New SFV Datamined Information...Arcade Mode maybe found?

FADCs ruined SF4 series, created 2-tier characters. those who could do everything out of FADCs and those who couldn't do jack (causae they charge characters, lol)
 
For all we know, VC could just be an offensive combo extender rather than a "sweep into VT for safe pressure" kinda deal.

It sounds to me exactly like a RRC from GG, as in only on hit.
 
If FADCs end up in this game I'm out. Had enough of that vile shit in USF4. Implementation better be way different.

SFV already have V Trigger cancels which is far superior to FADC in general. FADC was about the have and have not's. Everybody can V Trigger cancel in SFV for a big combo extender or for free pressure. If for some reason it was a copy cat of FADC, I see no reason why people would use it over V Trigger cancels.

Here is my crazy idea that I came up with while writing the first paragraph. V Cancels cost one bar and gives you a few extra frames of advantage to your current or next normal. It would look just like a V Trigger cancel at first, but with a slightly different look and sound effects. It still freezes frame and if it's about your next normal then whatever you press next gets an extra 2 frames of advantage. So Ryu's st. MP is +7, now it'll be +9 and he can combo into sweep. Something he can't do normally. Or if it's current than you do cr. jab, cr. jab, V cancel, and Ryu's cr. Jab is now +5 instead of +3 so now he can finish with st. MP into the target combo if his opponent is standing.

OK, that was a whole lot of words for what will most likely be wrong. Give me a break, it's fun to play theory fighter.
 
Season 3 here we come

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It would be awesome to see Sagat, Sakura and Elena as the first season 3 characters. Imagine this cosplay is a hidden troll hint by Ono, it would be amazing xDD
 
Update on the VC thing.

V-Cancelling is still a back-and-forth thing behind the scenes. It seems they're still testing it and trying their best to make it a completely different thing from FADCs, but if they can't, it's getting dumped.

I've been specifically told that you guys that hate FADCs have nothing to worry about.
 
Update on the VC thing.

V-Cancelling is still a back-and-forth thing behind the scenes. It seems they're still testing it and trying their best to make it a completely different thing from FADCs, but if they can't, it's getting dumped.

I've been specifically told that you guys that hate FADCs have nothing to worry about.
Yeah yeah ryce's source told me too, then he asked if I was going to tip him for the pepperoni pizza and I slammed the door in his face
 
SFV already have V Trigger cancels which us far superior to FADC in general. FADC was about the have and have not's. Everybody can V Trigger cancel in SFV for a big combo extender or for free pressure. If for some reason it was a copy cat of FADC, I see no reason why people would use it over V Trigger cancels.
.
I assume they meant there will be an option to either have v reversal or v cancel not a replacement for v trigger.
 
My God, even after the game undersold like crazy and is considered empty and disappoiting...we still get this attitude. Guess what, fighting games need single player content.
No, fighting games need better netcode. Single player content isn't a major priority anymore.
 
SFV already have V Trigger cancels which is far superior to FADC in general. FADC was about the have and have not's. Everybody can V Trigger cancel in SFV for a big combo extender or for free pressure. If for some reason it was a copy cat of FADC, I see no reason why people would use it over V Trigger cancels.

Here is my crazy idea that I came up with while writing the first paragraph. V Cancels cost one bar and gives you a few extra frames of advantage to your current or next normal. It would look just like a V Trigger cancel at first, but with a slightly different look and sound effects. It still freezes frame and if it's about your next normal then whatever you press next gets an extra 2 frames of advantage. So Ryu's st. MP is +7, now it'll be +9 and he can combo into sweep. Something he can't do normally. Or if it's current than you do cr. jab, cr. jab, V cancel, and Ryu's cr. Jab is now +5 instead of +3 so now he can finish with st. MP into the target combo if his opponent is standing.

OK, that was a whole lot of words for what will most likely be wrong. Give me a break, it's fun to play theory fighter.

I like this idea and I was thinking they would need to do something like this eventually to open up more "creativity". My idea was just to bring in just frame links but this would actually make the v system more engaging.
 
As someone who wants to see SFV succeed, I have to agree with the "too late" guys here. The casual ship has sailed a very long time ago. If they aren't going to relaunch the game and go on a second marketing blitz, there's no point in making a mode for an audience that has largely abandoned the game at this point.

If the rumors are true, though, then I 100% support touting Arcade mode as the flagship feature of a fresh SFV version, so long as that new version gets all of the marketing attention that the original game got and lets every person alive know that Arcade Mode is back.
 
FADCs ruined SF4 series, created 2-tier characters. those who could do everything out of FADCs and those who couldn't do jack (causae they charge characters, lol)

SFV is pretty much the same. Those who have ridiculously good comeback V triggers and those who dont.
 
Well those games with "great" single player content die quick as hell online.

Tekken 7 is pretty barren already and it just came out.

Probably because until this week on PC you couldn't get a fucking game without someone dodging you to boost their rank, and now when you do get a game, for some reason (?) most matches turn into a slideshow in the final rounds?
 
I can't believe someone still believes this in a post-MKX, post-SFV sales disappointment world.

To each their own I guess
Midway/Netherrealm has been making low quality games for years, with the only constant being that they all have a strong story arc. And this is coming from an MKX fan. SF has never had a strong single player focus like Mortal Kombat has had. You could argue that Alpha 3 did, but then you've got one game.

Arcade mode isn't nearly as important in this decade because of netplay. Why play a CPU that doesn't teach you anything when you can send a message to a friend and learn with them instead? There's no incentive to play Arcade mode. The grand narrative they tried making with Shadows Fallen or whatever the fuck was one of the worst stories I've ever experienced outside of Final Fantasy 4. Why would arcade mode, of all things, bring people back? So they can play the CPU on the easiest difficulty and pretend they're good?
 
So they can play the CPU on the easiest difficulty and pretend they're good?
Bingo

This is why character action games exist lul

Tekken 7 had a very bad story mode (comparable with the sfv one) and like 3-4 fight arcade modes, it's sp content was an afterthought and the sales for it were great. Just copy that fighting game devs tyvm
 
Midway/Netherrealm has been making low quality games for years, with the only constant being that they all have a strong story arc. And this is coming from an MKX fan. SF has never had a strong single player focus like Mortal Kombat has had. You could argue that Alpha 3 did, but then you've got one game.

Arcade mode isn't nearly as important in this decade because of netplay. Why play a CPU that doesn't teach you anything when you can send a message to a friend and learn with them instead? There's no incentive to play Arcade mode. The grand narrative they tried making with Shadows Fallen or whatever the fuck was one of the worst stories I've ever experienced outside of Final Fantasy 4. Why would arcade mode, of all things, bring people back? So they can play the CPU on the easiest difficulty and pretend they're good?

not everyone wants to play online they just want to look cool against the CPU and that's fine.
 
Midway/Netherrealm has been making low quality games for years, with the only constant being that they all have a strong story arc. And this is coming from an MKX fan. SF has never had a strong single player focus like Mortal Kombat has had. You could argue that Alpha 3 did, but then you've got one game.

Arcade mode isn't nearly as important in this decade because of netplay. Why play a CPU that doesn't teach you anything when you can send a message to a friend and learn with them instead? There's no incentive to play Arcade mode. The grand narrative they tried making with Shadows Fallen or whatever the fuck was one of the worst stories I've ever experienced outside of Final Fantasy 4. Why would arcade mode, of all things, bring people back? So they can play the CPU on the easiest difficulty and pretend they're good?

Most people don't want to learn anything. They just want to play the goddamn game. Not against randoms online where they'll get blown the fuck up, but either against their friends or if they can't do that for a multitude of reasons against CPUs where there's a distinct increase in difficulty.

I'm shit at fighting games. I never play online more than once or twice per game, just to test it out. I play fighting games with my friends and family and I clear arcade mode and whatever other modes they have. I recently rebought UMvC3 for the PS4 and I've been playing against my sister, running through arcade mode with different characters, getting their endings and playing Heroes and Heralds, having fun with the cards. I also like story modes. I even liked SFV's story mode. It was dumb as bricks but entertaining.

If the games are fun to play, let me play without having to bother even thinking about competitiveness.

Also your condescending attitude towards people that play games in lower difficulties is ridiculous. Makes you sound like an ass.
 
And that's okay

So why should fgs cater to people who refuse to devote time into actually learning it?

Because there's not enough of you. Hardcore fighting fans are a very tiny minority and games than caters to them and online play only are not selling.
 
As someone who wants to see SFV succeed, I have to agree with the "too late" guys here. The casual ship has sailed a very long time ago. If they aren't going to relaunch the game and go on a second marketing blitz, there's no point in making a mode for an audience that has largely abandoned the game at this point.

If the rumors are true, though, then I 100% support touting Arcade mode as the flagship feature of a fresh SFV version, so long as that new version gets all of the marketing attention that the original game got and lets every person alive know that Arcade Mode is back.

I think they could get some casual love back without relaunching the game if they released an arcade mode and partnered with Sony to make SFV a free monthly PlayStation Plus game. I think a Super version is more likely and better in the long run though.
 
And that's okay

So why should fgs cater to people who refuse to devote time into actually learning it?
Simple.

Do it at a content level and not at a fundamental gameplay level. That way casuals who bought the game have something to do without having to worry about learning stuff while the people who DO want to learn the game still have some depth to look forward to.

Fact is that the people who don't want to learn anything vastly outnumber the people that do so you kinda HAVE to cater to them at some point if you want your AAA title to sell.
 
Midway/Netherrealm has been making low quality games for years, with the only constant being that they all have a strong story arc. And this is coming from an MKX fan. SF has never had a strong single player focus like Mortal Kombat has had. You could argue that Alpha 3 did, but then you've got one game.

Arcade mode isn't nearly as important in this decade because of netplay. Why play a CPU that doesn't teach you anything when you can send a message to a friend and learn with them instead? There's no incentive to play Arcade mode. The grand narrative they tried making with Shadows Fallen or whatever the fuck was one of the worst stories I've ever experienced outside of Final Fantasy 4. Why would arcade mode, of all things, bring people back? So they can play the CPU on the easiest difficulty and pretend they're good?
You sound like someone so wrapped up in their own enthusiast world they dont understand they are the minority.

Most people pick up a fighting game play it for a week or two, play the arcade mode and single play stuff futz around with online a little and dip. That's your audience, so for them, the majority single player modes are mui importante. That outside of costume dlc is most of your money.

You are an enthusiast projecting your desires on the common player. That only ends with disappointment and making yourself look silly
 
You sound like someone so wrapped up in their own enthusiast world they dont understand they are the minority.

Most people pick up a fighting game play it for a week or two, play the arcade mode and single play stuff futz around with online a little and dip. That's your audience, so for them, the majority single player modes are mui importante. That outside of costume dlc is most of your money.

Your are an enthusiast projecting your desires on the common player. That only ends with disappointment and making yourself look silly
Spoken like a true Shadow the Hedgehog fanboy
 
You are not coming off as a good poster right now. Personal insults that are asinine...come on man.
Normally I try not to sling mud, but when people are willingly believing rumors from a bullshitter, and from a site like eventhubs that enables bullshitters, then my tolerance drastically goes down.
 
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