Buggy Loop
Gold Member
hirokazu said:gah, i'll have to download their download client again...i'll check it out tomorrow i guess.
? Are you a complete member? If so, you dont need DLX, you can change your setting to download directly from their ftp
hirokazu said:gah, i'll have to download their download client again...i'll check it out tomorrow i guess.
The Bookerman said:I want my AVP 3 goddamnit.
<13:29 later> DUDE wtf that was so freaking awsome oh i cant wait finally a freaking FPS that can make me happy. MAN LOOK at that ai they come through the fucking windows man. OMG and the slow mo wow yeah awsome. DUDE little girl Freaky.... <chimpo scared>
It has more enviromental damage then most high profile FPS games out there already.If I had my way though I'd add some more environmental damage and maybe some fire effects as well, but I wouldn't want to swamp Monolith with so much "things to do".
I did. It was pretty sweet.Eric-GCA said:Anyone else here happen to have seen the game in person at E3? If I'd had known this was on the floor I would have double timed it to Vivendi's booth.
won't change anything about the game.Also, how does the buyout of Monolith by WB possibly affect this project? I hope its not gonna be canned.
GS: Will Warner Bros.' property take precedence over Monolith's original ideas or vice versa?
SR: I wouldnt say philosophically one takes precedence over the other. It purely depends on the individual product. Both options are exciting for very different reasons. I think its really satisfying when you can do both and enjoy the good side of both.
GS: And what about resources? Now that youre owned by Warner Bros., do you have greater resources to tap? As a result, do you see Monolith growing and more development taking place?
SR: We currently have four projects in development, two of which are public knowledge and two of which have not yet been publicly announced. We have 150 employees, and our goal is to make great games. So in the future, as part of Warner Bros., that goal doesnt change. Will we grow? Its hard to say. We may. We will do whatever is best for the company, and we will make sure that we do whatever is best for us to continue to make great games.
GS: Do you already have publishing partners for those two unannounced properties?
SR: Yes. And its worth noting that Monolith plans to continue to work with other partners besides Warner Bros. There will be no change in the status of F.E.A.R., which is a project we currently have in development with Vivendi. And there should be no fears that that project is going away. We are superexcited about the game launching next year.
Eric-GCA said:Wow, finally finished watching the trailer, can't believe I missed that at E3.