New SFV Datamined Information...Arcade Mode maybe found?

Because there's not enough of you. Hardcore fighting fans are a very tiny minority and games than caters to them and online play only are not selling.
But asw seems to be doing fine? Tekken 7 did fine? An Arcana Heart game literally got funded with the measly hardcore fighting game fan supplying it only (I guess?)

These companies make their expectations in the real world unlike capcom

I'm more than okay with where fighting games are at and I can assure you the people who enjoy them are prolly okay with it too.

Why are you so insistent with trying to expand fighting games to be the everymans game? Do you want to join our secret club? The water is fine jump in my dude
 
As someone who wants to see SFV succeed, I have to agree with the "too late" guys here. The casual ship has sailed a very long time ago. If they aren't going to relaunch the game and go on a second marketing blitz, there's no point in making a mode for an audience that has largely abandoned the game at this point.

If the rumors are true, though, then I 100% support touting Arcade mode as the flagship feature of a fresh SFV version, so long as that new version gets all of the marketing attention that the original game got and lets every person alive know that Arcade Mode is back.

Street Fighter V: Arcade Edition
 
But asw seems to be doing fine? Tekken 7 did fine? An Arcana Heart game literally got funded with the measly hardcore fighting game fan supplying it only (I guess?)

These companies make their expectations in the real world unlike capcom

I'm more than okay with where fighting games are at and I can assure you the people who enjoy them are prolly okay with it too.

Why are you so insistent with trying to expand fighting games to be the everymans game? Do you want to join our secret club? The water is fine jump in my dude

how does adding an arcade mode for someone to mess around with affect you? GG, BB and Tekken all have good SP content btw.

Normally I try not to sling mud, but when people are willingly believing rumors from a bullshitter, and from a site like eventhubs that enables bullshitters, then my tolerance drastically goes down.

but these last few posts have been about sp content in general nothing to do with this rumor?
 
But asw seems to be doing fine? Tekken 7 did fine? An Arcana Heart game literally got funded with the measly hardcore fighting game fan supplying it only (I guess?)

ASW games have single player content. Tekken 7 has single player content. Arcana Heart literally needs to be Kickstarted now....not the best example there.
 
Admittedly it's not a fighting game, but the narrative that online competitive focused games aren't selling gets destroyed when LoL and Overwatch are doing great business. But then again those are team games so bad players have someone to blame so they feel comfortable not having to learn anything.
but these last few posts have been about sp content in general nothing to do with this rumor?
Reread the rumor, and tell me again that single player content has nothing to do with it.
 
Simple.

Do it at a content level and not at a fundamental gameplay level. That way casuals who bought the game have something to do without having to worry about learning stuff while the people who DO want to learn the game still have some depth to look forward to.

Fact is that the people who don't want to learn anything vastly outnumber the people that do so you kinda HAVE to cater to them at some point if you want your AAA title to sell.
But that's not enough for people who refuse to learn anything and equate a dp input to a math equation and you know that.

What game has your theory actually worked on? And why can other games get away with it? Is it because the reward in those other games (a comp mp game like siege comes to mind) could come to you faster than in a fighting game?
 
ASW games have single player content. Tekken 7 has single player content. Arcana Heart literally needs to be Kickstarted now....not the best example there.
ASW has literally had VNs for their single player content and an arcade mode sure but that's not enough for the "content is everything" type of people you're aiming for clearly, especially with a more appealing to the west MKX and injustice.

The same with tekken 7, do you really think a 4 hour story mode and 4 fight arcade matches with no endings is going to quench the "content hunger" of the typical gamer that plays nothing but bloated open world video games?
 
how does adding an arcade mode for someone to mess around with affect you? GG, BB and Tekken all have good SP content btw.
SP should be an afterthought at most, the occasional arcade mode is fine but anything more than that is not needed

SP in general shouldn't be the end all be all for any game, but I completely understand as to why people like SP games/sp focused games, but you don't see people demanding any of them get multiplayer, that type of shit should get laughed at, you even had game reviewers back then saying it for a game like bioshock for it to be (unneccessarly) introduced in a (unnecessary) sequel

The most popular games right now are MP focused, take lot of skill and time to learn,have a shitload of dlc to their name and are making bank.

While fighting games are in a good spot and meet that criteria but normie jones needs it to be a walk in the park and catered solely for him?
 
The same with tekken 7, do you really think a 4 hour story mode and 4 fight arcade matches with no endings is going to quench the "content hunger" of the typical gamer that plays nothing but bloated open world video games?

Yeah

your casual fighting game player picks up a fighting game plays story or arcade, and doesn't really play much after that. Once every few months at most if that.

So yeah

Also NR has proven that Single player content shouldn't be an after though. You are litterally ignoring the fighting game market as it is now. That only leads to dissapointment
 
NR success kinda has people twisted on the true appeal of fighting games. WB does an amazing job of marketing those games AND both IPs are some of the biggest in gaming....if not media in general. NR games also tend to die off stupid fast to (which is "fine" because they tend to then have the next game in their sequence ready). Tekken 7 success is mainly due to Namco having realistic expectations and generally not fucking up launch...but Tekken is also mighty big and the time off did wonders (also having an arcade release allowed them to actually work out the kinks; something I still feel SFV is suffering from...as a lot of the bullshit currently plaguing the game probably would hasve been caught prior to console release). But outside of those two.....KOFXIV is barely heard of, GG is a ghost town and Blazblue is anime. I'd also argue those 3 games are probably some of the best values in the genre right now...so if single player content is truly that important...then why aren't they more popular?

Calling people normies or whatever, is a poor way to dicuss anything but as someone who has frequented these thread and love fighting games despite being total ass at them and barely playing online....I do wonder if all of this bellyachin over single player content is even that valid...because from where I am standing, while Its definitely important and SFV could have used it...I think it is also a bit overstated as to why certain games are successfull.

Basically it often feels like the fighting game equivalent of;

"Critics want to mention that they miss when hip hop was rappin'
Motherfucker, if you did, then Killer Mike'd be platinum"
 
Finally! Finally my casual brethren and I can rise from our graves, pick up our control pads, and play the latest Street Fighter game on console all by our own selves; laughing in the disgusted faces of everyone who scratches their head and wonders what the point of playing a fighting game against a computer could possibly be.

Finally I can dive into SFV and have genuine fun without having to strongarm friends to sit down on my couch, try and remember the past, and fail to perform hadokens for twenty minutes before frustration forces them to spit on my TV and leave the room.

No more weird, bullshit story modes with no real gameplay; or terrible, joyless survival mode. Finally I can play SFV with a ladder and a pile of fighters, the way godless console heathens have played these games since the Super NES days.

Give me a date Capcom! Give me a date, that I may commence my countdown to release! The true Street Fighter V starts here!
 
Finally! Finally my casual brethren and I can rise from our graves, pick up our control pads, and play the latest Street Fighter game on console all by our own selves; laughing in the disgusted faces of everyone who scratches their head and wonders what the point of playing a fighting game against a computer could possibly be.

Finally I can dive into SFV and have genuine fun without having to strongarm friends to sit down on my couch, try and remember the past, and fail to perform hadokens for twenty minutes before frustration forces them to spit on my TV and leave the room.

No more weird, bullshit story modes with no real gameplay; or terrible, joyless survival mode. Finally I can play SFV with a ladder and a pile of fighters, the way godless console heathens have played these games since the Super NES days.

Give me a date Capcom! Give me a date, that I may commence my countdown to release! The true Street Fighter V starts here!

I'm so happy for you people
 
Finally! Finally my casual brethren and I can rise from our graves, pick up our control pads, and play the latest Street Fighter game on console all by our own selves; laughing in the disgusted faces of everyone who scratches their head and wonders what the point of playing a fighting game against a computer could possibly be.

Finally I can dive into SFV and have genuine fun without having to strongarm friends to sit down on my couch, try and remember the past, and fail to perform hadokens for twenty minutes before frustration forces them to spit on my TV and leave the room.

No more weird, bullshit story modes with no real gameplay; or terrible, joyless survival mode. Finally I can play SFV with a ladder and a pile of fighters, the way godless console heathens have played these games since the Super NES days.

Give me a date Capcom! Give me a date, that I may commence my countdown to release! The true Street Fighter V starts here!

hear hear!
 
Who needs to sell copies when you got Chun costumes?
Maybe I'd be tempted to buy her costumes if I had a mode I would actually want to use her in. I'm a terrible Chun player so it wouldn't be online.

The appeal of arcade mode for me is that I can give all the fighters a proper go and and set the difficulty accordingly. If I stick with online I'll just use my main forever.
 
To people who can't see why arcade is important, imagine buying an fps and instead of getting a 12 level campaign you get Spartan ops, and nothing else.

There's many people who enjoy arcade and replaying it with characters to see the small endings and stuff, sfv not having arcade is like taking the campaign away from a shooter and a lot of people dislike that change.
 
To people who can't see why arcade is important, imagine buying an fps and instead of getting a 12 level campaign you get Spartan ops, and nothing else.

There's many people who enjoy arcade and replaying it with characters to see the small endings and stuff, sfv not having arcade is like taking the campaign away from a shooter and a lot of people dislike that change.

Overwatch is doing pretty well.
 
Overwatch is doing pretty well.

Sure, but the shooter audience is so big that you can afford to lose the single player crowd, the multiplayer crowd is enough anyway. The opposite is also true (see: Wolfenstein TNO). Fighting games don't have the same luxury, though. It would be great if single player FG and multiplayer FG could come out and sell well, but I don't see it happening now.
 
I do wish other games got a fraction of the attention people put into dumping on it. KOF, Blazblue, KI, doesn't matter.

Sure, but the shooter audience is so big that you can afford to lose the single player crowd, the multiplayer crowd is enough anyway. The opposite is also true (see: Wolfenstein TNO). Fighting games don't have the same luxury, though. It would be great if single player FG and multiplayer FG could come out and sell well, but I don't see it happening now.

The only effort as of late I've ever seen for a single player only fighter as of late has been that F2P Soul Calibur game that got shuttered pretty quick. Red Earth is also one but that's way way earlier. I wonder how such a game would do. You wouldn't need to be so concerned for balance (e.g. experiment with control schemes, like having one button specials and supers and letting them be good).
 
I think they could get some casual love back without relaunching the game if they released an arcade mode and partnered with Sony to make SFV a free monthly PlayStation Plus game. I think a Super version is more likely and better in the long run though.
That idea is pretty good too, since it's clear Capcom's trying to maximize profit via DLC.
 
In terms of regaining the casual, they either need to relaunch entirely with a new disc (while keeping existing owners in the loop via free update) or relaunch as free-to-play, but either way they need to rename the game (Super, Arcade Edition, whatever) to get out from under the bad word of mouth, the bad metascore, etc.
 
I wonder how hard it would be to cobble together a rudimentary beat em up using SFV assets. They already have a range of Shadowloo goons and the Dolls.
 
I can't believe some people are trying to justify the absence of the one mode that's been present in every other Street Fighter for 30 years.
 
I wonder how hard it would be to cobble together a rudimentary beat em up using SFV assets. They already have a range of Shadowloo goons and the Dolls.

Like whatever they called the opposite of Dramatic Battle in Alpha 3, but with scrolling. Imagine being able to combo off a bunch of different goons, all on screen at once.
 
In terms of regaining the casual, they either need to relaunch entirely with a new disc (while keeping existing owners in the loop via free update) or relaunch as free-to-play, but either way they need to rename the game (Super, Arcade Edition, whatever) to get out from under the bad word of mouth, the bad metascore, etc.

While I think SFV is fine without an arcade mode, I think the casual's word of mouth on the game is so salty right now that one of these options would be their best best.

Part of me wishes they would just go free to play already and rely on DLC sales, but fighting games are so impenetrable, I don't see many people outside of the FGC sticking around to pay for DLC.
 
Admittedly it's not a fighting game, but the narrative that online competitive focused games aren't selling gets destroyed when LoL and Overwatch are doing great business. But then again those are team games so bad players have someone to blame so they feel comfortable not having to learn anything.

yup. it's sad but it's the reason why competitive shooters and mobas find so much success compared to fighting games... no one wants to hold that L.
 
Like whatever they called the opposite of Dramatic Battle in Alpha 3, but with scrolling. Imagine being able to combo off a bunch of different goons, all on screen at once.

As a tournament player this sounds 10x more interesting than an ho-hum 1v1 arcade mode.
 
Finally! Finally my casual brethren and I can rise from our graves, pick up our control pads, and play the latest Street Fighter game on console all by our own selves; laughing in the disgusted faces of everyone who scratches their head and wonders what the point of playing a fighting game against a computer could possibly be.

Finally I can dive into SFV and have genuine fun without having to strongarm friends to sit down on my couch, try and remember the past, and fail to perform hadokens for twenty minutes before frustration forces them to spit on my TV and leave the room.

No more weird, bullshit story modes with no real gameplay; or terrible, joyless survival mode. Finally I can play SFV with a ladder and a pile of fighters, the way godless console heathens have played these games since the Super NES days.

Give me a date Capcom! Give me a date, that I may commence my countdown to release! The true Street Fighter V starts here!
I raise my glass to you.

Capcom should never ever again omit the most standard and basic mode that has been traditional included in 90% of Fighting Games on console.

I still don't undertand how the decided to include Survival before ever Arcade Mode. Who the fuck does that? Survival Mode is horrible.
 
I was playing SFV at lunch today.
Survival isn't an adequate replacement for Arcade because it doesn't include the newer characters or stages at all.
My network connection at work sucks and isn't good enough for online play (the speed of the connection is fine but for some reason SFV doesn't work well..) - survival and character story is all I have left and it's not a lot of content.
 
VS CPU? You can even beat 17 opponents and 4 bosses.
Survival Mode is not Arcade Mode. And the pecking order is always the same which makes it even worse. Even the stages order is always the same.

the head scratching part is that they worked on the enemy AI and have worked on their difficulty levels.

the ingredients are all there.

----

3rd Strike had one of my favorite Arcade Modes, gave you the option to chose between two different opponents (except for Pre-Boss and Boss)
 
Survival Mode is not Arcade Mode. And the pecking order is always the same which makes it even worse. Even the stages order is always the same.

the head scratching part is that they worked on the enemy AI and have worked on their difficulty levels.

the ingredients are all there

The AI basically has 2 modes, though. It either doesn't fight back or it instantly reacts to when you push a button.

No mode is going to make that AI fun.
 
9 random opponents, one "rival" fight, one final boss, 2 or 3 ending illustrations per character. That's it, that's all an Arcade Mode needs.
 
I like to learn by doing. Training mode is boring to me, but if I'm forced to learn through playing online, it's essentially the equivalent of giving me an arcade mode that's permanently set to max difficulty. So it's like "welp, guess I can only use Ken, and even then I'll get blown up every goddamn time." And how do I know how to use Ken? Arcade modes in previous SF games.

I've only ever learned anything in other fighting games by playing arcade mode, and increasing the difficulty at my own pace. Sure, that will never capture the nuances of playing against real people, but it lets players like me get nice and familiar with whichever characters we choose on our own terms.

Think of arcade mode as another training mode. It's fun enough in and of itself that some people will never venture online; but others will use it to get more and more comfortable with a variety of characters. If any of them choose to graduate to online play, all you hardcore stick-waggling, quarter-pumping, FGC Duck Kings benefit from an influx of players who main a more diverse range of characters. Or, better, who are comfortable playing with characters who aren't their main. And isn't that nice.
 
I can't believe some people are trying to justify the absence of the one mode that's been present in every other Street Fighter for 30 years.

Every Street Fighter had been present in arcades for 30 years, and then these same people crying for arcade mode let arcades die.
 
The worst part about survival is that it's too high stakes. Time/Potential Time Wasted vs. Currency Earned. Even on normal survival I've had the AI go nuts on the last battle 2-3 times in a row. And you're just fucked and all your time is wasted. You can't practice against the AI, you can't get better against the AI, you can't even learn cheese strats. You're bounced out and have to start over. It fucking sucks.

It would be different if you didn't have to fight so many opponents but hell survival is 100 fucking fights? And the AI can just go god mode anywhere between fight 80 to 100? It's insane. The number of fights, or the difficulty curve, or the mechanics need to be seriously re-worked. The biggest change I would like to see is being about to continue survival for a smaller reward even if you lose. Like drop the FM to 100 or something. Just give people a chance to learn the ridiculous AI or feel some sense of accomplishment.

The way survival is now it's just not worth playing.

Arcade would be a completely different experience. You'd get to continue after losses, you'd have brief narrative moments, a reward in a short story-style ending and the feeling of accomplishment from being able to complete a goddamn mode. It could track scores and times so you'd have a reason to replay it. It would absolutely add value to the total package.
 
The worst part about survival is that it's too high stakes. Time/Potential Time Wasted vs. Currency Earned. Even on normal survival I've had the AI go nuts on the last battle 2-3 times in a row. And you're just fucked and all your time is wasted. You can't practice against the AI, you can't get better against the AI, you can't even learn cheese strats. You're bounced out and have to start over. It fucking sucks.

It would be different if you didn't have to fight so many opponents but hell survival is 100 fucking fights? And the AI can just go god mode anywhere between fight 80 to 100? It's insane. The number of fights, or the difficulty curve, or the mechanics need to be seriously re-worked. The biggest change I would like to see is being about to continue survival for a smaller reward even if you lose. Like drop the FM to 100 or something. Just give people a chance to learn the ridiculous AI or feel some sense of accomplishment.

The way survival is now it's just not worth playing.

Arcade would be a completely different experience. You'd get to continue after losses, you'd have brief narrative moments, a reward in a short story-style ending and the feeling of accomplishment from being able to complete a goddamn mode. It could track scores and times so you'd have a reason to replay it. It would absolutely add value to the total package.
But you can practice against the AI. Training Mode allows you to fight against the AI and change the difficulty. Vs Mode allows you to fight the AI in actual matches and again, you can choose the difficulty.
 
Every Street Fighter had been present in arcades for 30 years, and then these same people crying for arcade mode let arcades die.

Yeah it had nothing to do with the anti-consumer practices that defined arcades. "Lets turn the AI to bullshit hard and drain quarters".

Nobody here "let" arcades die. Arcades died because they were a bullshit way to milk money from kids and consoles offered a way better value proposition.
 
But you can practice against the AI. Training Mode allows you to fight against the AI and change the difficulty. Vs Mode allows you to fight the AI in actual matches and again, you can choose the difficulty.

It's not the same. You're looking at this from the perspective of these modes just being functions to fulfill a base request. Without the structure and experience intact it isn't the same.
 
But you can practice against the AI. Training Mode allows you to fight against the AI and change the difficulty. Vs Mode allows you to fight the AI in actual matches and again, you can choose the difficulty.

I don't want to program every single player match. I want to pick a character, press start, and have the game take care of the rest. Like my own personal Vs CPU butler - that stalwart Alfred who has been at my side since the days of SF2 on Super Nintendo. It's not that much to ask.
 
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