html

Also, there's no way that the version of RR DS captured for those vids is running higher than 30fps.
 
Yeah stuff like puzzle games and things like Poker/Card games will be great on the DS also.

I want Monopoly and Clue DS man.

I think outside of the core Nintendo fanbase, DS is more for the casual consumer.

Its something you could play as a gamer, but its also something you can hand over to your girlfriend or maybe even your parents and watch them play.
 
The sense of speed looks decent enough and the game seems to be serviceable, but there's no way I'd ever play that with a stylus. That'd pretty much break the sort of control I'm used to in the RR series. Ridge Racers for me, thanks.
 
MrparisSM said:
Maybe it was just me, but it looked really smooth. And pretty damn fast aswell.

Smooth? Looked chopier than GTA to me. Are we watching the same 29fps video?



Not being able to feel when the wheel is centered is going to be difficult I would imagine.
 
Gek54 said:
Smooth? Looked chopier than GTA to me. Are we watching the same 29fps video?

My WMP told me that the videos were 15 FPS, so I don't know what people are seeing from these vids. :P

Not being able to feel when the wheel is centered is going to be difficult I would imagine.

Steering with the stylus is the worst of the worst ideas that many PPC gamers already know about quite well.
 
"Steering with the stylus is the worst of the worst ideas that many PPC gamers already know about quite well."

Well kids can't afford PPCs, after all they think $50 is a huge dfference. You have to excuse them.
 
xexex said:
obviously Ridge Racers > Ridge Racer DS

Yes, I don't think anyone disagreed with that, but this DOESN'T look that bad. It's clearly being rushed, and it does look somewhat jittery, but what I can tell from the small movies, the draw distance seems to be fantastic, exceeding my expectations for this DS version, and it is rather smooth. There were only one or two noticeable framerate drops, and they weren't plunges, just little hits. It's not a must-buy for me by any means, but I think people are being way too hard on this. I'll check it out.
 
"but this DOESN'T look that bad"

Yes it does.

"and it is rather smooth. "

No it doesn't. It chugged like crazy.
 
YES! They brought back the awesome RR64 soundtrack! Easily the second best in the entire series (after R4). The music actually sounds better, with deeper bass, than the N64 version. But, the game needs much more polish on the visuals.
 
After watching all the videos, I can clearly see they haven't yet reached the quality of the N64 version. It lacks the smoothness and the crisp textures of the original (remake, eh nevermind), and it seems very jerky in these videos. If they can smooth it out, it'll be just fine.
 
evilromero said:
After watching all the videos, I can clearly see they haven't yet reached the quality of the N64 version. It lacks the smoothness and the crisp textures of the original (remake, eh nevermind), and it seems very jerky in these videos. If they can smooth it out, it'll be just fine.

See, it looked jerky to me, but not because of the framerate so much as it looked like textures were snapping into place. Disconcerting, sure, but it's not awful. Like I said, I have a feeling they're rushing it. If they'd bump it into next year and take some time with it, I think NST could make it swell.
 
Question -- isn't this game being done entirely internally by Namco? I know everyone was assuming it was a port of RR64, but do we actually know who the developers are?
 
I see a lot of "shaky" textures. They should spend another 6 months on the game just polishing what they already have and make it the best they can.
 
Sorry to interrupt the bashing/damage control fest... :)

I know that it's not exactly a port, but anyone knows if the gameplay has changed any from RR64? That game was ok, but it lacked RR's arcade feeling and visual style (I see that, in that last regard, it hasn't changed one bit).


Reading IGN's hands on, it seems that they changed the way the game is played with the stylus, and now it's somewhat playable with it.
 
They said you can use the buttons to control if you want, so you all can quit whining.

BTW, does anybody notice there isn't any pop-up or fog at all? That's pretty impressive, I think.
 
Aizu_Itsuko said:
Sorry to interrupt the bashing/damage control fest... :)

I like how if someone thinks it doesn't look bad, it's "damage control."

And for the record, I happened to like RR64. A lot. Not as much as R4 or Rage Racer, but a lot. So nyeh.
 
Mason said:
BTW, does anybody notice there isn't any pop-up or fog at all? That's pretty impressive, I think.
No surprises here, as RR64 didn't have pop-up at all either. Geometry complexity wasn't too high and It had very aggressive LOD at times.
 
The game look...rushed for the launch date. Bad textures, bad controls (from what I can see of course). Hope the Ubi game will be better. BTW, no video of the UbiSoft racing game???
 
Soul4ger said:
I like how if someone thinks it doesn't look bad, it's "damage control."
Actually, it looks more or less how I expected.

Anyway I wasn't referring exclusively to this thread with that comment, but to me it becomes a bashing/damage control fest when people start a quote battle about every little comment made, pro or against the game. There's been a lot of that in almost every PSP and NDS thread, and I think we can agree on that. You can't even make a thread ONLY about NDS or PSP, as it quickly becomes a Vs. battle between both systems fans.


Edit: typo.
 
Aizu_Itsuko said:
Actually, it looks more or less how I expected.

Anyway I wasn't referring exclusively to this thread with that comment, but to me it becomes a bashing/damage control fest when people start a quote battle about every little comment made, pro or against the game. There's been a lot of that in almost every PSP and NDS thread, and I think we can agree on that. You can't even make a thread a thread ONLY about NDS or PSP, as it quickly becomes a Vs. battle between both systems fans.

Well I think in this case it's inevitable, it just happens Sony and Nintendo are both releasing a new handheld, and it just happens that both will have a RR game at/near launch.
 
I can at least give them some credit for trying something new. With PSP Ridge Racers you know what to expect. more of the same. (I guess Sony are used to that)

I'm not sure about judging the graphics from a thumbnail size compressed footage either since all the hands on impressions say the graphics are good.
 
Project Midway said:
Touch screen is the only way to control the game? ouch.
skimming the rest of this retardation and not seeing a correct answer to this question ... no, no it's not. you can use the dpad and it controls way better.

and it seemed to be 60 to me when i played it. but i do not have an FPSometer in my brainstem, so i might be wrong and then OMGWTFBBQ.
 
ferricide said:
skimming the rest of this retardation and not seeing a correct answer to this question ... no, no it's not. you can use the dpad and it controls way better.
Thats good to hear. If you select dpad, is the second screen used to something more usefull than showing the steering wheel?
 
I'll post this again, the link to the gamespot review which explains a bit about the controls.

http://www.gamespot.com/ds/driving/ridgeracerds/preview_6112288.html
We ended up getting a better feel for the stylus-centric steering this time out, resulting in less crashes; however, there are still some fundamental issues with the mechanic. The wheel on the touch screen isn't as responsive as we would've liked, resulting in sketchy handling, which is death in a racing game. The control fairs considerably better if you pick one of the alternate stylus-free control layouts, effectively reducing the touch screen to map-screen status.
 
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